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Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 4537 (Master)
User ID 56195
 
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News Comments > Rune II Released; Human Head Closes

3. Re: Rune II Released; Human Head Closes Nov 13, 2019, 15:03 jacobvandy
 
Wasn't part of the Prey 2 debacle that Bethesda wanted to buy them out, and they refused? Beggars can no longer be choosers, I guess..  
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News Comments > Google Stadia Launch Lineup

16. Re: Google Stadia Launch Lineup Nov 12, 2019, 09:23 jacobvandy
 
Muscular Beaver wrote on Nov 12, 2019, 07:04:
Xero wrote on Nov 11, 2019, 21:46:
I don't see how they can ever get around that.
They claim they want to use AI to predict your actions and thus lower the latency.
They call it "negative lag".
I call it bull shit.

So like aim assist, but for every input in the game... Yeah, that would go over well.
 
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News Comments > Sunday Metaverse

5. Re: Sunday Metaverse Nov 11, 2019, 09:58 jacobvandy
 
I don't want my children eating porno beans!!  
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News Comments > Saturday Patches

2. Re: Saturday Patches Nov 9, 2019, 22:03 jacobvandy
 
Pr()ZaC wrote on Nov 9, 2019, 20:31:
You mean RDR2 doesn't have native ultra wide support?

The mod description states it can remove black bars from cutscenes and photo mode in 21:9, so I'm pretty sure it's just the garbage article having a misleading title.
 
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News Comments > Games Free for the Weekend on Steam

3. Re: Games Free for the Weekend on Steam Nov 9, 2019, 21:52 jacobvandy
 
I admit I'm tempted by that price they have right now for the complete Just Cause 4 ($24), but since I most likely won't play it immediately I'm gonna hold out until the end of the year.  
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News Comments > Saturday Previews

3. Re: Saturday Previews Nov 9, 2019, 21:20 jacobvandy
 
Simon Says wrote on Nov 9, 2019, 15:18:
Certainly better than D3, but it's hardly dark. Even in the darkest area, you can see all the way to the edge of the screen... The devs need to replay D1-2. The claustrophobic vibe when you could hardly see around you in some areas because your torch would just light a small circle around you is not there at all.

Mods could resolve this, but heh, can't mod an online game now can you?

Yeah, it's such a shame that we have more than a 16-bit range of colors now, and can still show detail throughout several shades of darkness...

Diablo 1 vs. Diablo 4

Literally unplayable!
 
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News Comments > Morning Multiplex

2. Re: Morning Multiplex Nov 8, 2019, 14:08 jacobvandy
 
Yeah, I saw they specifically mentioned wanting to keep the effects toned down to keep it in line with the overall darker, gritty tone. A lot of people bitched about that in D3, like bright colors offended them on a deeply personal level, but even in terms of visibility of the battlefield it was getting pretty nuts. The wizard alone had an arsenal of glowing circles and giant meteors crashing down, but then you play co-op with a necro and a witch doctor, holy shit... Turning on enemy health bars was required just to know whether or not there were any targets left on-screen.  
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News Comments > Op Ed

21. Re: Op Ed Nov 8, 2019, 14:00 jacobvandy
 
That's quite the glass half-full vs. half-empty argument we've got going on in here, lol... Both sides are equally right as well as wrong.

All I can say is that it sucks to be him. I don't have as much time for gaming as I used to anymore, but then I also don't have a problem with sticking to only one game for as long as it takes me to get through it. Yes, there are plenty of very good shorter games, but I still favor the experience of playing through one of those 100-hour epics for the first time.

I agree with what someone mentioned already about a self-control issue being part of the problem, though. A lot of people just can't help themselves when they see all those POIs on a map or side quests in their journal... Doing all that shit because you feel compelled to rather than because you want to is probably why you end up getting burned out. Recognize what you're doing to yourself and re-focus on the real meat of the game, which more often than not is really less than half of that 100-hour total. Or if even that isn't enjoyable, accept that maybe you just don't like the game and quit playing! There's no shame in it, why torture yourself?
 
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News Comments > Morning Mobilization

3. Re: Morning Mobilization Nov 7, 2019, 19:47 jacobvandy
 
jdreyer wrote on Nov 7, 2019, 14:54:
Ghost raises $63.7 million to develop an aftermarket kit that gives cars self-driving capabilities.

