User information for Brumbek

Real Name
Brumbek
Nickname
None given.
Email
Concealed by request - Send Mail
Description
A World Power.
Homepage
Signed On
October 10, 2010
Supporter
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Total Posts
249 (Novice)
User ID
55995
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249 Comments. 13 pages. Viewing page 12.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  ] Older
3.
 
Re: Official The Elder Scrolls Online Announcement
May 3, 2012, 20:48
3.
Re: Official The Elder Scrolls Online Announcement May 3, 2012, 20:48
May 3, 2012, 20:48
 
TOTAL FAIL. We already have countless cookie cutter MMOs... just total fail. Way to take a great world and dumb it down... I just don't understand the world these days...
3.
 
Re: Anno 2070 Domination Beta
Apr 27, 2012, 21:05
3.
Re: Anno 2070 Domination Beta Apr 27, 2012, 21:05
Apr 27, 2012, 21:05
 
Yep, love Anno but I refuse to play Anno 2070 because of Ubisoft's terrible UPlay nonsense. Ubisoft managed to delete my Anno 1404 profile from their servers and claim they are "trying to fix the issue" but are too incompetent to solve anything. May Ubisoft go bankrupt quickly...(yeah right...).
8.
 
Re: Homefront Ultimate Edition
Jan 10, 2012, 21:34
8.
Re: Homefront Ultimate Edition Jan 10, 2012, 21:34
Jan 10, 2012, 21:34
 
[VG]Reagle wrote on Jan 10, 2012, 20:20:
My dog could crap a better game
Vulgar...but I got this really funny mental image of this happening...

But yes, is the "Ultimate" version of a horrible game ultimately horrible or horribly ultimate???
3.
 
Re: Unofficial Anno 1404/DoD: Venice Patch
Dec 12, 2011, 14:59
3.
Re: Unofficial Anno 1404/DoD: Venice Patch Dec 12, 2011, 14:59
Dec 12, 2011, 14:59
 
Oh you are right. My unofficial patch works with all other languages as well, although you obviously don't get the English text fixes. Still, you get all the game, quest, and achievement bug fixes.
1.
 
Re: Unofficial Anno 1404/DoD: Venice Patch
Dec 11, 2011, 17:31
1.
Re: Unofficial Anno 1404/DoD: Venice Patch Dec 11, 2011, 17:31
Dec 11, 2011, 17:31
 
Wow, I guess my unofficial patch got noticed. For those interested, here are the main changes:

  • Over 21,000 lines of text reviewed to fix over 1,000 grammar issues, spelling mistakes, and typos.
  • Over 3,300 tooltips reviewed with hundreds of fixes and improvements to ensure accuracy and clarity.
  • Over 1,100 quest story texts present only in the German version have been translated and fully restored.
  • Localized over 300 words used in over 1,300 places to ensure 100% proper spellings for both the American and European English versions.
  • Added production chain ratios text to all relevant building tooltips; this is insanely helpful!
  • Over 50 quest logic errors fixed – some cosmetic, some quest-breaking, and one game-crashing.
  • Fixed mismatched quest text and quest objectives for many extensive quests.
  • Fixed a few achievement bugs to finally allow all 316 achievements to be completed; five were impossible to complete for most players.
  • Changed achievement descriptions to actually match the requirements for a handful of achievements that had misleading descriptions.
  • Restored funny and witty achievement sentences for all achievement tooltips that were mistakenly removed.
  • Removed quest timer that adds 18 minutes to all quest queues effectively making it so you almost never get quests from some NPCs but lots from others.
  • All terminology standardized to remove ambiguity; a few terms renamed such as “Loan” is now “Grant”.
  • Renamed a few key buildings and goods to make more sense. For instance, “Animal Hides” don't come from Pigs, “Pigskins” do; the “Mill” should be called “Flour Mill”; “Eyeglasses” not “Glasses”, “Wheat Farm” not “Crop Farm”; and so on.
  • Implemented a consistent style guide regarding capitalization, names, and so on.
  • Added optional mods to make playing less tedious, such as infinite Norias and Resources, silencing annoying messages, and only having to find 1 wanted persons.
  • Countless other fixes and improvements – the major changes documented in the 16 page change list.
5.
 
Re: BRINK Free Weekend
Dec 1, 2011, 22:34
5.
Re: BRINK Free Weekend Dec 1, 2011, 22:34
Dec 1, 2011, 22:34
 
Worst FPS I've played in ages. I mean maybe Extreme Paintbrawl from 1995 was worse. But seriously, Brink was COMPLETE RUBBISH.
9.
 
