User information for Satoru

Real Name
Satoru
Nickname
Satoru
Email
Concealed by request
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October 14, 2010
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Total Posts
117 (Novice)
User ID
56002
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117 Comments. 6 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  ] Older
11.
 
Re: Activision Blizzard Firings
Jan 17, 2022, 18:52
11.
Re: Activision Blizzard Firings Jan 17, 2022, 18:52
Jan 17, 2022, 18:52
 
What are the odds that these firings are

1) getting rid of anyone trying to unionize
2) getting rid of anyone making reports

You won't have a problem as long as everyone who remains stays in line, Get rid of the rabble rousers. "Problem Solved"
6.
 
Re: Pandemic Eradicated from Steam
Jan 16, 2022, 16:37
6.
Re: Pandemic Eradicated from Steam Jan 16, 2022, 16:37
Jan 16, 2022, 16:37
 
Its kind of weird because the game doesn't even have online play. So its not like there are servers shutting down. You could easily just keep selling the game without issue

My thought is that they're probably paying a yearly licensing cost for the property name. And the salse of the the game are not enough to cover the license cost anymore so they have to deslist it for that reason
4.
 
Re: Loot Box Lawsuits Dismissed
Jan 11, 2022, 14:23
4.
Re: Loot Box Lawsuits Dismissed Jan 11, 2022, 14:23
Jan 11, 2022, 14:23
 
https://docs.justia.com/cases/federal/district-courts/washington/wawdce/2:2016cv01941/240392/123

Full case history here but sort of broadly

1) 2017 case was brought forth
2) 2018 case sent to arbitration
3) arbitration basically destroyed the case
4) 2019 appeal of arbitration
5) half of the counts are dismissed with prejudice by judge (cannot refile)
6) today the rest of the counts are dismissed with prejudice
7) this kills the class action status of the case as well
3.
 
Re: Windows 11 Kills Killer Networking
Oct 5, 2021, 14:27
3.
Re: Windows 11 Kills Killer Networking Oct 5, 2021, 14:27
Oct 5, 2021, 14:27
 
To be honest thank god

Killer network drivers are only good at 'killing' games and the networking stack. It's such a terribly written driver I'm shocked anyone was ever tricked into using their shlock. I've had to fix more problems with these drivers than any imaginary benefits their terribly implemented QOS garbage ever did
15.
 
Re: Star Citizen Free Fly Event
Sep 21, 2021, 09:29
15.
Re: Star Citizen Free Fly Event Sep 21, 2021, 09:29
Sep 21, 2021, 09:29
 
VaranDragon wrote on Sep 21, 2021, 02:23:
In the year of 2021 how hard is it to produce and release a single player space combat game? We even had an actual Xwing vs Tie Fighter game in the form of SW: Squadrons, which I admit was pretty lackluster but it actually happened. It was a thing. When do we get our single player game starring Mark Hammill, Gary Oldman and who knows who the fuck else?

I mean its hard when you choose an ancient FPS engine that was never designed to be an MMO or a space combat engine.

It also doesn't help when your creative director/producer is an absolute tool
12.
 
Re: Xbox Cloud Gaming Beta for Windows
Aug 10, 2021, 12:14
12.
Re: Xbox Cloud Gaming Beta for Windows Aug 10, 2021, 12:14
Aug 10, 2021, 12:14
 
Fantaz wrote on Aug 10, 2021, 10:46:
I don't see what makes this announcement any special. Playing within their app should be the same experience as playing through their browser on Windows, video streams in the same way and transmits your controller input, unless it does it with lower latency

From the perspective of retention or branding, it makes sense for your users to access your service all in the same way. So you say "download the xbox app" that's the same (in theory) for android and windows (not iOS but it could be). The idea being you can funnel users into a single app, an app they associate with your service, and provide a consistent UI and feeling across them. People think of apps in a very different way than they think of websites.
11.
 
Re: Xbox Cloud Gaming Beta for Windows
Aug 10, 2021, 12:08
11.
Re: Xbox Cloud Gaming Beta for Windows Aug 10, 2021, 12:08
Aug 10, 2021, 12:08
 
Jonjonz wrote on Aug 10, 2021, 06:32:
Once again Microsoft's stupidity amazes me. Why on earth would anyone with an xbox and an xbox game pass ultimate, want to an inferior experience, i.e. cloud gaming when they already have a superior alternative, playing native on an Xbox?

So they can get a few frags in from their desk at can at work?

Or is this just plain old lets sell it to the whales first?

Also notice that onlike other cloud gaming services, mobile is not supported.

Because not everyone has a gaming pc? Hell im going on vacation in a few days and I can continue my Yakuza Like A Dragon playthough, from my windows PC, on xcloud on my surface pro. I certainly could not run Yakuza Like A Dragon on this laptop no matter how many options I turned down in the settings.

