User information for Satoru

Real Name
Satoru
Nickname
Satoru
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Concealed by request
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October 14, 2010
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103 (Novice)
User ID
56002
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103 Comments. 6 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  ] Older
30.
 
Re: Cyberpunk 2077 Roadmap
Jan 15, 2021, 02:49
30.
Re: Cyberpunk 2077 Roadmap Jan 15, 2021, 02:49
Jan 15, 2021, 02:49
 
Thats also another problem. the fact that all the 'cool' stuff is hidden behind Cyberware

You're given this gigantic skill tree that is basically 90% trash filler. And then basically all the actual 'upgrades' are in Cyberware.

That's backwards. The player is interacting with the skill tree most of the time because its the most in your face part of your upgrades Yet Time Dilation is hidden behind Cyberware. Its idiotic. That should be in the skill tree so players go "OOH WOW I want that!" . The skill tree has no 'wow' factor. It also makes it hard to find synergies because again all the Cyberware is separated out so you don't know whats 'coming' or what potential there is. The skill tree should have been where all the cool abilities are, and Cyberware where you get into the micro benefit tweaking of all the nonsense single-digit micro improvements in some random thing.

Thats the issue. these systems look very poorly thought out and only barely implemented. The skill tree is barren and boring. The dialog system and the life path systems are bad and your choices basically make zero difference, contrast this with the Witcher 3 where seemingly innocuous dialog choices could have small or very large consequences. Every system is just 'barely' functional. They feel like they exist only to check some box on some excel spreadsheet because they don't feel cohesive or well designed or well implemented.
26.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 14:01
26.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 14:01
Jan 14, 2021, 14:01
 
PHJF wrote on Jan 14, 2021, 13:04:
But the potential for greatness is there, the underlying gameplay systems are all solid, I would argue even better than those in the W3.

That's funny because everybody I've listened to has said the gunplay is terrible. Seems like a pretty big oversight.

There's really a bunch of other core problems. Like the 'skill' tree is basically just "you get a slight bonus in X".almost none of the skill tree has any like 'new' thing or ability. Compare that to Assassins Creed. The branches of the tree will give you new abilities such as bashing shields or mutli-stealth kills. These are all ways in which combat and stealth are enhanced and allow you to do NEW things you couldnt do before.

A lot of stuff in CP2077 exists but exists in a way that's not very well thought out or satisfying. The skill tree is a glaring example of "we ran out of time to actually implement actual stuff so just make everything a tiny stat boost which is easier". The dialog system is "lets give you potential different dialog options, but then not have them mean anything impactful or change the outcome". Literally every system in the game is a very thin and not very deep implementation of that system.

There is only the foundations of the basics of what a shooter RPG is. That's pretty much it. None of those systems are 'good'. none of them are fleshed out in any meaningful way. You'd have to overhaul every single thing in the game to make it compelling because everything in the game is literally the 'plain unflavoured vanilla' version of that system.
25.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 13:50
25.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 13:50
Jan 14, 2021, 13:50
 
Most of the issues with CP2077 on older consoles isnt the GPUs, its the CPUs.

That's why a "Series S" which has a worse GPU but better CPU, performs better and more consistent than a Xbox One X with a much better GPU but a worse CPU

If it was purely GPU related, an older Xbox One X would out perform a next gen Series S. But that's not the case.
14.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 00:38
14.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 00:38
Jan 14, 2021, 00:38
 
Thanks for throwing QA under the bus under your 'leadership' you incompetent hacks

QA absolutely told you all the shit that was wrong with your game on ALL platforms

None of this was a 'surprise' to you. Don't blame QA because you didn't listen to them, at all.

Also 'avoiding crunch'? You lying shitbags. Your devs are crunching until 2022 and you know it. There's no way they can fix all the issues the game has across multiple platforms without them crunching. They won't get that 'next gen' content out without crunching. They won't get that DLC out without crunching.
13.
 
Re: Cyberpunk 2077 Roadmap
Jan 14, 2021, 00:35
13.
Re: Cyberpunk 2077 Roadmap Jan 14, 2021, 00:35
Jan 14, 2021, 00:35
 
jdreyer wrote on Jan 13, 2021, 20:08:
CDPR is throwing some serious shade at CIG.

