User information for Ravenus

Real Name
Ravenus
Nickname
Ravenus
Email
Concealed by request
Description
Homepage
None given.

Supporter
Bronze
Duration
Since June 5, 2020

Signed On
August 7, 2010
Total Posts
98 (Suspect)
User ID
55876
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98 Comments. 5 pages. Viewing page 1.
Newer [  1  2  3  4  5  ] Older
1.
 
Re: Prince of Persia: The Sands of Time Remake in 2026
Jun 11, 2024, 04:37
1.
Re: Prince of Persia: The Sands of Time Remake in 2026 Jun 11, 2024, 04:37
Jun 11, 2024, 04:37
 
Will this be the DNF of remakes?
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28.
 
Re: OotB: U Mad Bro?
Jun 3, 2024, 07:54
28.
Re: OotB: U Mad Bro? Jun 3, 2024, 07:54
Jun 3, 2024, 07:54
 
Prez wrote on May 30, 2024, 19:01:
It's why I got so annoyed way back when everyone was falling over themselves praising the first Avatar as a great movie. It was unequivocally not a great movie. It wasn't even a good movie; it was pretty bad. It was a stunning technical cinematic achievement at the time but as a movie it was awful. And people got distracted by that so much that I kept getting told what a great movie it was.
It was the same with Star Wars. But movies are also about visual achievements, especially when they are the paradigm-altering kind. That's what makes them different from novels and plays.
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9.
 
Re: Furiosa
Jun 3, 2024, 03:49
9.
Re: Furiosa Jun 3, 2024, 03:49
Jun 3, 2024, 03:49
 
Wouldn't it have made more sense to see the prequel first and then re-watch Fury Road? That's what I did.
Furiosa has more exposition and dialog, it's not a non-stop chase. I especially liked Chris Hemsworth's performance.
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17.
 
Re: OotB: Salute
May 28, 2024, 02:27
17.
Re: OotB: Salute May 28, 2024, 02:27
May 28, 2024, 02:27
 
Sad about Furiosa. It's a little bloated with exposition about the various factions and their dealings, but the action when it happens has the same intensity and clarity of flow that Fury Road had, without imitating scenes. I imagine CGI was used to enhance the action and weather effects, it's not like your Marvel movies where you're essentially watching one CG figure smashing into another. ATJ surprised me with how much she got into the physicality of the part. But Chris Hemsworth has the most fun. His Dementus is by turns a blusterer, a comic, a megalomaniac, a traitor...yet in the end he almost wins our sympathy with a superbly delivered monologue about how vengeance never takes away the pain.
While I would have liked for a more crisp adventure, I still had a good time at the cinema, which is really where you should be catching this spectacle.
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1.
 
Re: Exophobia Demo
Apr 24, 2024, 05:57
1.
Re: Exophobia Demo Apr 24, 2024, 05:57
Apr 24, 2024, 05:57
 
Everyone's making pixelly boomer shooters. I wish some dev's would make 1998-2000 era style shooters.
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3.
 
Re: Maniac Released
Mar 29, 2024, 04:23
3.
Re: Maniac Released Mar 29, 2024, 04:23
Mar 29, 2024, 04:23
 
So basically Postal 1, without the memorable hand-drawn art and disturbingly good audio.
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14.
 
Re: OotB: Stay safe!
Jan 1, 2024, 11:53
14.
Re: OotB: Stay safe! Jan 1, 2024, 11:53
Jan 1, 2024, 11:53
 
I'm not a fan of the Thin Man movies that came after the first two, but Nick and Norah are such a lovely couple (and Myrna Loy has the cutest nose of all time Smitten )
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7.
 
Re: Sunday Legal Briefs
Dec 19, 2023, 01:36
7.
Re: Sunday Legal Briefs Dec 19, 2023, 01:36
Dec 19, 2023, 01:36
 
Dynamic difficulty immediately brings to mind Ritual's half-assed implementation in the first and only SiN episode. There, if you were scoring a lot of headshots, the enemy would all start sporting helmets and more armor, essentially becoming bullet sponges. But a bug in the implementation prevented the difficulty from scaling back when you were dying, which just made the game a pain to get through. Apart from it being dull as ditchwater, and nothing like the original SiN.
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7.
 
Re: ItB: I'll be back
Aug 25, 2023, 06:37
7.
Re: ItB: I'll be back Aug 25, 2023, 06:37
Aug 25, 2023, 06:37
 
The second film in the series was reasonably fun, but otherwise it's a very awkward mash of seeing how many 80's-90's action stars they can get into a film. The writing is quite poor, you rarely have the kind of memorable lines that made the classic action movies fun. Rather re-watch those movies instead of suffering through the over-stuffed tasteless meatpie of The Expendables.
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4.
 
