User information for Satoru

Real Name
Satoru
Nickname
Satoru
Email
Concealed by request
Description
Homepage
Signed On
October 14, 2010
Supporter
-
Total Posts
109 (Novice)
User ID
56002
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
109 Comments. 6 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  ] Older
10.
 
Re: DOOM Eternal GeForce RTX 3080 Ti Limited Edition Demon Slayer Bundle
Jun 23, 2021, 15:10
10.
Re: DOOM Eternal GeForce RTX 3080 Ti Limited Edition Demon Slayer Bundle Jun 23, 2021, 15:10
Jun 23, 2021, 15:10
 
the 3080Ti is already so overpriced even if I got a slot it'd be hard to justify the cost of the bundle
11.
 
Re: HITMAN 3 Location Imports Now Available
Feb 22, 2021, 02:13
11.
Re: HITMAN 3 Location Imports Now Available Feb 22, 2021, 02:13
Feb 22, 2021, 02:13
 
Bill Borre wrote on Feb 21, 2021, 15:02:
I have Hitman in my steam library. I'm assuming the game needs to be installed for Hitman 3's importing to work and I can't just point to the listing in my library?

You dont have to install the game on steam to do anything

As long as you have your ioi account and steam account linked its basically just going to that website and clicking a button. if its in your steam library the migration website will detect it.
10.
 
Re: HITMAN 3 Location Imports Now Available
Feb 22, 2021, 02:09
10.
Re: HITMAN 3 Location Imports Now Available Feb 22, 2021, 02:09
Feb 22, 2021, 02:09
 
jacobvandy wrote on Feb 21, 2021, 20:14:
Way to miss the point on your way to flying off the handle again... It's like not wanting to buy the DVD when you know the Blu-ray is coming soon; it says nothing about the movie itself, just your choice of format. They still want the game.

No, its really like you not wanting to buy the Blu-ray because its at Target instead of Walmart.

The content is 100% identical. You just refuse to buy it because you don't want to go across the street to Target.

Its not even like a console exclusive which requires a several hundred dollar hardware wall to access content

All you literally have to do is

1) install Epic
2) install game
3) play game

Like that's it. Its literally zero difference to steam. You can even create a desktop shortcut if you're that invested in not seeing the epic client at all.
9.
 
Re: Distant Worlds 2 Announced
Jan 26, 2021, 16:58
9.
Re: Distant Worlds 2 Announced Jan 26, 2021, 16:58
Jan 26, 2021, 16:58
 
Burrito of Peace wrote on Jan 26, 2021, 13:05:
DW1 never held my interest because, frankly, it looked like total ass and the menu system was a redressed version of Excel.

Streamline the interface and I'll try it. They're already improving the graphics. Make it highly moddable with either YAML or XML.

Oh, and look at the ship design aspect from Star Drive 2 and include something very similar. DW1 had a kinda ship design aspect but it wasn't nearly as flexible or as interesting.


The main issue was that the game had a lot of systems and it was very very obtuse to find information. Honestly CK3 showed how you can take a 'complicated' thing like CK2 and make it accessible via very good onboarding (note I said 'complicated' not 'complex' because CK2's problems was the UI was unnecessarily 'complicated' not that the underlying systems were complex cuz they weren't)
8.
 
Re: Distant Worlds 2 Announced
Jan 26, 2021, 16:56
8.
Re: Distant Worlds 2 Announced Jan 26, 2021, 16:56
Jan 26, 2021, 16:56
 
Darks wrote on Jan 26, 2021, 15:31:
Is this primarily a single player game? No Coop or MP skirmishes?

Blues, can you fix your site so that when you click on one of those imbedded links, it will open a new tab in chrome instead of closing and opening the web site your currently in??

? If you want a link to open a new tab use the middle mouse button
3.
 
