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User information for Satoru

Real Name Satoru   
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Nickname Satoru
Email Concealed by request
Description
Homepage http://
Signed On Oct 14, 2010, 13:20
Total Comments 75 (Suspect)
User ID 56002
 
User comment history
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News Comments > Heroes of the Storm Dropping DX9 and 32-bit Clients
10. Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 4, 2018, 07:45 Satoru
 
LDAsh wrote on Apr 4, 2018, 05:15:

I wasn't talking about XP/32bit/DX9 in general (only that _this_ game looks like it belongs there), that's long done and dusted, but moreso about as we move into the future, I really hope to see more scalability with software and avoid being herded into a pen by companies like Microsoft, when Windows 7 gets killed off.

But again what does this have to do with 'scalability'. How is Microsoft deprecating an OS 'herding people into a pen'. How is that related to 'scalabilty' by the necessity of needing to support an outdated OS and API model? Those have nothing to do with 'scalability'. Do you know what this word means? Because your continued misusage indicates you don't
 
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News Comments > Heroes of the Storm Dropping DX9 and 32-bit Clients
7. Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 4, 2018, 01:33 Satoru
 
LDAsh wrote on Apr 3, 2018, 20:14:
I'm sure there are other games to play that don't require a whole new PC just to get the thing launched, even though otherwise the system could run the game without issues.

http://store.steampowered.com/hwsurvey/

only like 2% of users on Steam are on a non 64-bitor non XP system. The idea that entire swaths of people are somehow still on 32-bit or still on XP is now a fantasy.

Hopefully from now on, everyone (both game programmers and hardware/OS vendors) will work together to have scalability in mind from day one whenever they attempt to create something.

I fail to see how deprecating an OS that the vendor itself no longer supports and which 98% of your customer base is compatible with is has anything to do with 'scalabilty'.
 
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News Comments > Heroes of the Storm Dropping DX9 and 32-bit Clients
6. Re: Heroes of the Storm Offering Original Price Refunds? Apr 4, 2018, 01:21 Satoru
 
Hanneth wrote on Apr 3, 2018, 22:52:
And Blizzard is offering full refunds to those that cannot meet the new requirements right?
I personally have never bought, or played it, but if anyone's computer does not match the new minimum requirements, by law, they are required to to offer a full refund of the price the person paid, or some way to play the game in another way.
There is already case presidence for this.

Please feel free to quote actual precedent rather than just you know declaring it exists with zero references

And if you're gonna bring up OtherOS for the PS3 that isn't relevant here so try again
 
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News Comments > Heroes of the Storm Dropping DX9 and 32-bit Clients
5. Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 4, 2018, 01:18 Satoru
 
This must be primarily driven by the fact that China has predominantly moved to DX11 compliant OS and cards. China used to be one of hte last bastions of XP to the point that UE4 had to keep supporting XP.

Last year it was around 15% XP in china. Now its 4.79%.

Given PUBG's massive popularity, its pretty obvious even China as a whole has moved of off XP, making supporting 32-bit and DX9 moot, since its no longer necessary for the Chinese market

 
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News Comments > Another Star Citizen: Squadron 42 Delay?
36. Re: Another Star Citizen: Squadron 42 Delay? Oct 16, 2017, 15:31 Satoru
 
Kxmode wrote on Oct 16, 2017, 13:02:
Creston wrote on Oct 16, 2017, 11:05:
It sure is a purdy cockpit.

$150M is probably how much it costs for a real cockpit.

What $200 million CAD gets you


For a mere 200 million CAD you could have bought simulators for nearly a half dozen real planes like an A320 or Boeing 767 and gotten support, training etc
 
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News Comments > Another Star Citizen: Squadron 42 Delay?
16. Re: Another Star Citizen: Squadron 42 Delay? Oct 16, 2017, 11:57 Satoru
 
SpectralMeat wrote on Oct 16, 2017, 10:57:
Anyone want to place bets that SQ42 won't come out in 2018?

That's a bet where the house will always win. SQ42 is heavily dependent by their own admission, on SC code, and its obvious the SC code is a steaming pile of garbage.

This game could barely manage a ultra highly scripted 15 minute run with a mere 2 players without imploding on itself mutliple times, quests borking all over the place, quest items disappearing, and you car being killed by a ramp.

