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User information for Simply Monk

Real Name Simply Monk   
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Nickname SimplyMonk
Email Concealed by request - Send Mail
ICQ 10734308
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Signed On Aug 23, 2010, 19:35
Total Comments 752 (Graduate)
User ID 55902
User comment history
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News Comments > NPD Digital Tracking Coming
4. Re: NPD Digital Tracking Coming Jul 3, 2013, 14:22 SimplyMonk
Parallax Abstraction wrote on Jul 3, 2013, 10:03:
So they're going to TOTALLY become more accurate with digital sales but openly admit they won't be tracking everyone (very likely Steam isn't a part of this since they don't give numbers to anyone) and won't say who their partners are.

Their partners are going to be Publishers that are willing to release their digital sales data for Steam, GamersGate, Origin, Direct2Drive, ect.

The sales data belongs to Publishers when it comes to digital storefronts. Not to the storefronts themselves. With retail it was different because the retailers has to buy the units first themselves and then sell them for markup. Here, the storefront just gets a % of the revenue with each sale.

No storefront would release all their client's sales data as a whole, but if you can get a sizable share of the big digital publishers then it could be a very relevant figure.
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News Comments > Game Demos vs. Sales, Part Two
12. Re: Game Demos vs. Sales, Part Two Jun 28, 2013, 11:18 SimplyMonk
Beamer wrote on Jun 28, 2013, 11:02:
So a dev has to choose between delaying his game months, not doing a demo, or doing a demo post launch. The first option is kind of dumb, and the last option is kind of dumb, so they go with the middle option, which seems the least dumb.

Unless you are trying to fleece people with shovelware, I'd almost say that releasing a demo post release is probably the better way to go. You get your game out on time, you have the opportunity to judge if your game is even worth doing a demo for based on initial sales and then if you have the extra revenue you can launch a demo to try and snag those individuals that require a demo to make a game purchase.

Although, you might be right in that a post launch demo is kinda useless today in a world of YouTube video reviews and game play shots. Plus the person needing a demo could always just borrow the game from a friend or play it at their house. Taking those two into consideration, maybe a demo isn't worth it unless you know your game is super solid, you have a good strategy to develop it and you want to boost your release week sales.
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News Comments > Game Demos vs. Sales, Part Two
7. Re: Game Demos vs. Sales, Part Two Jun 28, 2013, 10:58 SimplyMonk
Yeah. Just looking at the top level of that data set, it is fairly misleading making a blanket statement like that. You really need to cut the data by review scores and compare apples to apples to really get any meaningful insight into the impact of demos on a game's life cycle.

Basically though, if you have an ass game that you don't want people to know isn't worth their money, don't make a demo and you might be able to sucker some extra people in.

For the consumer, don't buy a game unless you've played a demo, it has some good reviews from reviewers you have trusted in the past or you are willing to accept a horrible experience.

That last point I know all too well from playing Operation Darkness. The game had a lot of issues... but Werewolves and Vampires in WWII? Fuck yeah!
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News Comments > Xbox One Announced
2. Re: Xbox One Announced May 21, 2013, 14:51 SimplyMonk
Depends on the pricing. If it comes in a lot cheaper than all the individual devices it is supposed to replace, than you might see some adoption there. I knew a number of people that bought a PS3 because it was a cheap way to get a Blu-Ray player with potential gaming bonus when it first released.

Laughing slightly at MS having to suck it up and put a Blu-Ray player in the box despite their pompous attitude when HDMI died.
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Apr 23, 2013, 16:23 SimplyMonk
nin wrote on Apr 23, 2013, 09:49:
Pizza Hut launches Xbox 360 delivery app.

This lack of focus on gaming is troubling. I couldn't care less about shit like this, or the ads it brings to the dashboard.

Meh. EQ did the same thing back in the day. "/pizza" opened up the PizzaHut Delivery URL in your browser.
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News Comments > TimeGate Loses Section 8 Appeal
9. Re: TimeGate Loses Section 8 Appeal Apr 18, 2013, 19:26 SimplyMonk
SouthPeak is still in business?  
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News Comments > LucasArts Closed
20. Re: LucasArts Closed Apr 3, 2013, 15:20 SimplyMonk
The fact that the article used the Grim Fandango logo for the article made my brain briefly think "A NEW GRIM FANDANGO GAME?!?!?!" before the actual words of the article hit my consciousness and then died.

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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
44. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 12:05 SimplyMonk
In all honesty, I really don't knock them for trying this. It seems a major goal for D3 was to eliminate the secondary markets which existed in Diablo 2. How they attempted it now, I will knock them for as they did so at the expense of the game itself. In order to kill the secondary markets they had to be more convenient and cheaper than going to a third party but in doing that they also became more convenient and cheaper than actually finding the loot yourself.

I don't even know if there is a way to kill the secondary markets while at the same time preserving the balance of the game that was achieved in D2 but this obviously isn't working.