Re: Op Ed
Jan 22, 2021, 14:25
3.
Re: Op Ed Jan 22, 2021, 14:25
Jan 22, 2021, 14:25
 
Its not really a witch hunt if the witches are real

They only objectively good thing in the game is the music. Which btw they also screwed up the DMCA streaming part of it, so again you can thank CDPR for screwing up even the music part for streamers

People dont mention any of the 'good stuff' because here's the problem. All the bad stuff takes away from it. The music being good isnt relevant if everyone in the club is T-posing. The strong story (which I would argue isn't actually that good) is undermined by it not being good and by the fact that story gameplay relevance is literally non-existent. Its hard to care about characters when they're being shot at and not taking damage, or when 2 characters are apparently in 2 entirely different dialog trees talking to eachother.

Or the fact that literally every single top level exec at CDPR cannot to save their own lives stop putting their foot in their mouth every other day by doing or saying something incredibly stupid.

If you don't like the 'witch hunt' maybe you should go complain to the witches coven about why they're flying around on broomsticks all the time in plain sight
30.
 
Re: Cyberpunk 2077 Roadmap
Jan 15, 2021, 02:49
30.
Re: Cyberpunk 2077 Roadmap Jan 15, 2021, 02:49
Jan 15, 2021, 02:49
 
Thats also another problem. the fact that all the 'cool' stuff is hidden behind Cyberware

You're given this gigantic skill tree that is basically 90% trash filler. And then basically all the actual 'upgrades' are in Cyberware.

That's backwards. The player is interacting with the skill tree most of the time because its the most in your face part of your upgrades Yet Time Dilation is hidden behind Cyberware. Its idiotic. That should be in the skill tree so players go "OOH WOW I want that!" . The skill tree has no 'wow' factor. It also makes it hard to find synergies because again all the Cyberware is separated out so you don't know whats 'coming' or what potential there is. The skill tree should have been where all the cool abilities are, and Cyberware where you get into the micro benefit tweaking of all the nonsense single-digit micro improvements in some random thing.

Thats the issue. these systems look very poorly thought out and only barely implemented. The skill tree is barren and boring. The dialog system and the life path systems are bad and your choices basically make zero difference, contrast this with the Witcher 3 where seemingly innocuous dialog choices could have small or very large consequences. Every system is just 'barely' functional. They feel like they exist only to check some box on some excel spreadsheet because they don't feel cohesive or well designed or well implemented.
26.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 14:01
26.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 14:01
Jan 14, 2021, 14:01
 
PHJF wrote on Jan 14, 2021, 13:04:
But the potential for greatness is there, the underlying gameplay systems are all solid, I would argue even better than those in the W3.

That's funny because everybody I've listened to has said the gunplay is terrible. Seems like a pretty big oversight.

There's really a bunch of other core problems. Like the 'skill' tree is basically just "you get a slight bonus in X".almost none of the skill tree has any like 'new' thing or ability. Compare that to Assassins Creed. The branches of the tree will give you new abilities such as bashing shields or mutli-stealth kills. These are all ways in which combat and stealth are enhanced and allow you to do NEW things you couldnt do before.

A lot of stuff in CP2077 exists but exists in a way that's not very well thought out or satisfying. The skill tree is a glaring example of "we ran out of time to actually implement actual stuff so just make everything a tiny stat boost which is easier". The dialog system is "lets give you potential different dialog options, but then not have them mean anything impactful or change the outcome". Literally every system in the game is a very thin and not very deep implementation of that system.

There is only the foundations of the basics of what a shooter RPG is. That's pretty much it. None of those systems are 'good'. none of them are fleshed out in any meaningful way. You'd have to overhaul every single thing in the game to make it compelling because everything in the game is literally the 'plain unflavoured vanilla' version of that system.
25.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 13:50
25.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 13:50
Jan 14, 2021, 13:50
 
Most of the issues with CP2077 on older consoles isnt the GPUs, its the CPUs.

