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User information for Simply Monk

Real Name Simply Monk   
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Nickname SimplyMonk
Email Concealed by request - Send Mail
ICQ 10734308
Homepage http://
Signed On Aug 23, 2010, 19:35
Total Comments 793 (Graduate)
User ID 55902
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News Comments > Warhammer Quest Announced
1. Re: Warhammer Quest Announced Dec 15, 2014, 12:51 SimplyMonk
Warhammer is getting a lot of attention lately from the Video Game space. With the decline of their model business and the looming threat of 3D Printing, I'm not surprised. Not that I'm complaining though. I love both the 40K and Fantasy Universe/Lore.

Warhammer Quest though I think suffers from the same problem Space Hulk's video game incarnations do. Great to play with some creative friends on a table top in someone's garage. Less to to play by yourself versus an AI. I played with the iPhone game for a bit, but quickly lost interest as their are better tactics games out there. As a system, WHQ works, but I really only enjoyed playing it with friends who went over the top with their characters and made it easier to ignore some of the rough edges the game had in terms of balance or the randomness just blatantly killing your party.

Roll 2d6 when entering the room to determine # of enemies: 12

Roll 1d100 to determine enemy type: 100

Congratulations. The room is filled with Greater Daemons of Tzeentch which kill the party before they can move. Thanks for playing!

I'm being a little facetious, but not by much.

This comment was edited on Dec 15, 2014, 12:56.
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News Comments > Hatred Greenlight Campaign
2. Re: Hatred Greenlight Campaign Dec 15, 2014, 11:24 SimplyMonk
Rattlehead wrote on Dec 15, 2014, 10:16:
This came out 16 years ago, it's called Postal.

Yeah. But this one has built in NSA monitoring. Each month the top 10 players on the leader board are given a free ankle bracelet with built-in tracking software and warentless police raid.
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News Comments > Steam Holiday Auction Suspended
24. Re: Steam Holiday Auction Suspended Dec 12, 2014, 14:43 SimplyMonk
Dev wrote on Dec 12, 2014, 14:14:
On the plus side some extra cards I had priced for 1 cent for months all sold yesterday from people converting them to gems, lol!

HA! Was curious why I got a spam of sold messages.
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News Comments > Steam Holiday Auction Suspended
14. Re: Steam Holiday Auction Suspended Dec 12, 2014, 11:02 SimplyMonk
Raven wrote on Dec 12, 2014, 10:55:
Atomic wrote on Dec 12, 2014, 10:53:
xXBatmanXx wrote on Dec 12, 2014, 10:50:
SpectralMeat wrote on Dec 12, 2014, 10:49:
ForgedReality wrote on Dec 12, 2014, 10:32:
Half-Life 3 confirmed!
For iOS devices

Card game....

Graphic novel.

Costs 3 Trillion gems.

Per chapter...
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News Comments > Scrolls Launch Today
39. Re: Scrolls Launch Today Dec 11, 2014, 20:42 SimplyMonk
Frijoles wrote on Dec 11, 2014, 19:49:
Vall Forran wrote on Dec 11, 2014, 19:15:
But the game costs $5? Wouldn't steam take 40% of that or something retarded? Just asking, but Steam doesn't seem nice to cheap games.

The game has microtransactions as well, so they'd be exposed to many more sales on Steam. I'm a little surprised they're charging anything for the base game considering Hearthstone is free, but I haven't looked in to it at all.

I'm not saying they have to sell on Steam, just that I hate making new purchases from various sites. I don't like having my info out there. I assume they take PayPal, so it's not such a big deal. It's just easier on Steam since I already have everything setup there. And honestly, all the posts here have me interested, so I'll probably try to get the trial working again and give it a shot.

The game is extremely generous with Gold and cards. Hence the $5 entry fee. You can't even use real money to buy booster packs directly. Best way to get new cards is to play the game and trade with other players.

As opposed to Hearthstone where the only where the only way to get new cards is $1 for 5 random cards or $1-5+ to craft the card you want. Yeah, you can play the Arena for new cards but it is so RNG that completely a collection that way is painful. That and getting gold in Hearthstone is extremely slow. No trading whatsoever. Can't even earn gold playing against friends.

