User information for jacobvandy

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jacobvandy
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jacobvandy
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Signed On
March 1, 2011
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Total Posts
5860 (Guru)
User ID
56195
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5860 Comments. 293 pages. Viewing page 1.
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5.
 
Re: AMD Radeon RX 6500 XT Launch
Jan 19, 2022, 14:41
5.
Re: AMD Radeon RX 6500 XT Launch Jan 19, 2022, 14:41
Jan 19, 2022, 14:41
 
It performs the same or even worse when compared to similarly-priced GPUs from the past 5 years, that's why it's being shit on. The limited memory bandwidth is a significant reason for that, which is directly related to choosing only 4GB of VRAM at the cut-down bus width of 64-bit (6600 cards have 128-bit). If they were to double the number of chips to make it 8GB, that would also double the bandwidth... Then you have the PCI-E bandwidth limitation, yeah, which means if you're on an older or budget system limited to PCI-E 3.0 as a lot of folks shopping this price range likely would be, that automatically gimps your performance by 10-20%.
6.
 
Re: Dying Light 2 Getting At Least 5 Years of Support
Jan 14, 2022, 21:03
6.
Re: Dying Light 2 Getting At Least 5 Years of Support Jan 14, 2022, 21:03
Jan 14, 2022, 21:03
 
Avus wrote on Jan 14, 2022, 20:05:
if the game is good, developer no need to make a claim like this. I still playing Killing Floor 2 and Tripwire is still making new content for the last 5 years.

Well, lately they're mostly just approving community-made maps for integration with the game -- Tripwire actually made only 13 of the 25 maps added in the past five years according to the official wiki. They've gradually shifted away from doing the work themselves and relying more on free submissions throughout the time since the game first released in 2015. I.e. in the first two years they made 8 out of 12, the last two years they made 4 out of 12.

I love Killing Floor, it's tons of fun, but most of their post-launch support has been loot box cosmetics and pay-to-win weapons.
3.
 
Re: etc., etc.
Jan 13, 2022, 19:38
3.
Re: etc., etc. Jan 13, 2022, 19:38
Jan 13, 2022, 19:38
 
LOL, G.I. Joe trading cards inside re-sealed Pokemon display boxes... I would probably prefer they were fakes, instead.

Assuming the whole thing wasn't staged, he's been hyping this shit up for weeks.
22.
 
Re: Morning Metaverse
Jan 13, 2022, 19:28
22.
Re: Morning Metaverse Jan 13, 2022, 19:28
Jan 13, 2022, 19:28
 
FloodAnxiety wrote on Jan 13, 2022, 15:45:
So what exactly is your NFT good for? Who is going to stop the copying?

That's a lot of words to essentially be asking, "what's stopping me from minting my own Bitcoins and becoming instantly rich?" Because NFTs are cryptocurrency like any other, just with added embedded data. Short answer, the blockchain is stopping you, the one generally agreed upon to be the only legitimate ledger. Hence the term 'non-fungible token."

Anyone can create an NFT, yes, just like anyone can create their own blockchain or their own contract token on one of the major existing blockchains. There are loads of phishing scams pretending to be other cryptos or even cryptos named after a website URL or social media handle so that it's easily spammed to millions of wallet addresses. But you can't copy the original NFT on the legitimate blockchain/contract, that's pretty much the whole point... Your counterfeit NFT will neither be compatible with nor at all recognized by the legitimate market.

These "parties/entities" you speak of, they are not involved with managing the NFTs after they've been created, that's all on the blockchain. Either NFTs are pre-generated and exist as a finite number of cryptocurrency tokens, or there is a contract on the blockchain (a block of code initially uploaded by the "party/entity") that handles creating new ones on demand within pre-set parameters. Such a contract will also be automatically disbursing the NFTs, whether for a purchase price or as a random giveaway or whatever the author decided. There is obviously a tacit agreement by anyone placing value into the NFTs that the originating blockchain/contract is the only legitimate source, and I doubt that market will bear imitators or support any games that do.

