kxmode wrote on Oct 22, 2010, 18:50:
Speaking strictly from a WOW perspective:
Point taken, I appreciate your perspective and admit your experience sounds very enjoyable! And WoW is definitely the strongest of all MMOs in this regard. Blizzard are very talented at crafting characters and lore, and I commend them for that...
But! I'd guess the main reason you enjoyed taking down the Lich King was precisely because of how you helped him in the Warcraft 3 single player campaign. If that had taken place in the WoW framework, it would have been a much less emotionally compelling story arc, IMO (speculation naturally).
Moreover, I notice your other two references are to Warcraft books. Books are the ultimate in story/characters/lore immersion. So when you witnessed the WoW versions of said elements, you had a tremendous extra-game knowledge. I would argue that knowledge is what made the events meaningful. If you hadn't read the books, the strictly WoW experience would have been fun but not very deep and not nearly as well presented as say, a Witcher or Dragon Age version of the same events.
And to me it is very telling when I have to read books or read the official WoW webpage or wiki to learn the lore and story of a game...it occurs to me that good storytelling in games is built within the game...right? When did we start accepting that we only get the full story from extra-game sources? (When MMOs started, that's when...)
But don't get me wrong, I do envy you sort of. I love the Warcraft lore and I really wanted to play WoW for the main story experience. But all three times I've attempted it I've gotten frustrated about 4-5 hours in after completing my 30th fetch quest where I have to walk across the entire map at a snail's pace only to accidentally "aggro" one to many enemies and get killed even though on-screen I'm running away and am many yards away from the enemy.
At this point I rage quit and curse Blizzard for making an MMO. (And wish there was an invincibility cheat Blizzard would implement for players like me, seriously, I'd pay to play if I could just ignore all enemies and experience the story!) (Man, that's a really good idea, methinks...let me be alone and invincible or remove all enemies, give people like me our own servers even.)
How anyone has the patience/discipline/work ethic to get a level 80 character is truly beyond me...
But I digress...your post seems to confirm what I initially said. The actual game of WoW is quite weak on story and characters and must rely on prior games and books and such, IMO. (But again, Blizzard does the best job they can with the MMO format...I view this whole issue as a fundamental flaw (or more nicely put, design decision) of MMOs.)This comment was edited on Oct 22, 2010, 19:40.