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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 3335 (Veteran)
User ID 56195
 
User comment history
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News Comments > Dying Light Season Pass Price Hike Plans
5. Re: Dying Light Season Pass Price Hike Plans Nov 26, 2015, 02:30 jacobvandy
 
Meh, the existing DLCs are pretty lame, which is why I haven't bothered picking up the Pass so far... A price increase will just make me wait even longer, or get The Following by itself and leave it at that. If it lives up to the hype at all, it could be worth $20.  
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News Comments > Killing Floor 2 Microtransaction Controversy
23. Re: Killing Floor 2 Microtransaction Controversy Nov 24, 2015, 16:34 jacobvandy
 
You asked what their reason was... It's not an "excuse" just because you don't like it. Offer your brilliant insight to the devs directly if you feel you know how to do their job better.  
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News Comments > Killing Floor 2 Microtransaction Controversy
13. Re: Killing Floor 2 Microtransaction Controversy Nov 24, 2015, 14:01 jacobvandy
 
Darks wrote on Nov 24, 2015, 13:52:
Secondly. when you have steam there is absolutely no reason at all to have a micro-transactions when Steams has its own built in transaction store as it is. So what reason could they implement this other then trying to sidestep Values process?

Where are you getting that they're not running this through Steam? Their site mentions the Steam Market several times.
 
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News Comments > Killing Floor 2 Microtransaction Controversy
10. Re: Killing Floor 2 Microtransaction Controversy Nov 24, 2015, 13:43 jacobvandy
 
ASeven wrote on Nov 24, 2015, 13:24:
The reason why people are up in arms is not the microtransactions themselves but the timing of them, presented during early access while the game has developed damn slowly, with only 2 major content updates. It is fucking tasteless to announce microtransactions while the game is nowhere near completion, with a lot of promised classes, perks, guns and maps still not in the game. Had they announced this after the game was complete then I don't think the furor would be as great, but doing this while the game is still very much incomplete reeks of greediness and sheer stupidity.

Is it greed to implement a feature expressly designed to further empower the modding community, in the vein of Valve's player-created content shops for TF2, Dota 2, CS:GO, etc.? And regardless, does such a feature not also need to be tested and iterated upon as much as anything else they add to the game, hence the Early Access period being appropriate for its deployment? If it's content you want from them, why do you disagree with their efforts to offload the creation of cosmetics to the community?
 
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News Comments > Fallout 4 Console Command Warning
10. Re: Fallout 4 Console Command Warning Nov 24, 2015, 13:27 jacobvandy
 
It amuses me that so many sites are passing this around as if it's a big shocker... I think the real news here is the implication that some people expected the head of Bethesda PR to say anything different. "Yeah, sure, guys, go ahead and dick around with our dev commands as much as you want, we'd LOVE to help you fix your games that were broken through no fault of our own. That is the most effective way for our support staff to spend their time, after all!"  
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News Comments > Killing Floor 2 Microtransaction Controversy
7. Re: Killing Floor 2 Microtransaction Controversy Nov 24, 2015, 13:15 jacobvandy
 
ZED-conomy, like TF2's Mann-conomy... Not just cosmetics, but player-created cosmetics, at that. People are just retarded, looking for any excuse to exercise their phony outrage, because in the age of social media they feel empowered by their whining. Companies have brought it on themselves, by positively-reinforcing these little bitchfests repeatedly over the last several years.  
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News Comments > Firefall Developer Layoffs
5. Re: Firefall Developer Layoffs Nov 24, 2015, 13:01 jacobvandy
 
LittleMe wrote on Nov 24, 2015, 12:09:
lol Cutter.

I wanted to like this game, but try as I might... Isn't the main mechanic defending mining equipment while waves of enemies attack?


Thumping was pretty much the only thing to do back in the day, yeah, but in the past couple years they've added a ton of other content. New zones with some pretty epic cooperative events, story quests, randomly-generated hub quests, instanced raid-like missions... But Paco is more or less correct, they've completely redesigned character progression so many times that veteran players were alienated and new players were utterly confused.

