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User information for MisterBenn

Real Name MisterBenn   
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Signed On Jan 2, 2011, 16:34
Total Comments 323 (Amateur)
User ID 56105
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News Comments > The Elder Scrolls V: Skyrim Patched
9. Re: The Elder Scrolls V: Skyrim Patched Nov 2, 2012, 22:51 MisterBenn
I rebuilt with mods recently, here are my recommendations for mods:

Character Creation Overhaul - makes the character creation a bit more traditional Elder Scrolls. Pick major and minor skills like previously and get starting values to skills in the same way. You'll be 20 or 30 skill in major skills where they complement your class upon creation, and anything down to 5 in non-picked skills. Major skills level faster than minor skills which level faster than non picks. No more jack of all trades!

Harder Lockpicking - no new mechanics, just balanced so that people with no skill can't just pick the locks anyway. Seems to do that from what I've seen so far.

Bards sing on request only - if you've played for any length of time you'll know why!

Lively Inns and Taverns - spawns a shit ton of patrons at the appropriate times of night, so the taverns don't always feel quiet like a reception. Patron noise is good and drowns out the precanned conversations. Also makes all inn rooms available and you get randomly allocated each time you rent! Surprisingly good, this one.

ACE - Skill and perk overhaul. I like this one particularly for the combat, where the game constantly gives you passives depending on what weapons you have weilded, whether you are running etc. Balances out casting and sneaking in armour types and gives chances of extra damage, critical hits etc depending on hitting people in the back when they're busy, tripping them if they're running and so on. Well thought out under the bonnet but you don't need to stress about the details, you just play and the effects just happen as you fight like common sense. This mod is one of my favourites, it makes heavy fighters / light fighters / spellswords etc feel different from each other.

ASIS - another clever one, this is a patcher utility which can be set to make the mod perks and spells available to the player available to NPCs too. If you have a spell mod installed then with this the NPCs can use them too. If an NPC has the "50% cheaper Apprentice Destruction Spells" perk for example, the patcher will give them apprentice destruction spells from any and all mods you have installed. Very inventive modding! Also the perks can be set to work the same way which means that all the NPCs use the ACE perks above to experience the same fighting effects.

Those are the newest mods I added to my install, they are great. There's a theme of making characters different from one another as you can see, so you can play seperate areas of Skyrim with each character rather than just one superhero who does everything...
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Oct 25, 2012, 19:10 MisterBenn
I would probably argue that some of those garbage releases were introducing something new that didn't become good until it matured into a later release. 95 introduced the desktop we use now but it was unreliable, it had to mature into 98 before it reached its peak. 2000 and XP were good but Vista was notorious. Besides all the media centre crap that got bundled with it, the new driver architecture was barely supported by anyone at first. Windows 7 used the same system but everyone had adopted it by then so it seemed a lot smoother. Windows 7 did also have a fair bit of unnecessary shit stripped out which sealed the deal in my opinion.

I was quite aware in that article that there was no exploration at all of the concerns that people have (to the point where many have decided to already avoid adopting it). The BBC has got worse recently for features that are pretty much just press releases. The second half of the 10 o'clock news is always a feature - sometimes it's genuine: Afghanistan, Libya, CERN etc, but just as often the new feature is more or less an advert such as "Hollywood has a new film out and it's going to be great!"
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Oct 24, 2012, 22:09 MisterBenn
Windows Sesame Street, I love it!

My dad gets angry to this day when he can't find the button he wants in Office due to the ribbon overhaul. I don't know what he would ever do if his entire desktop was replaced by selection of colour panels...
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News Comments > Out of the Blue
9. Re: Out of the Blue Oct 22, 2012, 22:15 MisterBenn
Wow, that square in Cologne that the Star Wars flash mob hit has acoustics that uncannily resemble a concert hall!  
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News Comments > New AMD Drivers
1. Re: New AMD Drivers Oct 22, 2012, 22:07 MisterBenn
Certainly looks like a bigger update than the usual:

This driver introduces significant performance improvements for many games across ALL 28nm AMD Radeon™ HD 7000 Series products: HD 7700, HD7800 and HD7900.

