Beamer wrote on Jul 6, 2011, 12:46:
Shareware is still pretty much alive, you should search goggle a bit, you might learn a few things. But most game publishers don't use it now... No matter how "Simplistic" my 2 cents his, its right on spot.
You do realize games used to primarily be an engine that you plugged levels into, which was very easy to break apart, and that's no longer true, right? Not with complicated AAA levels.
You also realize that demos mostly disappeared because the time it takes to create them is no longer feasible pre-release, right?
This isn't an attempt to be greedy, it's simple economics. Pre-release demos would add months to development time.
Same crap, they make an engine and slap levels into the game. levels are stored in a pak file, or a different format depending on the engine. Why they don't make this anymore? because of pencil pushers, big corporate descisions, it aint more complicated doing a shareware at the same time as the game. A shareware is a portion of the full game. no need extra coding. Just need to build your game to allow an easy way to make the shareware portion of your game available.
Now with big budget games, don't tell me they cant create a shareware version
its just because they don't want to, and this is the problem I have with them. Anyways were a little off subjet
My point his you want to make money, don't treat your customers like criminals. I for one don't want to shove 50$+ on a game without trying it first. like BF bad compagny2 I waited for it to be on a sale on steam paid only 7$ if they had provided me with a shareware version or a real DEMO I would of probably bought the game @50$