That's why a "Series S" which has a worse GPU but better CPU, performs better and more consistent than a Xbox One X with a much better GPU but a worse CPU

If it was purely GPU related, an older Xbox One X would out perform a next gen Series S. But that's not the case.
14.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 00:38
14.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 00:38
Jan 14, 2021, 00:38
 
Thanks for throwing QA under the bus under your 'leadership' you incompetent hacks

QA absolutely told you all the shit that was wrong with your game on ALL platforms

None of this was a 'surprise' to you. Don't blame QA because you didn't listen to them, at all.

Also 'avoiding crunch'? You lying shitbags. Your devs are crunching until 2022 and you know it. There's no way they can fix all the issues the game has across multiple platforms without them crunching. They won't get that 'next gen' content out without crunching. They won't get that DLC out without crunching.
13.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 00:35
13.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 00:35
Jan 14, 2021, 00:35
 
jdreyer wrote on Jan 13, 2021, 20:08:
CDPR is throwing some serious shade at CIG.

The only 'shade' is the fact that CIG is so utterly incompetent, that even a broken version of CP2077 on an original xbox is still better than anything CIG has put out in a decade.
25.
 
Re: Cyberpunk 2077 Player Count Drops; CDPR Refutes Alleged Developer Post
Jan 6, 2021, 20:12
25.
Re: Cyberpunk 2077 Player Count Drops; CDPR Refutes Alleged Developer Post Jan 6, 2021, 20:12
Jan 6, 2021, 20:12
 
Overon wrote on Jan 6, 2021, 19:37:
They don't usually comment on rumors "but this is simply not true" what are they referring to? The poster made dozen or so claims. To have a blanket "this is simply not true" means everything is untrue? Sounds like bullshit response to me. I'm inclined to believe the original poster is closer to the truth than the blanket denial of the CDPR.

Like most other CDPR stuff these days its basically 'lets lie but also not actually tell the truth'
18.
 
Re: Epic Games Launcher Causing Temperature Spikes
Dec 26, 2020, 17:56
18.
Re: Epic Games Launcher Causing Temperature Spikes Dec 26, 2020, 17:56
Dec 26, 2020, 17:56
 
> Over the course of approximately an hour, Epic Games sent more data than 514KB of data to some server(s) somewhere

Yes surely 514 KILOBYTES of data over the course of an hour is overheating your system.

Are these people stupid or something? This is their 'verification'?
54.
 
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit
Dec 26, 2020, 15:44
54.
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit Dec 26, 2020, 15:44
Dec 26, 2020, 15:44
 
MoreLuckThanSkill wrote on Dec 24, 2020, 14:39:
Fion wrote on Dec 24, 2020, 13:04:
Keeping save files below 8gb is easy. Don't keep tens of thousands of crafting mats & consumable items in your inventory lol. Sell off what crafting mats you don't need (they go for a decent rate actually) as well as the 800 consumables in your inventory if you're one of those people that picks up everything.

Well they've fixed the 8MB corruption problem, so the next question is: Is there still massive slowdown after 6MB save file size? Was there ever, or was that a reddit rumor, etc.

My saves are at 4.54 MB, and I've sold pretty much everything I'm not actually using, I guess I'll sell materials next if it starts really taking a long time, but it seems like a counter for a material type shouldn't dramatically increase file size. I still think items are NOT timing out correctly after being sold to vendors, either NPC vendors or the Kiosk vendors.

That or items dropped in the world by dead enemies sometimes never expire, etc.

I'm tempted to stop doing side quests and just finish the main quest, just in case. But the side quests have a ton of actual story content, surprisingly.

tbh 'the game is slow in general' is somewhat indistinguishable from the 'this game kinda runs like jank in general' at this point

If you're lucky, your slowness wont fall into the category of in the infamous "Dragon Age 2 Isabela Slowdown" problem, in which a bug where Isabela's increased attack speed buff, was incorrectly applied/removed each time you added/removed her from the party, meaning you could get into the game significantly, and not realize your attack speed had been debuffed 10000%
53.
 
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit
Dec 26, 2020, 15:40
53.
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit Dec 26, 2020, 15:40
Dec 26, 2020, 15:40
 
Mr. Tact wrote on Dec 24, 2020, 14:37:
Indeed. If they only had problems after a 8 GB save file, the question would be -- why the hell is your save file 8 GB? Heck even my largest Factorio save is under 1 GB.

