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User information for Choobeastia

Real Name Choobeastia   
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Description Long time gamer who got addicted to Blues News during the wonderful stays that it sat right beside my Stomped bookmark and those of a few other Quake-centric sites.... I miss the Quake guy in the logo.
Homepage http://
Signed On Feb 16, 2011, 06:35
Total Comments 15 (Suspect)
User ID 56171
User comment history
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News Comments > Vaporware Awards
43. Re: Vaporware Awards Dec 27, 2016, 23:32 Choobeastia
Orogogus wrote on Dec 27, 2016, 14:06:
Cutter wrote on Dec 27, 2016, 13:53:
The whole model is about keeping the money flowing in without nothing to show for it except the illusion that things are really happening. The alpha's they keep releasing is the same shit for several years now. That's a classic ponzi scheme.

That's not what the term Ponzi scheme refers to :/. That would just be a regular con.

Plus, it's not accurate in the slightest. There have been substantial additions, improvements, and overall progress shown in the different alpha releases. Either Cutter doesn't realize that because he hasn't hasn't actually played/watched them as they've been released, or he's engaged in hyperbole in order to bolster a weak position that supports his odd emotional investment in the idea that Star Citizen is a scam, or will fail.
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News Comments > Star Citizen Engine Switch Follow-up
19. Re: Star Citizen Engine Switch Follow-up Dec 25, 2016, 20:20 Choobeastia
Honestly, I would agree with you, but I feel that the more devout are the anti-followers. Full disclosure, I own a basic package, and I'm just sitting here waiting. I invested, now I wait to see if it was a good investment or not. I haven't even updated since the very first demonstration of the hanger module.

Some people, though, seem to have heavily invested themselves, emotionally, in being right about the game failing, or Chris Roberts failing. You could nearly believe Chris Roberts murdered their parents, with how dedicated they are, and how unwilling to see even the possibility that some development might represent progress towards a full release. It seems very odd to me that they might take such glee towards the idea of something failing, rather than investing in hope towards progress.
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News Comments > Op Ed
14. Re: Op Ed Dec 9, 2016, 14:13 Choobeastia
It seems clear that the article is pushing a specific perspective on the topic of video games and their effect on our psyches and our families. However, their skewed push doesn't invalidate their position.

For your anecdotal comment on shooters, please bare in mind the reason you lose interest in those earlier titles faster may be any number of things. The technology behind them is worse, you've aged and matured, and your expectations from games has changed over time. I do agree that video games hold components that are designed to provide a reward for behaving in a way consistent with the purpose of that game. Some people, specifically people prone towards gambling addictions or the like, or those needing in an extreme way an escape from their reality, may be especially susceptible to that, and find themselves either addicted, or at least relying on the game as a crutch/distraction.

Regardless, it seems rather clear the article is crafted in such a way to promote the idea that video games are dangerous to our minds and potentially our family values.

When I say clear, I mean clear from the perspective of pure journalism. The lead sentence is "Video games are more addictive than ever. This is what happens when kids can't turn them off." That states as fact that video games are addictive, and promotes the idea that they've become more so.

Next, if we take the first few paragraphs, we are treated with a narrative tale during which the video game addict is unreasonable, uncontrolled, emotionally abusive, and potentially violent. Meanwhile, the mother is presented as reasonable, "almost always triggered by a simple request from his parents: 'Byrne, please turn off the game. Please get off the computer.'" The parents are presented as polite, requesting not demanding, and as a result as a victim of her son, or more specifically what video games have turned her son into.

MOST people don't finish new articles or stories. Most only read the headline. Next up are the first 3 or so paragraphs. Blue does post one-sided articles from both sides of the aisle on matters like these, and both sides should be ashamed. Either way, that doesn't change the fact that this article is more editorial than journalism.
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News Comments > Battlefield 4 Known Issues
49. Re: Battlefield 4 Known Issues Nov 5, 2013, 04:36 Choobeastia
Morgan19 wrote on Nov 4, 2013, 17:02:
^ Assuming you're not playing HC, wouldn't spotting be more effective and efficient?

Sorry, I forgot to mention, I exclusively play on HC servers with no mini-map, no 3d spotting, and no hit-indicators.
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News Comments > Battlefield 4 Known Issues
38. Re: Battlefield 4 Known Issues Nov 4, 2013, 16:46 Choobeastia
For the flare grenade, I had a friend running as support using this to great effect. I was in the attack jet and if he ran into a vehicle he would flare the area for me so I could make a more precise run. It worked decently.

Other than that, no area of any map is dark enough to justify it.
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News Comments > Battlefield 4 Preloads
11. Re: Battlefield 4 Preloads Oct 27, 2013, 16:27 Choobeastia
While I know there's a whole lot of EA hate out there, what you're saying sounds to me like, "listen, the other guys are crapping on you and they're JUST pissing on you, grow up and take it."

I appreciate the 24 hour period of time, but unless a release was as extreme as Sim City's was so far as badness goes you don't always know within the first 24 hours if you hate something. Many people will get up in the morning, try a round of BF4, then go to work and not be able to play until the next day and thus not get a reliable window in which to form an opinion of the product.