As for all of it going away if the blockchain should fail, well, that's the same sort of risk all of crypto has carried with it since it began nearly 15 years ago. The same sort of risk carried with investing in a lot of things digital. People have lost entire libraries of games, movies, or music in that time, when a service shut down or was sold off and re-branded without transferring your licenses unless you opted-in within a certain window, if that was offered at all. So most people mitigate that risk by sticking with long-established and healthy platforms. Nobody's forced to throw in with every new crypto start-up, although some folks do like to take that gamble. I don't currently own any NFTs (though I did check out Axie Infinity last year -- my previous remark about the quality of current blockchain games is based on some experience), but I believe in the potential of their utility. It goes far beyond this "link to a .jpeg" nonsense that has thus far been the subject of most mainstream conversation.
18.
 
Re: Morning Metaverse
Jan 12, 2022, 18:03
18.
Re: Morning Metaverse Jan 12, 2022, 18:03
Jan 12, 2022, 18:03
 
Orogogus wrote on Jan 12, 2022, 15:10:
The tone there, and in this article, is that while there may be a niche for traditional games, everyone big enough to be considered a non-indie publisher should absolutely go all-in on NFTs because they're going to make money hand over fist.

I guess my question is, what good are NFTs for games that aren't addictive grinds? If the answer is, "nothing", then is "singleplayer game that you beat in 4-30 hours" going to be a strictly indie field dominated by retro art?

Big publishers now make a shit-load of money from loot boxes and other MTX, yet still not everything they release is saturated with those. The very nature of their business, to appeal to as many customers as possible, means they don't ever really go completely "all-in" on anything. Especially not when a vocal minority on social media can cause them so many PR headaches. But NFTs do have real potential to be the same sort of paradigm shift as what we know as MTX have been, so they certainly can't ignore it.

Even if indies were the only ones left making traditional games, that wouldn't be such a bad thing IMO. I enjoy more of that stuff than of the AAA releases we get these days anyway, and the technology is getting to the point where making something that looks like it is less than 10 years old is not that much harder than doing pixel art. But that's a different discussion.

FloodAnxiety wrote on Jan 12, 2022, 15:46:
The blockchain does not include the digital good, it is only proof of purchase. An NFT becomes worthless as soon as the server hosting the digital good goes offline.

That's not completely true, it's just the cheapest/laziest way to go about doing it. Especially if you're using the Ethereum network with its absurd fees for something like a high-quality image file several megabytes in size. You can store more than enough data directly on a blockchain* to distinctly describe a specific digital item or entity as it would be represented in a game. The only requirement for making it compatible with other games would be to correctly interpret and implement that data.

*Keep in mind that there are several blockchains out there, or you could even custom-make a new one for your specific purposes.
9.
 
Re: Gamers are ready for NFTs, whether they know it or not.
Jan 12, 2022, 14:51
9.
Re: Gamers are ready for NFTs, whether they know it or not. Jan 12, 2022, 14:51
Jan 12, 2022, 14:51
 
Orogogus wrote on Jan 12, 2022, 12:44:
It still sounds kind of... awful to me? I don't see why I should want to own my +5 longsword "for real"; I don't care that the game company "owns" that sword. I'm more worried about whether how well it's balanced in its game, allowing progression to continue at the intended pace while making it feel like characters are getting stronger. But pacing and plot seem to be taking a distant back seat to directly attacking the reward centers of people's brains. It really seems like the goal is to make every game into an always-online addictive grind. The main benefit of shared items and loot seems to be making it easy for people to get invested into more grinds. I assume someone's busy researching the techniques drug dealers and casinos use to grow their revenue streams.

You're getting stuck on a problem that doesn't exist and probably never will -- nobody is saying that NFTs will pervade every aspect of every single game. There will still be traditional games made in the same manner they are now, just as there are still countless games being made today which explicitly imitate the stylings of 20-40 years ago.
1.
 
Re: Morning Tech Bits
Jan 11, 2022, 16:10
1.
Re: Morning Tech Bits Jan 11, 2022, 16:10
Jan 11, 2022, 16:10
 
The 12GB 3080 is some bullshit, but they also announced that soon we'll be able to use the tensor cores to accelerate performance of DSR!
4.
 
