Alan Wake has been a successful adventure for Remedy and PC gamers; in just 48 hours the Finnish developer managed to recoup marketing and development costs, debuted at number one on the Steam charts, and has captivated the long forgotten PC audience. Not bad for a game that launched two years prior as an Xbox 360 exclusive.
Regardless of launch issues and piracy, the title has managed to shift 1.4 million units since launch, which isn't exactly outstanding. Considering a large number of those units would be free download tokens included with Xbox 360 consoles during a Christmas promotion held by Microsoft, it seems that the 360 version of the game was a complete failure when it comes to sales.
Then along comes the PC port two years later, which managed to sell like proverbial hotcakes on a Sunday morning. Despite managing to recoup all marketing and development costs in just 48 hours, less than a month after launch the PC version had sold approximately 600,000 to bump the franchise up to 2 million sales across both platforms.
Considering a lengthy development period of five years, the cost of developing the Xbox 360 version would have been exorbitant. Those 1.4 million sales would have been lucky to break even, no matter how much Microsoft Game Studios subsidised the development process. Yet in just two days, Alan Wake became profitable for the developers on the PC platform. That's definitely something worth taking note of.
So considering the original title sold approximately 1.4 million on the Xbox 360, the adoption rate of this stand-alone title is a mere 3.93%. Considering the recently released Trials: Evolution managed to ship 100,000 units during its first 24 hours, some could consider Alan Wake's American Nightmare a mediocre performer once again from a sales standpoint.
With the announcement that PC gamers will also get their chance to jump head first into the twisted world of American Nightmare in less than two weeks, it will be interesting to see how this one plays out. While Xbox 360 gamers had to wait two years for another taste of Alan Wake, PC aficionados have only had to wait two months.
Alan Wake may have visited the Xbox 360 first, but he found a home on the PC. It is through his new home that Remedy can sleep easy at night, knowing that someone out there is willing to vote with their wallet for more adventures and stories from our favourite novelist.
DXHR's treasure hunt ... i have been told to tweet this important message "a d / u k / w 0" ... good luck to all
FAKE. We haven't announced any system requirements yet
Zoom wrote on Feb 25, 2011, 11:40:+100. Jordan Thomas (with Randy Smith's help..) may have created one of the scariest, most immersive game levels ever IMO. And with Eric Brosious on the sound - it's flat out amazing IMO. Told a lot of my friends who were considering Deadly Shadows - it wasn't that great, but to buy the game just for The Cradle level.
You missed one of the most awesome and frightening video game missions of all times, Shalebridge Cradle...
necrosis wrote on Dec 21, 2010, 15:21:QFT +1. Of course when they release the first DLC and all the sheeple line up again to purchase it in droves (edit: for 5 *new* small maps) - Treyarch will probably promise us the fix is in there with the DLC.
You would think with $1 Billion they could fucking fix the PC version by now.
Wednesday 12.01.2010 [11:30AM]PBBans (Everson) update:
We have confirmed that some of the kicks for violation numbers 132110, 132352, and 132322 made during the past few hours were caused by something other than the presence of a cheat. We encourage server admins to give players the benefit of the doubt and not ban players for these violations.
#EvenBalance have requested PB Hack Violations #132110, #132322 and #132352 to be removed from ban lists. These have now been lifted @PBBans
so why is the patch 900mb ?Very long discussion/explanation from Kalms @ DICE on cooking things in the Frostbite Kitchen...