I'm thinking that autonomous driving is probably something that needs to be built in from the start, not bolted on.

Why is that? I wouldn't think it's any different as long as all the appropriate sensors are in place. It just won't look as clean, like a self-built PC next to a Mac. Plus these guys are focusing on the relatively simple and monotonous task of highway driving only.

Converter kits are gonna need to be made available if the shift to autonomous driving is going to happen any time soon. Loads of people still putt around in cars 20+ years old, the type who definitely won't be rushing out to buy a brand spanking new self-driving whatever.
 
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News Comments > Stray Bombay's Co-op FPS Plans

2. Re: Stray Bombay's Co-op FPS Plans Nov 7, 2019, 00:08 jacobvandy
 
Bill Borre wrote on Nov 6, 2019, 10:58:
I'm surprised it's taken this long for development to move in this direction. Maybe it's just easier to program a gank-fest.

Hell yeah, it is. That's been the main focus of online gaming for the better part of this decade: why spend the time and money developing a background DM system for compelling PVE content when you can just exploit basic human psychology? Takes very little effort to just let people be assholes to each other, and it's an emergent gameplay goldmine.

So I applaud these guys for wanting to do better co-op, but that stuff about not wanting to friend people is weird... Maybe it's different from the perspective of a pseudo-celebrity game developer, but adding people to your list when you have a good game together is pretty much what that feature is for, outside of making it easy to hook up with people you know IRL. I certainly wouldn't equate it to some sort of binding commitment, that just sounds snowflakey to me.
 
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News Comments > Red Dead Redemption 2 Released for PC

26. Re: Red Dead Redemption 2 Released for PC Nov 5, 2019, 15:11 jacobvandy
 
The point is, it's possible to compete on price. Poster A says he hopes to see that from Epic, Poster B says it's impossible. Yet GMG does it, as an official partner mentioned in the same breath as EGS. So Epic is choosing not to, whatever their reasoning.  
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News Comments > Red Dead Redemption 2 Released for PC

24. Re: Red Dead Redemption 2 Released for PC Nov 5, 2019, 14:35 jacobvandy
 
Haha, yeah, major publishers always mention a grey market key site or two alongside the rest of their distributors in press releases. You know, just to make it fair...

GMG is not grey market.
 
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News Comments > Red Dead Redemption 2 Released for PC

22. Re: Red Dead Redemption 2 Released for PC Nov 5, 2019, 14:04 jacobvandy
 
BIGtrouble77 wrote on Nov 5, 2019, 13:48:
jacobvandy wrote on Nov 5, 2019, 13:00:
CJ_Parker wrote on Nov 5, 2019, 12:39:
Leper wrote on Nov 5, 2019, 12:16:
At some point it will become prohibitively expensive to keep paying for exclusives and then we should finally see more competition on price and features.

How will we see "competition on price" when it has always been and will always be the publishers who determine the prices on the stores?

Maybe they could take lessons from those black magic wizards over at GMG?
GMG has nothing to do with either of those points... GMG doesn't anything but distribute keys for other digital distribution platforms.

But if the publisher "always sets the price," what kind of voodoo do they do to sell it for less than $60?
 
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News Comments > Red Dead Redemption 2 Released for PC

16. Re: Red Dead Redemption 2 Released for PC Nov 5, 2019, 13:00 jacobvandy
 
CJ_Parker wrote on Nov 5, 2019, 12:39:
Leper wrote on Nov 5, 2019, 12:16:
At some point it will become prohibitively expensive to keep paying for exclusives and then we should finally see more competition on price and features.

How will we see "competition on price" when it has always been and will always be the publishers who determine the prices on the stores?

Maybe they could take lessons from those black magic wizards over at GMG?
 
