User information for Grant P McKinney

Real Name
Grant P McKinney
Nickname
Asmo
Email
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Signed On
November 14, 2010
Total Posts
632 (Apprentice)
User ID
56047
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632 Comments. 32 pages. Viewing page 1.
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24.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 17:55
24.
Re: 25,000 H1Z1 Bans May 20, 2015, 17:55
May 20, 2015, 17:55
 
Primalchrome wrote on May 20, 2015, 11:23:
Kajetan wrote on May 20, 2015, 10:21:
And thats the problem. Instead of fixing bugs, companies just ban someone. Its cheap, it makes you feel good and it does not change a thing.
You know...if a dev group has 5000 man hours to put into a game this month, I'd rather that they use it toward improving the player experience or fixing real bugs. Why would you want them to waste the time obfuscating traffic or code to get a temporary reprieve against cheaters?


Because in an open world PvP game where you can be shot and killed by any fellow player, you'd probably bitch your ass off if a wallhacker killing you over and over again...

Customer service means providing an environment where your customers feel confident that they can play the game within the rules and not be cheated as much as it means fixing bugs. If the game get's a rep as a hackers paradise, legitimate players (who spend money) will avoid it. More population, more money = more development, more fixes, more expansions, more content.

You do the math...
2.
 
Re: Op Ed
May 20, 2015, 17:47
2.
Re: Op Ed May 20, 2015, 17:47
May 20, 2015, 17:47
 
eRe4s3r wrote on May 20, 2015, 17:37:
So the author only plays decade old games and a few INDY titles? (Next to Witcher 3..)

Pretty sure GOG are trying to pick up more titles, but their DRM free stance and equivalent pricing are probably going to rub some publishers (ie. AAA ones) the wrong way.

There is room for both unless you are completely ideologically opposed to the way Steam is run.
4.
 
Re: Age of Conan Turns Seven
May 20, 2015, 17:44
4.
Re: Age of Conan Turns Seven May 20, 2015, 17:44
May 20, 2015, 17:44
 
This was the biggest bait and switch game I've ever seen. The first 20 levels (the intro island), fully voiced, fun combat, challenging, just all round good times.

The next 60? /shudder

Of particular note was running out of quests etc at 73 and a group of 5 of us doing the last zone on heroic killing mobs for about 12 hours to grind the XP required to get to 80... Picked up a nice epic dagger at the time, plus a significant dose of RSI...

I think I quit about 6 days later because raiding at the time was a buggy mess.
55.
 
Re: The Witcher 3: Wild Hunt Released
May 19, 2015, 18:08
55.
Re: The Witcher 3: Wild Hunt Released May 19, 2015, 18:08
May 19, 2015, 18:08
 
InBlack wrote on May 19, 2015, 12:42:
Verno, does the game handle better with a K+M or with a controller? Im seriously bad with controllers, but I would be willing to put the effort in to get to grips with it if its worth it.

Default sensitivity is a bit high, and non-hardware cursor is laggy that I've seen.

The new Nvidia driver causes CTD's for me in cutscenes so far, and the old one doesn't support SLI from the look of things, so unfortunately the superb surround implementation (including adjustable hud for the center monitor) is wasted because 6088x1200 runs like absolute shite even with most stuff turned to low.

I'm running 2x 680 4 gigs which handled GTAV with most stuff turned up no problems and even on a single monitor, it's a bit laggy (I'm guessing that even single card performance in SLI < single card on it's own).

And the other wonderful thing was that uninstalling W2 a couple of months ago managed to lose my damn save games from the profile, so no import (I'm a huge junkie for perpetuation between iterations, loved how Mass Effect did that). Considering replaying 2 while they patch up 3 and nVid fixes up it's drivers.
5.
 
Re: Morning Legal Briefs
May 18, 2015, 18:03
5.
Re: Morning Legal Briefs May 18, 2015, 18:03
May 18, 2015, 18:03
 
Ozmodan wrote on May 18, 2015, 10:44:
What is amazing is that people actually try to defend their cheating.

