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User information for MisterBenn

Real Name MisterBenn   
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Signed On Jan 2, 2011, 16:34
Total Comments 331 (Amateur)
User ID 56105
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News Comments > Ships Ahoy - Cities: Skylines
4. Re: Ships Ahoy - Cities: Skylines Mar 10, 2015, 19:44 MisterBenn
I've watched Day9 play some of it, it looks very promising. It has a really clear, modern presentation and all the overlays look great and are very communicative. Street level view is awesome if a little cartoony! It seems comprehensively featured, no idea yet as to how big an area you can command or what performance is like when you do so. He had a beginner town on the go and performance was flawless on whatever machine he was playing on. It seems very polished and doesn't seem overly gimmicky.  
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News Comments > Carmageddon: Reincarnation Public Beta
8. Re: Carmageddon: Reincarnation Public Beta Feb 14, 2015, 14:39 MisterBenn
Some videos started appearing on YouTube. Could end up being fun but needs a bunch more time in the oven yet.  
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News Comments > Sunday Mobilization
4. Re: Sunday Mobilization Feb 8, 2015, 17:51 MisterBenn
I hope that device plays the Family Guy "Full Blown AIDS" song when appropriate!  
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News Comments > Homeworld Remastered Collection Next Month
18. Re: Homeworld Remastered Collection Next Month Jan 26, 2015, 12:03 MisterBenn
Did any of you guys ever play the Homeworld 2 Complex mod? I learned of its existence after I lost touch with the guys I might have played it with so I never tried it out other than playing with a couple of the ships in a skirmish. Seemed like it had a bunch of new ideas and lots of depth, anyone try it?  
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News Comments > Path of Exile Ban Warnings
1. Re: Path of Exile Ban Warnings Jan 20, 2015, 18:25 MisterBenn
Interestingly, the 3912 warnings constituted just under 3.5% of the current player population. Chris Wilson confirmed on Reddit that "100/3.5% = 28.57*3912 = 111765 players" was accurate to the number of people logging in during their sample period. It's fascinating that an indie studio can operate and suppport a persistent online game with 111k players making voluntary / vanity mtx contributions.

I know it's a labour of love but I hope they are making some profit from their efforts: still love the game!
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News Comments > Path of Exile PvP Update Next Month
2. Re: Path of Exile PvP Update Next Month Nov 27, 2014, 22:43 MisterBenn
The new league starts then too, I can't wait. Better exercise a little restraint on the run up to Christmas though, otherwise it's gonna be a banner fucking year at the old MisterBenn family!  
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News Comments > Out of the Blue
8. Re: Out of the Blue Nov 23, 2014, 21:40 MisterBenn
Due to evolution, it's a certainty that one day in a similar situation, the ringworms will emerge from a dying host's orifices and wounds and do a horrific shriek at whoever killed their host. While the attacker recoils in shock, the worms extend down to the ground and scuttle the host corpse somewhere safe!  
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News Comments > Metallica to Close BlizzCon
10. Re: Metallica to Close BlizzCon Oct 21, 2014, 13:44 MisterBenn
Walls of BlizzCon painted green, money talking!  
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News Comments > Into the Black
3. Re: Into the Black Aug 30, 2014, 09:09 MisterBenn
From England: "It's one of the detriments of living under a monarchy" !  
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News Comments > Morning Legal Briefs
22. Re: Morning Legal Briefs Aug 28, 2014, 22:03 MisterBenn
Creston wrote on Aug 28, 2014, 17:34:
You say "Verily, such mirth of grand fashion! Guffaw!"

I was ready to reply with "Forsooth, I pronounce it the jape of the season!" but you beat me to it with almost exactly the same thing...
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News Comments > Galactic Civilizations III Beta Underway
31. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 18:54 MisterBenn
I'll join in and vouch for Distant Worlds as well! It's the Space 4X I play most these days. It's got by far the best "clockwork universe" in any 4X that I've played - all the star systems and space objects out there are simulated in real time, and everyone's ship movements and conflicts are resoved in real time alongside so the gameplay flows nicely. I like that the races are not precanned, individual empires are made from permutations of race type and government type. You don't just have "the science guys" empire, you could bump into more than one scientific faction but they might be benevelent, warmongering or isolationist etc. There are so many factors in the mix that exploring and seeing the galaxy develop is often very interesting.

It's definitely a heavyweight game, as usual there's a bit of a learning curve to getting started. On top of the usual game mechanics you have a swathe of empire automation options, macro controls and micro controls in front of you - and a lot of the learning up front is experimenting to find which combination will give you the level of control you want over your empire.