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News Comments > Red Dead Redemption 2 Released for PC

10. Re: Red Dead Redemption 2 Released for PC Nov 5, 2019, 11:46 jacobvandy
 
drgnrbrn316 wrote on Nov 5, 2019, 11:09:
I don't really understand the logic behind the timed exclusive on PC. Seems like if you want to tackle Steam, you should do it through better features and better customer service, not by throwing a bunch of money around to secure "exclusive" rights to a 3rd party title. Most PC gamers are used to having to wait for a console game to make the journey to PC anyway, so making them wait an extra month doesn't seem to have much of an impact on people's chosen platform.(especially since the last Red Dead didn't even make it to PC)

In this case, it's not even exclusive, lol. It's available everywhere else, all Epic did was pay to keep it off Steam for a month.
 
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News Comments > Pro Fortnite Player Banned

31. Re: Retro Dust II Map Celebrates 20th Anniversary of Counter-Strike Nov 4, 2019, 20:46 jacobvandy
 
Cutter wrote on Nov 4, 2019, 19:56:
Flatline wrote on Nov 4, 2019, 17:53:
HoSpanky wrote on Nov 4, 2019, 16:51:
I donít know how much ad revenue 2 million viewers gets you, but he was probably making a surprisingly good amount of money. Heís now thrown away. He had a posh job and was too stupid to hold onto it.

10,000 concurrent viewers on twitch nets you around half a million dollars a year. 2 million subscribers on youtube works to I've read around 15k a month.

Motherfucker has probably already made more money playing fortnite than I will in an entire successful career in IT.

500k for 10k viewers? That sounds very wrong. Regardless the kids making an assload of money for playing a game, so yeah I'd be crying too. A rather expensive life lesson. Hopefully he's got his money invested or he'll end up flipping burgers before too long. I'm thinking someone this dumb...enh, fast food is probably his future now.

I would assume you need to maintain those 10k viewers for something like 12 hours a day, almost every day for it to be worth anything. Livestream announcements from publishers get hundreds of thousands of simultaneous viewers, but it's for so short a time and mostly from people who don't ever visit the site otherwise, I don't think they get shit for it.
 
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News Comments > Pro Fortnite Player Banned

3. Re: Pro Fortnite Player Banned Nov 4, 2019, 12:07 jacobvandy
 
So he thought it'd be okay to cheat when it's not in a tournament with a cash prize... What a jackass.  
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News Comments > Diablo IV Confirmed as Online-Only

49. Re: Diablo IV Confirmed as Online-Only Nov 4, 2019, 02:17 jacobvandy
 
mirthy wrote on Nov 4, 2019, 01:31:
Physical media and GoG games you own. The latter isn't licensed. The former is but who's going to enforce it?

Er, why would you think games you buy from GOG aren't under license? They pride themselves on making their user agreement easier to read and understand than most, so you can see it states very plainly almost at the very top (section 2.1 here) that you're granted a personal license for games you buy from them, which may be stopped or suspended in certain situations. You are also bound by any additional End-User Licensing Agreements which come along with those games by way of their individual developers/publishers (section 2.2). Just because they don't have DRM involved to help enforce the license, that doesn't mean the license isn't there.

As for physical media, a lot of it these days is little more than a crappy frisbee without the associated license key or subscription account, especially on PC. Even console releases of these GaaS are starting to ditch the media altogether and just ship boxes with codes inside to stores. Of course, this has been the goal of digital distribution all along... Since it is difficult to enforce, they're just phasing it out.
 
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News Comments > Diablo IV Confirmed as Online-Only

36. Re: Diablo IV Confirmed as Online-Only Nov 3, 2019, 20:41 jacobvandy
 
jdreyer wrote on Nov 3, 2019, 19:44:
My main complaint about PoE is how the level will reset if I'm taking too long to get back to it. I assume that this will be the same.

That happens in PoE specifically because every person/party has their own private instance. If D4 has shared levels, there's no reason to shut it down as long as it has people going in and out. Of course, then it remains to be seen whether it'd be possible to completely clear it of enemies... They'd have to be respawning regularly or something to that effect, so everyone has something to do.
 
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News Comments > Steam Top 10

4. Re: Steam Top 10 Nov 3, 2019, 19:49 jacobvandy
 
Well it's currently on sale for $15 (50% off), that's the obvious answer to why it's moving copies. Key activations are absolutely not counted in these lists, Steam gets zero revenue from those, and I don't think microtransactions are included either but I'm not 100% sure. When DLCs sell a lot, they show up in this list as their own entry, that's what #4 and #8 are.  
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