SQ42 wont be coming out this decade at the rate they keep screwing this up
 
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News Comments > StarCraft Remastered Announced; Original Game Going Free
17. Re: Use WoW Gold for Other Blizzard Games Mar 26, 2017, 21:41 Satoru
 
JeffD wrote on Mar 26, 2017, 21:17:
Who said anything about remaking game engines? We have the perfect engine already! Starcraft 2! This should have been a simple mix of reused assets and new assets to remake starcraft 1.. minus needing to remake cut scenes (not that we wouldn't want to see that). I would bet real money that the amount of work to make starcraft 2 into starcraft 1 would have been about the same amount of work as using a completely different engine (again.. I don't know if its new.. but when was the last time blizzard made a 2d engine?) that uses todays video modes and the high resolution sprites which also need to be drawn IN 3D!!!

That's not how this works

That's not how any of this works!
 
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News Comments > GOG Galaxy Leaves Beta
20. Re: GOG Galaxy Leaves Beta Mar 22, 2017, 16:53 Satoru
 
descender wrote on Mar 22, 2017, 15:44:
There must be some sort of flat yearly fee attached to Steam hosting and/or a limitation on how long they will let you stay on there without making any sales... otherwise, they would just be hosting every game forever.

Steam has no yearly fee or such. They already need the infrastructure in place to distribute all the AAA games, so the incremental cost of adding a game is basically 0. They need it to sell "Call of Duty the Search for More Money in an Alternate Dimension"

the only thing Steam does is that they won't wire you your money unless you meet a specific threshold. Its like $100-200 or something. So you could, in theory, sell a game on steam but never get paid if you don't hit that $100-$200 threshold.
 
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News Comments > GOG Galaxy Leaves Beta
19. Re: LG VR HMD Specs Mar 22, 2017, 16:40 Satoru
 
Dentorro wrote on Mar 22, 2017, 11:02:

Why give 30% of your money to Valve if you can get it al for yourself? I can see more publishers in the future go their own route so they earn more.

1) Steamworks is free
2) 30% margin would happen on any platform you sell your game on.

The only way you would 'not be paying Valve 30%' woudl be to sell your game directly on your own store page with your own payment processors and dealing wtih the fraud associated with that, etc.

This is on top of re-inventing the wheel with regards to making your own platform. Only giant corporations are going to bother with that with the resources they have available.
 
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News Comments > GOG Galaxy Leaves Beta
18. Re: GOG Galaxy Leaves Beta Mar 22, 2017, 16:36 Satoru
 
Primalchrome wrote on Mar 22, 2017, 09:40:
Glad to see this product progressing. I detest Origins and Uplay and would love to see a gaming client developed to give Steam a decent run for it's money. Not that I have major issues with Steam, but they need some competition in the marketplace to force them to update the client in terms of functionality and efficiency.

Steam is not a client

Steam is not a store

Steam is a middleware company that happens to sell games

So long as GOG has their head up their ass and

1) Releases updates so slowly as to be beating Valve at Valve Time. Because maybe you forgot but the whole Galaxy thing was announced in July 2014, their first public client was available in June 2015. So it's been nearly 3 years and their client is basically a glorified version of every other client on the planet. You should be screaming at GOG at how utterly incompetently slow they are releasing actual feature updates to the client.

2) Refuses to release their Galaxy API publicly to developers because Steamworks is the primary reason games exist on the Steam platform

Then they will be "That other new client I install other than Steam"

 
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News Comments > Star Citizen Squadron 42 Delayed
76. Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 00:07 Satoru
 
Kxmode wrote on Oct 10, 2016, 21:57:
I have a question. How important is a procedural planet to Squadron 42?

Who the heck knows. You'd think, in theory, its not required for a story driven game. But Roberts really has no idea what he's doing.

I feel like Chris isn't making a game, he's building an engine, and he wants to license the engine back to CryEngine and others eventually. If that's the case, that is not what backers asked for. Supporters just want a game, not engine development.

That would be incredibly stupid of them to do. Firstly the engine even if it reached its magical state of being a Minimum Viable Product at some future date, would be so convoluted as to be unsellable. It would be so geared to what Star Citizen wanted but not what anyone else needs. Any studio that actually needed something that complex would simply just build their own engine at that point. Think of it this way. SC has already spent 4 years essentially modding the hell out of Crytek. They'd have been better off just building something from scratch rather than be constantly hampered by Cryteks FPS roots limitations at every turn.

