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User information for bhcompy

Real Name bhcompy   
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Homepage http://
Signed On Aug 10, 2010, 20:50
Total Comments 854 (Graduate)
User ID 55884
 
User comment history
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News Comments > Albion Online Closed Beta
1. Re: Albion Online Closed Beta Nov 23, 2015, 20:00 bhcompy
 
Honestly, seems 15 years too late. I would have loved to have played this after DAoC went to shit and in the void between Diablo 2 and Diablo 3... Now, that style just seems way outdated  
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News Comments > Windows 10 Outperforms SteamOS
9. Re: Windows 10 Outperforms SteamOS Nov 13, 2015, 11:19 bhcompy
 
wtf_man wrote on Nov 13, 2015, 10:51:
descender wrote on Nov 13, 2015, 10:32:
This is a classic chicken/egg problem that pretty much comes down to driver optimization. There was never a reason for nVidia/AMD to put any resources into developing their linux drivers and they have always suffered as a result. Now that there is more hardware out there to make money off of, there could be incentive for this to change.

I think they'd have to do a lot more work to show that SteamOS itself was slowing things down in any significant way. It would also help if they weren't comparing DirectX with openGL adding another layer of development complexity to the problem.

This.

*nix drivers / OpenGL will never surpass Windows Drivers / DirectX in performance unless for some inexplicable reason a majority of games switches platforms for primary development.

PS4 and Android (at this time) aren't enough.

And the primary API for PS4 is not OpenGL(though I believe you can still use it, PSGL was the API for PS3). GNM is a DirectX style API.

 
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News Comments > Online GTA Mods Closed
3. Re: Online GTA Mods Closed Nov 10, 2015, 11:42 bhcompy
 
Should fall under fair use(assuming they're not selling it).  
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News Comments > Saturday Consolidation
12. Re: Saturday Consolidation Oct 24, 2015, 20:06 bhcompy
 
HoSpanky wrote on Oct 24, 2015, 12:13:

Yeah, they tried to make it into too much of a "do everything" machine.

They didn't learn from the sins of the 3DO or launch PS3
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Sep 18, 2015, 15:11 bhcompy
 
RedEye9 wrote on Sep 18, 2015, 13:29:
jdreyer wrote on Sep 18, 2015, 13:02:
Heh, as soon as I saw the title, I knew Kagan was involved. She's a bit of a geek. Wasn't expecting Breyer though. Good on them to go educate themselves. A shame though that the case didn't involve a better game like Portal or something.

The blood thirsty violence and immorality of Portal was a little too much for me to stomach.

All that cake, violently destroyed in the bowels
 
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News Comments > No Star Wars Battlefront Server Browser
14. Re: No Star Wars Battlefront Server Browser Sep 2, 2015, 10:41 bhcompy
 
InBlack wrote on Sep 2, 2015, 09:41:
Not like there was any danger of me buying into this, (Origin, EA game anyone??)

What's wrong with Origin? It actually does what it does pretty well.

 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Jul 20, 2015, 13:11 bhcompy
 
Axis wrote on Jul 20, 2015, 10:35:
I've not found any reason to choose anything other than Firefox with noscript for the last 10 years or so.

And speed? That's pretty funny... apparently Microsoft is still developing for 1990s.

I use Firefox because it has the best noscript implementation, but let's not pretend they ever fixed their memory leak issues or that its rendering engine could be significantly improve. Speed matters. My corporate laptop is encrypted and 5 years old, loaded to the brim with corporate bullshiat. An efficient browser is a good thing to have, unfortunately with no extensions it's useless.
 
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News Comments > Morning Metaverse
11. Re: Morning Metaverse Jul 14, 2015, 22:51 bhcompy
 
Verno wrote on Jul 14, 2015, 15:01:
bhcompy wrote on Jul 14, 2015, 14:29:
I already use NoScript for that. I shouldn't have to enable it on sites I've already whitelisted. Flash serves its purpose and I shouldn't be put out to use websites that utilize it. This is similar to the opt-in Java bullshit that Firefox and Chrome put in. I trust the websites I go to and don't want to enable Java every time I want to use it.

Ok but that's an optional addon, is it fair for them to assume everyone is using that or to make a decision based on their default installation? I don't recall bypassing this being much of a problem in the past, clicking enable and remember wasn't too much work for me when I couldn't update right that second. I'm not sure how you can really trust a website considering the majority run ads from networks they don't control but I digress. Most people who use browsers don't take those kinds of precautions and good luck educating them. Sometimes these things are done with a larger context in mind.

