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User information for Simply Monk

Real Name Simply Monk   
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Nickname SimplyMonk
Email Concealed by request - Send Mail
ICQ 10734308
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Homepage http://
Signed On Aug 23, 2010, 19:35
Total Comments 793 (Graduate)
User ID 55902
 
User comment history
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News Comments > Rainbow Six Siege Reconsidering Friendly Fire for Casual Playlists
6. Re: Rainbow Six Siege Reconsidering Friendly Fire for Casual Playlists Nov 21, 2017, 11:24 SimplyMonk
 
In a game where the only way to succeed is working as a team (or your opponents actively sabotaging one another), simply not working as a team is griefing. Taking away teamkilling won't really fix anything. Best chance is to implement a meaningful reporting system and a restricted penalty playlist for repeat offenders which is just filled with their ilk. Teamkilling makes it easy to find the trouble makers.  
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News Comments > Star Wars Battlefront II Grind Complaints
30. Re: Star Wars Battlefront II Grind Complaints Nov 13, 2017, 12:50 SimplyMonk
 
jdreyer wrote on Nov 13, 2017, 12:44:
I may have spent about $40 in all and I have dozens of good games on there.

Yeah. That's fair. I'd be lying if I said half the reason wasn't also because it makes it easier for me to find time to play my other games. Eliminating everything published by EA frees up a bunch of time and avoids the occasional shit storm.
 
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News Comments > Star Wars Battlefront II Grind Complaints
25. Re: Star Wars Battlefront II Grind Complaints Nov 13, 2017, 12:39 SimplyMonk
 
Retired wrote on Nov 13, 2017, 12:17:
"I want everything NOW!" Screams what is wrong with our society.

[snark]
People making unsubstantiated statements about what is wrong with our society is what is wrong with our society.
[/snark]

Acceptance of how many hours it takes to grind something and how much money it costs you to skip said grind is relative to how much free time and disposable income the individual player has. EA has run the numbers and decided [$15 = 40 hours] is the sweet spot they want to hit to push their micro-transactions with.

From the reaction the public has shown though, apparently they were wrong in either that ratio, the fact that this isn't a freemium game and such blatant calculations rub people the wrong way, or that the type of content the locked behind such a paywall is too iconic to the franchise. Will have to see though if, at the end of the day, this outrage actually translates into loss of sales.

I don't know the exact numbers off the top of my head, but I'm sure League of Legends is close to the same ratio if you try to buy a new champion with freemium currency but people aren't sticking Riot heads on pikes for that. Neither are they paying $60-$100 to just download LoL though and LoL doesn't have any iconic and beloved IP characters on the same level as Luke or Vader.
 
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News Comments > Star Wars Battlefront II Grind Complaints
15. Re: Star Wars Battlefront II Grind Complaints Nov 13, 2017, 11:30 SimplyMonk
 
I have a strong policy of never installing Origin on my PC. Makes problems like this easy to avoid.  
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News Comments > EA to Acquire Respawn
19. Re: EA to Acquire Respawn Nov 10, 2017, 11:34 SimplyMonk
 
Orogogus wrote on Nov 9, 2017, 20:14:
SimplyMonk wrote on Nov 9, 2017, 18:45:
I mean, does no at that company see a pattern here?

Buyouts usually work out very well for the people making the decision to sell. They'll make a lot more selling the company than they ever would collecting a paycheck.

Oh, I'm not commenting on Respawns decision to sell. That is a no-brainer. My comment is the delusion that EA has that they can get a return on their investment by acquiring developers when all they seem to be able to do is completely squash their innovations and leave the developer a rotted husk of their former self.

Maybe the Executives at EA are all some sort of Creativity Liches that needs fresh souls in order to preserve their immortality.
 
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News Comments > EA to Acquire Respawn
1. Re: EA to Acquire Respawn Nov 9, 2017, 18:45 SimplyMonk
 
“We’ve seen firsthand the world-class caliber of Respawn as a development studio with incredible vision, deep talent and an inspiring creative mindset”

"As such, we've decided to acquire them and do away with all that nonsense like we've done with every other single developer we've ever acquired."

I mean, does no at that company see a pattern here?

 
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News Comments > Destiny 2 PC Keeping Controller Aim Assist
4. Re: Facepalm City Oct 24, 2017, 11:14 SimplyMonk
 
Jagacademy wrote on Oct 24, 2017, 11:04:
Aim assist on Windows version...

If you support this game, delete your PC.

