Rilcon wrote on Sep 8, 2020, 22:59:wtf_man wrote on Sep 8, 2020, 19:33:
After the 2013 remake... why?
Are there really people out there that want to go so retro as to have "minecraft graphics" work seamlessly on a modern machine / operating system / wide-screen monitor?
Is this all 3DRealms can do? rehash old shit on tweaked old tech engines? (Even new IP like Graven)
I'll settle for the 2013 remake (which I have from a GOG sale)... thanks.
Obviously yes, there are enough people that like these sort of things to allow them to keep working on them. More power to them, just because it's a niche doesn't mean it shouldn't exist.
But I'm biased, I thought Strafe was easily among the best FPS games released in the past decade...
ventry wrote on Aug 3, 2020, 18:44:
It looks like Project Cars 3 is some sort of Forza or Grid clone.
As a backer of the first one it's a shame because they will never achieve what they set out to achieve.
Shame.
jacobvandy wrote on Jul 26, 2020, 14:05:
It's a mod that integrates virtual machine functionality, which is way more boring than I thought from reading the headline... I expected someone would program that shit from scratch with redstone.
Quinn wrote on Jul 12, 2020, 03:14:
DOOM Eternal is too much like Serious Sam I'm afraid: just mindless arcade like pew pew against waves of enemies, no real story to speak of nor too much effort put in atmosphere.
Wish I kept my money for the brand that actually knows what it is. Wish I kept it for Serious Sam 4.
Burrito of Peace wrote on Jun 16, 2020, 16:59:
This is a really pale imitation of Nite Team 4. Hell, even the Hacker series had better gameplay.
El Pit wrote on Jun 18, 2020, 11:26:
Does anybody here remember Vera Lynn?
eRe4s3r wrote on Jun 12, 2020, 04:38:Flo wrote on Jun 12, 2020, 04:29:jacobvandy wrote on Jun 12, 2020, 03:47:But is that really a hardware thing or just clever software engineering?Simon Says wrote on Jun 12, 2020, 02:46:
Just watched the whole 1hour+ long video on Youtube and my first thought was: "That's it?"
Well... after Unreal Engine 5's demo, that was underwhelming.
And I didn't see anything there that can't be done right now on a PC.
*shrugs*
Watch the Ratchet & Clank stuff again, with the rift portal mechanic. They're doing exactly what I recall someone on here said they wanted to see, where you can teleport between two enormous and completely different levels with a transition time of literally 1-2 seconds. It happens 5 times in a row in the reveal trailer, which I assume is a pretty early part of the game where they really show it off.
Loading that much data that quickly is a (custom PS5) hardware thing. So expect to see that outside of the PS5 exclusives realm exactly never. Or well, on a very fast PC you might do it in 10-15 seconds per load.
What I wonder though, can you even port a game using this to any other platform?
Slick wrote on Jun 4, 2020, 03:19:
I know that e-gearheads get hard off this stuff, but it's such a turnoff for me. I want the advanced physics, the great cars and amazing tracks, but I have zero patience for the infinite customization that ends up being required to do well, or to even be able to place in some tracks. If they shipped with like 3 profiles for each car that I could easily pick to find a driving profile that "just works" then i'd be sold. As is my choices are racing games where tuning, modding, customizing, and labouring over car builds is the bulk of the game, or something like Trackmania on the other side.
I want all the cool stuff the sim games have, but have no patience nor free time to sink into doing all of that.