Re: PUBG: BATTLEGROUNDS Now F2P
Jan 11, 2022, 14:13
4.
Re: PUBG: BATTLEGROUNDS Now F2P Jan 11, 2022, 14:13
Jan 11, 2022, 14:13
 
loomy wrote on Jan 11, 2022, 12:29:
just for the record, dayz or a dayz mod started the BR revolution, right? then pubg copied it. because dayz was taking too long, didn't capitalize on it. then fortnite copied pubg and capitalized on it even better

Yeah, and that DayZ/ARMA2 mod was called 'PlayerUnknown's Battle Royale.' The name is a reference to the title of the movie that created the concept, so when he made it standalone it was changed to Battlegrounds.
22.
 
Re: SEGA Waffles on NFTs
Jan 9, 2022, 01:14
22.
Re: SEGA Waffles on NFTs Jan 9, 2022, 01:14
Jan 9, 2022, 01:14
 
MoreLuckThanSkill wrote on Jan 8, 2022, 22:08:
Interesting that Ready Player One got brought up. A key part of that dystopian setting is that regular people are so destitute that they are living in vertical slums and wreckage.

NFTs and Cryptocurrency in games will add nothing beneficial to users that couldn't be done some traditional way. It's another scam to siphon off additional cash, multiple times, depending on how the Store/Exchange gets set up.

Well yeah, once the metaverse is here, a lot of people will prefer to spend their time there because they find real life just sucks. That's another inevitability... But I'm more referring to how the meatspace and virtual economies are interconnected (imagine paying for groceries with the gold you collect in your favorite RPG) and all of your digital belongings carry with you seamlessly no matter where you go or what you're doing online. And if you have stuff you don't want or need, you just sell it, to anyone, anywhere, instantly. That cannot be done in traditional ways, where every publisher has their own authentication server and nothing is transferable outside of their own walled garden. It would have to be a pretty terrifying dystopia, with ONLY one publisher controlling everything, for that to be done the way things are handled now. You require decentralization, which is what a blockchain provides.

Cutter wrote on Jan 8, 2022, 21:57:
So a job, except you don't earn real money. No major pub is going to give players ownership in anything. We don't own anything now and they make mountains of money, why would they change that to something that benefits them in no way? "Ownership" of virtual items is just more virtual horse armor.

No, dude, this is where you should open your eyes and see what's happening.... It is real money, and there's already a P2E boom happening in developing nations where what might be an amount we're too lazy to gather from between our couch cushions is more than they could earn from working all day in a sweatshop. Not to mention those early adopters/investors who basically end up like they won the lottery and have bank account balances you would certainly be jealous of, from "just more virtual horse armor." And that's only from these crappy and simplistic games that make the average mobile app look really compelling by comparison, but the concept alone draws enough interest from crypto-trading speculation to provide millions of dollars in liquidity. Once quality games start coming out with integrated P2E elements, that's when it'll gain more mainstream attention. Because even if it's not enough to quit your day job, you'll have the opportunity to get paid for playing something like Counter-Strike or League of Legends or PUBG or whatever. If the current big publishers don't deliver that, there will be plenty of up-and-comers willing to do so.
12.
 
Re: SEGA Waffles on NFTs
Jan 8, 2022, 19:18
12.
Re: SEGA Waffles on NFTs Jan 8, 2022, 19:18
Jan 8, 2022, 19:18
 
Cutter wrote on Jan 8, 2022, 14:03:
What is the point of an NFT beyond making money for those who create them? In what possible way can they be a benefit to a game?

As mentioned, it's called 'play to earn.' The idea is to reward players with actual monetary value in exchange for their time and effort spent engaging with the game. Often it's in the form of plain cryptocurrency, which may be spent in-game or else exchanged on open markets outside of the game for fiat ("real" money). But the functionality of an NFT allows that crypto to represent something more unique, usually involving some form of utility within the game (consumable items, equipment, cosmetics, mounts, land, buildings, etc.). Both standard tokens and NFTs may also carry with them entitlement to ownership over the game itself, like stock in a company.

If you've read or seen 'Ready Player One,' then you should already be familiar with what this future of gaming will look like. They don't get into too many details of the mechanics of it, but blockchain technology is what can make that happen. Of course it scares the hell out of these traditional publishers who hesitate to give over any ownership of anything to players, but at the same time I think none of them want to be too far behind in adopting it because they would quickly become obsolete.
3.
 