Re: On Sale
Nov 24, 2011, 14:14
9.
Re: On Sale Nov 24, 2011, 14:14
Nov 24, 2011, 14:14
 
Dawn of Discovery, the most addicting and charming city builder ever is on sale for $6.79 at Gamestop's Impulse!
5.
 
Re: No PC Ghost Recon: Future Soldier
Nov 24, 2011, 13:31
5.
Re: No PC Ghost Recon: Future Soldier Nov 24, 2011, 13:31
Nov 24, 2011, 13:31
 
What pathetic drivel from this fool. Way to insult your entire audience. And there's a reason other dev's don't mention methods of piracy by name...what a fool.
2.
 
Re: Game Reviews
Nov 6, 2011, 16:32
2.
Re: Game Reviews Nov 6, 2011, 16:32
Nov 6, 2011, 16:32
 
That review lists "id Software" as the developer of Skyrim, see page 4 of the scan. LOL.

Suddenly this person's validity as a reviewer is questionable...especially since he also says he disliked Morrowind and Oblivion.
34.
 
Re: More on Deus Ex: Human Revolution Boss Woes
Nov 2, 2011, 21:48
34.
Re: More on Deus Ex: Human Revolution Boss Woes Nov 2, 2011, 21:48
Nov 2, 2011, 21:48
 
Acleacius wrote on Nov 2, 2011, 19:32:
Really? What about arresting people or would that mean society itself is partly responsible for the citizens it raises.

Their deaths did nothing for the game, it was the player that mattered. The player had to live, none of them had to die.

No one is trying to take away your bloodlust to kill, you don't get to force it on the rest of us.
Um...right, I think you missed my point. When you're locked in a room with a psychopath who wants to kill you, you can't just call the police and have someone arrested.

Also, [SPOILER] you do realize you didn't "kill" the first boss, but rather he killed himself rather than be taken alive?

I suppose you also wanted a way to arrest Bob Page at the end of DX1???

My point: forcing a non-violent method for all villains is just as lame as forcing a violent method for all bad guys. DX3 let you keep all low-level people alive, but the truly evil bad guys you had to kill because they refused to surrender. Quite realistic actually.
17.
 
Re: More on Deus Ex: Human Revolution Boss Woes
Nov 2, 2011, 18:17
17.
Re: More on Deus Ex: Human Revolution Boss Woes Nov 2, 2011, 18:17
Nov 2, 2011, 18:17
 
I didn't mind the boss fights. I actually found DX1 to be a bit unrealistic how you could just run past all bosses. That made little sense and was more of a glitch/exploit than feature.

Sometimes in life there are evil people who simply need to die. Moreover, even if you put all points into stealth/hacking (like I did), the first boss was easily killed with 3 three rockets, and a rocket launcher was placed just a bit before the boss's location.

Or, for stealth characters, you could start the boss fight, grab three prox frag mines to the left, and blow him up with those without firing a single shot.

Anyway, the lack of fleshing out the boss's as characters was the true grievance, not the actually fighting. Killing bosses in DX1 meant something because those characters were real and relatable, unlike DX3's bosses. Still, DX3 is insanely awesome, even on my third playthrough.
1.
 
Re: Ships Ahoy - Disciples III - Resurrection
Oct 12, 2011, 00:02
1.
Re: Ships Ahoy - Disciples III - Resurrection Oct 12, 2011, 00:02
Oct 12, 2011, 00:02
 
Poor Disciples III, it was one of the most beautiful, artistically amazing visual feasts tethered to one of the most banal, mundane, repetitive game-play systems ever devised...talk about a total waste of amazing art...
45.
 
Re: Mass Effect 3 Multiplayer Confirmed
Oct 10, 2011, 18:23
45.
Re: Mass Effect 3 Multiplayer Confirmed Oct 10, 2011, 18:23
Oct 10, 2011, 18:23
 
Horrible decision. Total fail. MP...I do.not.want! BioWare gets worse and worse every year. I find their lack of faith in tried and true RPG methods disturbing...
7.
 
Re: Op Ed
Sep 11, 2011, 17:02
7.
Re: Op Ed Sep 11, 2011, 17:02
Sep 11, 2011, 17:02
 
His point was lost when he started making idiotic statements like it being "based on pure luck". Um, no. Rapid fire Mini-Uzi with Marathon Pro is awesome for some levels, but the good players can use this much more effectively than the bad.

