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User information for yuastnav

Real Name yuastnav   
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Homepage http://
Signed On Jun 25, 2010, 15:17
Total Comments 1058 (Pro)
User ID 55800
 
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News Comments > CONSORTIUM: The Tower Crowdfunding Intermission
9. Re: CONSORTIUM: The Tower Crowdfunding Intermission Feb 20, 2016, 08:01 yuastnav
 
007Bistromath wrote on Feb 20, 2016, 04:14:
Bugs and long load times are self-evident and are definitely not a matter of opinion.
[...]

Well yes, if you live in a fantastical world where the world "long" does not denote a subjective impression then the loading times are long. On the other hand the loading times are short at the same time so let's leave that fantastical world and come back to reality, you know, the world where us adults live, shall we Mr. Bistromat?
I for one, in my subjective opinion, did not find the loading times to be overly long. On the other hand I played Gothic 3 where loading the game took 4 minutes so it might be a matter of that I've been around the block for a longer time.

007Bistromath wrote on Feb 20, 2016, 04:14:
[...]
The awkward physical interactions are also not subjective,
[...]

Oh dear oh dear oh dear. Looks like someone was watching TotalBiscuit a bit too much. Let us look at what the word "subjective" actually means.

sub·jec·tive

adj.
1.
a. Dependent on or taking place in a person's mind rather than the external world: "The sensation of pain is a highly subjective experience that varies by culture as well as by individual temperament and situation" (John Hoberman).
b. Based on a given person's experience, understanding, and feelings; personal or individual: admitted he was making a highly subjective judgment.
[...]

Now the last one is the key here. It implies that how someone sees something relates purely entirely to that one person. Now in science or in mathematics the truth is a consensus agreed upon by the scientific community, for an example. And once such a consensus is established you can deduce objective truths based on that consensus. However, something like that is much more difficult when it comes to, say, how one finds physical interactions.

007Bistromath wrote on Feb 20, 2016, 04:14:
[...]
although it is granted that much of what is considered good UI is a matter of convention. The combat is, objectively and without doubt, bullet spongy. My claim that it is reductive is also not reasonably a matter of debate; the tactical situations you are presented with in CONSORTIUM are very limited, intentionally so, and the enemy AI is clearly primitive.
[...]

Which is why everything you have stated is a purely subjective matter and there are clearly people who enjoyed that game, such as myself.


007Bistromath wrote on Feb 20, 2016, 04:14:
[...]
Effectively the only thing in my post that was a matter of opinion was my statement that it was boring and that it was superlative in that respect.
[...]

That, my friend, is a purely subjective hypothesis.

So please, just stop. I'm embarrassed for both of us.
 
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News Comments > More Free CONSORTIUM
6. Re: More Free CONSORTIUM Feb 12, 2016, 03:11 yuastnav
 
007Bistromath wrote on Feb 12, 2016, 02:15:
Overon wrote on Feb 11, 2016, 21:51:
Jerykk wrote on Feb 11, 2016, 19:20:
It's sad that the Kickstarter for the sequel isn't going to make it. I enjoyed the first game and the follow-up looks great. Hopefully they manage to secure funding through other means.
Agreed. This seems like a labor of love.
The writing is a labor of love.

The software is a trainwreck. They should be writing novels.

I played it last month and had only few problems with it. Was a cool game.
 
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News Comments > Morning Crowdfunding Roundup
7. Re: Morning Crowdfunding Roundup Feb 11, 2016, 03:13 yuastnav
 
Played it last month, it was really awesome.

I hope the sequel is going to happen in one form or another.
 
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News Comments > etc.
3. ‘The Division’ PC Version ‘Kept In Check’ With Consoles, Would Be ‘Unfair’ Per Developer. Feb 8, 2016, 11:20 yuastnav
 
Uh oh, sounds like there is going to be an opening for a new developer for the division soon.

[edit]
So uh what is the logic exactly behind that. Let's say the PC version would be graphically superior, as it should be, to the console version and people would know about it. Would that make people, who play on the console, less likely to buy this game? Because that is the only reason that's not absolutely asinine to downgrade the PC version.
And if it was a good game people would buy it regardless, either on consoles or on the PC so Ubisoft would keep the same amount of sales.

I just don't get this.
 
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News Comments > Mirror’s Edge Catalyst Closed Beta Signups
20. Re: Mirror’s Edge Catalyst Closed Beta Signups Feb 5, 2016, 06:17 yuastnav
 
Rhialto wrote on Feb 4, 2016, 20:48:
Anyone else frustrated it won't be on Steam?