The block notification has an update option if there is one available anyway, the goal is to make sure people aren't running plugins with 0 days which seems fine to me.

Flash and Java are also optional addons
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Jul 14, 2015, 14:29 bhcompy
 
Verno wrote on Jul 14, 2015, 13:55:
HorrorScope wrote on Jul 14, 2015, 10:43:
nin wrote on Jul 14, 2015, 09:16:
Mozilla's Firefox now blocks Flash by default.

And nothing of value was lost...


I personally rather it not. If I live in fear from a vulnerability, then I'd live in constant fear.

"The news comes after a seemingly never-ending string of security concerns about the once popular software"

The f'in O/S is a seemingly never-ending string of security concerns.

So manually enable it if you want to use it. Frankly it's a huge problem that needed to be addressed, I'm glad they and others are now forcing this on users and developers so we can move past the shitty Flash era.

I already use NoScript for that. I shouldn't have to enable it on sites I've already whitelisted. Flash serves its purpose and I shouldn't be put out to use websites that utilize it. This is similar to the opt-in Java bullshit that Firefox and Chrome put in. I trust the websites I go to and don't want to enable Java every time I want to use it.
 
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Jul 14, 2015, 14:24 bhcompy
 
Lit_Reflex wrote on Jul 14, 2015, 11:59:
I don't think people appreciate the fact that Adderall is barely any different than methamphetamine. It is actually 4 different amphetamines mixed together and while it is not as powerful as meth is is a bit more euphoric.

I remember before the psychosis I got into the street stuff and let me tell you that there is a VERY good reason people do this. I always was good at Counterstrike but on that certain stimulant I was going 10 kills and 0 deaths before an admin banned me from the server for my "hacks".

It enhances your motor reflexes, your reaction time, even your intelligence. It also can lead to psychosis in the unlucky minority of users who use it (sorry propaganda eaters but I know about a dozen people who do not have psychiatric issues).

The only way to know if it's safe (and I don't condone it so ease up on the ban hammer... we all know you like to ban people for dumb things like a little trash talking about people who like spending $500 for 30 frames per second in Battlefield 4 at 1080P when they could have bought a $300 GTX 970 and been rocking 60+ frames per second in 2800 pixel resolution) is to find out the hard way whether it's safe so DON'T DO IT!

It's the same reason the baseball players used to pop greenies(amphetamines). Soldiers have used amphetamines too(most famously Germans in WW2, who called it tank chocolate).
 
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News Comments > New AMD Catalyst Drivers
15. Re: New AMD Catalyst Drivers Jul 9, 2015, 10:02 bhcompy
 
Lord Tea wrote on Jul 9, 2015, 09:50:
harlock wrote on Jul 8, 2015, 22:25:
Saboth wrote on Jul 8, 2015, 19:49:
jdreyer wrote on Jul 8, 2015, 19:22:
Wonder if we'll see Fury X improvements...

I'm still scratching my head at 4GB of vram on a $650 card, when games are hitting 4+ last year and this year already, and the card was touted as some kind of 4k monster.

thats because the memory bandwidth is 4096 bit

the bandwidth on the 970 is 256 bit

in other words - IT GO FASTER

On the 970 it's actually 224+32 bit. Thanks to the awesome unique split bus feature on this card. The Nividia CEO himself explains it right here: http://blogs.nvidia.com/blog/2015/02/24/gtx-970/

It's so uber-awesome that no other Nvidia card has it!

Sounds like the Jaguar. 32bit+32bit=64bits!

No, it doesn't work that way, but thanks for trying
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Jul 8, 2015, 22:43 bhcompy
 
Is it still TC Carson voicing Kratos? Sounds a little off  
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News Comments > New AMD Catalyst Drivers
8. Re: New AMD Catalyst Drivers Jul 8, 2015, 22:40 bhcompy
 
Krowen wrote on Jul 8, 2015, 22:18:
WaltC wrote on Jul 8, 2015, 21:37:
Yep, it's a no-brainer...You're going to drop $650 on yesterday's tech, or tomorrow's? HBM is the future, and the potential of the Fury has yet to be tapped, imo. First really exciting tech advance in discrete 3d cards since R300 back in 2002.

It might be exciting but its a non-starter for performance right now. Nvidia is already pressing ahead to HBM2 for cards early next year, neatly skipping all of the new tech teething issues while still retaining the performance crown.

I've owned many AMD cards over the years but they're just something to keep Nvidia honest at this point.