I think people miss the point that for MS xcloud is a supplementary benefit service. Unlike say Stadia which is purely cloud based only. For many yes console and PC are going to be primary systems. But the side benefit of being able to play AAA games on severely underpowered devices is appealing if again, you're already invested in Xbox Ultimate anyway

Also yes it does work on mobile. There's already an Android app and on iOS it works via a browser.
10.
 
Re: Xbox Cloud Gaming Beta for Windows
Aug 10, 2021, 12:04
10.
Re: Xbox Cloud Gaming Beta for Windows Aug 10, 2021, 12:04
Aug 10, 2021, 12:04
 
Having the app means you don't need the overhead of running a full browser. since people using cloud gaming probably have lower spec systems, the less overhead the better for them
10.
 
Re: DOOM Eternal GeForce RTX 3080 Ti Limited Edition Demon Slayer Bundle
Jun 23, 2021, 15:10
10.
Re: DOOM Eternal GeForce RTX 3080 Ti Limited Edition Demon Slayer Bundle Jun 23, 2021, 15:10
Jun 23, 2021, 15:10
 
the 3080Ti is already so overpriced even if I got a slot it'd be hard to justify the cost of the bundle
11.
 
Re: HITMAN 3 Location Imports Now Available
Feb 22, 2021, 02:13
11.
Re: HITMAN 3 Location Imports Now Available Feb 22, 2021, 02:13
Feb 22, 2021, 02:13
 
Bill Borre wrote on Feb 21, 2021, 15:02:
I have Hitman in my steam library. I'm assuming the game needs to be installed for Hitman 3's importing to work and I can't just point to the listing in my library?

You dont have to install the game on steam to do anything

As long as you have your ioi account and steam account linked its basically just going to that website and clicking a button. if its in your steam library the migration website will detect it.
10.
 
Re: HITMAN 3 Location Imports Now Available
Feb 22, 2021, 02:09
10.
Re: HITMAN 3 Location Imports Now Available Feb 22, 2021, 02:09
Feb 22, 2021, 02:09
 
jacobvandy wrote on Feb 21, 2021, 20:14:
Way to miss the point on your way to flying off the handle again... It's like not wanting to buy the DVD when you know the Blu-ray is coming soon; it says nothing about the movie itself, just your choice of format. They still want the game.

No, its really like you not wanting to buy the Blu-ray because its at Target instead of Walmart.

The content is 100% identical. You just refuse to buy it because you don't want to go across the street to Target.

Its not even like a console exclusive which requires a several hundred dollar hardware wall to access content

All you literally have to do is

1) install Epic
2) install game
3) play game

Like that's it. Its literally zero difference to steam. You can even create a desktop shortcut if you're that invested in not seeing the epic client at all.
9.
 
Re: Distant Worlds 2 Announced
Jan 26, 2021, 16:58
9.
Re: Distant Worlds 2 Announced Jan 26, 2021, 16:58
Jan 26, 2021, 16:58
 
Burrito of Peace wrote on Jan 26, 2021, 13:05:
DW1 never held my interest because, frankly, it looked like total ass and the menu system was a redressed version of Excel.

Streamline the interface and I'll try it. They're already improving the graphics. Make it highly moddable with either YAML or XML.

Oh, and look at the ship design aspect from Star Drive 2 and include something very similar. DW1 had a kinda ship design aspect but it wasn't nearly as flexible or as interesting.


The main issue was that the game had a lot of systems and it was very very obtuse to find information. Honestly CK3 showed how you can take a 'complicated' thing like CK2 and make it accessible via very good onboarding (note I said 'complicated' not 'complex' because CK2's problems was the UI was unnecessarily 'complicated' not that the underlying systems were complex cuz they weren't)
8.
 
Re: Distant Worlds 2 Announced
Jan 26, 2021, 16:56
8.
Re: Distant Worlds 2 Announced Jan 26, 2021, 16:56
Jan 26, 2021, 16:56
 
Darks wrote on Jan 26, 2021, 15:31:
Is this primarily a single player game? No Coop or MP skirmishes?

Blues, can you fix your site so that when you click on one of those imbedded links, it will open a new tab in chrome instead of closing and opening the web site your currently in??

? If you want a link to open a new tab use the middle mouse button
3.
 
Re: Op Ed
Jan 22, 2021, 14:25
3.
Re: Op Ed Jan 22, 2021, 14:25
Jan 22, 2021, 14:25
 
Its not really a witch hunt if the witches are real

They only objectively good thing in the game is the music. Which btw they also screwed up the DMCA streaming part of it, so again you can thank CDPR for screwing up even the music part for streamers

People dont mention any of the 'good stuff' because here's the problem. All the bad stuff takes away from it. The music being good isnt relevant if everyone in the club is T-posing. The strong story (which I would argue isn't actually that good) is undermined by it not being good and by the fact that story gameplay relevance is literally non-existent. Its hard to care about characters when they're being shot at and not taking damage, or when 2 characters are apparently in 2 entirely different dialog trees talking to eachother.

Or the fact that literally every single top level exec at CDPR cannot to save their own lives stop putting their foot in their mouth every other day by doing or saying something incredibly stupid.