Wait, what? Well, that sucks. :/
Guess I'm not going to play it then.
 
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News Comments > Xenonauts 2 Announced
7. Re: Xenonauts 2 Announced Feb 4, 2016, 07:15 yuastnav
 
Yaaay, more Xenonauts!  
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News Comments > Godus Becomes Godus Wars
1. Re: Godus Becomes Godus Wars Feb 3, 2016, 10:00 yuastnav
 
"We said this simple thing - “Why don't we change Godus into a RTS style game with God-game capabilities and landscape modification, a RTS game with a huge amount of variation and power, the ability to approach each battle in a different way?”

Uh, you mean like Populous? Like the game people originally wanted? Good for you, Pete, good for you...
 
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News Comments > GRIP Early Access
4. Re: GRIP Early Access Feb 3, 2016, 03:35 yuastnav
 
It's the first time I hear about this and when I heard "combat racing" it didn't sound appealing. But this actually looks fun. The trailer looks good. Really reminds me of P.O.D. for some reason. Was a great game.  
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News Comments > American Truck Simulator Rolls Out
11. Re: American Truck Simulator Rolls Out Feb 3, 2016, 03:33 yuastnav
 
I happily bought this game when it came out yesterday. Unfortunately I will not be able to play it for the next few weeks. :/
In fact I don't know when I'll be able to play at all.

Two states and two trucks? Didn't know that. On the other hand I don't mind at all. There will probably be more trucks in the future and two states seem reasonable.

Also I like the sound of the scaling of the maps.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Feb 1, 2016, 10:48 yuastnav
 
nin wrote on Feb 1, 2016, 09:57:
Why you might want to think twice about getting your wisdom teeth removed.

I have a dentist who asks me almost every time I'm in about them. And I tell him as long as they're not causing an issue (I've had one removed, due to problems with the tooth in front of it) they're staying in place.


Heh yeah. I'm originally from East Europe and have been living in Germany for most of my life and it was weird because in the countries like Greece, Russia, Ukraine etc. it's not a common practice to pull the wisdom teeth, only if it's an emergency and here in Germany almost everyone I talk to had his wisdom teeth pulled out at one point.

Man, I'm keeping mine. As long as they don't cause any issues they'll just stay right where they are.
 
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News Comments > SUPERHOT This Month
1. Re: SUPERHOT This Month Feb 1, 2016, 10:45 yuastnav
 
Woah, Superhot on the 25th and Stardew Valley on the 26th. And American Truck Simulator is going to come out soon.

Unfortunately this month is quite busy for me and I'm going on a conference next month. How do I find the time? :/
 
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News Comments > Battlefleet Gothic: Armada Preorders; Trailer
10. Re: Battlefleet Gothic: Armada Preorders; Trailer Jan 28, 2016, 07:49 yuastnav
 
InBlack wrote on Jan 28, 2016, 02:36:
yuastnav wrote on Jan 27, 2016, 12:34:
[

I'm hopeful about Space Hulk: Spacewing....

You mean Space Hulk: Deathwing? There has been no news on that for ages now, I fear it may be in serious trouble....

Oh yeah, that's the one.
Well, they did post a facebook update a couple of days ago. However, no ingame pics. That is what's bothering me a bit.
 
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News Comments > Cossacks 3 Video
1. Re: Cossacks 3 Video Jan 27, 2016, 12:37 yuastnav
 
Looks good. Looks just like Cossacks only with modern graphics. Makes me happy.  
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News Comments > Battlefleet Gothic: Armada Preorders; Trailer
6. Re: Battlefleet Gothic: Armada Preorders; Trailer Jan 27, 2016, 12:34 yuastnav
 
Primalchrome wrote on Jan 27, 2016, 10:20:
Am I the only one that is VERY skittish about any GW licensed products? Just look at the current Steam sale; it seems like they've made shovelware a hobby in the past few years. The last really good 40k game was either Space Marine or Dawn of War II....and the only one that has gotten any real press pre-release has been Warhammer Total War.

I'm hopeful about Space Hulk: Spacewing, which is developed by Streum-On Studious. They did E.Y.E.: Divine Cybermancy which was a superb shooter and really nailed the sort of WH40K atmosphere down.

I really want Battlefleet Gothic to be good but I'm going to wait for a lot of reviews.
 