I directly blame console game writers because they have been putting in cheat codes in games forever and therein lies the problem, sanctified cheating.

...

You do understand cheats etc have been present in games for decades right? C64, Amiga, PC, most games had some form of cheat or god mode or give weapons or w/e. Hell, most cracked Amiga games came with those wonderful demos at the start + a menu full of cheats/hacks you could access.

Then there are/were trainers, programs specifically designed to allow the player to cheat.

You can't seriously believe that cheating came about because of consoles... =\
16.
 
Re: Diablo III Perma-CC Nerf Plans
May 14, 2015, 17:51
16.
Re: Diablo III Perma-CC Nerf Plans May 14, 2015, 17:51
May 14, 2015, 17:51
 
Xero wrote on May 14, 2015, 11:33:
Darks wrote on May 14, 2015, 10:41:
Xero wrote on May 14, 2015, 10:37:
I need a good reason to get back into this game. I keep going in for a moment and getting bored and leaving for months on end, lol.

Perhaps I'm not sure which direction to go after getting to the end game. Do you just do Rift runs? Is there anything else to do?

Thats really all there is to do, Trying to run Rifts so you can upgrade your gems.

You can run adventure mode, but the only reason to really do that is to get certain uniques that only drop from the bounty boxes and keys.

Nothing else really.

What's the point of upgrading your gems again?

At gem rank 25 they gain a secondary attribute that usually turns it from "good" to "f#cking win". Also, each increment buffs the primary effect, so a lvl 25 is far more potent than a lvl 1.

eg. the gem that does extra dmg to slowed/cc'd mobs, at level 25, you get an AOE slow which means it always does the dmg bonus, and the dmg bonus is a lot higher than a lvl 1 gem.
74.
 
Re: The Witcher 3 Preloads Confirmed; Release Schedule
May 12, 2015, 19:26
74.
Re: The Witcher 3 Preloads Confirmed; Release Schedule May 12, 2015, 19:26
May 12, 2015, 19:26
 
As for pre-order, mine has been in for some time (I own TW 1&2 on GOG and got a decent discount on 3 + I love directly supporting GOG). Considering some of my favourite games are flawed gems (VTM:Bloodlines for example), I'm pretty sanguine about running in to issues early on.
73.
 
Re: The Witcher 3 Preloads Confirmed; Release Schedule
May 12, 2015, 19:23
73.
Re: The Witcher 3 Preloads Confirmed; Release Schedule May 12, 2015, 19:23
May 12, 2015, 19:23
 
CJ_Parker wrote on May 12, 2015, 11:25:
Their loss if they miss out on my highly intelligent and educational posts.

/snort

Translation:"Look at me, pay attention to me!!!!"
11.
 
Re: Farmer ignores police order...
Apr 28, 2015, 19:17
11.
Re: Farmer ignores police order... Apr 28, 2015, 19:17
Apr 28, 2015, 19:17
 
jdreyer wrote on Apr 28, 2015, 13:36:
MoreLuckThanSkill wrote on Apr 28, 2015, 12:39:
*sigh* What is this world coming to, when a humble farmer can't build a lewd display out of hay bales without getting hassled by the man!?

I read everyone's comments before seeing the picture. That's obscene? Wow, Australia must be more prudish than the USA.

Common misconception, most Australians (myself included) would support the farmer. But we have a small but extremely vocal bunch of handwringers and a government more than willing to entertain their amazing capacity for concern over the most irrelevant bullshit...

It's kinda sad though, we used to be a country of people proud that we had more deadly creatures per square meter than any other place on the planet (might actually even be true ; ), but these wankers that complain about shit like this are turning us in to a country of bloody wimps...
26.
 
Re: Steam Ending Paid Mods; Providing Refunds
Apr 27, 2015, 23:34
26.
Re: Steam Ending Paid Mods; Providing Refunds Apr 27, 2015, 23:34
Apr 27, 2015, 23:34
 
Tjold wrote on Apr 27, 2015, 21:42:
There was nothing good about any of this.