Re: Game Reviews
Aug 21, 2023, 06:04
4.
Re: Game Reviews Aug 21, 2023, 06:04
Aug 21, 2023, 06:04
 
Brym wrote on Aug 20, 2023, 21:40:
Isn't that line a quote from an old preview, that was quoted in an ad? I didn't remember that it was Quake 2 (which I'm guessing it was based on the inclusion here), but I remember the bizarre wording from the ad.
I remember throbbing used in Quake 1 to describe the end of an episode (probably E2) after you had bagged one of the runes.

The much-praised AI upgrades can be hit and miss. While the enemies generally navigate the maps better - Berserkers usually manage to find the stairs leading to you instead of just running circles while you pepper them with death from above - they also do silly things like leaping down from an upper vantage point (and sometimes into lava, d-uh). I think the flying enemies fare best with the revamped AI, they fire their blasters and come after you more aggressively. The new Berserker leap attack has divided the Q2 fanbase. In theory it's fine, it gives a lunkhead melee guy an added advantage, but now they can leap from across the map straight to your location (I haven't been able to dodge a leap so far) and knock off nearly 20 HP. So if you have multiple berserkers coming at you from all directions, it might be more dangerous than a boss fight. The original maps weren't balanced for this in enemy placement. Oh well, I've reached the factory episode so far without being unduly frustrated, let's see if things change up ahead.
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35.
 
Re: Enhanced Quake II Released
Aug 16, 2023, 04:12
35.
Re: Enhanced Quake II Released Aug 16, 2023, 04:12
Aug 16, 2023, 04:12
 
Ant wrote on Aug 13, 2023, 14:43:
Does this new release come with RTX enhancements?
No RTX. They have dynamic shadows influenced by light sources and muzzle flashes, but I have seen other Q2 source ports with much more advanced graphics in terms of real time lighting, reflections / water surfaces and particle FX. But this is probably the first port where the player's in-hand weapon doesn't wobble - that was some render quirk of the Q2 engine, which affected all games using that engine.
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34.
 
Re: Enhanced Quake II Released
Aug 16, 2023, 04:07
34.
Re: Enhanced Quake II Released Aug 16, 2023, 04:07
Aug 16, 2023, 04:07
 
Please correct me if I'm wrong, but from what I gather, the enhanced / remastered versions of Quake II, Quake, Blood and other games remastered by Nightdive do not use their original base engines, but are recreated in their in-house KEX engine (at least the visuals)? So KEX is a very versatile game engine that can emulate the looks of multiple games, would that be a correct interpretation?
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24.
 
Re: Enhanced Quake II Released
Aug 11, 2023, 04:37
24.
Re: Enhanced Quake II Released Aug 11, 2023, 04:37
Aug 11, 2023, 04:37
 
Big Quake II fan here, and already own the Quad Damage edition on Steam, so this is great news for me.
The time when Quake II, Unreal and Half-Life came out was the golden age of FPS for me, the graphics were that perfect sweet spot where it was immersive without necessarily being photo-realistic. When I first saw the OpenGL version (made possible for me when Intel made 3D acceleration mainstream with their onboard chips), my jaw dropped at how incredibly different it was from the software version. I adored Q2's monsters with their "pain skins", and who doesn't love the Eraser-inspired Railgun? I've re-played the game numerous times with source ports which did an amazing job of improving the real time lighting and particle FX (Berserker port and Quake 2 Max were my favs). The Nightdive port might not be as advanced as these ports in the visual dept, but if they give a comprehensive game menu that incorporates the base game and mission packs into one seamless selection without entering command lines, that's a win. Also looking forward to playing the new mission pack.
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14.
 
Re: SiN Reloaded on Hold
Aug 2, 2023, 03:01
14.
Re: SiN Reloaded on Hold Aug 2, 2023, 03:01
Aug 2, 2023, 03:01
 
BicycleRepairMan wrote on Aug 1, 2023, 12:57:
I really liked sin episode(s) .As i remember it , it had great weapons, creative levels and cool combat. Was bummed out there was no episode 2 or 3..
Must have been different from the Episode I played, which essentially felt like an amateur SiN mod for HL2. Heck, Blade was as silent as Gordon Freeman, almost no connection to the chatty badass hero of the original game. The levels I recall were warehouses and offices, not very creative and rather forgettable. And as others pointed out, the adaptive AI system was a bust - get a few headshots and suddently all your enemies have helmets and body armor, and I think a bug in the code meant that even when you were dying frequently, the difficulty would not scale back.

