User information for Herman Hum

Real Name
Herman Hum
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Email
Concealed by request
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Signed On
December 23, 2010
Total Posts
10 (Suspect)
User ID
56090
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10 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
1.
 
Re: Command: Northern Inferno Released
Nov 18, 2015, 21:00
1.
Re: Command: Northern Inferno Released Nov 18, 2015, 21:00
Nov 18, 2015, 21:00
 
See how the game plays: [MNO] Northern Inferno: FailSafe

https://www.youtube.com/watch?v=H8s5eFdG7tQ
4.
 
Re: Command: Modern Air/Naval Operations WOTY Released
Oct 7, 2014, 15:02
4.
Re: Command: Modern Air/Naval Operations WOTY Released Oct 7, 2014, 15:02
Oct 7, 2014, 15:02
 
6.
 
Harpoon 3 scenarios for the PlayersDB
May 14, 2013, 22:43
6.
Harpoon 3 scenarios for the PlayersDB May 14, 2013, 22:43
May 14, 2013, 22:43
 
Warning: Implementation of the ANW 3.11.1 Patch will render the current ANW v3.9.4 multi-player capabilities totally non-functional.

After 3.7.0. Release: (080 Issues reported)
After 3.8.0. ...Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0. ...Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2. ...Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3. ...Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4. ...Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10.1. ..Patch: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11.0. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues
After 3.11.1. ..Patch: (234 Issues - 01 Fixed + 003 New) = 236 Issues

http://www.youtube.com/watch?v=_jwZsagloC8&list=PL8133F30DABF38A41&feature=plpp

A comprehensive third-party list of 236 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11.1 has been released, the list has been checked to see what has changed.

http://tinyurl.com/AGSIs-Known-ANW-Issues
4.
 
Harpoon 3 scenarios for the PlayersDB
May 14, 2013, 22:33
4.
Harpoon 3 scenarios for the PlayersDB May 14, 2013, 22:33
May 14, 2013, 22:33
 
Warning: Implementation of the ANW 3.11.1 Patch will render the current ANW v3.9.4 multi-player capabilities totally non-functional.

After 3.7.0. Release: (080 Issues reported)
After 3.8.0. ...Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0. ...Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2. ...Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3. ...Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4. ...Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10.1. ..Patch: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11.0. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues
After 3.11.1. ..Patch: (234 Issues - 01 Fixed + 003 New) = 236 Issues

http://www.youtube.com/watch?v=_jwZsagloC8&list=PL8133F30DABF38A41&feature=plpp

A comprehensive third-party list of 236 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11.1 has been released, the list has been checked to see what has changed.

http://tinyurl.com/AGSIs-Known-ANW-Issues
4.
 
Re: Harpoon - Ultimate Edition Patch
Jan 10, 2013, 23:23
4.
Re: Harpoon - Ultimate Edition Patch Jan 10, 2013, 23:23
Jan 10, 2013, 23:23
 
After 3.7.0 Release: (080 Issues reported)
After 3.8.0 ..Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0 ..Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2 ..Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3 ..Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4 ..Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10. Release: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues

A comprehensive third-party list of 234 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11 has been released, the list has been checked to see what has changed.

http://tinyurl.com/AGSIs-Known-ANW-Issues
3.
 
demo for Harpoon
Jan 10, 2013, 22:56
3.
demo for Harpoon Jan 10, 2013, 22:56
Jan 10, 2013, 22:56
 
After 3.7.0 Release: (080 Issues reported)
After 3.8.0 ..Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0 ..Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2 ..Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3 ..Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4 ..Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10. Release: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues

A comprehensive third-party list of 234 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11 has been released, the list has been checked to see what has changed.

http://tinyurl.com/AGSIs-Known-ANW-Issues
2.
 
* Known Harpoon [ANW] Issues
Sep 8, 2011, 18:14
2.
* Known Harpoon [ANW] Issues Sep 8, 2011, 18:14
Sep 8, 2011, 18:14
 
All 225 currently reported Issues for ANW and HUE are now accompanied by High Definition videos in 3D technicolour. Those who prefer a traditional text description can find all files with complete steps to replicate problems as attachments to the original issue reports.

http://www.youtube.com/playlist?list=PL7DED85B0596A78DD

The first 24 are Crash bugs, the next 59 are Major severity, the next 56 are Medium severity, and the rest are Minor. There are 25 additional Minor bugs that do not appear publicly due to the 200 video limit set by YouTube. All bugs are reported with ANWDB, HUD3, OriginalDb, Y2k, or PlayersDB and are replicable across databases.
1.
 
* Known Harpoon Classic Issues
Mar 16, 2011, 04:40
1.
* Known Harpoon Classic Issues Mar 16, 2011, 04:40
Mar 16, 2011, 04:40
 
With the release of the 2009.050 Patch for Harpoon Ultimate Commanders' Edition, these are some of the issues that remain open.