Performance Highlights of the AMD CATALYST 12.11 BETA Driver

10%-15% more performance in Battlefield 3 in most cases
More than 20% in certain missions and sequences (Comrades)
Up to 7% more performance in Metro 2033
Up to 10% more performance in DIRT Showdown
Up to 8% more performance in Sleeping Dogs
Up to 12% more performance in Civilization V
Up to 10% more performance in StarCraft II
Up to 8% more performance in Sniper Elite: V2

Resolved issue highlights of AMD Catalyst 12.11 Beta Driver

Resolves performance issues (where GPU activity runs at lower values than expected) seen on the AMD Radeon HD 7870
AMD Catalyst Mobility 7970M performance for AMD Enduro™ Technology supported platforms has been substantially improved for DirectX 10 and DirectX 11 applications. An updated driver for 7970M users featuring AMD Enduro™ Technology with additional DirectX 9 performance improvements will be released soon.
3DMark Vantage – Up to 15%
3DMark 11 – Up to 12%
AvP – Up to 11%
Battlefield 3 – Up to 25%
Crysis 2: Up to 45%
DiRT Showdown – Up to 62%
ETQW – Up to 8%
Hard Reset – Up to 8%
Just Cause 2 – Up to 90%
The Chronicles of Riddick – Up to 4%
Shogun 2 – Up to 56%
Sniper Elite V2 – Up to 60%
Tom Clancy’s HAWX – Up to 56%
Unigine Heaven – Up to 33%
Wolfenstein – Up to 9%
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News Comments > One Year of Steam Workshop
1. Re: One Year of Steam Workshop Oct 22, 2012, 22:00 MisterBenn
I have to say that for Skyrim I find the workshop a lot less useful than just browsing + Nexus Mod Manager. I did briefly have a couple of Workshop mods while I was trying it out but I get everything from Nexus now.

Having said that, Elder Scrolls is a special case since it has a fast moving mod scene with many mods to manage and things like load order are important. In general I'm very much up for a standard approach to getting user content into games.
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News Comments > Worms Revolution DLC This Week
1. Re: Worms Revolution DLC This Week Oct 22, 2012, 21:05 MisterBenn
The game needs polishing up before DLC comes out, especially so soon and containing things like weapons that should have been in by default. At least the game was pretty cheap.

The game still has optimisation/port issues (some types of scrolling like mouse scrolling are at 60FPS, others like push scrolling are much worse with no good reason. Worm animations are at 30FPS with no interpolation or adjustment for the PC. I still have glitchy water that leaves artefacts all over the screen! Some of the new features definitely have potential for new depth but the biggest issues at the moment are animation issues making the action feel quite spongy (unlike all the other 2D games which have sharp feel) and also there seems to be quite a control delay.
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News Comments > Steam Top 10
5. Re: Steam Top 10 Oct 22, 2012, 10:26 MisterBenn
So after a couple weeks of honeymoon period, what's the assessment of XCOM single player?  
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News Comments > Project Eternity Interview
6. Re: Project Eternity Interview Oct 21, 2012, 22:20 MisterBenn
I would love for this to reach a great conclusion but I'll wait and see the result before throwing my cash in. The staff, funding and development conditions may all be close to ideal but it's not automatic to reach a successful end product when the undertaking's this complex and far reaching. I hope they can pull it off!  
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News Comments > A Game of Dwarves Trailer
1. Re: A Game of Dwarves Trailer Oct 19, 2012, 00:39 MisterBenn
Slightly odd that he talks about not knowing what the players want, this late on! This is still making all the right noises at the moment though. Dwarf Fortress-esqe (amusing he didn't mention that influence at all) but by the looks of it with more direct control of characters, and the more zoomed in view does give it an old fashioned Sim Hospital vibe.  
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News Comments > Sword of the Stars: The Pit Announced
7. Re: Sword of the Stars: The Pit Announced Oct 17, 2012, 00:41 MisterBenn
May I ask you guys about SotS II - what is the amount of completion like currently? Is the combat any good? How is the AI? I looked in the forums and there are certainly people still dissatisfied but there are some more positive voices in the mix too.

I am always on the lookout for another space 4X. Distant Worlds is the one I've played the most recently - I like the empire building, the ship design, the AI and in particular it has the most interesting galaxy that I've seen in one of these games. It evolves well and there are plenty of unique discoveries with an impact on gameplay. On the downside, it's realtime/pausable which is a large downer for me. Also it needs all the expansions for the proper experience and it never became very cheap.

