born2expire wrote on Jul 1, 2015, 10:45:Hold up now...PC gaming means options. There is nothing wrong with being a PC gamer who uses a controller! Many games work better on controllers (brawlers, 2d platformers, Dark Souls).
3.25million of perhaps the worst control ever in a PC game.
McJammiepants wrote on Jun 26, 2015, 18:23:I bought this. I played 12 hours of SP and 85 hours of MP so far. I admit these numbers are much lower than the glory days of MW2/3 which both had 150+ hours from me. Still, I love AW and think it is the best CoD ever. To each their own I know, but AW brings back that super-intense Unreal Tournament Facing Worlds CTF feel like nothing else. ...I miss those days...
I bought this. I played 5 hours of sp and 41 minutes of mp. I think a double XP weekend is just what is necessary to bring me back!
ItBurn wrote on Jun 24, 2015, 18:06:I guess we live in opposite worlds because I adored Bulletstorm. It had so many creative ways to kill stuff. The environmental kills, the myriad weapons, the challenge of unlocking all the combos. To me it was one of the most pure, enjoyable FPS games ever. The tagline, "kill with skill" was honestly spot-on.
Bulletstorm was atrocious, in my opinion. The most linear game ever. Sure the many ways to kill were somewhat entertaining, but it was soooo awful to play. One of the worst shooters I ever played... I'd rather play Call of Duty!
eRe4s3r wrote on Jun 24, 2015, 12:26:Glad I'm not the only one who feels this way. EA and DICE majorly mistreat their customers, much more than Activision and CoD. CoD wants much money for map packs, but at least all their stuff pretty much works day one!
That's cute and all, but I am not buying this until all 72 DLC's and 3 season passes and bugfixes for 51 game breaking issues are released and included in the purchase ;)
eRe4s3r wrote on Jun 23, 2015, 09:48:I totally forgot about that! Thanks for the reminder. I really like how Valve does unique/fun stuff, even if some of their experiments go a bit awry.
Steam already did something like this once, it was called the "potato bag" and involved 30 something games where you had to reach a specific achievement (all those games were on heavy sale too). Anyone who got all games got a golden potato badge and the entire valve back catalog for free.
SpectralMeat wrote on Jun 18, 2015, 09:38:Eh eh eh! I get it!! But yes...I stand by my comments after playing the Alpha: Evolve is fun for about an hour.dangerman77 wrote on Jun 18, 2015, 09:30:600? Wow a lot of people must have picked it up during the Steam sale
For all 600 of you still playing.
Shineyguy wrote on Jun 12, 2015, 23:35:Well...this is a tricky one because Activision really wanted to trick people into thinking Infinity Ward was fine and was making MW3. It was a marketing move. So...we may never know the full truth, but it seems to me Sledgehammer actually was in charge of MW3, with IW given marketing prominence and used as a figurehead.
Other way around. MW3 single player was developed by Infinity Ward and multi was by Sledgehammer.
Shineyguy wrote on Jun 12, 2015, 15:46:Well, it isn't a new dev technically. Sledgehammer made the Modern Warfare 3 single-player. That was their first CoD game, and it turned out quite well. Sledgehammer is a very talented developer, being the core group of people who made Dead Space at Visceral.jdreyer wrote on Jun 12, 2015, 14:15:
I think a big reason you're enjoying it so much is that they took 3 years to develop it instead of their usual 2. They never spent 3 years on development in the past. There's a lot you can do with that extra time to make a game more fun. I guess my point is they couldn't afford to have 3 studios working full time on CoD games allowing for each to release every 3 years until they exploited the crap out of it.
Well, it's a new dev(new to Call of Duty that is) that worked on AW as well. Not the usual Treyarch or Infinity Ward.
eRe4s3r wrote on Jun 2, 2015, 20:46:You have warmed my deranged heart! So glad I could encourage you to push through and embrace the pure joy of FF13-2. You are so right that it is Japanese RPG at its finest! Those screenshots bring back awesome memories. The mood, the music, the characters...poor Caius...
Hah, yeah I do remember.. and believe it or not. Your posts and our talks back before xmas in 2014 made me get the game after all. And I am glad I jumped over my shadow on that one.
