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Homepage http://steamcommunity.com/id/descender
Signed On Feb 24, 2011, 19:58
Total Comments 1925 (Pro)
User ID 56185
 
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News Comments > Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit
17. Re: Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit Jul 13, 2016, 14:10 descender
 
I have not been playing much in ranked. It's obviously happening there since that is where the change is being made so I believe it is a thing. I have not seen anyone doing anything nearly that organized in the quick play queue since the day they opened up ranked play. :p

I can think of a few ways of countering 6 DVA's (or 6 of anything really), I'm kind of surprised you're making that big a deal of a strategy that shouldn't actually work that well. The shock value of seeing them all show up the first time is effective, but that should be the extent of it.

I would like to see them disallow character changes in the last minute or two of a round. That should be more effective at stopping cheese tactics to force OT than any amount of balance attempts. There will always be character combos that are highly effective when they are unexpected.
 
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News Comments > Overwatch 21:9 Support Follow-up
19. Re: Overwatch 21:9 Support Follow-up Jul 13, 2016, 14:04 descender
 
I'm under the impression that the aspect ratio is what actually determines the Horizontal to vertical FOV ratio. Games only let you adjust one FOV or the other, but the ratio stays the same so it doesn't actually matter which one you are changing. I guess technically they would only need a viewmodel position adjustment, they wouldn't actually have to make new models.

It's far simpler than any of this though. If there wasn't something wrong with the way the game currently works at higher than a 103 FOV, they wouldn't be saying any of this. They didn't wake up and decide "you know what, fuck those 21:9 guys even though we can fix this easily and give everyone better FOV options".

Everyone wants more than 103, even people on 16:9... but they haven't budged on any of that. The smaller subset of 21:9 users wasn't going to change that.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Jul 13, 2016, 13:46 descender
 
Haha, I was thinking the exact same thing this morning Blue. Ball = dropped.  
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News Comments > Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit
15. Re: Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit Jul 13, 2016, 13:44 descender
 
There is a difference between wanting to win and that being the only determining factor in your level of fun. Does it suck to come around a corner and get surprised/owned by a wall of DVA? Sure... is it the worst thing that has ever happened and ruined your entire night? Jesus I hope not.

It's cheesy and broken sure... for like 30 seconds until your team switches to the counter and rolls them. These 6-man 1-class teams are not winning any games they weren't already going to win. It creates unexpected and new situations... teaches you that you can't just play one way the entire game and you have to counter other heroes...

Your idea of fun sounds very boring to me.
 
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News Comments > Overwatch 21:9 Support Follow-up
17. Re: Overwatch 21:9 Support Follow-up Jul 13, 2016, 13:37 descender
 
glitches should be fixed anyways

If there were enough people using 21:9 to justify the expense to fix it... they probably wouldn't be making this announcement.

Adding horizontal FOV absolutely breaks viewmodels. Go turn the FOV up over ~110 in any quake engine game and you'll see your gun floating out 5 feet in front of you. In some games you start the see inside the head of the firstperson model... It's far more complicated than just changing a setting.
 
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News Comments > Overwatch 21:9 Support Follow-up
14. Re: Overwatch 21:9 Support Follow-up Jul 13, 2016, 13:03 descender
 
Wouldn't matter if the limit was 103 or 107 or 115 or 120... someone somewhere would still feel disenfranchised by it's existence. There are technical reasons for setting an upper limit to FOV like broken viewmodels, rendering glitches and lower framerates overall.

The number of people using 21:9 simply do not outweigh what it would cost to support the higher FOV. If it were simply a matter of increasing the limit there is no real reason they would shy away from that.
 
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News Comments > Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit
13. Re: Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit Jul 13, 2016, 12:57 descender
 
Yeah coming up with solutions to new and interesting scenarios in a non-competitive setting... no fun to be had there!

I don't think I'm the one thinking narrowly here :p

Playing the game is fun. If winning if the only part you find fun then you need to find something else to do or stay out of the casual queue.
 
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News Comments > Out of the Blue
11. Re: Out of the Blue Jul 13, 2016, 11:10 descender
 
Other online shops frequently match or attempt to beat Amazon sale prices... it's silly to buy anything on Amazon for any price without checking a few other places first. A lot of those "80% off" discounts are total bullshit.  
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News Comments > Overwatch 21:9 Support Follow-up
6. Re: Overwatch 21:9 Support Follow-up Jul 13, 2016, 11:09 descender
 
Increased FOV lets you see more to your sides without turning increasing your situational awareness. It doesn't improve your aim.  
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News Comments > Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit
11. Re: Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit Jul 13, 2016, 11:07 descender
 
Yes and no? Quickplay is supposed to be casual and fun... and sometimes you just need a team of 6 Mei's to have that fun :p

People are entirely too concerned with winning every single game in the QuickPlay queue.
 
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News Comments > Rocket League Crate Plans
8. Re: Rocket League Crate Plans Jul 13, 2016, 01:38 descender
 
I do agree with all of your points, I was definitely missing part of this.