Honest at what? nVidia's drivers are more bloated and arguably worse. Let's not pretend that nV won't have growing pains with completely new technology that's not just an incremental DDR upgrade
 
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News Comments > AMD Ceasing Mantle Optimizations
23. Re: AMD Ceasing Mantle Optimizations Jul 7, 2015, 00:29 bhcompy
 
Mordecai Walfish wrote on Jul 6, 2015, 22:09:
Scheherazade wrote on Jul 6, 2015, 21:21:
wtf_man wrote on Jul 6, 2015, 20:30:
Freesync is next.

Variable refresh functionality is in the vesa spec.

AMD's trademark for their support for that functionality is called "freesync" - but it's not actually an AMD specific tech.

If nvidia wanted to fully support all the vesa options, they would have a freesync-like feature too. They simply choose to not support it, and instead make a proprietary solution.

-scheherazade

I think nVidias implementation is well beyond what AMD is offering with freesync. The best example is how it performs when frames go under a pre-defined "sweet spot", with freesync basically not doing anything at all and the resulting image looking the same (tearing) as it would *without* freesync. If you have a rig that can reliably push 40+ FPS in any game with not a single drop below that, then you have nothing to worry about, but most of us are not so fortunate. I'll pay the bit extra for a decent implementation of adaptive refresh, and not having to constantly worry about stepping into some "red zone" under 40fps where my monitor starts acting differently.

Hopefully newer revisions of this standard are actually decent.

what is adaptive refresh and why should i give a shit?
 
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News Comments > Tale of Tales Closing
14. Re: Tale of Tales Closing Jun 21, 2015, 18:46 bhcompy
 
They make it sound like they were making a game made by beancounters, kind of like your basic Chevrolet sedan model. Hit all the checkboxes except the exciting one.  
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News Comments > Anarchy Online Testing New Engine
3. Re: Anarchy Online Testing New Engine Jun 20, 2015, 13:41 bhcompy
 
AO had a great engine back in the day. Superior to EQ, AC, DAoC, and others. The dynamic weather was the best I've seen in an MMO yet. The game itself was also very fun, instances were well organized, classes were interesting, but PvP was very exclusive. If you weren't in the club you were at a serious disadvantage.  
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News Comments > Indie Developers on Steam Refunds
36. Re: Indie Developers on Steam Refunds Jun 8, 2015, 14:20 bhcompy
 
jdreyer wrote on Jun 8, 2015, 13:42:

Well, some of the more memorable games I've played have been short narrative experiences with mystery elements thus no replayability once you've solved it. It would be a shame if such games went by the wayside due to such a policy. I suppose fans of such games wouldn't really be the type to abuse the policy though.

Myst managed to be wildly successful with that same premise. A good game is a good game and people will pay for it if it is reasonably priced.
 
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News Comments > Indie Developers on Steam Refunds
24. Re: Indie Developers on Steam Refunds Jun 8, 2015, 12:03 bhcompy
 
LurkerLito wrote on Jun 8, 2015, 10:41:
I like the idea of having refunds as a consumer but at the same time I just can't see how this is not going to be abused.

Games like Audio Surf, geometry wars, Beat Hazard, etc... are the indie type games that will get decimated by this policy. They are the type of impulse buy games that people will eventually think, "great game but I'll return it and wait for it to be $2.50" after an hour of playing.

The developers will then start building unnecessary 2 hour mandatory "tutorials", with long boring no bypass non interactive in game cut scenes to combat it.

IMHO the best way to combat it is to turn the refund to a penalty based approach. For each minute of play time you deduct 1% the game price from the refund, and at the end of 100 minutes you can't get one.

You people act as if this is going to be something that people are just going to do over and over again. Valve has already stated that abusers will be addressed, and I imagine if it becomes a widespread problem everyone will have a certain number of refunds per year available to them.

If games are good, they will make money.
 
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News Comments > Indie Developers on Steam Refunds
21. Re: Indie Developers on Steam Refunds Jun 8, 2015, 11:47 bhcompy
 
Quboid wrote on Jun 8, 2015, 09:55:

Perhaps the refund window should scale with price so maybe you get 1 hour per $10: 6 hours for a AAA $60 game but only 1 hour for a $8.99 indie title.

The single player campaigns on a lot of AAA games are only 6-10 hours long already
 
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News Comments > Division 9 Footage
4. Re: Division 9 Footage Jun 3, 2015, 19:02 bhcompy
 
harlock wrote on Jun 3, 2015, 19:01:
it looks so crappy - wonder if thats how old it is or if its just the temp assets

pretty interesting tho... but yeh, its just SWAT with zombies

Temp assets.
 
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854 Comments. 43 pages. Viewing page 3.
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