This is a key reason I like Scrolls' economy over Heathstone. Much more player friendly. I've probably spent ~$100 on Scrolls over the past two years regardless of this just because I was too impatient to trade with other players and grind gold so I bought the cards I was missing from my collection from the Scroll-Every-3-Days Shop. Also, the gold you could make a game was about 50% of what it is today.
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News Comments > Scrolls Launch Today
32. Re: Scrolls Launch Today Dec 11, 2014, 17:22 SimplyMonk
MoreLuckThanSkill wrote on Dec 11, 2014, 17:14:
Hrm, well I'm going to have to check this out, I think. I have spent way too much time playing MtG in real and virtual format, (MWS!) to not even try this for 5 bucks.

Yet another game to add to the queue!

The demo version is pretty solid for just trying it out. You are limited to Easy AI, Easy Trials and no trading. Not sure if you play other people or not. I think you can.

EDIT: Found the info. You can't do the following with the demo:

Use the Black Market
Trade with other players
Purchase from the “Just For You”section of the store
Purchase preconstructed decks
Purchase avatars
Save avatars
Participate in Judgement or Ranked matches
Play against Medium or Hard AI
Play any Trial (including Dailies) above Easy difficulty
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News Comments > Scrolls Launch Today
23. Re: Scrolls Launch Today Dec 11, 2014, 11:47 SimplyMonk
Just to give my two cents...

Best Digital CCG I've played to date. It has great developers who constantly interact with the community and really take feedback to heart. I can't say I've liked all the changes they've made in the game's design, but I can always seen their logic in it and how the change supports their core goals of delivering a strategic collectible card game with a diverse meta-game that won't drain your wallet dry. The only issue I've ever had with this game is the lower player population between releases due to it not being well advertised and still $20/account while it was in beta.

As others have said, everything in the game can be earned through in-game gold and they are very generous with it. You can earn about 300g a game for a win and 100g a game for a loss even versus the Hard AI. Less against the easier AIs. They have daily trials for additional gold as well as static trials which supply a great amount of starting capital as a good number of them can be beaten with the starter decks or they give you a deck to use.

The rarest and most useful cards are about 1200g on the player auction house and you can earn that pretty quick via trading yourself, playing other people or just grinding against the AI/Trials. Most other cards go for 100g - 500g. Getting a full set takes some time, but is completely doable and doesn't rely completely on you getting lucky opening packs and burning through real money currency.

If you want to drop real cash you can do so to unlock starter decks, buy cosmetic items for your avatar and purchase from the 6 "cards-a-day" shop that have a 50% chance of being cards you don't already have a full set of. All of this can also be paid with in-game gold however.

The meta-game itself is a little Energy and Growth heavy right now, but it is better than it was a few patches ago when people were playing decks that just wiped the board clean each turn until they could take you out in one or two turns. The developers stated that is not how they want the game to be played and made some changes to address that which I, for one, fully support. Game should be about board interaction. Not just denial and the developers agree.

They are still trying to figure out some issues they have with their damage types, poison, curse and how to help out multi-resource decks more, but they wanted to have a stable release so they put that stuff on hold since the game is enjoyable as it is and they can tweak things later. Love multi-resource decks myself so I'm hoping they come up with a good solution and although the current damage types aren't that intuitive, at least they are consistent.

All in all, I've been playing this game off and on since it first hit Beta and I can't recommend it enough. By far it has the best community, developers, support, freedom of design and core ideologies of any digital CCG out there right now. Having played SolForge, Hearthstone, HexTCG, Cabals and a few others and, in my opinion, this is the best as far as depth of strategy and economy go. Plus the art style is refreshing.

Not to say the other games aren't better in certain aspects. Hearthstone and SolForge are quicker and simpler games. You could also argue that Hearthstone has better visuals and sounds but the two games differ in presentation so much it is hard to compare. Hex has better tournament support and a more involved PVE system (or at least they plan too) with traditional CCG strategy. Cabals has some interesting lore although I'm not sure why I even mention this game as I'm pretty sure it is dead or at least some form of zombie.

iOS Tablet support is due out in January I believe. Once the Apple Review team gets back from the break.

This comment was edited on Dec 11, 2014, 12:02.
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News Comments > Out of the Blue
18. Re: Out of the Blue Dec 9, 2014, 18:28 SimplyMonk
Cutter wrote on Dec 9, 2014, 16:08:
Sort of like the government spying on you was just for the hatters too, eh?