I don't agree.

They could have done the blame shifting or made excuses or forged on with a bad idea, but they actually responded to feedback and really heard what the community was saying.

Everyone makes mistakes, what is really important is how we correct them (or if we correct them at all).

And from my point of view, some modders do such great work that while they may be content to view it as their art and want no reward, it's fair that if they opt in, they can profit from their work. This isn't big faceless mafIA running music or movies, these are the guys and gals that might one day take their mod and make a kick ass game out of it. Some of the Skyrim mods I've played for free I'd happily stump up a few bucks for (bout the same price as some of the cheapie indie games I've bought). No one forces anyone to buy anything, and if the mod is good enough and priced right, is it a problem paying for it?
17.
 
Re: Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released
Apr 26, 2015, 23:19
17.
Re: Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released Apr 26, 2015, 23:19
Apr 26, 2015, 23:19
 
I've always kinda regarded the term "black op" to mean clandestine, secret etc, ie. the type of op that if it results in a rolling multi-megaton furball, you've basically done a shit job of it...

/watches video

Needs more orbital laser strikes and heli-carriers imo...
7.
 
Re: Sunday Interviews
Apr 26, 2015, 17:58
7.
Re: Sunday Interviews Apr 26, 2015, 17:58
Apr 26, 2015, 17:58
 
Frijoles wrote on Apr 26, 2015, 16:11:
There was already one popular mod (forget which) that put popups in the free version asking you to get the paid one every few times you cast a spell. They've removed the free version due to backlash, but fuck them in the ass. I already hate games on my tablet due to all the money-grubbing devs. Oh, you want to play more than 10 minutes? Better cought up some cash.. I mean coins. If that comes to the PC, I'm done.

It's already here mate, but you can pick and choose games that don't nickel and dime you to death.

To be fair though, some of the work on Skyrim (and other) mods are amazing and if they wish to market their work, I'm all for that. We use a couple of bits of donate-ware at work that I've sent the writer some official cash for purely because they are great pieces of work that fill a niche not covered by other software and deserve some recompense.

Unfortunately, Valve's handling of the situation is short sighted and seems to be a cash grab. "Oh, we are getting millions of transactions on this workshop content, if only we could monetis... *lightbulb*"

6.
 
Re: Alan Wake 2 Prototype Video
Apr 21, 2015, 01:20
6.
Re: Alan Wake 2 Prototype Video Apr 21, 2015, 01:20
Apr 21, 2015, 01:20
 
AW was fricking awesome, definitely in my top 10 games of all time. The mechanics are fresh, writing/voice acting/suspense/set pieces etc all deliver. If you haven't played it yet, well worth a look for a bit of a sleeper hit.

American Nightmare, not so much, but w/e floats your boat. Would back a true sequel to AW.
3.
 
Re: etc., etc.
Apr 17, 2015, 00:33
3.
Re: etc., etc. Apr 17, 2015, 00:33
Apr 17, 2015, 00:33
 
Non-gaming names in the listing include Kanye West,

Says everything I need to know about the list...
24.
 
Re: WildStar Off AU Shelves; F2P Coming?
Apr 16, 2015, 00:50
24.
Re: WildStar Off AU Shelves; F2P Coming? Apr 16, 2015, 00:50
Apr 16, 2015, 00:50
 
Frijoles wrote on Apr 15, 2015, 23:34:
Mashiki Amiketo wrote on Apr 15, 2015, 21:51:
Yeah so their solution was to piss on everyone when EZ-Mode dungeons came out

And yet they're the largest MMO and doing quite well. And Wildstar, your dream MMO to keep the filthy casuals away, has flopped. Go figure. Not everyone has 3+ hours a night to devote to half a raid with a 10% chance at a piece of gear. Vanilla MC was shit. Getting 40 people together was shit. Having shaman gear drop when there were no shamans in the raid was shit. I don't miss it at all.

