User information for Choobeastia

Real Name
Choobeastia
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None given.
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Concealed by request - Send Mail
Description
Long time gamer who got addicted to Blues News during the wonderful stays that it sat right beside my Stomped bookmark and those of a few other Quake-centric sites.... I miss the Quake guy in the logo.
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February 16, 2011
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82 (Suspect)
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56171
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82 Comments. 5 pages. Viewing page 2.
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24.
 
Re: Star Wars Jedi: Fallen Order Released
Nov 16, 2019, 00:28
24.
Re: Star Wars Jedi: Fallen Order Released Nov 16, 2019, 00:28
Nov 16, 2019, 00:28
 
MeanJim wrote on Nov 15, 2019, 22:37:
Even if I were interested, it would be a no buy for these reasons:

3rd-party DRM:
* Denuvo
* EA on-line activation and Origin client software installation and background use required.
* Requires 3rd-Party Account: EA Account (Supports Linking to Steam Account)

Understandable if you haven't made that leap previously. For me, Origin isn't a big issue, as I have Origin Access, and save a ton of money on games monthly that way.

One correction, though. The game doesn't us Denuvo DRM. At least, I have not been able to find any references to it on the Origin page, on the Steam Page, or doing searches on the internet.
12.
 
Re: Red Dead Redemption 2 PC Update and Apology
Nov 14, 2019, 14:04
12.
Re: Red Dead Redemption 2 PC Update and Apology Nov 14, 2019, 14:04
Nov 14, 2019, 14:04
 
Game has some issues online, but it is improving. It is frustrating when they have so many of these same issues covered in GTA Online.

That being said, it plays well for me, I don't get crashes or hitching, and I don't really have any bugs.

There are no aimbots or other cheats I've seen. If you don't have aim assist turned off before logging in to the online mode, you end up getting matched with people using aim assist, and that is waaay better than keyboard and mouse unless you're exceptionally good with K&M.
9.
 
Re: Crusader Kings III Announced; Crusader Kings II Freed
Oct 20, 2019, 21:26
9.
Re: Crusader Kings III Announced; Crusader Kings II Freed Oct 20, 2019, 21:26
Oct 20, 2019, 21:26
 
Darks wrote on Oct 20, 2019, 18:56:
Choobeastia wrote on Oct 20, 2019, 12:44:
BIGtrouble77 wrote on Oct 20, 2019, 02:32:
Darks wrote on Oct 20, 2019, 02:13:
BIGtrouble77 wrote on Oct 19, 2019, 21:35:
Darks wrote on Oct 19, 2019, 19:02:
Freed huh? yea, there is nothing free about this POS game. its all locked behind DLC. Cost you 20 times more to unlocked everything then it would have to just buy the game. Screw that BS!!!
It's funny that everyone that doesn't play this game has this opinion, while the rest of us that do play the game like the DLC policy.


And you are exactly why these shit heel publishers do the shit they do. You must be so proud!!
Even with all the DLC paid at full price, my price per hour played is ridiculously low. That's the only metric I care about.

I'm right there with you. Even if I paid the full $191 for Stellaris, plus 3 full expansions, plus many story packs and others, I am at about $0.15 an hour with 1281 hours played. It would cost me more than that in gas to go to a nearby donut shop and just look at the donuts.

Basically, the PDX model is a proper business model to keep up with inflation, and not something designed to bilk some people out of tons of cash via micro-transactions and loot boxes.

You guys are a bunch of delusional assholes. I dont care how you break it down,. price gouging is gouging no matter how you guys try and justify it. SMH!!!

I suppose the issue is, I don't consider it price gouging. The $40 base game was a full game in it's own right. One could have that, play it, and have tons of fun with ONLY that. Add to that the continued post-launch patch support refining and improving the game, and free additions, and that is a super reasonable price. The rest of it is just adding new content, and I guess I don't see the problem with paying $20 to add an extensive amount of content to a game.

The alternative is.. what? I spend $20 on another game? That's possible, but if I get the same or more joy out of the $20 spent expanding the first, how exactly is that price gouging?

Or to go down your path, it's people like you that make companies nickle and dime us with micro-transactions, because you consider a reasonable expansion at a reasonable price price gouging.
7.
 