Difference is that the government wasn't spying on you. They were spying on everyone in a fashion that was completely believable and straight forward. They weren't implanting microphones into your fillings. Snowden broke the news that the US government was making use of court orders to obtain encryption keys and essentially wiretapping the internet and most tech savvy people probably went "Well... Duh".

Still something they shouldn't of done, but not surprising they were doing it, but you also have to realize that just because they have the data doesn't mean they can do anything meaningful with it without a lot of effort to parse and store that data and they aren't going to waste that on single citizens that aren't part of a terror cell.

I have no idea why Autism is on the rise but something is causing it.

A large part of that is that Austism diagnosis is on the rise. Not discounting a possible environmental component such as plastics, radiation or contamination... but it is the same problem with every kid now being diagnosed with ADHD when years ago they would of just been called a "problem child".

Harvard Medical School came to the conclusion years ago that cancer is simply uncurable in our lifetime - probably more like a century and only then with really advanced science.

Funny thing about that is, if we ever have the technology to "cure" all forms of cancer completely we pretty much have the technology to control cell death on the individual cell level and make ourselves immortal. I'm not sure how much research is going into "curing" cancer, but a lot of research is going into cancer treatments that are having a large degree of success in targeting cancer cells and destroying them far better than ingesting chemo poisons and hoping that the cancer dies off before you do.

I wouldn't be surprised if the mortality rate of cancer dips to that AIDS in the next few decades with a lot of the research that is going on today. Maybe in a century or two we'll be able to control cell death completely maybe through nanomachines or some such current science fiction.

And AIDS I certainly wouldn't put it past a government, or rather certain rich, powerful, right-wing groups to introduce something like that.

That's crazy. We all know the lizard people engineered it to combat the gay agenda since the insatia pheromone that all gay people secrete is toxic to them.

Just because you're paranoid doesn't mean they're not out to get you.

Why haven't they engineered a virus to kill conspiracy theorists yet?
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News Comments > Dragon Age: Inquisition PC Patch Tomorrow
56. Re: Dragon Age: Inquisition PC Patch Tomorrow Dec 8, 2014, 14:55 SimplyMonk
Burrito of Peace wrote on Dec 8, 2014, 14:47:
For example, the whole romance sub-game absolutely insists on monogamy (that I have thus far experienced and saw in DA1 and DA2) yet there's Orlais, which is clearly based around 18th century enlightened France. As such, why can't I have a three-way with Vivienne and Justine?

Don't really remember anything similar in DA2, but DA1 had a 4-way option that even benefited you as it was payment for getting the Duelist skil.

Gotta love Zevran. Literally and figuratively.

I imagine that monogamy is just easier to program though as you have less potential scenarios to program for and don't have to deal with jealousy between two NPCs or any other relationship nonsense. A little simple but anything more complex would have to make the romance components more of the main point of the game than just some nice fluff on the side.

Would probably still play that.
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News Comments > Borderlands Online Announced for China
4. Re: Borderlands Online Announced for China Dec 8, 2014, 12:36 SimplyMonk
Beamer wrote on Dec 8, 2014, 12:26:
You know nothing about the Chinese game market, eh?

Plus, this is a licensed game. Shanda bought a license to Borderlands and is making a China Mainland specific f2p MMO.
Seems all positive for Gearbox. It doesn't damage the IP in their core region any more than the Counterstrike Arcade Game did, and it gives them an additional revenue stream.

Yeah... I don't see the down side to this. If China wants to play some generic MMOFPS with Borderlands skins on them, let them. More money for Gearbox to do something good with.

If it ends up being enjoyable or interesting though, which I seriously doubt... GIMME!
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News Comments > Out of the Blue
16. Re: Out of the Blue Dec 5, 2014, 16:20 SimplyMonk
1badmf wrote on Dec 5, 2014, 14:27:
Creston wrote on Dec 5, 2014, 11:15:
InBlack wrote on Dec 5, 2014, 09:45:
Happy Ninja day to all the forum Ninjas! You know who you are! Im only a Guru myself, but with luck and a lot of useless posts who knows? One day perhaps I will join your elite ranks

Pfeh, ninjas.

pffhahaha there's still a slot for people's icq numbers in people's profiles.