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News Comments > Star Wars: Imperial Commando Rumor
8. Re: Star Wars: Imperial Commando Rumor Jan 26, 2016, 04:40 yuastnav
 
I hope so. Republic Commando was really good.  
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News Comments > Overwatch Beta Returns Next Month
14. Re: Overwatch Beta Returns Next Month Jan 22, 2016, 07:02 yuastnav
 
Pfft, didn't get in the beta. Obviously Blizzard doesn't want one of the best FPS players on this stupid rock to beta test their game. Oh well fine whatever. Will wait for reviews for this game like all the reset anyway. >_>  
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News Comments > Homeworld: Deserts of Kharak Released
17. Re: Homeworld: Deserts of Kharak Released Jan 21, 2016, 12:06 yuastnav
 
NKD wrote on Jan 21, 2016, 10:10:
yuastnav wrote on Jan 21, 2016, 08:49:
Unfortunately they decided to let the AI cheat instead of putting any real work into it and this is what we get.

You know I really get tired of seeing this shit. There are a lot of really smart people out there working on AI for gaming applications, but there are a lot of hurdles.

You know how up until a few years ago, you needed a really powerful machine to reliably beat a skilled human at something as simple as chess? Now take chess, add 20 new pieces, remove the predefined movement grid, and make it realtime. Add another player or 3 or 4 while you're at it as well. Oh, and you have to actually run the game and render the shit at the same time, on a $1000 PC.

There's the problem with developing AI for RTS, and why RTS has always been primarily a player versus player affair. Similar problems arise for just about any AI in a realtime game. You can do a bit better with turn-based games since you can allow more time for computation and deal with things discretely rather than continuously. But you're still dealing with needing algorithms way more complicated than for chess.

Oh, and you can never reuse those algorithms because no two games are the same.

It's not a matter of laziness or misplaced focus, it's just a massive technical cockblock that will not be conquered with conventional computing.

Chess is not really simple. The basic set of instructions is but that's it.
When you break it down, so is actually a RTS. The basic set of instructions is not that complicated. Also it's not really comparable to chess because in chess the computer just precalculates a certain amount of moves and makes the move that will lead to victory with the highest probability.

And when people make AIs that are actually good against humans without cheating (like Starcraft 2) then it's either stupidity or laziness.
And if you rather want to make fancy smoke effects instead of hiring someone who knows AI then it's also misplaced focus. There are so many scientists working on machine learning and what not and yet AI in video games is one of the things that barely changes.

I'm not saying everyone should be like the guys from Keen Software House with ludicrous dreams of AI but it's time to go to the next level.

Apart from that there were also games like Far Cry that not only pushed the envelope for graphical fidelity for that but also managed to have an excellent AI.

So yes, this is why there is good reason to believe it was either stupidity or laziness on the part of Blackbird Interactive.
 
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News Comments > Homeworld: Deserts of Kharak Released
7. Re: Homeworld: Deserts of Kharak Released Jan 21, 2016, 08:49 yuastnav
 
AI is often something that is not done well. I rarely play on anything but normal. There were some cases where I put it on hard, though, and for most games that either means that the computer starts cheating in one way or another or the enemies just have more HP, which is frustratingly boring.

Unfortunately they decided to let the AI cheat instead of putting any real work into it and this is what we get. I am not a very good RTS player by any means but this is the one thing that will put me off from buying this game since it looks pretty interesting.
 
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News Comments > Darkest Dungeon Released
9. Re: Darkest Dungeon Released Jan 20, 2016, 18:32 yuastnav
 
Hmm, I actually thought this was going to be difficult. But after playing it for a few hours I've yet to lose a single character or abandon a single quest.

Oh, it will happen. For me the pinnacle of rogue likes is still Dungeon Crawl: Stone Soup and after having played thousands of games and pumped hundreds of hours into it I've not gotten the Orb of Zot ONCE. The maximum I managed is to get two runes.
This game has been quite a bit easier so far. I guess this is because it has much less complexity and depth but it's quite fun so far.
 
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News Comments > Keep Your Free CONSORTIUM
18. Re: Keep Your Free CONSORTIUM Jan 18, 2016, 20:08 yuastnav
 
Never played it because I was waiting for the RockPaperShotgun review. Finally bought it last Steam Autum Sale and only remembered now that I actually have a copy. Hopefully will give it a go in the next few days.  
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1058 Comments. 53 pages. Viewing page 5.
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