Only because it's a licensed product can they get away with it. Most states have laws concerning return policies that are up there a bit in days, while video games float over that issue nicely by being licensed.
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News Comments > Saturday Safety Dance
2. Re: Saturday Safety Dance Oct 5, 2013, 20:37 Choobeastia
What I hear from this? "NSA has great success cracking Tor, plants honeypot story."  
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News Comments > More Battlefield 4 Battlelog Details
8. Re: More Battlefield 4 Battlelog Details Sep 20, 2013, 16:12 Choobeastia
I kind of love that their big innovation is having the browser and other information in the game itself. It's like they're trying to sell as a major new feature something we've had since the late 90s.  
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News Comments > MechWarrior Online Launches
7. Re: MechWarrior Online Launches Sep 18, 2013, 11:36 Choobeastia
I see lots of problems with their development and the title in general, but this isn't one of them. The truth would be more, "pay for variation." The variants that you get for MC aren't really any better, just slightly different (sometimes even worse!) except for the fact that you can get a C-Bill boost from them.

Just my two cents, as I hate access to something being called pay to win when the thing you're paying for isn't an advantage in the field.
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News Comments > Sword of the Stars: Ground Pounders Announced
8. Re: Out of the Blue Aug 14, 2013, 02:28 Choobeastia
I'm not even sure I'd give them functional. I play strictly for multiplayer, and even when dealing with the insane turn time (as you mentioned) two of my friends and I (in separate games) have failed to get past turn 100 due to crashes.

I want to like the game, I like the concept behind it all. What I don't like is the crashing (I haven't bothered with the forum in a while, as it was 90% people telling me to wait for the next patch, including devs), the counter-intuitive interface (the research window especially. Why oh why didn't they keep the research screen movement from SotS I, where it was easy and intuitive?!), the auto-resolve system, and the already mentioned turn times.

Basically I like the devs, I like the concepts, I like the world and story, and I don't like the game, nor can I stand to "try it again" as I've been told many times in the past and kept getting burned by.

Sorry to take it all off track. Hopefully this game is fun, and it funds an expansion that fixes SotS II. I just don't want anything more to do with the devs until I see something fun from my preorder and choice not to take advantage of the refund.
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News Comments > Sword of the Stars: Ground Pounders Announced
6. Re: Out of the Blue Aug 14, 2013, 00:01 Choobeastia
Oh, I think the Pit is a deviation as well. They made something fun, but it just wasn't what I (and I know a few others) hoped for. Basically, I would like them to either make SotS II amazing somehow, or make a new one that is.

Effectively, I'm looking for a space-based multiplayer 4x game that's fantastic and stable. This new game might be tons of fun, but it's just not what I hoped I see from them next.
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News Comments > Sword of the Stars: Ground Pounders Announced
3. Re: Out of the Blue Aug 13, 2013, 22:59 Choobeastia
I'm made really sad by what this company has been producing. I loved Sword of the Stars, and I enjoyed The Pit for what it was. Sword of the Stars 2 never managed to be properly functional for TONS of people, and this doesn't look to be anything that I'm interested in. Basically, I would like for them to continue making classic Sword of the Stars things, but I just don't love the angle that they're taking with their new products.

I just hope things turn around.
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News Comments > MechWarrior Online in September
12. Re: MechWarrior Online in September Jul 5, 2013, 20:54 Choobeastia
I'm a big fan of the game so far. There are some balance issues, but they've been correcting them. As for them sticking too much to the table-top damage model, they're starting to drift away from it as they get things in. As well, I've found that many of the complaints about balance sometimes have a counter, such as LRMs and ECM.

The gameplay is visceral in both feel and sound, and it's speed is based on your choice of mech and the situation. If you get together with even one person you can organize very well and the game is extra fun then.

We're all waiting for the metagame, and I think that when it comes out the game will really start to shine if it's done well. I have high hopes. I just wish that mechs and maps were being released a bit faster.
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News Comments > Arma 3 Beta Begins
17. Re: Arma 3 Beta Begins Jun 25, 2013, 19:47 Choobeastia
I really wanted to like Arma 2 but the "easy to ignore flaws" were sometimes gamebreaking bugs, like my friend's remapping of keys for his lefti-ness simply not working.

As much as I think the franchise has lots of potential, and was a massive fan of Flashpoint, after Arma and Arma 2 I think I'll wait for a demo before I risk money on this one.
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News Comments > etc., etc.
1. Re: etc., etc. Feb 16, 2011, 01:40 Choobeastia
I wanted to state that the title provided felt a bit slanted against Kalypso, and was hoping you might adjust it to remove that feel from it, especially in light of the fact that I don't feel that it's news. As others who responded posted, the price disparity exists via Steam and many other sources regardless of the company, though for some it's greater than for others. I know that it's not unusual for some of my EU friends to ask for me to gift them something so that they can get the US price and then pay the appropriate taxes and duties manually rather than having to deal with Valve's calculations concerning the matter.

I believe a more accurate statement may be "Game price disparities in different regions." It doesn't target Kalypso, and the fact of the matter is that it's not just them so it doesn't make editorial sense to single them out.
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15 Comments. 1 pages. Viewing page 1.
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