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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
Email Concealed by request - Send Mail
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 3333 (Veteran)
User ID 56195
 
User comment history
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News Comments > Delete Steam Games
22. Re: Delete Steam Games Dec 5, 2015, 01:31 jacobvandy
 
jimnms wrote on Dec 4, 2015, 23:16:
I said it the other day, forcing forcing everyone to use the Steam Mobile Authenticator for trading had nothing to do with protecting users. They want to make it a pain in the ass to trade so more people will use the market instead. If they really wanted to protect users you wouldn't be able instantly delete games from your account easier than it is to trade stupid cards worth a few cents.

You're not forced... You can disable the trade confirmation emails if you're so inclined. They have it enabled by default to protect the ignorant, and the feature in itself was made to benefit those with significant value stored in their inventory. Feel free to throw caution to the wind (and forfeit your right to petition Support about lost items) if all you deal with is small potatoes among friends.
 
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News Comments > Delete Steam Games
4. Re: Delete Steam Games Dec 4, 2015, 20:51 jacobvandy
 
Rilcon wrote on Dec 4, 2015, 20:37:
Wait, why?

The only "use" I can see in this is in severely fucking people over that didn't log off their account somewhere another could access it. I'm hoping there's some sort of verification email or something to go along with something like this?

Enough people wanted the function that they created it, it seems. Aside from the fact that you probably deserve whatever happens to you if you log in to ANY important account on a public computer and leave it alone, I'm sure they'd restore your account to pre-fucked over status without much fuss.
 
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News Comments > Rock Band VR Announced
1. Re: Rock Band VR Announced Dec 4, 2015, 20:30 jacobvandy
 
with a first-person perspective of your guitar, which incongruously (or authentically) has plastic controller buttons.

Ugh, lol, I guess they did that because some people actually look down at the buttons... There are only five of them, it's not that hard to navigate by touch!

Ah, well, I've long since moved on to Rocksmith.
 
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News Comments > Psychonauts 2 Announced
17. Re: Psychonauts 2 Announced Dec 4, 2015, 20:12 jacobvandy
 
Their failings in the past several years are enough for me to write them off, but the fact that they're jumping to a new, unknown crowdfunding platform should be putting up red flags for anyone else... Especially if that bit about them being involved with running Fig Newton Enterprises is true. How is there supposed to be confidence in any sort of oversight?

Oh, I see it now: https://www.fig.co/about#advisors

Fargo and Urquhart are there, too, does that mean their future projects will go through Figgy Pudding, LLC as well?
 
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News Comments > etc., etc.
3. Re: etc., etc. Dec 3, 2015, 23:03 jacobvandy
 
Meh, only one worth testing was the last one with power armor vs. vertibird. Maybe also the pie thing, since most people assume they're just broken machines. The rest aren't so much "myths" as bits of trivia that are discovered through routine gameplay. Like being able to shoot a door bar to unlock it, that instance in the video is the ONLY instance of that being possible that I've come across, and it was fairly obvious that that's what you're supposed to do to get in that particular room. Maybe Part I is better...

This comment was edited on Dec 3, 2015, 23:08.
 
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Dec 2, 2015, 18:51 jacobvandy
 
Remote-controlled claptrap, though!  
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News Comments > Nova: Covert Ops Pre-purchases
3. Re: Nova: Covert Ops Pre-purchases Dec 2, 2015, 01:34 jacobvandy
 
So the first taste was free (Protoss prelude thing), and now they jack up the price... Better be some super awesome campaign missions for $2.50 a pop, lol.

Is there going to be any new, unique stuff in these, or will they be something like could be put together by anyone in the map editor?
 
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News Comments > Just Cause 3 Released; No Multi-GPU Support and Other Issues
25. Re: Just Cause 3 Released; No Multi-GPU Support and Other Issues Dec 1, 2015, 18:35 jacobvandy
 
NKD wrote on Dec 1, 2015, 17:04:
jacobvandy wrote on Dec 1, 2015, 16:59:
I'm more concerned with the online DRM causing interruptions than loading a huge open world taking a bit... I guess that means it's time to wait a few months for them to get their full value from inconveniencing paying customers to prevent piracy before they finally relent and remove it.

Not sure what online DRM you're talking about. Game runs fine offline.

Excuse me, "persistent online features." Several reviews mention how goddamned annoying it is because their servers suck, and the offline mode isn't really an offline mode as it frequently attempts to reconnect upon such common actions as opening the map or pausing. It's the early days of Uplay all over again.
 
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News Comments > Just Cause 3 Released; No Multi-GPU Support and Other Issues
21. Re: Just Cause 3 Released; No Multi-GPU Support and Other Issues Dec 1, 2015, 16:59 jacobvandy
 
I'm more concerned with the online DRM causing interruptions than loading a huge open world taking a bit... I guess that means it's time to wait a few months for them to get their full value from inconveniencing paying customers to prevent piracy before they finally relent and remove it.  
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News Comments > New GeForce Drivers
16. Re: New GeForce Drivers Dec 1, 2015, 16:36 jacobvandy
 
Well, it appears the potential of WaveWorks was just completely wasted on this game. Here's what it can do with stormy conditions on the open sea, which would have been perfect for Black Flag: https://youtu.be/iilqtDkeIBE?t=49

NVIDIA does the wave motion and determines where foam should appear. It's the artist's fault that the water looks plain old ugly.