I have no idea why, but for some reason my ICQ number is forever embedded into my memory. 10734308. I remember it easier than I do my phone number which I've had for 10 years and I haven't used my ICQ number for probably 15 years.
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News Comments > Another RPG Revival Planned by inXile
24. Re: Another RPG Revival Planned by inXile Dec 5, 2014, 14:40 SimplyMonk
Creston wrote on Dec 5, 2014, 14:05:
eRe4s3r wrote on Dec 5, 2014, 13:27:
bobbyric wrote on Dec 5, 2014, 13:13:
D&D franchise would just be a nightmare (why do you figure Bioware stopped working with wizards of the coast)

Yeah I wish someone in the "know" would talk about the why and how concerning this... is there any known reason why absolutely NO DEV AT ALL touches DnD 4.0 rulesets for games ?

Because WotC are beyond fucking terrible to work with.

Yeah. When I first read the 4.0 rule set my mind instantly went "Well... they pretty much just made this an MMO or strategy board game." Luckily, that was the same time I no longer had the spare time for table top gaming so it worked out well. To this day I've probably only played one or two sessions of 4.0 that had combat in them. Neither was that impressive and far too confining for any real creativity in monster or encounter design. Seemed to be designed for rulemongers and those D&D pick-up groups/tournament people.

Figured by now they would of had a video game that completely just mirrored that system, but I guess the digital space still scares them in every regard. MTG: Online is also no where near as good as it should be probably because they fear digital environments cutting into their paper business too drastically. Also probably why they are suing HexTCG for infringement.

The company needs to realize that the people that play in physical and digital spaces are fairly separate. People that want to play their games digitally most likely aren't the same people that would be willing to play it physically either due to preference for one format or time constraints and hassle involved in setting up physical games vs digital games.

Is D&D Online 3.0 or 4.0?
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News Comments > Space Hulk Ascension: Imperial Fists Expansion This Month
7. Re: Space Hulk Ascension: Imperial Fists Expansion This Month Dec 4, 2014, 12:26 SimplyMonk
DrSquick wrote on Dec 4, 2014, 12:16:
In the lore, Terminators are the rarest and greatest of the already incredible Space Marines.

Yeah... and Genestealers are bred to eat them alive. There are reasons why Genestealer infestations that get out of hand are dealt with by destroying the infested planet rather than trying to root them out.
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News Comments > Space Hulk Ascension: Imperial Fists Expansion This Month
5. Re: Space Hulk Ascension: Imperial Fists Expansion This Month Dec 4, 2014, 12:21 SimplyMonk
Darks wrote on Dec 4, 2014, 10:13:
So much for Elite Terminators doing their job.

Yeah. Had a discussion on this in a related thread and it really just comes down to that being how the board game worked. That and the fact for some reason people think a Terminator can take a Genestealer in melee combat.

One-on-One a Terminator has to be extremely lucky not to get killed by a Genestealer as they are faster, more skilled in melee combat, can slice through Terminator Armor and are just as strong and as tough as a marine. At range is the only time a Terminator has the advantage which is why Space Hulk is all about keeping your Terminators out of melee at all times. The gun jamming is there to give the Genestealers at least some chance to close the distance.

Honestly, though, the board game is only really fun when you have 2-3 people controlling the marines and 1 person controlling the Genestealers with lots of mocking and cursing involved. Without that, I can see how a 1 v AI game can just lead to frustration so the changes in Ascension are necessary for a computer game.
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News Comments > Evolve Videos and Previews
10. Re: Evolve Videos and Previews Dec 3, 2014, 17:51 SimplyMonk
DangerDog wrote on Dec 3, 2014, 17:18:
I had a hard time evolving monsters due to the small levels, some of which had 1/3 of the space generally a useless no-go water zone.

That's what I liked about playing the monster. It is 100% a stealth and resource management game when you are Stage 1. Keep to the edge of the map and hunt in caves so if you are caught you can break line of site or pin hunters to the wall in fights. The water zones were great for getting away since the Monster swims pretty well so it was a great way to hide your tracks if the hunters were getting close.

when hunters deployed a trap you were toast most of the time, you should be able to take down the trap "device", but nope.

Yeah. If you get trapped in the open at Stage 1 you are screwed. If they are getting close though and you know a trap is coming, which is pretty easy to do with your scent, try to get into a cave where you can guarantee a melee fight as the Goliath or make sure a mountain is also in the trap that you can scramble around and hide on till the wall comes down.