The only 'shade' is the fact that CIG is so utterly incompetent, that even a broken version of CP2077 on an original xbox is still better than anything CIG has put out in a decade.
25.
 
Re: Cyberpunk 2077 Player Count Drops; CDPR Refutes Alleged Developer Post
Jan 6, 2021, 20:12
25.
Re: Cyberpunk 2077 Player Count Drops; CDPR Refutes Alleged Developer Post Jan 6, 2021, 20:12
Jan 6, 2021, 20:12
 
Overon wrote on Jan 6, 2021, 19:37:
They don't usually comment on rumors "but this is simply not true" what are they referring to? The poster made dozen or so claims. To have a blanket "this is simply not true" means everything is untrue? Sounds like bullshit response to me. I'm inclined to believe the original poster is closer to the truth than the blanket denial of the CDPR.

Like most other CDPR stuff these days its basically 'lets lie but also not actually tell the truth'
18.
 
Re: Epic Games Launcher Causing Temperature Spikes
Dec 26, 2020, 17:56
18.
Re: Epic Games Launcher Causing Temperature Spikes Dec 26, 2020, 17:56
Dec 26, 2020, 17:56
 
> Over the course of approximately an hour, Epic Games sent more data than 514KB of data to some server(s) somewhere

Yes surely 514 KILOBYTES of data over the course of an hour is overheating your system.

Are these people stupid or something? This is their 'verification'?
54.
 
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit
Dec 26, 2020, 15:44
54.
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit Dec 26, 2020, 15:44
Dec 26, 2020, 15:44
 
MoreLuckThanSkill wrote on Dec 24, 2020, 14:39:
Fion wrote on Dec 24, 2020, 13:04:
Keeping save files below 8gb is easy. Don't keep tens of thousands of crafting mats & consumable items in your inventory lol. Sell off what crafting mats you don't need (they go for a decent rate actually) as well as the 800 consumables in your inventory if you're one of those people that picks up everything.

Well they've fixed the 8MB corruption problem, so the next question is: Is there still massive slowdown after 6MB save file size? Was there ever, or was that a reddit rumor, etc.

My saves are at 4.54 MB, and I've sold pretty much everything I'm not actually using, I guess I'll sell materials next if it starts really taking a long time, but it seems like a counter for a material type shouldn't dramatically increase file size. I still think items are NOT timing out correctly after being sold to vendors, either NPC vendors or the Kiosk vendors.

That or items dropped in the world by dead enemies sometimes never expire, etc.

I'm tempted to stop doing side quests and just finish the main quest, just in case. But the side quests have a ton of actual story content, surprisingly.

tbh 'the game is slow in general' is somewhat indistinguishable from the 'this game kinda runs like jank in general' at this point

If you're lucky, your slowness wont fall into the category of in the infamous "Dragon Age 2 Isabela Slowdown" problem, in which a bug where Isabela's increased attack speed buff, was incorrectly applied/removed each time you added/removed her from the party, meaning you could get into the game significantly, and not realize your attack speed had been debuffed 10000%
53.
 
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit
Dec 26, 2020, 15:40
53.
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit Dec 26, 2020, 15:40
Dec 26, 2020, 15:40
 
Mr. Tact wrote on Dec 24, 2020, 14:37:
Indeed. If they only had problems after a 8 GB save file, the question would be -- why the hell is your save file 8 GB? Heck even my largest Factorio save is under 1 GB.

Note the save file limit was 8 MEGA bytes not GIGA bytes

Just playing teh game without crafting like you have a hoarder problem, was getting people in the 4-5MB range. People were rightly concerned they might hit the 8MB range especially when there was no real understanding of how to reliably

It also didn't help that the Witcher3 had a very similar problem meaning people were very concerned about if they'd hit the same problem on 2 different games.
50.
 
Re: Squadron 42
Dec 26, 2020, 15:35
50.
Re: Squadron 42 Dec 26, 2020, 15:35
Dec 26, 2020, 15:35
 
Razumen wrote on Dec 25, 2020, 19:58:
Mr. Tact wrote on Dec 25, 2020, 11:15:
jdreyer wrote on Dec 25, 2020, 00:19:
In fairness, there are a lot of complaints that E:D feels "empty."
It is based on a scale model of our galaxy.. that is a lot of empty.

