User information for Ravenus

Real Name
Ravenus
Nickname
Ravenus
Email
Concealed by request
Description
Homepage
Signed On
August 7, 2010
Supporter
Bronze, since June 5, 2020
Total Posts
50 (Suspect)
User ID
55876
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50 Comments. 3 pages. Viewing page 1.
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19.
 
Re: Squadron 42
Dec 25, 2020, 00:14
19.
Re: Squadron 42 Dec 25, 2020, 00:14
Dec 25, 2020, 00:14
 
jdreyer wrote on Dec 24, 2020, 17:49:
El Pit wrote on Dec 24, 2020, 17:15:
If this should ever be released, it will be at a time where we got augmented brains and can play this in our imaginary virtual reality without any additional hardware.
Do we have to plug in, Matrix style? Or will the connection be wireless?
It will be a blue pill.
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11.
 
Re: Terminator: Resistance Adds Content
Nov 6, 2020, 03:20
11.
Re: Terminator: Resistance Adds Content Nov 6, 2020, 03:20
Nov 6, 2020, 03:20
 
I saw a gameplay clip. Why is it that the protagonist human has some kind of X-ray / Sentient form detection vision but frikkin' Terminators depend on line of sight, and while staking out a territory miss a group of humans just because they're hiding behind a car?
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6.
 
Re: Steam Top 10
Oct 19, 2020, 07:47
6.
Re: Steam Top 10 Oct 19, 2020, 07:47
Oct 19, 2020, 07:47
 
Jonjonz wrote on Oct 19, 2020, 06:26:
Phasmaphobia? What gave it such a buzz all of a sudden? It has been out since Sept.
Halloween, maybe?
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23.
 
Re: Cyberpunk 2077 System Requirements; Trailers
Sep 19, 2020, 13:02
23.
Re: Cyberpunk 2077 System Requirements; Trailers Sep 19, 2020, 13:02
Sep 19, 2020, 13:02
 
El Pit wrote on Sep 19, 2020, 03:17:
Software raytracing on a GTX 1060? Yes, at about 5 fps at 720p.

No, really. It is impossible to pull off real ray-tracing on this card at any acceptable framerate even at VERY low resolutions.
Haha I remember how the specs on the box of the original Unreal were a complete lie. The software renderer was amazing for its ability to do colored lighting, but it ran at 5 fps when nothing was happening, and dropped to 1 fps if you or an enemy fired a weapon. Fun days
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12.
 
Re: Cyberpunk 2077 System Requirements; Trailers
Sep 19, 2020, 00:04
12.
Re: Cyberpunk 2077 System Requirements; Trailers Sep 19, 2020, 00:04
Sep 19, 2020, 00:04
 
Wow, this is cool. But weren't they showing off ray-tracing in their trailers? Would that be feasible (even at 1080p) on a GTX 1060?
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5.
 
Re: Morning Interviews
Sep 12, 2020, 06:18
5.
Re: Morning Interviews Sep 12, 2020, 06:18
Sep 12, 2020, 06:18
 
On the other hand, though, Pierre Sylvain-Gires admitted some technical difficulties the team had with the Anvil Engine.
“The principle of the rewind is a headache technically. The Anvil engine was not made at all to do rewind, to do slow motion, to do all those time manipulation. The tech approach was a challenge.”

Senior Producer Annu Koul added:
“Anvil engine is mainly for open-world games. The game we have is a short, linear game and not an open-world game so there are many challenges we have to be wary of.”
And they're trying to shoehorn the game into a totally non-suitable engine for this remake because?
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31.
 
Re: GRAVEN Announced
Sep 7, 2020, 07:07
31.
Re: GRAVEN Announced Sep 7, 2020, 07:07
Sep 7, 2020, 07:07
 
For a long time I've been looking for a fantasy FPS in the vein of the Serpent Riders series (wish this had been an official licensed property). I even tried the Might & Magic game with the Source engine, but it was disappointing. The graphics look good as per the stated intent, but I am worried about the level design and enemy types in the reveal trailer. Hope we'll see some intricate architecture and the hub design like we did in Hexen 2, as also memorable enemies like the were-jaguar, the wizards, the mummies (heck, even spiders looked great in H2) and of course the amazing bosses.
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2.
 
Re: Realms Deep Next Month
Aug 14, 2020, 07:42
2.
Re: Realms Deep Next Month Aug 14, 2020, 07:42
Aug 14, 2020, 07:42
 
The voice of Caleb still gives me goosebumps.
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17.
 
Re: Get Quake II for Free
Aug 13, 2020, 05:21
17.
Re: Get Quake II for Free Aug 13, 2020, 05:21
Aug 13, 2020, 05:21
 
VaranDragon wrote on Aug 13, 2020, 02:33:
Didnt they release a ray-traced version of this game like 6 months ago? Or was that just a demo?
I think you need to have the game data to play the full game as the download of the RTX version only shipped with the shareware game data. Don't have an RTX card so I don't know for sure. Berserker Q2 looks nice enough on my GTX 1060. I wish someone would release high-detail model pack for the enemy characters to use with the mod.
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23.
 