Not an unreasonable viewpoint, particularly as I'm now edging 40 with a wife and a kid (gone are the carefree days of running a main/alt through 2 MC & BWL clears a week), but the fact remains that even as dead easy as the current WoW expansion is to get geared (and to hole up in your garrison), some people still complain that they are hard done by that their no effort LFG purples aren't at parity with mythic mode...

And it's not just MMOs. I have not played a FPS recently where I even bothered to attempt the game on normal, the slider is always moved to the hardest setting as a default.

I replayed the entirety of Mass Effect last year and made the mistake of setting ME1 to the hardest mode. Boy, was I put through the wringer. I played 2 & 3 on hardest mode no problem, but 1 schooled me good and proper. Made for a different time and a different audience, it took no prisoners and felt far more rewarding (once I broke out of the "I am a god" mindset) when I conquered it.

Fortunately, with some of the roguelikes coming out lately and a few brave devs bucking the trend of making everything casual friendly, there are still some challenges to be had these days, but by and large people want a game that falls over before them rather than taking the time to actually get good at it. Most of those devs also manage to turn a profit with their product, proving you don't have to kill the giant, he leaves plenty of crumbs behind which will sustain the ants.
18.
 
Re: WildStar Off AU Shelves; F2P Coming?
Apr 15, 2015, 18:22
18.
Re: WildStar Off AU Shelves; F2P Coming? Apr 15, 2015, 18:22
Apr 15, 2015, 18:22
 
InBlack wrote on Apr 15, 2015, 09:06:
Am I the only one who revels in glorious glee at the failure of all of these World of Warcraft clones??? Because, lets face it, regardless of the setting, backstory etc. all of these 6-months-to-f2p MMOs are just that: World of Warcraft in another skin. Very little innovation in the genre has been made since the days of Ultima Online and Everquest, in fact most MMOs have devolved to become stupidly simple, easy & grindy in a really bad way...

Erm, Wildstar was actually quite difficult in parts. Plenty of more powerful elite mobs mixed in (very few of those "quaff potion X" or "use vehicle/NPC Y" to make elites soloable). I think they spent a bit too much time huffing the fumes of their "hardcore" position, but generally, leveling was fun and fluid, the combat action system was good (unless you had lag or things got so busy that you ended up with 300 telegraphs on top of each other). Dungeons actually required skill again (rather than "heroic" facerolling in WoW). Even crafting felt solid if limited by the stupid advancement system at top tiers. And the storyline/humour/setting was quite refreshing, imo.

I don't think the genre or even the mechanics are the problem these days, it's the player. Most people don't want to invest any time and effort, and we have quite literally thousands of ways to piss away our time for very little cash spent. People laud Diablo 2 over D3 but D2 certainly had huge glaring flaws. But we didn't have enormous amounts of alternatives easily accessible back then, so we played for years grinding the same content over and over again because we couldn't easily jump ship.

The guild I was playing with in Wildstar literally vanished about 2 weeks after a significant portion hit top level. The attunement questline was cited as the major reason most of them left. Getting through that was tricky in spots (the fire salamander guy for example, not sure if you've played) and arbitrary in others (silver rating for dungeons), but pretty doable unless you were a total klutz. There was never a chance of fielding a 40 man raid when most nights, we couldn't even field 2 decent five man groups at that point, so most of us chucked in the towel shortly thereafter.

Reminds me of the fade we had first doing BWL in WoW. Got cockblocked on Razorgore for about 4 weeks, in the end we couldn't even get 20 ppl to show up. We'd abandon BWL attempts and go farm Molten Core and miraculously, 10-15 more people would suddenly log in and want to join up... So we set up a trap, told people on the forums that we were doing MC only, 45 showed up, told em to go to BWL instead and rolled R'gore through to Broodlord in one night. Funny how enthusiasm peaks again once new epic loot starts appearing (although most of the fucks who hadn't been showing up for weeks didn't have the DKP to bid on it /evilgrin).