Secondly it also ignores how the engine market is now. Even UE4 is basically free. Which means you coudln't sell the engine to anyone. Crytek doesn't need this frankenstien engine either. Heck Star Citizen is using a version of Crytek that's 2 major revisions behind already which is why they can't incorporate VR. Unity and UE4 are already solid products with wider userbase and community support. Who would buy Star Citizens' custom engine? This is even assuming they can given that it's basically a Crytek mod they probably don't even hvae the rights to sell the engine as a separate component. They'd be sued out of existence for trying
 
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News Comments > Star Citizen Squadron 42 Delayed
75. Re: Star Citizen Squadron 42 Delayed Oct 10, 2016, 23:50 Satoru
 
Kxmode wrote on Oct 10, 2016, 21:42:
Timmeh wrote on Oct 10, 2016, 11:16:
BitWraith wrote on Oct 10, 2016, 10:41:
The Half Elf wrote on Oct 10, 2016, 10:35:
Angrius Maximis wrote on Oct 10, 2016, 10:15:
This game is going to be on a Derek Smart level of FAILURE

At least Smart has shipped a game

I would rather wait for one than spend money on a broken one.

I have some of the universal combat games... they are pretty cool. Not the best graphics but you can do a lot of stuff.

None of them are "broken".

I'm sure they are, but they have the absolute worse UI. Part of making a game fun to play is the UI has to be intuitive. It's not the gamer's job to remember a 96-page manual on how to play. For Derek's games only a few ever got to the point where they could remember the dizzying array of menus/submenus and hotkeys. I believe those customers continue to support Derek and his many projects. However, IIRC I remember Derek berated one customer for not remembering the manual.

Falcon 4.0 came with a manual the size of an encyclopedia. And no one was complaining then about that. Maybe you're too young but there was a time where actually reading a manual was actually not just important but required. RTFM didn't come out of no where. Certain games expected things from its purchasers, like actually reading stuff. If you bought a Jane's simulator (the old ones) it also expected you to read the manual and understand it.

In fact ET one of the most 'infamous' games was actually 100% playable and made total sense IF you read the manual. Which at the time was basically accepted common knowledge to do. Today streamers love shitting on the game like "oh this game is so bad! What am I supposed to do!!" Yeah what you're supposed to do is RTFM.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
27. Re: Cloud Imperium on Star Citizen Refunds Jul 14, 2015, 21:07 Satoru
 
DangerDog wrote on Jul 14, 2015, 20:46:
Tons of people had buyers regret with Elite Dangerous, dumb people paying to play the alpha for $250 or something.

I wonder if this will get Mr. Smart from talking about it anymore.

Eliet at least shipped a damn product at the end.

RSI after 85 million doesnt even have something that resemembles a pre-alpha build
 
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News Comments > Cloud Imperium on Star Citizen Refunds
25. Re: Cloud Imperium on Star Citizen Refunds Jul 14, 2015, 21:04 Satoru
 
Kxmode wrote on Jul 14, 2015, 21:02:
Wait a second. I sent them an email with legitimate proof showing how I was basically conned out of $930 bucks. Are they not going to look at my case? Is this their blanket statement to tell EVERYONE - including people with legitimate claims - to stop asking?

What country do I live in where this is legal? Even credit card companies don't do stuff like this. I was lied to multiple times by Chris Roberts, and I believed what he said. I trusted him at his word so much so that I was willing give CIG $930 of my money. Here's the thing, Derek Smart is a very wealthy person; he has millions. I don't, and yet I backed Star Citizen for 3x what Derek backed for and yet they gave him his "hush" money back.

I just want a refund.

You're not geting a refund unless you apparently put up a 11,000 word essay about it then get RSI to look at the last bullet point about a game you're making, then have them issue a statement you were 'promoting' your game

https://twitter.com/SkyHuntersLLC/status/621011636426534912

Or this guy. Who I can only surmise was promoting their.. helicopter tour business while asking for a refund.

 
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News Comments > Valve on Steam Scams
24. Re: Valve on Steam Scams Jun 27, 2015, 20:38 Satoru
 
Mordecai Walfish wrote on Jun 27, 2015, 00:51:
There is another certain "scam" going on, or perhaps a better way to label it is "gaming the system", but in many multiplayer games, the steam refunds policy is biting players in the ass right now, with cheaters purchasing games for almost exactly 1 hour and fifty minutes, going to wreck shit on servers where they got owned and can't compete properly, and then getting a refund and repeating the process. VAC and the other assorted anti-cheats out there don't catch them generally in this small window of time and I've not heard of anyone being punished for this behavior. This is happening in many steam multiplayer games currently.