If you were planning on playing this game on the PC but with a controller... Why do you even game on the PC to begin with?
 
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News Comments > Destiny 2 Preloads
24. Re: Destiny 2 Preloads Oct 19, 2017, 12:05 SimplyMonk
 
Slick wrote on Oct 19, 2017, 10:35:
NOBODY has given me a counter on 2 points:

1) RNG drops have been a part of gaming since gaming's inception

2) Convenience shortcuts have been around for a decade and no one has even blinked.

But for some reason when you combine them together it's the shit storm of the century.

Well, if I can take a crack at it...

(1) Yes. RNG based loot mechanics have been a thing in videos games for ages and sometimes just being lucky on a drop can give you a huge advantage in a competitive setting but it is usually a temporary situation until the RNG balances out for the community as a whole and everyone gets the same drop.

(2) Convenience short cuts are generally acceptable as a revenue source for a developer. You are directly trading cash for time in the form of XP gain bonuses, quicker collection unlocks (Card Games/Heroes), or energy refills.

For me, the issue in combining the too is you are turning a core game mechanic, that over time is supposed to be a level playing field, into a revenue stream. Doing so, although not always problematic, puts the developer in a position where they would be encouraged to make the hidden RNG loot mechanics very unfavorable to customers that don't participate in the convenience shortcuts. Key examples of this would be any of the old Pay-2-Win Facebook or mobile game such as Mafia or Rage of the Bahamut. You are literally put at a disadvantage that would take hundreds of hours to close the gap versus people willing to drop a few hundred dollars on the game.

There are many degrees of P2W aspects of any game, but the old P2W Facebook games were the most egregious examples of that as their player base was fairly new to these concepts and more susceptible to manipulation. Probably a key reason a lot of these games have fallen off is due to their player base becoming more savvy.

Now, we can discuss specific examples of convenience shortcuts being used in loot/gear based game systems, but in general it puts a large amount of doubt in the player's mind that the developer isn't making things restrictive just for the purpose of driving revenue. Whether as specific implementation is fair or not is largely subjective and people that don't like it will complain and those that do will defend it.

It is almost pointless to discuss fairness in any such system as there are a ton of factors about the player and the game itself that can influence it and even the game's performance itself can't be a reliable indicator as it has a comparable number of complicated variables.

My biggest gripe if you are going to combine these two concepts is the lack of information. If you are going to sell a way to get loot give me all the details. What is the base drop chance? What is the bundle's drop chance? What are all the items in the bundle and what are their distribution? This is why the only "loot crate" games I play and spend money on are ones that make their drop rates and crate inventories explicit or allow players to trade the items gained.
 
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News Comments > Activision Patents Driving Microtransactions Through Matchmaking
18. Re: Activision Patents Driving Microtransactions Through Matchmaking Oct 18, 2017, 12:54 SimplyMonk
 
jdreyer wrote on Oct 18, 2017, 12:10:
I'm at a loss as to why this would be patentable. It's just an algorithm.

Same reason as to the majority of patents granted in the tech sector for the last 30 years. The patent office has no knowledge on the subject matter being patented which will be litigated and decided on by people that have no knowledge as well.
 
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News Comments > Activision Patents Driving Microtransactions Through Matchmaking
9. Re: Activision Patents Driving Microtransactions Through Matchmaking Oct 18, 2017, 11:03 SimplyMonk
 
You can patent marketing strategies? I mean, if I was evil, it seems like designing your matchmaking to push micro-transactions is obvious.  
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News Comments > Out of the Blue
8. Re: Out of the Blue Oct 10, 2017, 14:34 SimplyMonk
 
jdreyer wrote on Oct 10, 2017, 14:13:
You know Cutter, if you want cheaper treatment for your condition, ranting at Blues probably won't do the trick.

Hey, Cutter is saying some sane and sensible stuff for a change. Berating him for it is just going to condition him to do otherwise.
 
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News Comments > Blizzard Internship Hints at New Overwatch Project
1. Re: Blizzard Internship Hints at New Overwatch Project Oct 10, 2017, 12:33 SimplyMonk
 
I mean, "unannounced project" could be nothing more than a new Overwatch event they need a bunch of skins or new map for.  
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Sep 25, 2017, 16:35 SimplyMonk
 
Fion wrote on Sep 25, 2017, 12:10:
When GW2 does maintenance or releases a new patch, the servers don't go down, players just need to relog for the update to go through.

Priorities. Every minute that GW2 is down they are losing money from micro-transactions.

