Darks wrote on Aug 13, 2014, 21:12:This is the very model of a cash-grab. You take a game that sold very well like BL2, and then you outsource it to another (much cheaper) studio new to the franchise. Then you re-use almost all the ideas and content from the original game (artwork, menus, loot system, character trees/archetypes).Brumbek wrote on Aug 13, 2014, 18:23:
Two words: cash grab.
Okay, so how is this a cash grab, when...
DangerDog wrote on Aug 11, 2014, 19:55:I have to bring some sanity to this "they copied Titanfall" idea. Sledgehammer already have said they created the Exosuit movement system in 2011 and early 2012 right after MW3 (their first CoD game) shipped. Hence, they didn't copy Titanfall...rather, both studios came up with similar ideas. Great minds think alike and all that.
More like the knee jerk reaction to Titanfall.
PropheT wrote on Jul 23, 2014, 00:36:Quoted for truth! Dragon's Dogma Dark Arisen is also my favorite modern RPG. It is just so brilliant. The combat is truly phenomenal, even making the Souls games look boring. Being able to actually climb your enemies and take them down yourself, amazing!
Dragon's Dogma is my favorite game, I've played through it so many times... the only thing I'd say about it is that I wouldn't recommend reading anything prior to playing through it at least once, just find your own way and don't sweat it if you miss a quest or two.
You can really powergame it hard, and most of the info out there now is for the metagame of perfecting your character, etc... just better to skip any guides and have fun with it instead, and do the powergaming later if you want to.
Paranoid Jack wrote on Jul 22, 2014, 17:59:Sadly, there are no true graphics mods for Dark Souls II. There are two methods people use to claim "realistic graphics":
Any help locating a graphics mod for DarkSouls2 PC version would be greatly appreciated, thanks.
John wrote on Jul 2, 2014, 08:39:I'm a huge fan of DI and DI:R, having unlocked every achievement for both on PC. We need more DI and DI:R love because they don't get the credit they deserve.
Yeah, it wasn't a great game but I enjoyed DI too. I have Riptide as well but haven't had a chance to play it yet.
Rhett wrote on Jul 1, 2014, 21:32:Let me explain this confusing mess. Originally Techland made Dead Island for Deep Silver the publisher. Deep Silver owns "Dead Island" name and franchise. Dead Island went on to sell a TON of copies and has legions of fans despite low review scores.
Why are they even bothering with Dead Island... They should have just rebooted it after DI 1 and Riptide, with Dying Light. Now they have Dying Light, Dead Island 2, Dead Island: Epidemic, and now Escape Dead Island. What the hell.
Dying Light looks awesome. I was hoping they'd just go with that, but now there's 3 Dead Island games on top of that, when Dying Light looks almost exactly like Dead Island already.
Slick wrote on Jun 29, 2014, 22:08:Except I said Modern Warfare 1-3 were fine regarding netcode. No need to go to extemes. No game is perfect, but plenty are entirely adequate regarding client-side prediction and netcode.
"you simply cannot have a fair match since you have zero confidence what you are seeing is what the server or other players are seeing."
-welcome to online gaming.
Slick wrote on Jun 29, 2014, 22:08:Please don't take this so personally. I don't understand why you feel the need to get snarky and rush to Battlefield's defense. We shouldn't defend poor quality products.
let me spell it out for you: which do you think is more intense to render in real-time:
TheEmissary wrote on Jun 29, 2014, 19:15:I'm not so sure about this. If the netcode was wacky for vehicles, I'd cut BF more slack. But BF can't even get the most basic netcode stuff right. I think the BF developers aren't nearly as smart as people like Carmack or Sweeney or other game engine netcode people.
The reason older games had better netcode is because they were far simpler simulations. Quake had fewer players, smaller maps, and raycast weapons. Modern games have orders of magnitude more entities and object states that they have to worry about synchronizing. The more complex something becomes the higher likelihood of errors cropping up.
Slick wrote on Jun 27, 2014, 02:04:So true...I remember having so much anticipation for Quake 3...then finding out it was MP only...a dark day. What developers don't realize is that SP anchors players to your game. Think of Call of Duty-everybody knows Captain Price and Soap! And we have good memories of the big events of CoD SP. Who can forget repelling onto the ship in that amazing storm at the very start of MW1?
i miss good singleplayer FPS games. it's a lost art form. multiplayer is like reality TV, you can pump out way more episodes of it and people will buy it. I remember when quake 3 came out with only MP bots as the SP option. it was the beginning of the end.
xXBatmanXx wrote on Jun 19, 2014, 00:13:Well said, indeed. I found the beta mildly amusing for an hour or so. I suppose I'd pay $5 for it.
Fun little mod. I'll wait for the $5.00-$10.00 version.