The game had so much potential, but mismanagement and office drama crippled development, and by the time they sort of got their shit together, it was too late, they missed their opportunity.
 
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News Comments > Natural Selection 2 Revival Plans
4. Re: Natural Selection 2 Revival Plans Nov 23, 2015, 13:15 jacobvandy
 
They should integrate NS2: Combat, it was a mistake not having that mode at launch and it was a BIG mistake spinning it off into a standalone game (which flopped pretty hard, sadly). Let all NS2 owners have it for free and the people who bought it separately can have a unique skin or something.  
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News Comments > Steam Top 10
18. Re: Steam Top 10 Nov 23, 2015, 03:37 jacobvandy
 
Armengar wrote on Nov 23, 2015, 02:29:
Are these metrics based on sales or activations?

For the thousandth time, this list is ranking weekly Steam revenue.

(No offense, just seems that question is asked every other week.)
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Nov 22, 2015, 19:46 jacobvandy
 
Cutter wrote on Nov 22, 2015, 17:50:
Creston wrote on Nov 22, 2015, 17:23:
I never saw the third Riddick on account of people saying it was basically "pitch black reloaded." (I would have gladly gone to see another movie about the Necromongers.)

Anyone here see it? I thought it bombed too, so to see a fourth one being made seems strange.

It was pretty good. I liked Katee Sackoff in it - she plays a great smartass. I too was really hoping they were going to carry the Underverse story forward as it would have been hella interesting. The third one is almost a slap in the face. Wait a second, so Riddick goes from emperor of the most powerful force in the galaxy back to square one without explanation. The whole Underverse concept is an interesting one. Anyway just watch it already.

Were you busy making popcorn for the first part of it? From the last film, you know Riddick doesn't give a shit about the Necromongers, he doesn't want to be their leader, and everyone there hates him anyway. The setup for the sequel is he decides to give it up and go off to look for his home world. The only weird part is why he waited five years to do it. Events transpire and BAM, stranded on another desolate rock.
 
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News Comments > Steam Top 10
6. Re: Steam Top 10 Nov 22, 2015, 17:47 jacobvandy
 
Well, perhaps, but that's different. It's a more grown-up child with a personality in Outlaws, not a little sack of potatoes in a blanket.  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Nov 22, 2015, 17:04 jacobvandy
 
They took a chance with that plot, for sure. FO3 is more relate-able, everyone has a dad, but if you're not a parent IRL it's hard[er] to care about a virtual baby.

I haven't quite finished the game yet on my first playthrough, but I started another guy with whom I'm being more sneaky-sneak than barging in with power armor... Already found several meaty quests I missed the first time, even when the map had been about 75% explored. Fantastic game.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Nov 21, 2015, 16:37 jacobvandy
 
Happy birthday!  
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News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Nov 17, 2015, 21:29 jacobvandy
 
Wasn't there speculation that the PS3 chips were being used for advanced bomb-making or something back in the day? This is a clear pattern of terrorists recognizing Sony to make superior hardware.  
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News Comments > Game Reviews
15. Re: Game Reviews Nov 17, 2015, 15:17 jacobvandy
 
It is easy to get lost in the exploration in the beginning. I've played for an obscene amount of time in the past week, just reached level 47 last night, and I've barely touched the story. But just two of those missions after reaching Diamond City, and holy shit, the entire landscape has changed... You'll know what I mean when you get there.  
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News Comments > Game Reviews
13. Re: Game Reviews Nov 17, 2015, 14:31 jacobvandy
 
Since when is utilizing a primary mechanic of the game (crafting) considered "gaming the game?" I will grant you they should mention in the perk description that shotguns are grouped in with rifles (different perks for single-shot and automatic), but otherwise all of that stuff is pretty straightforward.