Re: Out of the Blue
Aug 12, 2020, 03:39
23.
Re: Out of the Blue Aug 12, 2020, 03:39
Aug 12, 2020, 03:39
 
For some visually spectacular epic silents, see if you can catch some of Fritz Lang's films (they're available on blu-ray but I don't know if any one is streaming them): Die Nibelungen and Metropolis
There's also FW Murnau's Nosferatu and Sunrise
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19.
 
Re: Next BioShock Set in a
Aug 12, 2020, 03:33
19.
Re: Next BioShock Set in a Aug 12, 2020, 03:33
Aug 12, 2020, 03:33
 
eRe4s3r wrote on Aug 11, 2020, 20:13:
I am betting it's gonna play on a massive train ^^
Not a bad idea. It'd be like one of Blood's coolest levels, but a whole game like that.
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2.
 
Re: Willy Morgan and the Curse of Bone Town Released
Aug 12, 2020, 00:57
2.
Re: Willy Morgan and the Curse of Bone Town Released Aug 12, 2020, 00:57
Aug 12, 2020, 00:57
 
Cutter wrote on Aug 11, 2020, 22:14:
Willy in Bone Town, eh? Sounds pretty phallocentric to me.
Haha, didn't actually catch that till you pointed it out. This one might be nice for the kids, but seems rather bland for anyone looking for a MI style venture.
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10.
 
Re: Hellbound PC Bound Next Month
Jul 16, 2020, 14:21
10.
Re: Hellbound PC Bound Next Month Jul 16, 2020, 14:21
Jul 16, 2020, 14:21
 
Eh, more like one of those really bad Quake mods which totally doesn't understand the beauty of the level design in the original game levels. The levels in the original Quake weren't just a bunch of boring corridors and platforms, they often had a beautiful geometry wherein the more you played, the more the level would open up and you would realize the brilliant construction of the map around you.
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12.
 
Re: Shadow Warrior 3 Gameplay Trailer
Jul 12, 2020, 06:19
12.
Re: Shadow Warrior 3 Gameplay Trailer Jul 12, 2020, 06:19
Jul 12, 2020, 06:19
 
Those enemy designs look pretty cool to me. I'm not a fan of wall running in first person, though.
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7.
 
Re: Serious Sam 4 Trailer
Jul 12, 2020, 06:15
7.
Re: Serious Sam 4 Trailer Jul 12, 2020, 06:15
Jul 12, 2020, 06:15
 
Did Sam get a flak cannon?
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7.
 
Re: SiN Remaster Plans
Mar 19, 2020, 06:20
7.
Re: SiN Remaster Plans Mar 19, 2020, 06:20
Mar 19, 2020, 06:20
 
While it definitely could not stand up to the phenomenon that was Half-Life (what FPS of that time could?), SiN was good entertainment in its own right. It was an excellent adaptation of the Quake II engine. I liked the level design (Levelord, booyah!) and the cheesy characters and their banter. It had cute gameplay innovations like being able to access DOS terminals and type in commands. The weapons looked cool, though they somewhat underpowered both in sound and damage. SiN was the first FPS I know to have location specific damage marks (even if it created baffling situations like a thug surviving a head shot). Sure, some of the warehouse levels were boring, but every long FPS has some filler elements.
It shot itself in the foot with a disastrous launch (in the time of 14.4kbps modems, a 20MB patch at launch just to have reasonable loading times was criminal) and didn't recover, but I suspect it has a small cult following.

On the other hand, the mission pack and the badly conceived Sin Episode(s) are rightly forgotten.
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34.
 
Re: Blade Runner
Dec 19, 2019, 06:33
34.
Re: Blade Runner Dec 19, 2019, 06:33
Dec 19, 2019, 06:33
 
Thanks to all the folks that responded to my query about the non-linearity / replayability.
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27.
 
Re: Blade Runner
Dec 18, 2019, 03:21
27.
Re: Blade Runner Dec 18, 2019, 03:21
Dec 18, 2019, 03:21
 
How true is the non-linear story and unique experience? Is it just small detours leading back to the same road or is there a marked degree of difference achieved?
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30.
 
Re: Valve Burgled
Oct 9, 2019, 07:37
30.
Re: Valve Burgled Oct 9, 2019, 07:37
Oct 9, 2019, 07:37
 
Valve has physical game copies? I thought all their employees would be mandated to only use Steam.
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21.
 
Re: Rune: Ragnarok Becomes Epic Game Store Exclusive RUNE II
May 23, 2019, 07:06
21.
Re: Rune: Ragnarok Becomes Epic Game Store Exclusive RUNE II May 23, 2019, 07:06
May 23, 2019, 07:06
 
Going by that trailer, those UE4 enhanced graphics seem quite meh. Games released almost a decade ago look better in terms of texturing and animation than this.
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50 Comments. 3 pages. Viewing page 1.
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