WannaLogAlready wrote on Jun 8, 2022, 02:49:
Quake 2 was a subpar total letdown after the Quake 1 masterpiece.
Absolutely excellent multiplayer, but the single player sucked big time.
Very few and bad repetitive animations (soldiers' inept circle dodge, two shots dying, run hither and thither before shooting you, etc).
Poorly designed linear and samey uninteresting levels, backtracking, get lost.
Blurred foes' faces.
Foes hiding in wall closets for months just waiting for you to pass: Surprise ! (yawn).
I personally loved the SP of Quake 2. Yes, the fact that they tried to make the levels fit a plot means that there was less of the "anything goes" level design from Quake 1. I agree with the criticisms about sometimes samey levels and confused backtracking (especially in the Jail and Palace levels) but there were some excellently made maps. One of my favorites is when after the hangar unit you enter a relatively open map (even if you're mostly walking around a cliffside ridge, and you have to place an airstrike marker at the end of the level).
The animations were more detailed than those in Q1, and I liked the enemies passing off a couple of shots even as they keeled over. One weakness was the duck animation, which essentially made them a "sitting duck" since they didn't fire when ducking (some mods tried to address this by having enemies fire even while ducking). But yeah, the game was a lot easier on all difficulty levels, mainly because the enemies were slower, could be easily countered by circle-strafing (and some enemies were utterly useless, like the tentacle guys with the green shields who just shambled at a slow speed while you picked them off from a distance). Of course, even the weapon change and firing speeds were slower in Quake 2, but the overall challenge was still much lower. Secrets and power-ups were also a lot easier to find.
Monsters hid in closets or behind trapdoor walls even in Quake 1. It's just that since Quake 2 and later Doom 3 tried to have a story behind the levels and progression that this aspect jarred more.
No wonder the SP mod scene dropped Q2 quickly, with very little of note produced.
But Quake 1 brilliant mods/maps continue to be made regularly to this day.
Yeah, not as many map packs for Q2 (and the official expansion packs were underwhelming 'more of the same' stuff) I remember some cool "coconut monkey" map packs made by Neil Manke for PC gamer.