And yeah, FF13-2 oozed atmosphere and pure love for the game by the developers.
This game is raw pure WEIRD japanese fantasy, and it never once forgets it. And I loved it for it.
Tom wrote on Jun 2, 2015, 18:49:Thank you for the links. Kirill was truly a genius and amazing guy. I remember how he offered much of his music for free on his old-school html website for years.
RIP Kirill. Truly a brilliant composer. This piece from D:OS really grabbed me and led me to search him out and learn about his work. I never found this lovely rendition of it until now.
nin wrote on Jun 2, 2015, 18:51:The developers thought, "What could make our next game after Brink better?" ... "Why, pay-to-win micro-transactions of course!!" Hence, we have Dirty Bomb!
Well, after Brink...
eRe4s3r wrote on Jun 2, 2015, 19:51:eRe4s3r, my good buddy! You are in good company! FF13-2 was BRILLAINT. I remember you and I went back and forth on FF13, which was tedious and annoying but I still liked it. But FF13-2, it is truly one of the best JRPGs ever made. It is VERY sad so many skipped it because of the poor showing of FF13.
So I am the 3rd person here that... actually is interested in this?
I actually, and I am nearly ashamed to say this... really liked FF13-2 ;/ I also want Lightning Returns
Mashiki Amiketo wrote on Jun 2, 2015, 19:58:FF13-2, as I say above, was and is one of the best JRPGs ever made. It has heart and soul and charm and fun and good pacing!
I loved the hell out of FF13-2, I finished another playthrough just before Witcher 3 came out, but I need to spend the time grinding out the rest of the stuff yet. FF13, was one of those...ugh...this shit again with every fight. My sister has them for her PS3 and keeps going on about how she enjoyed LR, well they've got another ~20 something days before spring goes poof. Knowing them they'll just dump it out like they did with 4 and 5.
Yeahyeah Yeah wrote on May 31, 2015, 14:51:Well said! Although not sure Andrew Ryan would approve of 2K Games taking a large portions of the profits from the actual luminaries who made the game. But we can debate the finer points of Objectivism another day.
Good for them. Are they not entitled to the sweat from their brow?
Verno wrote on May 21, 2015, 09:29:Totally agree! I'll buy it no matter it is!
Instant buy on the Bloodborne DLC for me, that shit is GOTY so far. Great game.
Verno wrote on May 19, 2015, 12:08:Yep. I don't know why so many developers struggle with audio levels. It is so easy to do some EQ/compression to increase audio volume. I too had to crank my audio way up and then hope that no stray Windows sound would play and make me go deaf.
The volume in the prerendered cutscenes is way too low, I have to crank my receiver to hear them. That would be fine but its not consistent with the in game volume which is waaay too loud after the cutscenes finish.
Krovven wrote on May 14, 2015, 14:24:I do my own builds...I only look up stuff once I reach about level 80-85. Then I compare my build to others for fun and learning. You argument might as well say Monkey Island and adventure games are stupid because all you do is look up the solutions online.
There is nothing intellectual about PoE players just looking up builds on a website and copying them.
Krovven wrote on May 14, 2015, 14:24:Please! PoE plays like a 10-year-old game, not 20! Wait, um, well the good news is the June/July version 2.0 claims to solve the desync and fix many things. I agree PoE is backward gameplay-wise, but here's hoping for great stuff soonish.
I do intend to give PoE another go, but the last 2 times I've tried it has played like shit. It's clunky and unresponsive. The rest of the game mechanics including the skill tree means nothing to me when it plays like a 20 year old game.
descender wrote on May 14, 2015, 11:51:I'd like to know how much PoE you've played. Because PoE has countless innovations and actually does take the genre forward. The big appeal of PoE isn't the loot grind but the intellectual pursuit of learning and building amazing characters. Some have said the best video games are those that give you puzzles to solve, ways to learn and adapt. PoE is one of the deepest, most intellectual games ever made. It takes D2's character builds and ramps it up 10-fold.
D3/PoE/TQ/etc. are all trying to replicate the longevity and success of D2 without really considering why it was played for so long by so many.