Say you take a pipe gun; with a pistol grip and short barrel it is meant for close range hip-firing, but put a long barrel on it and it is then less accurate when fired from the hip but has a longer range and is more accurate when aiming down the sights. Put a stock on it and it turns into a rifle, which has better recoil control but even worse hip-firing accuracy. Put a scope on it and it's a sniper rifle, with more sighted accuracy and longer range. Upgrade the receiver (possibly to a larger-caliber bullet) and you increase the damage. Single-shot does more damage, or you can turn it into an automatic for higher rate of fire with less damage per shot.

You control all of these things, every aspect of your weapon. Use a proper one for the way you want to fight and you won't have an issue with being effective in combat. But no matter what, upgrade to something better than a pipe gun ASAP, lol, 'cause they're meant to be crap. Hunting rifles can be found pretty early on, and they last a long time, eventually able to be upgraded to .50 cal.

As for Strength-based characters, melee is really not a one-size-fits-all combat solution. You're gonna need to be super tanky and creative in how you approach situations, and even then you're not going to be as effective as you might like until you fill out that side of the perk tree. The 'Rooted' perk opens up a stick-and-move playstyle that should make you near-unstoppable when you use it correctly, but you're still going to need backup weapons for some threats, like those rooftop snipers. You get the perk to improve heavy weapons, which is a class that encompasses a wide variety of ranged attacks, so I'm sure you'll find something you like.
 
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News Comments > Fallen Enchantress Ultimate Edition Released
4. Re: Fallen Enchantress Ultimate Edition Released Nov 16, 2015, 23:57 jacobvandy
 
Fallen Enchantress is a solid fantasy RPG version of Civ, with quests and leveling heroes and turn-based combat (or you can just auto-resolve). The first incarnation of the game, Elemental: War of Magic, was pretty bad, but they took a lot of feedback and turned out this respectable "sequel."

This comment was edited on Nov 17, 2015, 00:05.
 
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News Comments > Green Man Gaming Defends Key Sources
11. Re: Green Man Gaming Defends Key Sources Nov 16, 2015, 22:46 jacobvandy
 
HorrorScope wrote on Nov 16, 2015, 21:51:
What I don't get is why Steam allows 3rd party keys to be added to steam. What is in it for them? Or is it just "it makes more people user our interface, which is a good thing for us!"

They're not really third-party keys, if they activate on Steam then that means the developer/publisher is contracted with them to use Steamworks. They can generate any number of keys they want for free and distribute them in any manner they want, including selling them through retail channels or to people like GMG or even on their own website to get paid directly.

What's in it for Valve is that they're required to have their game for sale on the Steam store, too, with the 30% (or whatever it is) taken off the top. Any game that is selling will sell a majority there, so that's how they get paid for their services. The big fish like Fallout 4 pick up the slack for the little guys who might only sell 100 copies at $2 each.

To prevent people getting around the royalties with microtransactions or to include F2P games in this, a few years back they started requiring any DLC you sell also be available in the Steam store, or you can incorporate Steam Wallet for making in-game purchases. This is what EA had a problem with, when they started using BioWare Points and all that crap, and gave Valve the finger when they were asked to put their DLC in the Steam store. Like the game keys themselves, it doesn't have to be exclusive, just has to be an option, but they refused...

This comment was edited on Nov 16, 2015, 23:48.
 
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News Comments > etc.
7. Re: etc. Nov 16, 2015, 17:37 jacobvandy
 
It won't show all items together when you look in an individual container, but you'll have the materials available to you when building or crafting. Once you've got a big stash in your main base, wherever that is, the easiest way to pimp out a new settlement is to get that connection established.  
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News Comments > Steam Top 10
5. Re: Steam Top 10 Nov 15, 2015, 19:02 jacobvandy
 
Kosumo wrote on Nov 15, 2015, 18:58:
I'm having great fun with Fallout, but now my settlements are starting to come under attack and I'm starting to find it daunting to fight off some of the attckers - POWER AMOUR TIME! (that or become a jet junkie)

You need more turrets!
 
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3335 Comments. 167 pages. Viewing page 11.
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