You can't really sustain this

1) You have to have a valid payment method
2) Steam tracks these things
3) Steam already is sending nasty-grams to people who do 'too many refunds'
4) note even if you 'kite cards' you still have the orignal purchase money that you HAVE to spend somehow.
5) Steam refunds take anywhere from 2-7 days so constantly cycling the card is impratical

Its really a short term 'herp derp' thing. But its unsustainable long term because it requires constant recycling of a valid payment method, which Valve WILL black list at some point if they want to. Cycling pre-paid cards is EXPENSIVE to do with all the fees associated with using them.

Its likely people are simply ascribing the cheaters they see with the new policy, rather than say the fact that CSGO was dirt cheap during the sale and thus attracts lots of new cheating accounts anyway.
 
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News Comments > Valve on Steam Scams
13. Re: Valve on Steam Scams Jun 26, 2015, 22:08 Satoru
 
Trading Policy from Oct 2011

This policy has been in place since Oct 2011

Aka a news site is about 4 years late on this 'news'
 
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News Comments > Valve on Steam Scams
3. Re: Valve on Steam Scams Jun 26, 2015, 17:32 Satoru
 
That's been the official policy for awhile. Not sure why its 'news'  
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News Comments > Fraudulent ESO Keys Banned
29. Re: Fraudulent ESO Keys Banned May 28, 2015, 02:30 Satoru
 
Beamer wrote on May 27, 2015, 18:56:

These aren't purchased in bulk then resold, they're ones coming from other countries.

They're sold for significantly under market price. The people buying them know something is up. They know it's a risk. If they did not lose the product, what would prevent them from continuing to buy grey market? Nothing, because they know they will always get the same product for 10%-30% the price.

And then, if the demand remains, what prevents other grey market sellers from popping up? They're usually based overseas and nearly impossible to pursue any civil or criminal charges against.

I'm not sure why people keep confusing 'grey' market keys with STOLEN OUTRIGHT THEFT BLACK MARKET keys.

We aer NOT talking about grey market keys

We are talking about keys that were STOLEN. Then resold.
 
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News Comments > Fraudulent ESO Keys Banned
28. Re: Fraudulent ESO Keys Banned May 28, 2015, 02:23 Satoru
 
InBlack wrote on May 27, 2015, 03:15:
Stolen keys. Got it. Stolen from where?

Bullshit.

Im really supposed to believe that credit card fraud criminals are buying keys from ESO (with stolen credit card info) and reselling them to pimply faced nerds?

Im sure there are millions to be made in that racket...


Sniper Elite 3 keys stolen

FC4 keys revoked

https://twitter.com/devolverdigital/status/466577590606520320

This happens on Steam ALL THE TIME

People come and complain CONSTANTLY about a 'gift' they bought on G2A or other such sites that magically after a week gets revoked. Why do you think G2A sells rediculous 'insurance' for the games they sell? Would you buy a tv from bestbuy if you had to buy 'insurance' in case the box contained rocks instead of a tv?


People trade games bought with stolen credit cards outside the Steam trading sysetm for TF2 CSGO keys or whatever happens to be 'hot'.

GOG had to DISABLE GIFTING of Witcher 3 expresslly because of fraudulent purchases being gifted for other valuable items.

GOG disables gifting of Witcher 3

So yes this is very much a real problem.

This comment was edited on May 28, 2015, 02:34.
 
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News Comments > Fraudulent ESO Keys Banned
13. Re: Fraudulent ESO Keys Banned May 27, 2015, 00:56 Satoru
 
Cutter wrote on May 26, 2015, 23:03:
Leave it you people to defend the corps and screw the workin' man trying to catch a break. It's no wonder this is such a shitty world. Perhaps you feel we'd all be better off as slaves instead of the indentured servants we really are.

How is the 'working man' being screwed here? Feel free to explain how being sold stolen goods is in some way in the best interests of the 'working man'.

Remind me to rob you blind, sell all your stuff on Craigslist, then we'll just laugh when you know the 'working man' bough it 'legit' so you won't get anything back. After all the 'working man' on craigslist bought a 'legit' tv and a 'legit' console and a 'legit' car.

Go ahead I'll wait for your rediculous mental gymnatics on how theft is super aweseome.
 
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75 Comments. 4 pages. Viewing page 1.
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