If you don't like the 'witch hunt' maybe you should go complain to the witches coven about why they're flying around on broomsticks all the time in plain sight
30.
 
Re: Cyberpunk 2077 Roadmap
Jan 15, 2021, 02:49
30.
Re: Cyberpunk 2077 Roadmap Jan 15, 2021, 02:49
Jan 15, 2021, 02:49
 
Thats also another problem. the fact that all the 'cool' stuff is hidden behind Cyberware

You're given this gigantic skill tree that is basically 90% trash filler. And then basically all the actual 'upgrades' are in Cyberware.

That's backwards. The player is interacting with the skill tree most of the time because its the most in your face part of your upgrades Yet Time Dilation is hidden behind Cyberware. Its idiotic. That should be in the skill tree so players go "OOH WOW I want that!" . The skill tree has no 'wow' factor. It also makes it hard to find synergies because again all the Cyberware is separated out so you don't know whats 'coming' or what potential there is. The skill tree should have been where all the cool abilities are, and Cyberware where you get into the micro benefit tweaking of all the nonsense single-digit micro improvements in some random thing.

Thats the issue. these systems look very poorly thought out and only barely implemented. The skill tree is barren and boring. The dialog system and the life path systems are bad and your choices basically make zero difference, contrast this with the Witcher 3 where seemingly innocuous dialog choices could have small or very large consequences. Every system is just 'barely' functional. They feel like they exist only to check some box on some excel spreadsheet because they don't feel cohesive or well designed or well implemented.
26.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 14:01
26.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 14:01
Jan 14, 2021, 14:01
 
PHJF wrote on Jan 14, 2021, 13:04:
But the potential for greatness is there, the underlying gameplay systems are all solid, I would argue even better than those in the W3.

That's funny because everybody I've listened to has said the gunplay is terrible. Seems like a pretty big oversight.

There's really a bunch of other core problems. Like the 'skill' tree is basically just "you get a slight bonus in X".almost none of the skill tree has any like 'new' thing or ability. Compare that to Assassins Creed. The branches of the tree will give you new abilities such as bashing shields or mutli-stealth kills. These are all ways in which combat and stealth are enhanced and allow you to do NEW things you couldnt do before.

A lot of stuff in CP2077 exists but exists in a way that's not very well thought out or satisfying. The skill tree is a glaring example of "we ran out of time to actually implement actual stuff so just make everything a tiny stat boost which is easier". The dialog system is "lets give you potential different dialog options, but then not have them mean anything impactful or change the outcome". Literally every system in the game is a very thin and not very deep implementation of that system.

There is only the foundations of the basics of what a shooter RPG is. That's pretty much it. None of those systems are 'good'. none of them are fleshed out in any meaningful way. You'd have to overhaul every single thing in the game to make it compelling because everything in the game is literally the 'plain unflavoured vanilla' version of that system.
25.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 13:50
25.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 13:50
Jan 14, 2021, 13:50
 
Most of the issues with CP2077 on older consoles isnt the GPUs, its the CPUs.

That's why a "Series S" which has a worse GPU but better CPU, performs better and more consistent than a Xbox One X with a much better GPU but a worse CPU

If it was purely GPU related, an older Xbox One X would out perform a next gen Series S. But that's not the case.
14.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 00:38
14.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 00:38
Jan 14, 2021, 00:38
 
Thanks for throwing QA under the bus under your 'leadership' you incompetent hacks

QA absolutely told you all the shit that was wrong with your game on ALL platforms

None of this was a 'surprise' to you. Don't blame QA because you didn't listen to them, at all.

Also 'avoiding crunch'? You lying shitbags. Your devs are crunching until 2022 and you know it. There's no way they can fix all the issues the game has across multiple platforms without them crunching. They won't get that 'next gen' content out without crunching. They won't get that DLC out without crunching.
13.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 00:35
13.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 00:35
Jan 14, 2021, 00:35
 
jdreyer wrote on Jan 13, 2021, 20:08:
CDPR is throwing some serious shade at CIG.

The only 'shade' is the fact that CIG is so utterly incompetent, that even a broken version of CP2077 on an original xbox is still better than anything CIG has put out in a decade.
25.
 
Re: Cyberpunk 2077 Player Count Drops; CDPR Refutes Alleged Developer Post
Jan 6, 2021, 20:12
25.
Re: Cyberpunk 2077 Player Count Drops; CDPR Refutes Alleged Developer Post Jan 6, 2021, 20:12
Jan 6, 2021, 20:12
 
Overon wrote on Jan 6, 2021, 19:37:
They don't usually comment on rumors "but this is simply not true" what are they referring to? The poster made dozen or so claims. To have a blanket "this is simply not true" means everything is untrue? Sounds like bullshit response to me. I'm inclined to believe the original poster is closer to the truth than the blanket denial of the CDPR.

Like most other CDPR stuff these days its basically 'lets lie but also not actually tell the truth'
117 Comments. 6 pages. Viewing page 1.
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