Re: Crusader Kings III Announced; Crusader Kings II Freed
Oct 20, 2019, 12:44
7.
Re: Crusader Kings III Announced; Crusader Kings II Freed Oct 20, 2019, 12:44
Oct 20, 2019, 12:44
 
BIGtrouble77 wrote on Oct 20, 2019, 02:32:
Darks wrote on Oct 20, 2019, 02:13:
BIGtrouble77 wrote on Oct 19, 2019, 21:35:
Darks wrote on Oct 19, 2019, 19:02:
Freed huh? yea, there is nothing free about this POS game. its all locked behind DLC. Cost you 20 times more to unlocked everything then it would have to just buy the game. Screw that BS!!!
It's funny that everyone that doesn't play this game has this opinion, while the rest of us that do play the game like the DLC policy.


And you are exactly why these shit heel publishers do the shit they do. You must be so proud!!
Even with all the DLC paid at full price, my price per hour played is ridiculously low. That's the only metric I care about.

I'm right there with you. Even if I paid the full $191 for Stellaris, plus 3 full expansions, plus many story packs and others, I am at about $0.15 an hour with 1281 hours played. It would cost me more than that in gas to go to a nearby donut shop and just look at the donuts.

Basically, the PDX model is a proper business model to keep up with inflation, and not something designed to bilk some people out of tons of cash via micro-transactions and loot boxes.
6.
 
Re: Riot Announces Tactical Shooter and Card Game
Oct 16, 2019, 14:42
6.
Re: Riot Announces Tactical Shooter and Card Game Oct 16, 2019, 14:42
Oct 16, 2019, 14:42
 
My interest in giving more money to China is incredibly low. I have nothing against the Chinese people and wish them the best, but money sent to China won't help them. The push into American and European media by China is heavily backed by their totalitarian government.

Long story short, anything from Riot (and some others) is a pass.
6.
 
Re: Phoenix Point in September
Jun 12, 2019, 04:04
6.
Re: Phoenix Point in September Jun 12, 2019, 04:04
Jun 12, 2019, 04:04
 
Kxmode wrote on Jun 11, 2019, 16:45:
Cutter wrote on Jun 11, 2019, 11:35:
Oh right, EGS exclusive = hard pass.

September 2020, available on Steam... soft pass. I don't reward developers who engage in deception.

Better yet, buy it through the Humble store and change the amount given to the devs to 0.
6.
 
Re: Ghostbusters: The Video Game Remastered Announced
May 30, 2019, 14:45
6.
Re: Ghostbusters: The Video Game Remastered Announced May 30, 2019, 14:45
May 30, 2019, 14:45
 
I've been looking for a copy of this for months, because I felt like playing through it again and couldn't find my physical copy. Lo and behold, I couldn't find it anywhere online, even when it used to be on steam. Now I know why... they got rid of it so that it wasn't competing against itself.
63.
 
Re: Out of the Blue
Mar 16, 2019, 17:50
63.
Re: Out of the Blue Mar 16, 2019, 17:50
Mar 16, 2019, 17:50
 
My condolences, to you and yours. It will be a tough time, but take solace in the thought that if there is an afterlife, he and Hudson will be together again.
22.
 
Re: Fallout 76 Survival Mode Plans
Jan 25, 2019, 19:11
22.
Re: Fallout 76 Survival Mode Plans Jan 25, 2019, 19:11
Jan 25, 2019, 19:11
 
ldonyo wrote on Jan 25, 2019, 11:07:
Darks wrote on Jan 25, 2019, 10:58:
Clu32 wrote on Jan 25, 2019, 10:54:
did anyone even ask for this?

Nope, I think mainly we have been wanting more content added to the world and the option to host our own servers. None of this forced in pvp bullshit.
In fact, the exact opposite of this has been asked for; the ability to completely opt out of PvP. Instead, they've nerfed weapons and added ambush PvP, err "survival mode".

That has been asked for. And many PvPers have also asked for this mode, as they don't like the fact that people can just log out if they don't want to PvP, or potentially walk away.

Either way, more options isn't a bad thing. Especially if it's optional.
33.
 
Re: Anthem Demo Pre-Downloads
Jan 23, 2019, 17:16
33.
Re: Anthem Demo Pre-Downloads Jan 23, 2019, 17:16
Jan 23, 2019, 17:16
 
It could be a fun game, it could not be. I don't care enough to try the demo, I'll just wait for some release-state gameplay footage. As it stands, the footage I've seen makes the gunplay look interesting, but the powers (short of the ultimates) look like they are completely lacking in punch.

And while part of me is glad that the team that did ME 1 and 2 are back on this, I also kind of wish they weren't? ME 1 and 2 were good games, but their combat gameplay was rather poor. Here's hoping they worked with some of the Andromeda folks on how to make combat engaging, because where that game failed in RPG and story, it had combat and driving down pat.
30.
 