1. Barges in harbour cannot be torpedoed

Barges grouped with land facilities cannot be attacked by torpedo even though the vessels are clearly in open water. Attack is possible by SLCM.
2. CTD choosing ClassID in SE

SE crashes when setting up ClassID in ViConds
3. Damage display corrupted [2006]

After base is damaged by missiles, the Unit display is corrupted.
4. Doubles selected in unit window

Two units can be shown as selected at the same time within the Unit display window
5. Dual BOL windows cause freeze

Multiple BOL launch windows can be opened, but not closed; thereby causing game to freeze
6. Group survivors form improper group

Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group).
7. Ineligible target type

When ordered to attack a surface group known to contain ships, subs, and aircraft, only subs and aircraft are offered as target types.
8. Instantaneous torpedo resolution

Torpedoes fired from submarines to ships 3nm-4nm away hit at once without running the distance. Also, there is no launch/hit animation (if active) and the Ph does seem unrealistic
9. Keyboard commands missing

Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function.
10. Launch Limbo [2006]

When aircraft are either launching or landing, if the aircraft in the group are destroyed before the group is fully launched/landed, the aircraft that have not yet launched to / already landed from the group are stranded in limbo either as launching or landing.
11. Missile turns away

Incoming Phoenix missile turns away on final approach to target.
12. No Standoff attack possible

Sub group ordered to attack carrier group. Elects to attack the sub in the group with Stand-off weapon. However, Weapons Allocation window is blank.
13. Nuke blast range error

Nuclear torpedoes fired from submarines to ships 2nm-3nm away hit at once without running the distance. Also, the target ship is not destroyed! (but those in the blast range are)
14. Patrol zones centred on wrong position

Formation patrol zones are centred on different positions and not consistent This can cause major problems when trying to add new air or ship patrols.
15. Patrol zones do not match positions

Graphic circular display in formation editor does not match ship positions.
16. VLow SAMs intercept VHigh

ManPAD SAMs with low level ceiling are launch against aircraft at VHigh while they are crossing targets
17. Shot down during landing [2005]

Air Group BJA consisted of four aircraft. BJA is in the process of landing. Two have already landed. One was shot down. The final aircraft in the group is about to be shot down. When it is shot down, the two aircraft already on the ground will be stranded in limbo and listed as Landing, but they will never move out of that phase and are forever lost to the player/AI. This situation is easily replicable for any DB and is definitely not specific to HCDB.
18. Specific Class not possible in ViConds

Unable to select the Class category for any type of Victory Condition. Consequently, scenario designers are no longer able to specify individual bases for ViConds.
19. Sub ignores patrol zone

Sub ignores assigned formation patrol zone. This problem was first identified by Mark Kratzer.
20. Units do not move to new patrol zones

Units do not move to new patrol zones when size of zones is changed
21. Staff message appears after attack cancelled

Units do not move to new patrol zones when size of zones is changed
22. Torps cannot acquire

Torpedoes never acquire target regardless of which direction and distance they are fired from. Torpedoes do work against other submarine targets. The distance the target is away from its group icon and formation patrol zone may be one possible explanation of this behaviour.
23. SE unit display button inaccessible

SE unit display window does not allow use of [Dsplay button after a unit is selected. Hotkey [D] works, though.
24. Bitching Betty never turns off

AI warns player to turn on radar. Even after player complies, the same warning repeats ad nauseum.


http://tinyurl.com/4eux25l

See also: Bug Tracker
1.
 
* Known Harpoon [ANW] Issues
Feb 3, 2011, 17:33
1.
* Known Harpoon [ANW] Issues Feb 3, 2011, 17:33
Feb 3, 2011, 17:33
 
It does not appear as though any of the major issues identified with the initial release have been resolved. The current list of Known ANW Issues remains:

After 3.7.0 release: 080 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 46 Fixed + 68 New) = 209 Issues
After 3.10. Release: (209 Issues - 71 Fixed + 96 New) = 234 Issues

http://tinyurl.com/cynfr4

This comment was edited on Feb 3, 2011, 18:15.
12.
 
* Known Harpoon [ANW] Issues
Dec 23, 2010, 19:00
12.
* Known Harpoon [ANW] Issues Dec 23, 2010, 19:00
Dec 23, 2010, 19:00
 
Current state of Harpoon Ultimate Edition

After 3.7.0 release: 080 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 46 Fixed + 68 New) = 209 Issues
After 3.10. Release: (209 Issues - 71 Fixed + 95 New) = 233
Issues

A comprehensive third-party list of 233 * Known Harpoon [ANW] Issues
has been exhaustively collected on HarPlonkHQ since the release of
Harpoon ANW 3.7.0 Now that 3.10 has been released, the list has been
checked to see what has changed.

http://tinyurl.com/cynfr4
10 Comments. 1 pages. Viewing page 1.
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