Cyanotetyphas wrote on Jul 18, 2014, 16:31:
Can it really be that expensive? You're just saving numbers out of the instances.
Acleacius wrote on Jul 17, 2014, 20:22:jdreyer wrote on Jul 17, 2014, 19:41:
Movies are a poor comparison to MMOs. You can take a chance on a movie, and if it doesn't work out, you've only lost a couple of hours. With an MMO, you go in with your friends, and if it doesn't work out then you've all lost a lot of money and hundreds of hours. It's more important in the case of an MMO to make a deliberate and considered choice.
Obviously everyone would have preferred a different pay structure but as we all know $15 bucks US, a month is still $.50 a day. The price of a movie back in the 1970s.
Hey did anyone figure out how to register our game codes on Steam, yet?
With 0% of the market, BluePhone has even more potential!
Slick wrote on Jun 30, 2014, 02:50:
i swear these posts are getting dumber by the minute.
10 minutes in the game would take about 2 hours in real life in a large battle.Comparing MMO with FPS. The EVE solution would make FPS games pointless.
Would you say that the devs "don't know what they're doing"? and that back in the day they "had it right" because they were trying to accomplish 1/10000th what REAL games are trying to do?What they accomplished was make a game where you point a gun at someone, shoot, a bullet hits the target. What we have today is point, shoot, die, watch enemy running away.
Idiots like you are why the gaming community as a whole is slowing going full retard, you want to go backwards. Go play PacMan, i'm sure you'll be thrilled. You'd probably bitch at Henry Ford for his crappy automobile because it occasionally breaks down without oil?The whole world(minus oil execs) would bitch about how his automobile has resulted in a global problem labeled as catastrophic... a valid complaint.
how the shit are we going to fly to the moon if people like you kick up your heels about stuff you don't understand at every turn.*News flash*
the processing power required for all of these calculations, and the latencies between so many people all over the world CANNOT make it a perfect real-time experience. we're unfortunately still a slave to physics. GET OVER IT. or become a scientist and invent both better processors and faster internet, GO.Its not a "real-time" experience when the enemy standing in front of you has actually just killed you and is half way across the map. Your pointing out that devs have over reached and packed games with "features" that inevitably break the game play. They do this because suckers will pay them for it.
you don't give a "flying fuck" about how "hard" it is to get it right? well i can see that, you clearly have no grasp about the world of which you speak.Your pointing out they didn't get it right.
I want the future of videogames to be as grand and sweeping as my imagination can muster.At this point in time you should cancel your internet, play single player and use your imagination to pretend the A.I. players are real people.
i swear the reason my battlefield games aren't perfect is because the internet is clogged up with so much stupid.And I swear the reason games aren't working is because devs listen to fanboys stroke their egos instead of customers with valid quality concerns.
jdreyer wrote on Jun 27, 2014, 17:26:Parias wrote on Jun 27, 2014, 15:52:
Sweet! I like, at least conceptually. But, it being squad-based and all.. will it have co-op?
Well, given that this was yet another
renderedtrailer with no gameplay in it, how are we supposed to know?
Edit: I see that it's not rendered, which means that the UE4 engine is being put to good use. Still, GAME PLAY ONLY PLEASE.
Creston wrote on Jun 23, 2014, 12:16:I tripped on scientific terms which I am familiar with but thought they are names not words and they actually turned out to be classifications... so I guess a word . creamlike didn't show up in their dictionary and I don't find a meaning anywhere so a glitch there. Bluegill is a name of a fish so... meh.nin wrote on Jun 23, 2014, 12:04:Vocabulary test. 86% - Yes to 86% of existing words, Yes to 0% of nonwords.
80% here. Yes to 83% of the existing words. Yes to 3% of the nonwords.
I got 72%, but several words where I said it wasn't a word, they pretend it's a word, even though they spell it wrong. Eveningwear, for example, is two words. It's "evening wear." Putting them together doesn't somehow make it an actual word. Their 'scientific' study is definitely well thought out.
But it's from a university in Belgium, so what can you expect. :p
Jamil20 wrote on Jun 17, 2014, 13:20:Cutter wrote on Jun 17, 2014, 12:25:
Why do people watch these people on Youtube? Never mind. Why do people watch day time talk shows and soap operas and reality TV?
Especially to watch this guy. I was browsing oculus rift videos and found one of his before I knew who he was, and it filled me with so much rage that I wanted to punch my monitor.
What pissed me off:
1) He talks like an idiot and that's not a remark about his accent
2) He kept showing his feet to the camera
3) He's terrible at playing games
Cox Joins Push for Ultrafast Broadband. Thanks Slashdot.
vacs wrote on Apr 29, 2014, 14:00:Totally disagree.
8GB is the correct answer, agreed. The question was way too easy
But again, as it has been mentioned at least 24937 times before, do NOT disable the pagefile, not even with 512GB of RAM!
There is a reason for this file to exist on Windows machines, keep it enabled!
The pagefile does more than only swap out data which doesn't fit into your RAM.True, windows does lots of legacy operations on data in RAM and puts data out to page regardless if you have the room in ram. They think if it ain't broke, reuse it... so old ways of dealing with RAM are still at work.
It also untrue that the pagefile will slow down your system if you have plenty of RAM.I know from experience that it is in fact true. Thankfully I don't have to because someone else did
Darks wrote on Mar 17, 2014, 11:28:I watched a guy wrap the game on one quarter. Gauntlet legends, ultimate remake. Captured the essence of the original and so much more.Strango wrote on Mar 17, 2014, 11:08:MacLeod wrote on Mar 17, 2014, 10:02:
...Without the balance of using actual money to continue or add health, the game doesn't really work. If I can continue an unlimited amount of times, without having to worry about running out of quarters, the danger of the game is gone. I find that you just start barreling through monsters, where in the arcade you actually take your time and try to avoid being hit.
Hammerwatch struck a good balance on this subject. You had a limited number of lives (a shared pool in co-op) and when they were gone that was it. If you restarted it would be back at the first level again. You could earn more lives, but never enough to keep you from playing conservatively. Now with that said I doubt this new title will do something like that, but I hope to be surprised.
Let’s be realistic here about the lives and spending quarters. I worked in a movie theater when this game was release long ago. We had the keys to the machine so we would pump it up with lives so we could play all night long. Games like these in Arcades are designed to keep you spending quarters so you can keep drugging through the game. There is no end for a game like this, its made to keep regenerating levels until the end of time.
As for the new version, who knows how many levels there are. But gamers do not want to sit and rehash the same levels over and over again. The nice thing about Hamerwatch was, you could set the option in Coop to unlimited lives, and that’s the way we preferred it. No one wanted to die and the restart all over again because one person kept dying and using up all of the lives.
You can’t compare an arcade type game with your typical games of today. Most games these days have re-spawning. No different then having unlimited lives.
bhcompy wrote on Mar 15, 2014, 15:07:Fantaz wrote on Mar 15, 2014, 14:54:
first Sony shafted us with extremely low stock of PS4's compared to other regions, and now they're raising the prices? thanks for screwing your customers over...
this pretty much makes the Xbox One Titanfall bundle for $50 more a better deal.
The CAN lost value. That's how economics works
AT&T patents a system to rip-off high-bandwidth customers.