Re: Anthem Specs: Windows 10 Required
Jan 8, 2019, 17:16
30.
Re: Anthem Specs: Windows 10 Required Jan 8, 2019, 17:16
Jan 8, 2019, 17:16
 
VaranDragon wrote on Jan 8, 2019, 16:50:
Muscular Beaver wrote on Jan 8, 2019, 12:42:
ItBurn wrote on Jan 8, 2019, 12:35:
Well if this is Win10 only, I guess I'm not playing it...
And not even DX12... lol

Yeah this is really weird. I mean a lot of people are still gaming on Win7 machines, so if it's not a DirectX 12 exclusive, what possible reason would they have to leave a good chunk of money on the table? Im guessing that Win10 machines are kind of more like consoles, so they are easier to support? (lol?)

Companies will do that sometimes when the market share on an OS is dropping (as seems to be the case with Windows 7) and has dropped too low. Focusing on a single OS can reduce their QA and support costs a good deal.
7.
 
Re: More on the Star Control Legal Battle
Jan 4, 2019, 22:00
7.
Re: More on the Star Control Legal Battle Jan 4, 2019, 22:00
Jan 4, 2019, 22:00
 
Cutter wrote on Jan 4, 2019, 21:17:
All of these clowns need to shut up and let the courts decide. That's all that matters in the end. He said, she said, whatever.

There is a public relations battle taking place at the same time, which can effect the size of their customer bases at the end of it. If both sides would shut up, I'd absolutely agree with you, but so long as Brad is talking, which he is doing constantly, than it makes sense for Fred and Paul to have periodic public comments.


eRe4s3r wrote on Jan 4, 2019, 21:43:
Holy crap, if before I just thought they are misaligned assholes now I think they are malicious fucktards. The entire last paragraph is straight out of some insane alternate reality novel. You couldn't make that shit up if you tried.

They apparently believe they have a copyright on gameplay expressions. Can't wait till a court tells them how the real world works because that's just absurd, if the court gave them a pass on that reasoning the entire games industry would end.

The phrase substantial similarity or striking similarity are important ones from a copyright perspective, as it is very rare for something to be an exact copy. They touched on a few important points of it, such as the use of the term True Space, or Truespace for normal space, a Starship named Vindicator, a crude attempt to appear different by using a remix of the original music, rather than the original music itself, so on and so forth.

Taken individually, or even as a few elements, it wouldn't pass muster for substantial similarity. Taken as a whole, it may.

The courts will decide, but it is an interesting examination of what they had available, and what they chose to go with.
12.
 
Re: Video Game Accessibility Waiver Expires
Jan 3, 2019, 23:45
12.
Re: Video Game Accessibility Waiver Expires Jan 3, 2019, 23:45
Jan 3, 2019, 23:45
 
In a way, I'm looking forward to this. Some even major game developers have been skating by with barely functional UIs for years. I hope that this will force them to get some UI developers in who will notice things like controller buttons displayed when no controller is plugged in, a lack of a color blind option while using red, blue, and green extensively to differentiate things, and similar seemingly minor issues that create a barrier for entry.

AND, if all goes well, developers may even see more money being made as a result, as people who were incidentally excluded previously may be able to participate.
15.
 
Re: Star Control: Origins Available Again
Jan 2, 2019, 23:12
15.
Re: Star Control: Origins Available Again Jan 2, 2019, 23:12
Jan 2, 2019, 23:12
 
GothicWizard wrote on Jan 2, 2019, 23:01:
Paul and Fred needs to, as The Rock would say, know your role and shut your mouth. They clearly lost the IP. Get the fuck over it and move on. If SC meant so much to them then where was the next SC game from them before SD got involved? Yea.. exactly. Seems like they want to whine and cry about something they didn't seem to want to do anything with until someone else did.

Well, they were working for Activision, which they claimed stopped them from working on personal projects. As to the truth of that, I'm not certain.

But from a strictly legal perspective, the breakdown provided by Mondosapien does a pretty good job of demonstrating that the IP seems to be in their control. Stardock only actually owns the name of the game, Star Control. Not even the name of the in-game entity Star Control, though they're using it.
13.
 
Re: Star Control: Origins Available Again
Jan 2, 2019, 22:39
13.
Re: Star Control: Origins Available Again Jan 2, 2019, 22:39
Jan 2, 2019, 22:39
 
Kxmode wrote on Jan 2, 2019, 22:24:
Choobeastia wrote on Jan 2, 2019, 21:55:
Kxmode wrote on Jan 2, 2019, 21:14:
Setting aside the legal shenanigans, please remember Stardock is not EA or Activision. I do believe all the people involved in the project put their heart and soul into this game, and out of love for the original and not to please anonymous shareholders. I'm not calling it mercy money, but $20 is a decent price. Buying from Stardock's site means they keep 100% of the purchase, which they definitely need now.

