Creston wrote on Mar 14, 2013, 11:34:Optional nickname wrote on Mar 14, 2013, 11:21:
I am however, still holding my breath, for the upcoming new online Command & Conquer, I think that will be a worthy multiplayer sequel to what was Gen Zero Hour, and frankly I couldn't care less about Single Player missions in that game, we know how EA would handle that one!
Why do you have hope for that? You realize that EA already released an online C&C, right?
It was called C&C4.
As you can tell, it was a GIANT success. 6.4 review score, even WITH the paid-for-reviews at the start. 2.1 user score.
Yet you somehow think the next one is going to be better?![]()
Creston
Parallax Abstraction wrote on Mar 12, 2013, 10:49:
Hopefully he can do his best work on his own instead of with another developer. The DeathSpank games and The Cave had his humour but weren't terribly good as games in my opinion. Some very poor design choices.
Creston wrote on Mar 12, 2013, 10:39:
Quick! RUSH to give Blizzard more of your money!
Creston
El Pit wrote on Mar 12, 2013, 10:19:
At least there won't be any gold farming bots in this one. Right?
SpectralMeat wrote on Mar 11, 2013, 08:53:
Anotherday15 minutes, another SimCity news.
NKD wrote on Mar 10, 2013, 17:16:Kajetan wrote on Mar 10, 2013, 16:39:NKD wrote on Mar 10, 2013, 16:29:Remember Spore? It took nearly five years to climb from a one star rating on Amazon to a measly 3 star rating. Sim City Online will suffer the same fate.
The problem is that once the server issues are gone, the motivation to complain goes with it. Sure, they gotta be online, but if the servers are working, they aren't going to be nearly as mad about it and are more likely to overlook the issue. :/
And remember what EA wanted from Spore? Being the new The Sims with tons of addons and stuff to sell? The second (!) addon was to be released in 2009, then in 2012 and now it has vanished without notice.
Sim City WILL suffer the same fate. EA will cancel this game without any offline mode in two years.
The difference being that people actually want to play Simcity, apparently, as the massive need for additional servers seems to reveal. Spore was a disappointing game that people tired of after a day of playing. And even then it sold a couple million copies.
Gamers have a weakness that lets publishers walk all over them: They aren't willing to put the game down. They will complain til they are blue in the face, they will go on Amazon or Metacritic and give a zero score that says "FVCK EA" fifty times.
But what do they do afterwards? A few might get a refund, but most go spam the Simcity servers some more trying to get in because by the gods they paid $60 and they are going to get their moneys worth out of the game, even if it sends entirely the wrong message to EA.
You can't go around talking about how crack is bad for you, if you've still got the pipe in your hand. Gamers are going to have to be willing to actually NOT FUCKING PURCHASE these games in the first place. Amazon and Metacritic User Score mean nothing to EA, absolutely nothing. All that matters to EA is if they are making money. And after the dust settles, and they start shitting out mediocre content for Simcity, these drones are going to lap it up like one of those funny cat videos where they stick their head under the faucet.
Julio wrote on Mar 5, 2013, 17:02:
Maybe EA should charge a microtransaction fee to reduce the DRM delay. Win-Win all around!
Everyone had to know going in that this game's DRM was going to be a mess.
nin wrote on Mar 5, 2013, 15:58:
Dude, it's semi convincing!
Wallshadows wrote on Mar 5, 2013, 15:16:
Maybe if the Diablo 3 community provided some form of feed back on the item quality and how to improve it, this could have been done sooner.
Blizzard has to do all the hard thinking on how to fix what's broken so kudos to them for finding the time and resources to put this in to motion.