I missed out on GalCiv II back in the day, the games that I played for any decent length of time were Orion 2 => Space Empires V => Distant Worlds. I'll be keeping a close eye on this one, I definitely have room for a more streamlined 4X that can be played multiplayer to sit alongside Distant Worlds!
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News Comments > etc.
16. Re: etc. Aug 3, 2014, 20:17 MisterBenn
Those kinds of after effect aren't indicative of harm being caused. If you do anything intense/stressful/emotional for a while then take some quiet time, your brain will take the opportunity to process what you've been up to and archive it away. TV watching in general is too passive to encourage those kinds of effect but things an angry meeting at work or a big row with someone will produce the same phenomenon. When you take some time away from the stress, your brain will get working on whatever stressful events happened, and before you know it you'll find yourself going over that work conversation in your head again, or wondering if you'd said something different your girlfriend wouldn't have thrown her drink over you! The fact that games can encourage the same responses from the body demonstrates that they can be truly engaging and awesome!

I've had a few of those lingering effects, mainly many years ago. Here are the ones I can remember.

1) After playing Quake 1 DM as a student, getting ready to sleep and on my closed eyelids I can see Quake corridors pass by as I charged through them!

2) Lying on a beach in Greece, chilling out and sunbathing and images of exploring tombs in Morrowind wouldn't go away on the first day there!

3) Queueing at the tube for work in the morning, I was in the entrance to the station. I was thinking "just imagine if a car sped off the road and crashed down the steps here and a police car followed and crashed on top of it". Then I snapped out of it and realised that this was real life and that was very unlikely That was when eiter GTAIII or Vice City was the big thing, I can't remember now.
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News Comments > Out of the Blue
13. Re: Out of the Blue Aug 1, 2014, 13:50 MisterBenn
I think you'd be surprised how watchable it is for some friends to just be enjoying a game and sharing their natural banter. Like was mentioned yesterday, things like that are entertaining to watch and unwind. It's definitely not required to be experts at anything you play, but it can be frustrating to watch people play when they don't know the basics of a game at all.

Most important of all in my opinion would be to use a setup that is as low maintenance as possible if you choose to have a go. Probably just capture the one screen and the voices at the beginning, and just use some software to cut broad chunks out of your footage if after a session you think certain sequences or matches are not worth putting out there.

My opinion with this stuff is that low key is best. YouTube is already saturated with people screaming and trying to force epic things to happen every moment. Natural friendship dynamics and in-game rivalry are already enough to entertain. Pop culture references don't hinder at all! I'd keep the presentation style as low key as possible, with the aim of not disrupting the natural flow of how you all behave when you play. You don't need to invite self-imposed pressure to entertain and you definitely don't want your shared gaming time ending up feeling like work!

You have a bit of a help up front due to Bluesnews too, you already have a place to announce any uploads you make. Since you have an existing relationsip with your community you can be assured that some people will watch and will care enough to give some good feedback.
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News Comments > Path of Exile: Forsaken Masters Announced
5. Re: Path of Exile: Forsaken Masters Announced Aug 1, 2014, 12:43 MisterBenn
Man do I love Path of Exile! I'm probably up to about 1500 hours over the past couple of years, it's easily the most fun I've had with an action RPG game. Diablo 2 rocked my world back in the day, introducing me to the magic of the genre (and it was a really sociable experience with RL friends via LAN back then) but PoE is far and away the online game that I immersed myself in the most. Incredibly I never played WoW but with a few levelling buddies in this game, with the persistent economy and hunt for XP and loot, I feel like this game has given me a similar feeling of magic to what people talked about WoW being when it was at its peak. The character build customisation in this game is unrivalled by any other game that I've ever seen; the modular skill system and the freeform passive skill tree combined with build enabling unique items gives you genuine scope to come up with a build that noone else has ever done before.

Having said all that - man, the combination of hardcore permadeath and networking death bullshit is incredibly frustrating! I've kept a rough count since I started playing and I've lost roughly 350 levels' worth of characters to networking bullshit, mostly desync in the earlier times when I played and mostly disconnect more recently. The worst was equipping a character at about level 60 with four 20 quality skill gems that took roughly a month of levelling to produce with my previous build. I equipped them and within literally 2 minutes I disconnected the moment I came face to face with Tailslinger the invader. It's generally pretty hard to die to Tailslinger if you play regularly but if you disconnect and in effect don't touch the controls it turns out you can die easily! In an instant, all that gear and time investment lost forever - that was a real sickener.

So I've had my fair share of losing shit in hardcore leagues and I'll be playing in the non hardcore league this time round. This new announcement is way better than I expected, there's way more new content included in the league resets than I thought would we'd get. The new stuff like the Masters' item crafting also sounds well integrated into the existing hunt for better loot that players have to do. Can't wait for the new leagues to start!