Actually, I'm uncertain if Steam still takes a cut if Stardock is auto-generating keys. Anyone know?

Brad has a history of telling half-truths, and twisting the narrative to put himself in the best light, and make others look crazy. He also has a tendency to show up places to do so when he's mentioned, as though he spends his day googling himself to find out where to rush in with his special type of "truth."

While I do believe most people at Stardock are passionate about the projects they work on, and Brad may even be as well, I also believe that Stardock is poorly led and represented by him.

It isn't our responsibility to reward them for being passionate about what they do, it's his responsibility as CEO and the public face of their company to learn how to play nice, and keep quiet while the lawyers do their jobs. It's a shame the damage he is doing to his company, and the people who work for him, but I'm sure as heck not going to reward him for it.

Who said anything about "reward?"

Ford and Reiche issue the DMCA takedown against their product on Steam and GOG. So I'm not exactly sure how your last point relates to my suggestion of supporting an independent developer/publisher who isn't a publicly traded faceless corporate giant like EA and Activision. By the way, I started my comment with "Setting aside the legal shenanigans" to explicitly set aside ALL of what you're talking about because it's not relevant to the point of my original post.

Again, you keep using that word "reward." I do not think it means what you think it means.

You focused heavily on the people involved. Their heart and soul. Love for the original. Lack of anonymous shareholders. Was all of that just filler? Because if not, then what you were actually saying was, "the people behind the project really do care about it. The price is a good price, and if we buy from them they get all of the money, which they can use."

That sounds like "we should reward them for their care for this IP." Or perhaps, "for their hard work?" I'm not really sure. If you're NOT talking about rewarding them, then most of your post had nothing to do with the rest, and it should have instead read, "$20 is a decent price. Also, I'm wondering if steam takes a cut if Stardock is auto-generating keys. Anyone know?"

If that isn't what you meant, then you're talking about the Stardock Employee's care and love for the IP having value which deserved recognition enough for you to point it out while also reminding us of the price of the game. Thus I put together the value of their care, and the value of the game, and determine that you're suggesting that we reward their care with out money.

Hence reward.

As for setting aside legal shenanigans... the only reason that "they definitely need" money now is because they're having legal troubles involving the game. The two are linked. There is no setting them aside, unless you just want to say, "I played it, and it was fun."
7.
 
Re: Star Control: Origins Available Again
Jan 2, 2019, 21:55
7.
Re: Star Control: Origins Available Again Jan 2, 2019, 21:55
Jan 2, 2019, 21:55
 
Kxmode wrote on Jan 2, 2019, 21:14:
Setting aside the legal shenanigans, please remember Stardock is not EA or Activision. I do believe all the people involved in the project put their heart and soul into this game, and out of love for the original and not to please anonymous shareholders. I'm not calling it mercy money, but $20 is a decent price. Buying from Stardock's site means they keep 100% of the purchase, which they definitely need now.

Actually, I'm uncertain if Steam still takes a cut if Stardock is auto-generating keys. Anyone know?

Brad has a history of telling half-truths, and twisting the narrative to put himself in the best light, and make others look crazy. He also has a tendency to show up places to do so when he's mentioned, as though he spends his day googling himself to find out where to rush in with his special type of "truth."

While I do believe most people at Stardock are passionate about the projects they work on, and Brad may even be as well, I also believe that Stardock is poorly led and represented by him.

It isn't our responsibility to reward them for being passionate about what they do, it's his responsibility as CEO and the public face of their company to learn how to play nice, and keep quiet while the lawyers do their jobs. It's a shame the damage he is doing to his company, and the people who work for him, but I'm sure as heck not going to reward him for it.
10.
 
Re: Battlefield V: TTK TTK Changes
Dec 18, 2018, 03:58
10.
Re: Battlefield V: TTK TTK Changes Dec 18, 2018, 03:58
Dec 18, 2018, 03:58
 
This is a welcome revision. TTK at release was great. Fast, but not so fast that you couldn't respond (except for sniper headshots, but that's been an issue since the 1942 days), and it allowed your tactical efforts to pay off, rather than enemies you have the drop on turning around and gunning you down immediately.

I won't mind if they want to refine it further, so long as they don't turn it into babytown frolics where it takes >50% of an SMG mag to kill someone at point blank.
6.
 