WoW followed it's customer base, people want easier/faster/more purples. They complain that everything is too easy, but when an alternative which isn't easy presents itself, it's too hard. We're spoiled for choice so we act like brats, never happy.
49.
 
Re: Ship Ahoy - PC Grand Theft Auto V
Apr 14, 2015, 17:46
49.
Re: Ship Ahoy - PC Grand Theft Auto V Apr 14, 2015, 17:46
Apr 14, 2015, 17:46
 
I'm running 3 screen surround (6080x1200) on 2x GF680 4 gigs and it's buttery smooth with most stuff on high/very high (no MSAA, just FXAA).

Enjoying roaming around doing random shit before hitting the storyline proper (did a few of the early missions).

Attention to detail is what they've knocked out of the park.
8.
 
Re: Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book
Apr 13, 2015, 21:05
8.
Re: Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book Apr 13, 2015, 21:05
Apr 13, 2015, 21:05
 
CJ_Parker wrote on Apr 13, 2015, 20:51:
Rigs wrote on Apr 13, 2015, 20:40:
CJ_Parker wrote on Apr 13, 2015, 19:40:
The mechanics for a no-kills playthrough of DXHR sucked ass. When I shot some dudes with tranquilizer darts from up above they died instead of going unconscious as they should have. Really lame. My guess is the game for some reason attributed falling damage equaling the height I was above the enemies to the impact of the tranq dart and figured it should be a lethal hit. Retarded.
Hope they'll do a much better job with this sequel. Also would be great if a ghost/stealth or non-lethal playthrough would not require tracking back through the entire level after completion to pick up the goodies and XP.

Dude, can you make a post that doesn't include the word 'retarded' at all, anywhere?! Better yet, can you possibly talk like an adult, just for a little bit so I don't have the urge to punch you every time I read your posts?

=-Rigs-=

Aaaah someone's a little pissed off they can't play that retarded game called GTA V so instead of playing that retarded game he's making retarded posts to suggest retarded things like me growing up.

BWWWAAAAHAHAHAHAHAAAAA

Doubling down on douchebaggery, stay classy...
1.
 
Re: Sunday Safety Dance
Apr 13, 2015, 01:45
1.
Re: Sunday Safety Dance Apr 13, 2015, 01:45
Apr 13, 2015, 01:45
 
re: the NSA, does "Land of the free, home of the brave" actually mean anything anymore?
40.
 
Re: Path of Exile Expansion Closed Beta This Month
Apr 12, 2015, 23:16
40.
Re: Path of Exile Expansion Closed Beta This Month Apr 12, 2015, 23:16
Apr 12, 2015, 23:16
 
Alamar wrote on Apr 12, 2015, 16:03:
jdreyer wrote on Apr 11, 2015, 20:01:
NKD wrote on Apr 11, 2015, 15:38:
I tried really hard to get into this but I found myself playing a lot more Diablo 3 in the long run. It's got a lot of the stuff I wanted from Diablo 3 but didn't get, but it also feels, I dunno, old school in a bad way? Clunky? I can't really put the feeling to words.

I haven't played D3 since the "reboot" but last year when I played them both, I ended up playing a lot more PoE than D3. It was simply better. That being said, I heard the D3 reboot patch makes it a much better game. Once I find the time, I intend to get back into D3.

I have played PoE since the D3 "reboot' but last year, when I played them both, I ended up playing a crap ton more D3 than PoE. It was simply better. That being said, I heard that the PoE changes since then make it a much better game. Once I find the time, I intend to get back into PoE.

I'm not saying your subjectively wrong, but I found D3 to be fairly two dimensional in terms of skills. My top level crusader, for example, has a build that hasn't changed in months of play. My PoE tanky templar has been revised quite a few times with changes/new gems etc to change the array of attacks/supports/best in slot items etc.

I enjoy D3 in it's current incarnation, don't get me wrong, but it still feels very static. PoE, a single gem can completely change how you operate (as can a few godly gear drops)
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