So these reloads of SiN and Kingpin are mainly engine ports to get them working on modern systems, right? We're not expecting any significant graphical or AI upgrades, I assume. Wondering, if I already have a playable version of the game from GOG, whether there's any real need for me to follow this project. Does Nightdive intend to include the Wages of Sin mission pack as well? I played a bit of it, but it was quite boring, compared to the base game.
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10.
 
Re: Dead Space Free Trial
May 16, 2023, 05:19
10.
Re: Dead Space Free Trial May 16, 2023, 05:19
May 16, 2023, 05:19
 
"There's a possible caveat, as there's an asterisk next to the word free in the article, but no corresponding footnote to explain."
The price is your lowly soul
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8.
 
Re: Halo to Reboot Using Unreal Engine
Feb 1, 2023, 06:05
8.
Re: Halo to Reboot Using Unreal Engine Feb 1, 2023, 06:05
Feb 1, 2023, 06:05
 
I feel at some point they're going to do a reboot of Doom or Quake using whatever is the current iteration of the Unreal engine at that point, and that will be a massive irony.
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8.
 
Re: Morning Tech Bits
Dec 30, 2022, 06:56
8.
Re: Morning Tech Bits Dec 30, 2022, 06:56
Dec 30, 2022, 06:56
 
Thanks for sharing the investigative piece about Big business's so-called recycling programs dumping a lot of plastic waste in other countries, while posing as 'good guys' in their own.
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13.
 
Re: Quoteworthy
Dec 25, 2022, 08:19
13.
Re: Quoteworthy Dec 25, 2022, 08:19
Dec 25, 2022, 08:19
 
Mortal Kombat fans may scorn at this, but I had fun with the first Mortal Kombat movie. Sure, it didn't reflect the game's hyper-violence, but it was a fun colorful (early days of CG rendering) ride with a pumping theme song, and didn't waste any time.
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1.
 
Re: Scathe Demo
Jul 19, 2022, 07:52
1.
Re: Scathe Demo Jul 19, 2022, 07:52
Jul 19, 2022, 07:52
 
Glad to see a retro game that doesn't imitate the pixelated look of software Quake just to show you that it is a retro game.
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40.
 
Re: Quake Remaster Inspires Hopes for an Unreal Remaster
Jun 13, 2022, 04:58
40.
Re: Quake Remaster Inspires Hopes for an Unreal Remaster Jun 13, 2022, 04:58
Jun 13, 2022, 04:58
 
WannaLogAlready wrote on Jun 8, 2022, 02:49:
Quake 2 was a subpar total letdown after the Quake 1 masterpiece.
Absolutely excellent multiplayer, but the single player sucked big time.

Very few and bad repetitive animations (soldiers' inept circle dodge, two shots dying, run hither and thither before shooting you, etc).
Poorly designed linear and samey uninteresting levels, backtracking, get lost.
Blurred foes' faces.

Foes hiding in wall closets for months just waiting for you to pass: Surprise ! (yawn).
I personally loved the SP of Quake 2. Yes, the fact that they tried to make the levels fit a plot means that there was less of the "anything goes" level design from Quake 1. I agree with the criticisms about sometimes samey levels and confused backtracking (especially in the Jail and Palace levels) but there were some excellently made maps. One of my favorites is when after the hangar unit you enter a relatively open map (even if you're mostly walking around a cliffside ridge, and you have to place an airstrike marker at the end of the level).
The animations were more detailed than those in Q1, and I liked the enemies passing off a couple of shots even as they keeled over. One weakness was the duck animation, which essentially made them a "sitting duck" since they didn't fire when ducking (some mods tried to address this by having enemies fire even while ducking). But yeah, the game was a lot easier on all difficulty levels, mainly because the enemies were slower, could be easily countered by circle-strafing (and some enemies were utterly useless, like the tentacle guys with the green shields who just shambled at a slow speed while you picked them off from a distance). Of course, even the weapon change and firing speeds were slower in Quake 2, but the overall challenge was still much lower. Secrets and power-ups were also a lot easier to find.
Monsters hid in closets or behind trapdoor walls even in Quake 1. It's just that since Quake 2 and later Doom 3 tried to have a story behind the levels and progression that this aspect jarred more.

No wonder the SP mod scene dropped Q2 quickly, with very little of note produced.
But Quake 1 brilliant mods/maps continue to be made regularly to this day.
Yeah, not as many map packs for Q2 (and the official expansion packs were underwhelming 'more of the same' stuff) I remember some cool "coconut monkey" map packs made by Neil Manke for PC gamer.
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98 Comments. 5 pages. Viewing page 1.
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