Even at Stage 1, if they are trapped in a tight space with you, you can dominate them with Goliath. Otherwise, just hide behind cover and try to avoid taking damage until you can start running and leaping away. A few leaps to get some distance then, doubling back in "sneak mode" and climbing up some cliff is a great way to lose Hunters. Water is also great for that.

they're spouting off about 800 bazillion combinations in that evacuation trailer, sounds like marketing BS to me.

Yeah. Same marketing strategy Borderlands had with their "bazillion guns". They are just counting possible permutations of minor options.
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News Comments > Evolve Videos and Previews
7. Re: Evolve Videos and Previews Dec 3, 2014, 14:36 SimplyMonk
DangerDog wrote on Dec 3, 2014, 13:20:
I wasn't impressed with hunt mode, fun for only a short while and when you got to the later stages of unlocks for the hunters it really seemed to unbalance the game.

Maybe it was just because Hunters need to work together well in order to take down a monster, I really felt the game was unbalanced in favor of the monster. Especially the Kraken. Most Hunter Teams I faced probably didn't use voice chat and were just random people. Even the high level ones.

I played to level 15 or 16 primarily playing the monster. Once I unlocked the Kraken though, Hunters weren't even a challenge. Even at Stage 1. I'd just float around hurling Tier 3 lightning bolts at them and watching them die. If I got to Stage 2 or 3 they were toast and the game became me trying to hunt them down or find that damn dog to end the match. Even when I was doing the alternate specs to unlock achievements, such as the ability that required I hug the Hunters, it never really felt fair for them.

My record with the Goliath was probably 10-5 or something like that, but with the Kraken it was 30-1 with that single loss being my first time trying it out, realizing it wasn't just a reskin of the Goliath and my 1-year old daughter waking up from her nap at the start of the match and "helping" me play.

This comment was edited on Dec 3, 2014, 14:44.
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News Comments > Evolve Videos and Previews
2. Re: Evolve Videos and Previews Dec 3, 2014, 10:49 SimplyMonk
"We’re happy to announce that Evacuation will be playable exclusively in the Xbox One open beta in January."


Although this does get me one step closer to playing it on release. At least a campaign with L4D's depth would probably cement the deal.
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News Comments > Out of the Blue
12. Re: Out of the Blue Nov 25, 2014, 14:51 SimplyMonk
xXBatmanXx wrote on Nov 25, 2014, 14:15:
The law here in Minnesota is so asinine.

Minnesota appears to have such a statute, although it appears that a few court cases have ignored it and required the owner to flee. Which is odd.

Here is a breakdown by state: LINK
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News Comments > Out of the Blue
8. Re: Out of the Blue Nov 25, 2014, 13:31 SimplyMonk
jdreyer wrote on Nov 25, 2014, 13:22:
Plea deal for woman with 'stand your ground' defense.

If she'd shot and killed him, she'd be free. Instead she shot to warn him, and she goes to jail. That's pretty messed up.

Reminds me a lot of this: Law Turns Battered Women into Criminals

Basically some cases of battered women being charged as criminals for not protecting their children from their abusive partners. Sometimes getting even harsher sentences than the partner. Anecdotal, but the article tries to find evidence that it is a systematic problem. Fucked up in these situations regardless.

Favorite (Saddest) Quote
She also had another option, one that Deen said he would not have prosecuted her for: “She should’ve cut his throat while he slept.”

Oh? You didn't want to go to jail? You should of murdered him.
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News Comments > Steam Gift Trade Policy Changes
8. Re: Steam Gift Trade Policy Changes Nov 25, 2014, 12:49 SimplyMonk
Darks wrote on Nov 25, 2014, 12:18:
If people are getting ripped off then there's a flaw in the way Steam is setup. Making people wait 30 days is not going to change how this works nor will it prevent people from getting ripped off. Steam needs to fix the problem and not put a band-aid on it.

You realize that the 30 day waiting period is just for keeping it in your inventory as a trade-able. You can still gift it to a friend if you are worried about that. Sadly, if you were planning on buying new games and trading them off the day they are released for whatever reason, there really is no way to get around having a 30 day waiting period to avoid Credit Card/Paypal fraud.

If I recall 30 days is the limit on when a CC company will allow a charge back without a more extensive review. Unless they offer some irrevocable payment option (cash/money order), you aren't going to get around this.
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