For those of you that think that killing the secondary markets isn't necessary, you have to look at it from Blizzard's point of view. Yeah, they are slicing a little cash of the top but the real savings for them in this area, if it had been successful, is they would of greatly reduced their Customer Service costs in dealing with accounts hacked by third parties trying to make a buck or dumb people giving their passwords away to leveling services.

Obviously D3 is a grand failure in that regard as well. Maybe the only way to get this done was to make all gear account bound and you could only trade gear with people who were in the game when it dropped? Would of sucked for twinking out friends. Also, at the point you are pretty much playing a single player game where people occasionally pop in to steal your loot.

This comment was edited on Mar 29, 2013, 12:11.
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News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns
42. Re: Square Enix Reports Mar 26, 2013, 14:26 SimplyMonk
Beamer wrote on Mar 26, 2013, 13:45:
I don't get it. Are you trying to say Square Enix is a healthy company reporting a loss to pay less in taxes, laying off their CEO to make it look more accurate, and lost a third of their value on the stock market because, hey, why not?

Correct me if I'm wrong, but I think he is only saying that a loss of this size when they vast majority of the expenses are on restructuring doesn't necessarily mean that Square-Enix is in dire straits and doomed for bankruptcy. They can handle and most likely counted on this drop in stock price before they made the decision to restructure and are looking to recoup losses after them. Which also means that SQENIX could be a good buy if they restructure well.

At least that is how I interpreted the news and Creston's comments. Which is also the reason for my confusion on the President's resignation as this looks like a calculated plan rather than just bad decisions being made.

So you are correct... no company WANTS to be in this situation, but unless this repeats for multiple fiscals it really isn't that bad and just how publicly traded companies work. To answer my own confusion, maybe the President resigned to lessen the impact of the restructure costs and give the market a larger sign that things are changing for the better and their entire outlook from President down is changing for the better.

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News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns
38. Re: Square Enix Reports Mar 26, 2013, 13:27 SimplyMonk
Agent.X7 wrote on Mar 26, 2013, 13:22:
You need to know accounting to understand what we mean when we say we are operating at a loss.

Oh. The Accounting points I understand all too well. The reason for him being "shitcanned" now when it appears that the extra expenses was a conscious decision that had to be made in order to eventually turn around those quarterly loses is the part I don't quite get. Its the politics I don't understand or maybe it is the shortsightedness of shareholders. I almost get the feeling that he wanted out and rolled his serverence pay into that that $100M restructure cost.
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News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns
35. Re: Square Enix Reports Mar 26, 2013, 13:20 SimplyMonk
I just don't think I understand company executive politics enough. Just from the blurb it sounds like the company was actually looking to beat or at least match forecasts until they decided to do a $100M restructure in order to better fit the current market. Is that reason enough for resignation? You make a costly decision in the companies best interest and have to resign for it?

Is it perhaps that he should of done this change gradually of the last couple of quarters or pushed the costs into the next fiscal?
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News Comments > Out of the Blue
12. Re: Out of the Blue Mar 20, 2013, 20:01 SimplyMonk
Cutter wrote on Mar 20, 2013, 16:54:
Yeah,even the 7 day right no is showing temps hovering around freezing for the next week. Sigh. Spring my ass! I love the historical data on the weather website...record high for this day in March 1946 was 27C! The low? - 27C 1868! Anyway, we're definitely below seasonal at this point. This leads me to believe it's going to be a cool, or at least short summer. Bleh!

Winter is coming.
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News Comments > Game Reviews
17. Re: Game Reviews Mar 20, 2013, 14:39 SimplyMonk
Beamer wrote on Mar 20, 2013, 12:43:
It's money, not time, that causes the short gameplay. It isn't that they rush the game out, it's that each hour costs so much money to make that, at some point, it's a losing proposition.

Curious if any game developers doing any serious number crunching with their costs/hour for different aspects of the game. How many hours are spent on graphics/models/animations versus time spent on level design/scripting/mechanics and all the other myriad components of game development. Are games shifting to spending too much resources on graphics nowadays that cost them level design time? Is a level too scripting intensive now so you get shorter levels that are more dynamic?

I would hope that a good developer and PM would be able to answer these questions (although most likely not publicly) and do basic cost/benefit analysis but I get the feeling that most of them don't even know what is going on. Do they just keep chugging randomly until the release date hits or they run out of money?

If it is going to cost you 10K and 100 hours to get 3D TV support in, fuck that and instead get the equivalent investment for an additional level or add some complexity to a boss fight.

Game development is like any other software industry I suppose though. Features have fucked up priorities and don't adequately conform to cost/benefit for the end user due to complexity or bad project management. Not sure how well game development would conform to an Agile style development cycle for the AAA titles that involve entire outsourced companies and multiple development teams. I'm sure the indies probably do such and can manage things better.

This comment was edited on Mar 20, 2013, 14:48.
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News Comments > Game Reviews
9. Re: Game Reviews Mar 20, 2013, 12:08 SimplyMonk
InBlack wrote on Mar 20, 2013, 09:39:
I cant remember the last time a game felt 'padded' to me. If anything games are becoming abysmaly short on average.