We need to get the people who say there are endless grinds and the people who say it is empty together, put them in a room and let them duke it out.

So you mean most of the fan base?

They can't even con the existing whales to fight amongst themselves for 'advance tickets' for in-person events anymore
49.
 
Re: Squadron 42
Dec 26, 2020, 15:34
49.
Re: Squadron 42 Dec 26, 2020, 15:34
Dec 26, 2020, 15:34
 
Kxmode wrote on Dec 26, 2020, 15:03:
El Pit wrote on Dec 26, 2020, 11:58:
"We're on the road to nowhere" - Therefore, we don't need a real roadmap!

Roadmap? Where Star Citizen is going it doesn't need roads!

Good thing too, cuz man SC cars cannot handle ramps in any way shape or form, so its probably better there aren't roads
48.
 
Re: Squadron 42
Dec 26, 2020, 15:33
48.
Re: Squadron 42 Dec 26, 2020, 15:33
Dec 26, 2020, 15:33
 
jdreyer wrote on Dec 25, 2020, 00:16:
I mean, CDPR released this full 3D trailer in Jan 2013. They must have had *something* done: a decent amount of concept art, game design docs, etc.

This what is called in the industry as a 'mood trailer'

Its mostly designed as a kind of anchor for how the development team thinks the aesthetic/mood/etc of the game is going to be. Its more or less one step of from concept art. This doesn't show any gameplay footage, nor is it even rendered in-engine. And its not meant to be nor does anyone expect that this is hwo the game is going to 'look'.

Think about the recent showing of the "Next Mass Effect" trailer. I mean its not meant to be 'here is how the game is gonna look'. its just a teaser for "we're back with Mass effect, here's Liara and an N7 logo to anchor you to the world". I mean do you look at that trailer and think the next Mass Effect game is gonna look anything like that or is gonna take place on a snow world?
23.
 
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired
Dec 21, 2020, 22:31
23.
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired Dec 21, 2020, 22:31
Dec 21, 2020, 22:31
 
Earlyworm wrote on Dec 21, 2020, 07:10:
Early adopter gamers are such saps to enable the game publishers who knowingly ship unfinished, untested product.

You do know that the save game corruption is related to people using cheats to spawn infinite amounts of crafting materials? Should this have been caught in testing?

There are reports of people just 'playing the game' who are very close or got corrupted saves

Ironically if making 'infinite crafting materials' would crash teh game, like the SPiffing Brit did an entire video exploiting this to like a million credits while making a few zillion grenades and health kits. And he seemed fine (I mean you know other htan the 'normal' CP2077 bugs)
11.
 
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired
Dec 20, 2020, 23:19
11.
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired Dec 20, 2020, 23:19
Dec 20, 2020, 23:19
 
I mean you definitely have 'hoarder' style of players who don't sell anything 'just in case' they need it. That's gonna be a problem for them if that causes their saves to be corrupted
6.
 
Re: CDPR Getting Full Cyberpunk Bonuses Despite Reviews
Dec 12, 2020, 16:00
6.
Re: CDPR Getting Full Cyberpunk Bonuses Despite Reviews Dec 12, 2020, 16:00
Dec 12, 2020, 16:00
 
HorrorScope wrote on Dec 12, 2020, 15:43:

Well quite the guesses you have going on there, I'll go the other way and say they will get a worthwhile bonus and not something like a front line worker gets, it will be more of what professional bonuses look like. Lets see if something leaks.

I know people who to commission bonus structures for sales teams. And boy oh boy, can they come up with 'convenient' math to fuck you over for any reason. So rest assured the idea that they are 'getting their bonuses' is only a half truth. Rest assured though, all the executive level people are getting all their full bonuses though.
4.
 
Re: CDPR Getting Full Cyberpunk Bonuses Despite Reviews
Dec 12, 2020, 15:34
4.
Re: CDPR Getting Full Cyberpunk Bonuses Despite Reviews Dec 12, 2020, 15:34
Dec 12, 2020, 15:34
 
Cutter wrote on Dec 12, 2020, 14:53:
Translation: 'If we didn't the negative PR would crucify us.'