Re: Evening Metaverse
Jan 6, 2022, 21:42
3.
Re: Evening Metaverse Jan 6, 2022, 21:42
Jan 6, 2022, 21:42
 
Broken record clickbait...

"Ermagerd Bitcoin is suddenly down a few points, please disregard it rising the same amount or more in the 5 days its been since the last time we reported this!"

ETH is down 15% YTD, by the way. That's double this BTC "tumble."
12.
 
Re: Quoteworthy
Jan 6, 2022, 16:34
12.
Re: Quoteworthy Jan 6, 2022, 16:34
Jan 6, 2022, 16:34
 
TheBigVlad wrote on Jan 6, 2022, 15:48:
This Days Gone discussion is making me want to fire the game up again to try for 100% achievements. I miss playing the game. I'm not sure I can do it though. It's a real bitch on hardest difficulty (Survival Mode II I think). No fast traveling and minimal UI right? Love the game but I'm not sure I have it in me to go for 100%. Would be quite a challenge.

You don't have to do survival mode for that one, Hard II also works. But either way is super easy if you're carrying over all your stuff into New Game+ so you can get that achievement at the same time. I blew through NG+ Survival II in 6-8 hours just sticking to required story quests... Getting a gold medal on all the challenges took more time and effort, IIRC.
10.
 
Re: New Steam Concurrent User Record
Jan 3, 2022, 01:19
10.
Re: New Steam Concurrent User Record Jan 3, 2022, 01:19
Jan 3, 2022, 01:19
 
We'll have to wait a bit longer for Epic to share these stats for 2021, but as of the end of 2020:

Peak concurrent users: 13 million (Steam 25 million)
Peak monthly active users: 53 million (Steam 120 million)
Total registered users: 160+ million (Steam 1+ billion)


The Half Elf wrote on Jan 2, 2022, 23:32:
And how much of that is VBuck sales?

When people spent $700M on the EGS in 2020, $265M (37%) was for third-party games. They did also own Rocket League and a couple of other small titles, but that's probably at least half Fortnite. Then they acquired Fall Guys last year.
3.
 
Re: Evening Crowdfunding
Dec 29, 2021, 23:29
3.
Re: Evening Crowdfunding Dec 29, 2021, 23:29
Dec 29, 2021, 23:29
 
Bleeder wrote on Dec 29, 2021, 23:06:
HoSpanky wrote on Dec 29, 2021, 22:32:
Wow, most kickstarters just hang onto the money and fade away when they realize they can’t produce what they planned to.

I'm curious if they are just hanging onto it or if they're investing those $2 million and making bank.

Those were pledges, there never was any money. Kickstarter does not pay out to creators or even charge the backers unless or until a project is successfully funded, and this one was canceled before it was scheduled to end on Dec. 30th. They'll have no problem raising the money again later, though, 'cause those fighting game tourney folks are cuckoo for niche controllers. Although the thing looked so much like a GameCube controller, I'd be surprised if they don't run into another big, red roadblock named NINTENDO if/when they ever do make it as far as production.
8.
 
Re: Steam 2021 Top Sellers
Dec 27, 2021, 22:28
8.
Re: Steam 2021 Top Sellers Dec 27, 2021, 22:28
Dec 27, 2021, 22:28
 
jdreyer wrote on Dec 27, 2021, 19:49:
So if Valheim is at the top of the top sellers list, does that mean it had the most sales in dollars? If so, that's pretty amazing for a mid tier game from an indie developer. That it's platinum at all is amazing given the price. It's one of the few games I bought this year, and I really enjoyed it.

The ordering is randomized, it's different for everyone and every browser you view it in. That's the point of the platinum/gold/silver/bronze categorization, to avoid giving you specific details about sales data. I'm glad to see Valheim up there, too. They deserve it, even though they're taking their sweet time with producing new content...

Mr. Tact wrote on Dec 27, 2021, 21:03:
Teddy wrote on Dec 27, 2021, 20:56:
Mr. Tact wrote on Dec 27, 2021, 20:24:
Watched a bit of Let's Plays of Valheim -- I did not come away impressed.