Borderlands 2 I felt was padded. A number of the quests involved me trekking over well explored territory multiple times and often to locations that didn't have a quick teleport point. I would even argue that the loot management itself leads to significant padding in the game, but that is sorta the Borderlands experience. You get tons of loot and have to sift through the crap to find anything usable.

Being a JRPG fan, I supposed I'm a little used to system based padding. I don't even want to think the number of hours my life has been spent listening to the Final Fantasy Victory Fanfare or watching my screen blur and jump to the battle scene. At least in those games I always felt like I was moving forward and making progress for some odd reason.
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News Comments > Out of the Blue
4. Re: Out of the Blue Mar 20, 2013, 12:05 SimplyMonk
Blue wrote on Mar 20, 2013, 09:59:
Ant wrote on Mar 20, 2013, 09:27:
It feels like winter for L.A. area. :O

Low 70s?

66, thank you very much! I think I'll go outside with pants on today.
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Mar 20, 2013, 12:01 SimplyMonk
With the multiple ways there are to track someones movements in this day and age, I don't really see this as being a concern. Sure. This was a publicly available method but with a little more ingenuity you can still achieve the same effect if you really wanted to keep tabs on someone's movements. If anything, this may just be a way for the government to not be held liable if the data they track and make publicly available is used to facilitate a crime.

Secondly, why should a mayor, a public figure, be concerned about people tracking their movements? I'm pretty sure you could just call the Mayor's office and ask what functions they will be attending that day and achieve the same end result.

What I fear is governments making bans on companies, such as Google, making use of tracking data from their services to facilitate innovations like their self-driving car. Yeah, I can see sense in not giving the data out for free to the public, but don't ban it altogether.
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News Comments > Op Ed
21. Re: Op Ed Mar 19, 2013, 17:53 SimplyMonk
Since I accidently made a double post, let me just use this space to say upfront that I've owned multiple locked iPhones and an Xbox 360 so the hypocrisy of what I said isn't lost on me.

Just saying that I don't think it is the right way to do things, despite how effective it is in driving profits. Humans are dumb.

This comment was edited on Mar 19, 2013, 17:59.
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News Comments > Op Ed
20. Re: Op Ed Mar 19, 2013, 17:52 SimplyMonk
Beamer wrote on Mar 19, 2013, 15:19:
And for fuck's sake, I'm not saying that this is the only way to do things or the right way, I'm saying that it's the way we do it for reasons that benefit more than just the person selling the product. Consumers derive benefit, too.

I'm willing to say that it is actually the wrong way to do things and its builds up customer resentment, artificial price fixing and encourages manufacturers to be lazy when they look to increase profits. Most may not do it consciously but if it comes down to a design decision in the product between a low complexity solution with low maintenance costs that the manufacturer might not see a cut of, or high complexity with proprietary/obscure components... the manufacturer will most likely go with the second solution.

They can justify it all they want, but at the end of the day a company will have an incentive to build products that have higher lifetime maintenance costs as it may hurt them in reviews, but they will win out in the long run on repairs.

You are right that in exchange for such limiting legislation we'd see a raise in the upfront price in many products, but then the manufacturer is at the whim of the market and if they are in a competitive field that high upfront price may actually end up costing them.

Given the two alternatives, in my head at least, I much rather go with the high upfront price that is easy to fix than the overly complex-proprietary gadget that ends up costing me more in the long run. If you want higher profits, make a better product. Don't undercut the competition and then recoup on maintenance charges for the crap you sell.
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News Comments > SimCity Compensatory Games Revealed
28. Re: SimCity Compensatory Games Revealed Mar 18, 2013, 15:21 SimplyMonk
Verno wrote on Mar 18, 2013, 14:51:
* no one buys hotcakes anymore, need a new saying

"... but I'm glad it isn't selling like COD:BLOPS 2"?
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News Comments > Out of the Blue
9. Re: Out of the Blue Mar 18, 2013, 12:46 SimplyMonk
Mr. Tact wrote on Mar 18, 2013, 11:53:
Creston wrote on Mar 18, 2013, 11:05:
It sure explains just how fucking shitty a driver 90% of all Oklahomans are.
It isn't just the Oklahomans...

It is pretty much trial by fire. My driving instructor had me cruise on the freeway a few times just to get the feel for it when I was 15.5, but the actual test was pretty much the same as Creston's in South Cali, minus the parallel parking. The only thing I got dinged for was driving too fast in the parking lot, but that wasn't enough to fail me.

Only accidents I've had are fish tailing out in the rain twice (once taking out a fence, but both times no other cars were involved and only minor damage to my bumpers) to support the stereotype that no one in South Cali knows how to drive in the rain and getting rear ended at stop lights/traffic by people not paying attention or on their cell phones. I've gotten better with my rain driving over the years fortunately and I was driving a steel tank the 6 times I was rear ended so the damage was never even anything worth reporting on my end.

This comment was edited on Mar 18, 2013, 12:52.
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752 Comments. 38 pages. Viewing page 18.
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