Final comment: this may come as no surprise but the forums are pretty damn toxic! In game it's easy to join public groups and you bump into happy, uncomplicated people all the time (along with some dicks of course). The forums are overwhelmed by people who will complain at literally every alteration ever made to the game. It's a shitstorm of complaining, entitled demands and personal attacks - and I'd hate to think people would go there and make a judgement about what the average PoE player in game is like!
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News Comments > Sunday Crowdfunding Roundup
12. Re: Sunday Crowdfunding Roundup Jul 20, 2014, 20:19 MisterBenn
Assuming the breakdown is accurate, the most interesting part is what gets discussed in the comments underneath that article. $150k was handed back to the Yogscast to complete physical rewards and hire a programmer to try and do something more with the game. The original budget for physical rewards was $50k and they are planning to offer an alternative game rather than work on Yogventures any more. What happens with that remaining $100k? Can they bin a project, be immune from reimbursing backers and keep unspent funds?

On another topic, I didn't mention it before but I'm launching a kickstarter game of my own. It's called "Fundmaker II: The Gouging" and it's a abstract tycoon game with some roguelike elements, and an amazing twist at the end that you won't believe! Anyone who backs at the $10,000 level earns the right to take me out to lunch.
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News Comments > Magic 2015 - Duels of the Planeswalkers Demo
5. Re: Magic 2015 - Duels of the Planeswalkers Demo Jul 20, 2014, 11:05 MisterBenn
I haven't yet seen a way to play as the preconstructed decks in a custom match, you always have to select your deck from your profile screen. I've also heard you can't get access to some of the best cards you encounter even via unlocking although I haven't confirmed that myself. No 2HG, Planechase or Archenemy modes this year either, it's just 2-3-4 player FFA. It is cut down this year in exchange for the deck building element - I've bought every title in this series to date but I'm holding off on this one for the moment.

The modders over at are great at getting the most out of the game each year; they are poring over this right now to see what can be unlocked and freed up. They've already confirmed that a new swathe of card abilities are supported this year again. If they come up with ways to play any deck you like and to add more into the game with mods then I will then make the purchase.
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News Comments > The International Tourney on TV
15. Re: The International Tourney on TV Jul 18, 2014, 13:03 MisterBenn
I didn't realise it until now, but I really need to find out what a combat expert can do with a rake.  
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News Comments > Steamships Ahoy - Magic 2015 Duels of the Planeswalkers
4. Re: Future of PC Magic Jul 17, 2014, 13:57 MisterBenn
Careful of this game this year! Up until now each year has been a decent iteration and block update on the year before. This year they reorganised things! The player cannot just play the preconstructed decks in custom games this year, your AI opponent can but you have to play a deck from your profile which is a single deck with shitty card for a LONG time while you win matches and get unlocking new cards. You get a single two colour deck to begin with, you need to unlock a huge amount of cards if you are hoping to build decks of other colours. And there are microtransaction packs to buy of course! I've also heard that a swathe of the best cards are not unlockable at all but you do get them played against you!

Oh, and no Two Headed Giant this year, just 2/3/4 player FFA! Hopefully modding will expand what you can do with the game, but out of the box a lot of things are locked down in exchange for the deckbuilding elements that got added. There is also a greater focus on in app purchases this year.
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News Comments > Morning Crowdfunding Roundup
6. Re: Morning Crowdfunding Roundup Jul 17, 2014, 13:44 MisterBenn
I remember seeing this announced at the time, I recall thinking that it was a basic cash in, just making a minecraft clone and adding in the guys with a big, young YouTube following. It's pretty scandalous that a shitty early build will be all that's seen from this endeavour. The substitute items and explanation are pretty damn insulting and I'm guessing that the majority of backers were under 18.

I looked up the forums to see what the reaction was like and I saw the statement from Winterkewl games.

The part that struck me was:

Winterkewl wrote:
I tried to cut all costs and continue the development even after the heavy losses of 2013 but the stress of trying to work full time and be full time on the game ultimately caused me to ruin my relationship with my wife, and she filed for divorce because I was so obsessed with finishing this game that she couldn't take not seeing me anymore. When the divorce began I suffered a bit of a crisis personally and had to take a medical leave of absence from work. I almost lost my job too.

The lead developer/studio founder had a full time job doing something else?!?
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News Comments > Out of the Blue
23. Re: Out of the Blue Jul 12, 2014, 23:38 MisterBenn
PHJF wrote on Jul 12, 2014, 10:31:
union-ized and un-ionized?

I would have been a rubbish chemist, I didn't see un-ionized at all!
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331 Comments. 17 pages. Viewing page 3.
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