Those with skill still dominate. In fact, if this person had skills, he'd realize perks and killstreaks actually give a MUCH larger advantage to good players. So it becomes unbalanced, but not in the bad player's favor, and certainly not based on the whims of "luck".
7.
 
Re: Happy Birthday(s): StarCraft 2, MS-DOS, and Anachronox
Jul 28, 2011, 00:04
7.
Re: Happy Birthday(s): StarCraft 2, MS-DOS, and Anachronox Jul 28, 2011, 00:04
Jul 28, 2011, 00:04
 
Anachronox was so amazingly good. I'm very glad I happened to play. Yeah, the combat was boring, but an unofficial patch by one of the developers added a fast forward key, a truly must-have!

I strongly encourage everyone to play the game if they haven't already. It holds up very well since interesting characters and dialogue never go out of style.
62.
 
Re: Consoles Lead Skyrim Development
Jun 8, 2011, 21:00
62.
Re: Consoles Lead Skyrim Development Jun 8, 2011, 21:00
Jun 8, 2011, 21:00
 
Bumpy wrote on Jun 8, 2011, 19:42:
Slashman wrote on Jun 8, 2011, 17:30:
If a platform suffers because 'it's not the lead platform', what that really means is that the developer/publisher was inadequate or simply didn't care.

This is my beef also. At least make the proper PC adjustments to UI and kb/mouse control.

I truly believe it's that developers don't care. I mirror that respect by purchasing such games for $5 or less or used if I can.

Dungeon Siege 3 is a perfect recent example.
Excellent points here!

The real key is whether the dev makes a good core game to begin with. Dungeon Siege 3 Demo made it clear that game was very bad at its core, so even if it had a good PC port (which it doesn't AT ALL) it will still be bad.

Take Hunted: Demon's Forge, a console port, but the core game was actually very good imo, despite horrible reviews. So in spite of the "console" feel, the game was very fun and therefore, overall worth playing.

Skyrim will be extremely solid at its core and the good news is the UI will be able to be extensively modded and within weeks of release we'll have decent PC UI, if not provided originally. So again, modding will save the day.

...still, this "accessibility" situation is concerning. I sadly realize many gamers found Oblivion "too hard to figure out"...which is...more a statement about the caliber of education today than the complexity of games.
14.
 
Re: Obsidian Not Making Alpha Protocol 2, But it Would Be Better
May 22, 2011, 01:19
14.
Re: Obsidian Not Making Alpha Protocol 2, But it Would Be Better May 22, 2011, 01:19
May 22, 2011, 01:19
 
Well, popular opinion be danged, I loved Alpha Protocol. I played it three times in a row and loved each playthrough. So to each his own I suppose...
15.
 
Re: Anno 2070 Announced
Apr 4, 2011, 22:39
15.
Re: Anno 2070 Announced Apr 4, 2011, 22:39
Apr 4, 2011, 22:39
 
Being a massive fan of the charming historical Anno 1701 and 1404, my first reaction was that this was a joke. My second reaction was anger that they're getting all "serious" with this climate change nonsense and pinko green save the planet rubbish.

I mean "Tycoons" and "Ecos"...WHAT THE...how cliche can we get when in fact smart business people take care of their natural resources so they can continue to do business forever...so this nonsense dichotomy only perpetuates misconceptions...

Putting all that serious talk aside, Related Designs is one of the greatest developers in the world so I'm sure this game will be fantastic. I just hope they keep the charm of the series and forget about this dire "Waterworld" save the planet rubbish.

(And I did wonder how they could make another typical historical Anno since Anno 1404 was near-perfect in scope and execution, so something new makes sense.)
2.
 
Re: Free GameSpy APIs
Feb 24, 2011, 21:46
2.
Re: Free GameSpy APIs Feb 24, 2011, 21:46
Feb 24, 2011, 21:46
 
GameSpy is outdated and annoying (see Borderlands for a good example). May it die soon and forever be replaced with the vastly super SteamWorks. And may GFWL die even sooner (see every GFWL game ever created).
2.
 
Re: Treyarch on Bugs
Feb 8, 2011, 23:12
2.
Re: Treyarch on Bugs Feb 8, 2011, 23:12
Feb 8, 2011, 23:12
 
LOL. Love the defense! "All platforms stink, so don't worry!"

But seriously, I do admire their dedication to supporting their game but then again a simple military FPS has to be the easiest game to create bug-free. I mean look at MW2, it was bug free in regard to game-breaking technical bugs. And that's all I want fixed, the game breaking technical bugs, I don't mind balance or exploit issues nearly as much.
249 Comments. 13 pages. Viewing page 12.
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