ASeven wrote on May 8, 2012, 20:17:
In all seriousness I'm absolutely surprised at how much I'm loving the game, more than I did CivV that's for sure even though this game is far, far more focused in war.
I feel the same. The tactical feeling of Civ5 made me feel like it wasn't doing justice to a planet sim played across a few thousand years. In this you have a feeling of a province or continent played out over a century or two, it works a lot better to me.
That was about a 6 hour session, I'm taking a break! I am really loving it so far. I haven't felt such a compulsion to play a 4x in a long time. It's great that the wilderness is so dangerous, if you are trying to outgrow your rivals then you have to choose where you can expand because it takes a concerted effort and you can only place your resources in so many places. I love that there's a big difference between the tiers of units, taking down a greater fire elemental takes a combined assault with the earliest units you get and when a higher tier unit comes into view the balance shifts a great deal.
Also there's more depth to the magic system than I thought. The spells to research do come up randomly but there are arcane spells and divine. Arcane seems to have a general set of spells, the divine spells all have prerequisite favour levels with one of the eight gods. They are themed according to the god they belong to and seem to be much more mana-efficient than arcane counterparts if you can get them so it seems viable to get these via land grabbing holy sites rather that building lots of mana nodes everywhere.
On the downsides, the diplomacy is pretty much unfinished from what I can see. I'm playing a large map on Challenging level, and all 3 opponents I met just made demands where it's may tribute or war. I've been at war with all of them for 20-50 turns but they've barely attacked yet, certainly nothing coordinated. I suspect they have the same issues as me with the ferocious wilderness creatures. I've seen neutrals attack in groups so it must be possible somehow but this map is quite snaky and I don't have a wide open border with any of them so perhaps that's why. There hasn't been any trading in this game and I can't even see if diplomatic states actually exist between other rival players so it makes this game play like a pure wargame based on my first campaign.
Also related to this is the level of challenge. The main challenge is cutting a swathe through the wilderness to settle it rather than the other great mages. It seems like it's going to be possible to play undisturbed by attacks until you have an unstoppable force organised then you can sweep the map. Speaking of which, I just unlocked the Ancient Lich in one of my cities only to learn that it costs 700 gold! My empire's set up for mana and I have a tiny gold income with no reserves. I'm looking at the info screen for this beast and drooling.
Anyway in short I am having great fun despite a couple of niggly things, I think this game has fantastic potential if they keep investing in it.