I think video games in general implement many mechanics that resemble and promote "gambling" and they don't need real-world money to accomplish that. Unless they are going to change the underlying mechanics of entire genres of video games (basically anything that has random loot as a reward).

It doesn't really matter if that chance is bought with real or fake money. The same lesson is still being taught.

I wonder if the gamer generations understand chance and probability better than our elders ever did because of the prevalence of video games in culture. Theoretically we should have a more mature understanding of the risks of gambling because of this exposure at a younger age than previous generations were ever capable of experiencing. You would think the F2P generation would be even more aware of this, but I feel that parents haven't really handled that well.
 
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News Comments > Morning Legal Briefs
19. Re: Morning Legal Briefs Jul 12, 2016, 19:16 descender
 
Many people who played this game probably used the epic runes such as "immune to poison" that came pre-placed in your inventory with one of the DLC packs. This basically made a large chunk of the game completely trivial and is at least one reason why you felt that all of the encounters felt the same.  
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News Comments > Rocket League Crate Plans
4. Re: Rocket League Crate Plans Jul 12, 2016, 19:09 descender
 
Even without trading, loot crates are a form of gambling. It's little more than a new age slot machine.

How is this actually any different than the way it works now? Rocket league currently unlocks a random cosmetic part every time you play a game. Now it will give you different random cosmetic parts every time you open a crate. Same exact thing.

It doesn't change the existing RL loot system, and it can be completely disabled if you don't want to interact with it. No grind. No forced purchase. No advantages. No market integration. No trading.

This is not even remotely similar to what is going on with CS:GO.
 
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News Comments > Out of the Blue
8. Re: Out of the Blue Jul 12, 2016, 14:54 descender
 
The Sandisk sale is pretty good, and there is an extra 30% off a lot of stuff. Logitech Performance MX mouse for $45 makes me happy, I'm collecting a small pile of these mice as I intend on using them forever.  
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News Comments > Morning Legal Briefs
13. Re: Morning Legal Briefs Jul 12, 2016, 14:51 descender
 
I really enjoyed SoM, but I followed a guide that listed skills to skip over to improve the experience and not make the combat so trivially easy once you level up. Basically... don't buy the ult finishers, the double kill streak and the one that keeps your streak alive when you get hit. Also don't use the poison immunity rune or the one that makes shadow shot only cost 1 arrow.

Even with doing all of this the combat is still pretty simple, but this at least adds some challenge to the second map... otherwise you can stun and kill entire groups of enemies with a mere x5 combo.

Also... there is a second map... so don't waste your time dominating every single warlord on the first map like I did. :p

As for the story, lets file this under DUUUUUUUUUUUH.
 
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News Comments > Saturday Mobilization
13. Re: Saturday Mobilization Jul 11, 2016, 15:12 descender
 
Flatline wrote on Jul 9, 2016, 15:33:
Same dev. You're thinking of Ingress.

Not only that, but most of the locations are exactly the same from Ingress. Spent about 5 minutes checking this out, until I realized what the game actually was. Tap tap swipe... tap tap... snore.

Nintendo has gained almost $8bil in value since the app released, crazy.

This comment was edited on Jul 11, 2016, 15:21.
 
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News Comments > Team Fortress 2 Vote
4. Re: Team Fortress 2 Vote Jul 8, 2016, 13:20 descender
 
The war they are declaring is actually on Overwatch.

The writing is definitely on the wall here. They are probably going to "action FPS" every class with skills and/or ults.

I was kind of hoping for TF2 to become part of the source2 beta first :/
 
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News Comments > Blizzard Sues Over Overwatch Cheat?
26. Re: Blizzard Sues Over Overwatch Cheat? Jul 6, 2016, 09:17 descender
 
Agreed.

Botting to a high level doesn't take the skill out of a game... it takes the skill out of your hands.

You aren't learning how to play the game, then you are getting thrown into high-level competition without full understanding of the basic skills and nuances that should have been learned to get you there in the first place.

You can have a life full of responsibilities and also not cheat to get ahead in games where your lack of knowledge is now detrimental to everyone trying to play with you.
 
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News Comments > Heroes of the Storm DirectX 11 Patch on PTR
7. Re: Heroes of the Storm DirectX 11 Patch on PTR Jul 6, 2016, 08:26 descender
 
Shoehorning DX12 into games doesn't magically make them run faster. They need to be designed from the ground up for it to actually matter.

The same reason why this DX11 patch doesn't drastically improve the framerate. There is no reason to support DX12 with the amount of development resources it would require to make an impact.

They must have been working on this for a while, it doesn't even make much sense for them to randomly decide to wedge DX11 in.
 
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News Comments > Blizzard Sues Over Overwatch Cheat?
7. Re: Blizzard Sues Over Overwatch Cheat? Jul 5, 2016, 13:04 descender
 
Basically every developer of a modern MP FPS has sued one cheat maker or another at some point... I don't see how it has anything to do with the client-side prediction choices made by Blizzard.

I haven't found cheating to be rampant at all in OW (not nearly like in CS/BF). I see people using exploits more than anything else.
 
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1925 Comments. 97 pages. Viewing page 2.
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