Don't forget that they're likely 'lying but telling the truth' here. In that I'm pretty sure:

1) yes the bonuses are coming
2) its no where near what was actually promised, which probably wasnt even publicly known anyway

Functionally its a way to tell the truth, but be lying. I guarantee whatever 'bonus' structure they had allocated, and yes you do have to allocate these bonuses as part of your budgeting, were already obliterated by the 6 day work week increase and all the other nonsense they've done. Meaning that they're all probably getting some utter pittance of a 'bonus'.

Oh remember that crunch? Yeah its still going. Do you think anyone on the core engine team is even allowed to go home with all the face melting bugs across 6 platforms? They're gonna be working on bugs, console certification, etc until 2021.

"Hey so like you know how our utter failure in project management over 6 years caused you to crunch for years, enforce fake 6 day work weeks we were already making you doing, and also hey you gotta work through Christmas and New Years because of all the bugs and stuff? Here's like $100 gift card 'bonus'.
2.
 
Re: Call of the Sea Calls
Dec 8, 2020, 18:02
2.
Re: Call of the Sea Calls Dec 8, 2020, 18:02
Dec 8, 2020, 18:02
 
Cutter wrote on Dec 8, 2020, 13:27:
I like the look of this. Anyone played it? There's only 5 reviews on Steam for it atm but they're all positive.


I’m playing it on Gamepass right now, so far I’m liking it. The game looks beautiful. The puzzles so far weren’t particularly challenging. I’m guessing I’m like 50% thru
1.
 
Re: GOG Galaxy Rewards for Cyberpunk 2077
Dec 8, 2020, 17:51
1.
Re: GOG Galaxy Rewards for Cyberpunk 2077 Dec 8, 2020, 17:51
Dec 8, 2020, 17:51
 
digital rewards requiring online activation using Gog Galaxy sounds great and I’m sure everyone on the GOG forums will love this idea......

Oh wait sorry this is gog, the userbase is literally imploding
16.
 
Re: Play Cyberpunk 2077 from GOG.COM on GeForce NOW
Dec 7, 2020, 18:58
16.
Re: Play Cyberpunk 2077 from GOG.COM on GeForce NOW Dec 7, 2020, 18:58
Dec 7, 2020, 18:58
 
DarkCntry wrote on Dec 7, 2020, 18:54:
Satoru wrote on Dec 7, 2020, 18:50:
DarkCntry wrote on Dec 7, 2020, 16:38:
Probably because buying it on GOG is 100% of the purchase given back to CDPR....nothing to do with Geforce Now....

If you were this much of a fanboy ofr CDPR you would have already ordered it on GOG.

Not sure where fanboy comes into this, you had an incorrect assessment of the conversation and all I did was correct it.

Im not sure how the assessment was 'incorrect' given that person literally went on and on an on about how GeForceNOW was the best thing since sliced bread and then concluded that because of people should cancel their steam/egs pre-orders. Not sure how any sane person would read that post and think "oh yes they were definitely referring to the 100% purchase thing because they totally constantly... never mentioned it at all, as opposed to GetForceNoW which 99% of their post"

In any case the GOG community is already imploding upon itself because

1) They hate GeFORCENOW because its DRM
2) oh and some extra preorder goodies require you to authenticate through GOG Galaxy and... yes there is definitley calm debate about.... oh wait no the entire forums are on fire

Oh its so funny to see the GOG fanboys and the CDPR fanboys are all infighting now
14.
 
Re: Play Cyberpunk 2077 from GOG.COM on GeForce NOW
Dec 7, 2020, 18:50
14.
Re: Play Cyberpunk 2077 from GOG.COM on GeForce NOW Dec 7, 2020, 18:50
Dec 7, 2020, 18:50
 
DarkCntry wrote on Dec 7, 2020, 16:38:
Probably because buying it on GOG is 100% of the purchase given back to CDPR....nothing to do with Geforce Now....

If you were this much of a fanboy ofr CDPR you would have already ordered it on GOG.
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