This comment was edited on Dec 1, 2015, 16:44.
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Dec 1, 2015, 14:23 jacobvandy
 
The problem with that is they're blurring out the names and profile pictures, lol. What is it supposed to do, make the person who said it recognize their words and feel bad? Nobody knows it was them who said it, unless they also saw it online and knew already...  
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News Comments > AMD Crimson Drivers Issue
18. Re: AMD Crimson Drivers Issue Nov 30, 2015, 20:24 jacobvandy
 
Do they, though? I'm well aware of the mythos, but I was trying to find actual measurements of the noise and came up with a couple saying it was no louder than modern leaf blower coolers at 58-60 dB. As they pioneered the technique, it seems that old fan made a more annoying whirring sound at its highest RPM, but it doesn't surprise me that the root of the joke is good, old-fashioned exaggeration.  
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News Comments > AMD Crimson Drivers Issue
16. Re: AMD Crimson Drivers Issue Nov 30, 2015, 19:36 jacobvandy
 
Rigs wrote on Nov 30, 2015, 16:23:
ForgedReality wrote on Nov 30, 2015, 12:35:
God damn, AMD is trash. Their drivers have always been shit, but it seems like they're getting progressively worse these days. There's a reason they're cheaper, folks. Not worth the headaches or the risk if you ask me.

Then don't buy AMD. I have a sneaking suspicion you haven't been a Radeon owner in quite a while (if ever) because AMD's drivers haven't had any trouble for the last two or three years. Why is it that AMD's (or I should say ATI's, god I miss them!) driver problem from way back in the 9800PRO/XT days still comes up any time there's a driver issue while everyone seems to gloss over the absolute garbage nVidia's FX -series was?! Need I remind you that you could blow dry your hair with an FX-series card?

Honestly, if the only thing bad you guys can keep pulling out of the bin is something that was over ten years ago, that's probably a good thing. In any event, I haven't had any problems with my system whatsoever.


=-Rigs-=

You're right, AMD would never release notoriously hot and loud GPUs! Oh wait, you don't have to go back 10 years for that...

290X

7970

6870

5870
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Nov 30, 2015, 00:56 jacobvandy
 
That the $15 version of Elite: Dangerous is now outdated and they're charging $60 for the soon to be released standalone expansion killed any enthusiasm I had for that discount real quick. They're calling it the new "season" of content updates, implying there's going to be a new $60 expansion next year, and so on...  
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News Comments > Out of the Blue
7. Re: Out of the Blue Nov 28, 2015, 15:21 jacobvandy
 
Mr. Tact wrote on Nov 28, 2015, 14:17:
Cutter wrote on Nov 28, 2015, 12:29:
Your life is going to McDonalds everyday until you die? Jesus that's sad.
They seem to have become the "local coffee shop" in some places. Sometimes when I headout early, I'll stop in to grab an orange juice and I've seen a collection of elderly gentlemen there drinking coffee and talking.

Oh yeah, man, that's been going on for as long as I can remember. Elderly swarm McDonald's as soon as they open in the morning, to get their coffee and read their newspapers. No matter where you are in America, if you're visiting one of those restaurants before the sun is up, that's what you'll see. It's comforting, really.
 
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News Comments > Pre-Steam Sale Prices Raised?
40. Re: Pre-Steam Sale Prices Raised? Nov 27, 2015, 21:14 jacobvandy
 
Sounds like the Steam Spy guy might have blinders on, staring so hard at all those numbers that he neglects to consider why the prices may have changed. Two of those games are in fact in Early Access and have recently received large updates; I don't know if Bugbear mentioned the price shift was happening, but the developer for Epistory did say on Monday that the update marked the end of their early bird pricing.

Regardless, the easy way to see if this is nefarious or just coincidental is to wait until the sale is over, see if the prices stay where they are now or go back down.
 
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News Comments > Thanksgiving Consolidation
5. Re: Thanksgiving Consolidation Nov 26, 2015, 20:03 jacobvandy
 
ViRGE wrote on Nov 26, 2015, 15:51:
11.7mil units is really not that massive. The PS2 sold over 22mil units in its heyday. So while it's a lot of units, it's not all that impressive. The only thing that has changed from the last generation is that sales aren't split down the middle between MS and Sony; this time Sony has them all.

As mentioned, the PS4 is already beating the PS2 in terms life-to-date sales. PS2 had a 22 million year, yeah, but that was after its initial 5 months with only 1.4 mil sold and then two full years after that with 9.2 mil and 18 mil. PS4 is at 30 mil now after 24 months.

11.7 million certainly is impressive when you consider that's before the holiday shopping season has really begun. They're expecting that number will increase by half in the next 5 weeks.

This comment was edited on Nov 26, 2015, 20:09.
 
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News Comments > Thanksgiving Safety Dance
3. Re: Thanksgiving Safety Dance Nov 26, 2015, 19:30 jacobvandy
 
Well it's there in the services list, you can disable it yourself. Whether that's enough is another story.

Hopefully it was still sending to the same servers, so if you'd already blocked MS servers with a firewall, that should have prevented this new one from doing anything anyway. Hopefully...
 
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News Comments > Dying Light Season Pass Price Hike Plans
5. Re: Dying Light Season Pass Price Hike Plans Nov 26, 2015, 02:30 jacobvandy
 
Meh, the existing DLCs are pretty lame, which is why I haven't bothered picking up the Pass so far... A price increase will just make me wait even longer, or get The Following by itself and leave it at that. If it lives up to the hype at all, it could be worth $20.  
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News Comments > Killing Floor 2 Microtransaction Controversy
23. Re: Killing Floor 2 Microtransaction Controversy Nov 24, 2015, 16:34 jacobvandy
 
You asked what their reason was... It's not an "excuse" just because you don't like it. Offer your brilliant insight to the devs directly if you feel you know how to do their job better.  
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3333 Comments. 167 pages. Viewing page 10.
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