Amazingly I would suggest that they add a turn based mode into the game! You wouldn't expect that sort of retrofitting to be feasible/sensible but the game simulates everything down to the individual moment already and battles are resolved concurrently on the main map so turns could actually be very fluent even with many battles going on. You'd need new sitrep and order management screens to coordinate turns but you'd escape the game currently being single player only. Get some PBW going and the game and forums would be a lot more self-fuelling than they are now. They peter out between patches as it is even though this is a great niche game.
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News Comments > Morning Consolidation
17. Re: Morning Consolidation Oct 15, 2012, 18:02 MisterBenn
Yeah I feel pretty old too, awesome memories though. I had completely forgotten about Star Ranger! At that age I could only win the first rank. My fave games were:

Chopper Command (side scrolling like Defender)
Spike's Peak (on a double cartridge with Haunted House at the other end!)
Some Star Wars game (forgot the name, again like Defender, you were the speeders versus the ATATs on Hoth)
Adventure (with the 3 dragons, the keys and mazes)

Also I had a fascination with that Indiana Jones puzzle game that was almost impenetrable due to obscure puzzles and lack of hints. In fact there was almost no text at all! I bought that used and without instructions, consequently I didn't get very far. Accessibility hadn't been discovered yet!
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News Comments > Out of the Blue
32. Re: Silly stuff Oct 14, 2012, 12:17 MisterBenn
I am biding my time and saving up: once Bluesnews goes Pay To Win I will buy a "50k posts" booster pack.  
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News Comments > Diablo III Monster Power Detailed
26. Re: Diablo III Monster Power Detailed Oct 13, 2012, 00:58 MisterBenn
PHJF wrote on Oct 12, 2012, 17:41:
With great monster power comes great monster responsibility.

First you get the monster power, then you get the monster women!
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News Comments > Chris Roberts' Star Citizen Announced
73. Re: More Big Picture Details Oct 11, 2012, 01:04 MisterBenn
In X I really liked the dynamic economy and the way you could influence it by building up your infrastructure and productivity. I also loved the graphics, although you spent most of the game looking at distant specks on the viewscreen that didn't stress the engine at all. The main drawback to me was that the main thing I looked to do, the managing of production, trade routes and all that, only actually needed a 2D engine to execute. All the 3D navigation and simulation just made the economy game slower.  
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News Comments > Ships Ahoy - Worms Revolution
3. Re: Ships Ahoy - Worms Revolution Oct 10, 2012, 23:00 MisterBenn
Hmmm. I've had a few crashes on level loads as well. After ctrl-alt-deleting your way back to the desktop you can see an error for missing or invalid files and an instruction to revalidate your steam files. I've done that but the problem is reoccurring. Definitely a bit rough around the edges currently it seems!

If the internet profile has come in at the expense of customisable local deathmatch teams then they have made a big mistake! All my worms fun to date has been with friends and family, face to face; I've never played an internet game.
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News Comments > A Game of Dwarves Preorders Include DLC
5. Re: More Big Picture Details Oct 10, 2012, 21:12 MisterBenn
I am interested to see how it turns out, a DF variant with lots of polish could be good. Having ale in a DLC pack is a pretty dick move though, if it powers happiness it sounds like a pretty core feature to potentially pay extra for.

This comment was edited on Oct 10, 2012, 23:02.
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News Comments > Ships Ahoy - Worms Revolution
1. Re: Ships Ahoy - Worms Revolution Oct 10, 2012, 21:05 MisterBenn
The new physics, items and classes all seem good this time, much better than Reloaded. There are some issues though. The water effects are glitchy for me, they leave artifacts behind that block the action and get cleared up every few seconds or so. I imagine that will get fixed quickly.

Local multiplayer has an annoyance unless I am doing it wrong, team names and customisation are tied to your steam account (for the steam version at least), and if you play 4 player then the teams will be called MisterBenn, Clone 1, Clone 2 and Clone 3. You will also all have the same hats and accessories unless I am mistaken, it wasn't clear to me - the menus are a bit consoley so I may have not noticed the right way to do it. There are also reports on the Steam forums about matchmaking problems currently, there's no lobby, most of the time there are no games to find and noone joins yours if you create it. Even when people know their friends are creating games for them to join.

The core action of the game looks very solid and some of the new changes add a bit more depth even, but it might be worth watching this space for a while to see how the technical side improves.
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News Comments > Steam Top 10
46. Re: Steam Top 10 Oct 7, 2012, 20:57 MisterBenn
1) That is a good looking top 10! Gaming's not dead and we're in the middle of a purple patch!

2) I will hang fire and see what you guys make of XCOM, I want it to be great but can't tell from what's out there so far.

3) In TL2 I just lost my level 34 HC Ember Mage, using a build based around using Shockbolts once I hit 35! Veryangry The Djinni's Arena was like three times harder than anything before it for a glass cannon...
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News Comments > Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire
17. Re: Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire Oct 6, 2012, 00:22 MisterBenn
I thought the Thieves Guild started well, the organised crime part: openly shaking down and intimidating the shopkeepers was fun! It then got generic quickly after that.  
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323 Comments. 17 pages. Viewing page 7.
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