Note the save file limit was 8 MEGA bytes not GIGA bytes

Just playing teh game without crafting like you have a hoarder problem, was getting people in the 4-5MB range. People were rightly concerned they might hit the 8MB range especially when there was no real understanding of how to reliably

It also didn't help that the Witcher3 had a very similar problem meaning people were very concerned about if they'd hit the same problem on 2 different games.
50.
 
Re: Squadron 42
Dec 26, 2020, 15:35
50.
Re: Squadron 42 Dec 26, 2020, 15:35
Dec 26, 2020, 15:35
 
Razumen wrote on Dec 25, 2020, 19:58:
Mr. Tact wrote on Dec 25, 2020, 11:15:
jdreyer wrote on Dec 25, 2020, 00:19:
In fairness, there are a lot of complaints that E:D feels "empty."
It is based on a scale model of our galaxy.. that is a lot of empty.

We need to get the people who say there are endless grinds and the people who say it is empty together, put them in a room and let them duke it out.

So you mean most of the fan base?

They can't even con the existing whales to fight amongst themselves for 'advance tickets' for in-person events anymore
49.
 
Re: Squadron 42
Dec 26, 2020, 15:34
49.
Re: Squadron 42 Dec 26, 2020, 15:34
Dec 26, 2020, 15:34
 
Kxmode wrote on Dec 26, 2020, 15:03:
El Pit wrote on Dec 26, 2020, 11:58:
"We're on the road to nowhere" - Therefore, we don't need a real roadmap!

Roadmap? Where Star Citizen is going it doesn't need roads!

Good thing too, cuz man SC cars cannot handle ramps in any way shape or form, so its probably better there aren't roads
48.
 
Re: Squadron 42
Dec 26, 2020, 15:33
48.
Re: Squadron 42 Dec 26, 2020, 15:33
Dec 26, 2020, 15:33
 
jdreyer wrote on Dec 25, 2020, 00:16:
I mean, CDPR released this full 3D trailer in Jan 2013. They must have had *something* done: a decent amount of concept art, game design docs, etc.

This what is called in the industry as a 'mood trailer'

Its mostly designed as a kind of anchor for how the development team thinks the aesthetic/mood/etc of the game is going to be. Its more or less one step of from concept art. This doesn't show any gameplay footage, nor is it even rendered in-engine. And its not meant to be nor does anyone expect that this is hwo the game is going to 'look'.

Think about the recent showing of the "Next Mass Effect" trailer. I mean its not meant to be 'here is how the game is gonna look'. its just a teaser for "we're back with Mass effect, here's Liara and an N7 logo to anchor you to the world". I mean do you look at that trailer and think the next Mass Effect game is gonna look anything like that or is gonna take place on a snow world?
23.
 
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired
Dec 21, 2020, 22:31
23.
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired Dec 21, 2020, 22:31
Dec 21, 2020, 22:31
 
Earlyworm wrote on Dec 21, 2020, 07:10:
Early adopter gamers are such saps to enable the game publishers who knowingly ship unfinished, untested product.

You do know that the save game corruption is related to people using cheats to spawn infinite amounts of crafting materials? Should this have been caught in testing?

There are reports of people just 'playing the game' who are very close or got corrupted saves

Ironically if making 'infinite crafting materials' would crash teh game, like the SPiffing Brit did an entire video exploiting this to like a million credits while making a few zillion grenades and health kits. And he seemed fine (I mean you know other htan the 'normal' CP2077 bugs)
11.
 
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired
Dec 20, 2020, 23:19
11.
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired Dec 20, 2020, 23:19
Dec 20, 2020, 23:19
 
I mean you definitely have 'hoarder' style of players who don't sell anything 'just in case' they need it. That's gonna be a problem for them if that causes their saves to be corrupted
109 Comments. 6 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  ] Older