Destiny? They already have your money and don't want to hear from you again until the next DLC is released. Same with the subscription MMOs.
 
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News Comments > Morning Interviews
7. Re: Morning Interviews Sep 25, 2017, 16:21 SimplyMonk
 
I get the impression that their first comment was nothing more than "Epic is trying to copy us and steal the Battle Royale genre!" without thinking of the blow back that comment would have when everyone else went "Yeah... you stole it too."

Now he is trying to play damage control by turning the conversation away from their overblown egos and into some weird land of corporate espionage and namedropping that can't be inferred from the original statement at all.

This is just bad damage control for a stupid statement. Doing nothing more than making things worst.
 
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News Comments > FINAL FANTASY XV WINDOWS EDITION Announced
7. Re: FINAL FANTASY XV WINDOWS EDITION Announced Aug 21, 2017, 14:11 SimplyMonk
 
I loved the first half of this game. Open world, full party, airship-equivalent given right away, tons of side quests, dungeons, and a cast that grows on you. Combat really opens up nicely once Noctis develops and you unlock a good chunk of his optional weapons.

Second half of the game is just forsaken potential. Story literally goes on rails, most of your party is missing/handicapped, you lose access to all your weapons/skills, no side quests, no dungeons, and final chapter is just "here is an item shop. Go fight the final boss." Final boss fight and resolution was passable at best. I liked it, but it has its flaws.

Was like playing every other Final Fantasy game backwards.
 
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News Comments > Out of the Blue
8. Re: Out of the Blue Aug 15, 2017, 15:56 SimplyMonk
 
Pigeon wrote on Aug 15, 2017, 15:35:
I feel like there's been more plot armor since they've gotten away from the books. And I realize by saying that I've probably condemned a major character to death in the next episode

Although I agree with the increase of plot armor, I also feel like the decrease in the quality of writing has put the characters in more situations where they need plot armor to get out of their poorly conceived messes.
 
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News Comments > Johnny Depp Co-Producing The Secret World TV Show
1. Re: Johnny Depp Co-Producing The Secret World TV Show Aug 15, 2017, 11:01 SimplyMonk
 
For a game I enjoy the stories in more than the actual game play, this might not be a horrible idea.  
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News Comments > Valve Teases Artifact: The Dota Card Game
11. Re: Valve Teases Artifact: The Dota Card Game Aug 9, 2017, 17:49 SimplyMonk
 
Silent Bob wrote on Aug 9, 2017, 16:52:
I would take almost a decade of silence as a good indicator that Valve isn't working on anything for Half-Life. Time to move on folks.

... or if they have been working on it, they haven't been able to produce anything that could possibly live up to the hype.
 
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News Comments > Valve Teases Artifact: The Dota Card Game
4. Re: Valve Teases Artifact: The Dota Card Game Aug 9, 2017, 12:04 SimplyMonk
 
SpectralMeat wrote on Aug 9, 2017, 11:28:
Bludd wrote on Aug 9, 2017, 11:05:
Ozmodan wrote on Aug 9, 2017, 10:28:
Another card game, no thanks!
Yeah, what's with all these shitty card games? Who is buying this stuff?
I am guessing nobody because they're free to play.
I'm totally addicted to Gwent though. It's by far the best one out there imho

I've been playing HEX which is a TCG and loving it. Gwent is solid as well for a CCG. I will say that the space it at least evolving. There are a bunch of card games out there, but each one at least tries to bring something new to the table. Sorta like the real paper card game market.

From the little they had said so far, it sounds pretty unique with some heavy DOTA influences in not just lore but there being three lanes/boards and 5 heroes you build your deck with.

Regardless, I'll give it a shot. Would be great if they went for a Living Card Game model (all cards unlocked for free/single purchase) and you just pay for cosmetics like with DOTA2.
 
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News Comments > Diablo III Season 11 Live
5. Re: Diablo III Season 11 Live Jul 21, 2017, 14:10 SimplyMonk
 
Darks wrote on Jul 21, 2017, 11:31:
It drives me crazy when I get a toon geared up and setup to do Greater T-Rifts, but the next season totally wrecks that toons build and makes it now obsolete because they want you to use the newer sets.

Uhhh... I might be wrong, but I'm pretty sure the seasonal sets aren't new sets. At least not every time. The few seasons I played in game sets that had already existed in the game for a long time since I was looking up set builds from ~2015 for them.
 
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793 Comments. 40 pages. Viewing page 3.
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