Re: etc.
Dec 16, 2018, 21:03
6.
Re: etc. Dec 16, 2018, 21:03
Dec 16, 2018, 21:03
 
I think this might be an example of knee jerk reactions. Though we know this is the same naming convention for items from the Atom shop, we don't know that these are for sale. Given the fact that we're so close to the holidays, it seems possible that they are also being prepared to offer out Lunchboxes as presents or similar.

It's interesting information, but not worthy of really panicking or yelling pay to win yet. Just let them know we see what they're doing, and are waiting for their next move.
56.
 
Re: Battlefield V Launches
Nov 21, 2018, 05:53
56.
Re: Battlefield V Launches Nov 21, 2018, 05:53
Nov 21, 2018, 05:53
 
Gadzooks wrote on Nov 20, 2018, 23:10:
Choobeastia wrote on Nov 20, 2018, 18:40:
Osc8r wrote on Nov 20, 2018, 18:04:
Gadzooks wrote on Nov 20, 2018, 13:32:
The is the closest BF has felt to Call of Duty for me so far.

Despite all the new tactical and squad play elements, the ridiculous low Time To Kill sorta nullifies them all.

This ^.

Not sure how anyone enjoys competitive multiplayer in games where fights are over in a second flat.

Hopefully they adjust this for the BR version of they can keep it as well. May as well just stick with COD if you want than console gaming experience...

And lol at raytracing in it's current form, 4k makes a much bigger difference than 'cute reflections' (as someone here nailed it) and with a much lower performance hit to boot.


The time to kill actually helps the tactical and squad play. If the time to kill is too long, then your well laid plans only give you a slight benefit. But with the low time to kill, if you get the drop on someone, or have proper suppressing fire laid down, then you can work wonderfully as a squad. I've had more than a few instances where my laying down fire has allowed my team to move into an area, and use their shorter range weapons to clear it out.

At the same time, there are times when our plans don't work out, and someone else has planned better or is doing something that we had no plan for, resulting in us getting killed. Which is as it should be.

Actually helps??!? what?

Here are some of the reasons why a low TTK nullifies tactical gameplay elements

1. Attrition mode - No health regen: You die before you ever have to worry about no longer regenerating health

2. Attrition mode - less ammo: You die, often long before you ever run out of ammo (unless you are camping, which this game rewards)

3. Support Class - Give ammo: Pointless since most people die before running out of ammo

4. Medic Class - Give medpack: Again, most players are dead before this can be tossed at them

5. Hit direction - Most of the time you are dead before you can even tell what direction you got hit from. With the removal of squad spotting (a tactical element), not even being able to call out "Shooting from the east!" because you are dead removes squad tactical gameplay.


The ONLY tactical element (one thats even new) that benefits from the low Time To Kill, is the construct defenses mechanic. Build up defenses, bunker down, camp, and shoot anyone running who isnt behind cover.

I think you're playing with the wrong people. My squad needs health, they need ammo, they use the extra ammo for their gadgets, and we can call out where we're taking fire from because we're listening, and we check those corners so we're usually able to see the person shooting us, or at least their muzzle flash.

I'm playing on the PC. Perhaps it's different if you play on consoles?

It sounds like we have very different experiences. But historically I've played on Hardcore servers for battlefield, so the lack of spotting, high lethality, and similar are all things that I'm used to.
45.
 
Re: Battlefield V Launches
Nov 20, 2018, 18:40
45.
Re: Battlefield V Launches Nov 20, 2018, 18:40
Nov 20, 2018, 18:40
 
Osc8r wrote on Nov 20, 2018, 18:04:
Gadzooks wrote on Nov 20, 2018, 13:32:
The is the closest BF has felt to Call of Duty for me so far.

Despite all the new tactical and squad play elements, the ridiculous low Time To Kill sorta nullifies them all.

This ^.

Not sure how anyone enjoys competitive multiplayer in games where fights are over in a second flat.

Hopefully they adjust this for the BR version of they can keep it as well. May as well just stick with COD if you want than console gaming experience...

And lol at raytracing in it's current form, 4k makes a much bigger difference than 'cute reflections' (as someone here nailed it) and with a much lower performance hit to boot.


The time to kill actually helps the tactical and squad play. If the time to kill is too long, then your well laid plans only give you a slight benefit. But with the low time to kill, if you get the drop on someone, or have proper suppressing fire laid down, then you can work wonderfully as a squad. I've had more than a few instances where my laying down fire has allowed my team to move into an area, and use their shorter range weapons to clear it out.

At the same time, there are times when our plans don't work out, and someone else has planned better or is doing something that we had no plan for, resulting in us getting killed. Which is as it should be.
82 Comments. 5 pages. Viewing page 2.
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