It's the sort of game that watching doesn't do justice. You have to actually play it to get it. But like any sandbox/crafting games it's not for everyone.
Would you say that about Minecraft? Or other sandbox games? Because I have been watching Minecraft videos on a semi-regular basis for about nine years now... (and played thousands of hours myself)

I would say that about watching raw footage of most survival games, for sure. I was not impressed with Minecraft the first time I played it, because I went in blind and had no idea I was supposed to start out by punching the fucking trees, then found the crafting system to be horribly obtuse, etc. Valheim is much more immersive, with deeper RPG elements, and starting out is a bit easier thanks to more intuitive mechanics (like picking up sticks and rocks to make your first tools from and seeing a plain list of possible crafted objects from your bag or workstation) and a tutorial-tip squawking magical raven. You can figure just about everything on your own, rather than be forced to consult a wiki. Both games would bore and/or confuse someone who's literally never seen them before (same goes for loads of other games). But both of them also make possible some seriously impressive constructions that are more easily understood and enjoyed by those unfamiliar with how they actually play.

This comment was edited on Dec 27, 2021, 22:56.
4.
 
Re: Get Mages of Mystralia for Free
Dec 27, 2021, 15:38
4.
Re: Get Mages of Mystralia for Free Dec 27, 2021, 15:38
Dec 27, 2021, 15:38
 
RogueSix wrote on Dec 27, 2021, 14:12:
EDT? Did the East Coast not switch back to standard time?

Blue still writes 2020 on his checks, too.
29.
 
Re: Prey for a Christmas Gift
Dec 26, 2021, 00:52
29.
Re: Prey for a Christmas Gift Dec 26, 2021, 00:52
Dec 26, 2021, 00:52
 
Even if we didn't get that sequel to Prey (2006), I'm holding out hope we get the sequel to this one, picking up where the post-credits scene left off. I really don't think it's Arkane's fault that the game was given this title, but they've clearly come up with another really awesome setting that we've barely scratched the surface of... I would hate to see it be canceled prematurely like a Joss Whedon show.
5.
 
Re: Festivus Tech Bits
Dec 23, 2021, 15:54
5.
Re: Festivus Tech Bits Dec 23, 2021, 15:54
Dec 23, 2021, 15:54
 
The Flying Penguin wrote on Dec 23, 2021, 15:09:
RedEye9 wrote on Dec 23, 2021, 14:47:
360 hz monitors, what a joke.

Agree. Having gone from a 160Hz 26" GSync to a 100Hz ultra wide 36" Gsync, and initially worrying that I'd notice the lower refresh, I can assure I did not.

Honestly, for gaming, anything over 90 Hz is fine. Certainly 140Hz is more than enough. You're just selling bragging rights with a 360Hz monitor.

Depends what kind of gaming. 90Hz (~11ms delay between frames) is fine for single-player games or casual online matches, sure, but any real competitive player is on 240Hz (~4.2ms), at least. There are diminishing returns beyond that (going from 240 to 360 only slightly further reduces the delay to 2.8ms), but if you're running a game at 500+ fps anyway, seeing more of that on-screen is always better. Of course, the whole discussion is moot for anyone without the reflexes/coordination/cognitive ability to actually appreciate the lower frametimes...
2.
 
Re: Steam Winter Sale
Dec 22, 2021, 13:20
2.
Re: Steam Winter Sale Dec 22, 2021, 13:20
Dec 22, 2021, 13:20
 
Pricing error at 10am sold Mass Effect Legendary Edition for $9.99..

This comment was edited on Dec 22, 2021, 14:59.
12.
 
Re: Get Second Extinction for Free
Dec 21, 2021, 17:05
12.
Re: Get Second Extinction for Free Dec 21, 2021, 17:05
Dec 21, 2021, 17:05
 
jdreyer wrote on Dec 21, 2021, 15:37:
Since this game is Early Access, and very clearly in an alpha state, I wanted to see how these guys did on the previous game. But I couldn't find First Extinction anywhere.

In case anyone is sincerely wondering, this is the new game from the folks who made Generation Zero.
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