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Real Name yuastnav   
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Homepage http://
Signed On Jun 25, 2010, 15:17
Total Comments 1204 (Pro)
User ID 55800
 
User comment history
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News Comments > Star Wars: Imperial Commando Rumor
8. Re: Star Wars: Imperial Commando Rumor Jan 26, 2016, 04:40 yuastnav
 
I hope so. Republic Commando was really good.  
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News Comments > Overwatch Beta Returns Next Month
14. Re: Overwatch Beta Returns Next Month Jan 22, 2016, 07:02 yuastnav
 
Pfft, didn't get in the beta. Obviously Blizzard doesn't want one of the best FPS players on this stupid rock to beta test their game. Oh well fine whatever. Will wait for reviews for this game like all the reset anyway. >_>  
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News Comments > Homeworld: Deserts of Kharak Released
17. Re: Homeworld: Deserts of Kharak Released Jan 21, 2016, 12:06 yuastnav
 
NKD wrote on Jan 21, 2016, 10:10:
yuastnav wrote on Jan 21, 2016, 08:49:
Unfortunately they decided to let the AI cheat instead of putting any real work into it and this is what we get.

You know I really get tired of seeing this shit. There are a lot of really smart people out there working on AI for gaming applications, but there are a lot of hurdles.

You know how up until a few years ago, you needed a really powerful machine to reliably beat a skilled human at something as simple as chess? Now take chess, add 20 new pieces, remove the predefined movement grid, and make it realtime. Add another player or 3 or 4 while you're at it as well. Oh, and you have to actually run the game and render the shit at the same time, on a $1000 PC.

There's the problem with developing AI for RTS, and why RTS has always been primarily a player versus player affair. Similar problems arise for just about any AI in a realtime game. You can do a bit better with turn-based games since you can allow more time for computation and deal with things discretely rather than continuously. But you're still dealing with needing algorithms way more complicated than for chess.

Oh, and you can never reuse those algorithms because no two games are the same.

It's not a matter of laziness or misplaced focus, it's just a massive technical cockblock that will not be conquered with conventional computing.

Chess is not really simple. The basic set of instructions is but that's it.
When you break it down, so is actually a RTS. The basic set of instructions is not that complicated. Also it's not really comparable to chess because in chess the computer just precalculates a certain amount of moves and makes the move that will lead to victory with the highest probability.

And when people make AIs that are actually good against humans without cheating (like Starcraft 2) then it's either stupidity or laziness.
And if you rather want to make fancy smoke effects instead of hiring someone who knows AI then it's also misplaced focus. There are so many scientists working on machine learning and what not and yet AI in video games is one of the things that barely changes.

I'm not saying everyone should be like the guys from Keen Software House with ludicrous dreams of AI but it's time to go to the next level.

Apart from that there were also games like Far Cry that not only pushed the envelope for graphical fidelity for that but also managed to have an excellent AI.

So yes, this is why there is good reason to believe it was either stupidity or laziness on the part of Blackbird Interactive.
 
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News Comments > Homeworld: Deserts of Kharak Released
7. Re: Homeworld: Deserts of Kharak Released Jan 21, 2016, 08:49 yuastnav
 
AI is often something that is not done well. I rarely play on anything but normal. There were some cases where I put it on hard, though, and for most games that either means that the computer starts cheating in one way or another or the enemies just have more HP, which is frustratingly boring.

Unfortunately they decided to let the AI cheat instead of putting any real work into it and this is what we get. I am not a very good RTS player by any means but this is the one thing that will put me off from buying this game since it looks pretty interesting.
 
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News Comments > Darkest Dungeon Released
9. Re: Darkest Dungeon Released Jan 20, 2016, 18:32 yuastnav
 
Hmm, I actually thought this was going to be difficult. But after playing it for a few hours I've yet to lose a single character or abandon a single quest.

Oh, it will happen. For me the pinnacle of rogue likes is still Dungeon Crawl: Stone Soup and after having played thousands of games and pumped hundreds of hours into it I've not gotten the Orb of Zot ONCE. The maximum I managed is to get two runes.
This game has been quite a bit easier so far. I guess this is because it has much less complexity and depth but it's quite fun so far.
 
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News Comments > Keep Your Free CONSORTIUM
18. Re: Keep Your Free CONSORTIUM Jan 18, 2016, 20:08 yuastnav
 
Never played it because I was waiting for the RockPaperShotgun review. Finally bought it last Steam Autum Sale and only remembered now that I actually have a copy. Hopefully will give it a go in the next few days.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
1165. Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2016, 06:35 yuastnav
 
I played yesterday for a couple of hours. After I was almost killed in my Cobra MKIII again I bought a Viper MKIII and outfitted it with some beam lasers and multicannons.

I don't know what happened but I got very lucky. I was flying around Alioth 4 in a RES and managed to make ~1.5 million. It took me between 30 minutes and one hour. The game just kept spawning ships with bounties between 100k and 200k credits. Started off with an anaconda and kept spawning pythons and what not. Used my last bullets to kill another anaconda and then jumped back to Golden Gate.

Unfortunately I couldn't reproduce that same experience and only managed to make about 500 thousand in total in two subsequent runs which cost me 3 hours or so. Spent about 1 of those hours running from an Anaconda with 0% hull and a bounty of 213k. What a shame.

Anyway, I changed my plans. I will now bounty hunt until I can afford a Vulture (just have to find one of those in or around Alioth) and then I will bounty hunt some more to finally get my Asp Explorer. I was thinking about just buying an Asp Scout but people aren't very kind towards that ship.

I'll probably sell my Viper but keep my Cobra. Despite not having any luck with bounty hunting lately it's a trusty ship.

This comment was edited on Jan 16, 2016, 07:19.
 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Jan 15, 2016, 14:57 yuastnav
 
Yes. Yes you should.  
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News Comments > Evening Legal Briefs
3. Re: Evening Legal Briefs Jan 15, 2016, 07:49 yuastnav
 
If the netflix news is true then that means bye bye Netflix subscription.  
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News Comments > Divinity: Original Sin - Enhanced Edition for Linux & OS X
30. Re: Divinity: Original Sin - Enhanced Edition for Linux & OS X Dec 25, 2015, 14:34 yuastnav
 
Quinn wrote on Dec 25, 2015, 05:50:
[...]
Why are we Windows "fanboys"? Easy: because it WORKS!
[...]

Uh huh. I've been using windows for 22 years, Linux for 13. I find Linux so much more comfortable although I basically grew up with Windows. The "it works" mantra is a myth to me, because it really doesn't. I have my fair share of problems with both operating system but in terms of user friendliness and stability I've had a much better experience with Linux than with Windows.
 
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News Comments > Natural Selection 2 Improves Hit Detection
3. Re: Natural Selection 2 Improves Hit Detection Dec 23, 2015, 18:07 yuastnav
 
Yeah.

I miss Natural Selection.
 
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News Comments > Evening Legal Briefs
18. Re: Evening Legal Briefs Dec 23, 2015, 04:01 yuastnav
 
InBlack wrote on Dec 23, 2015, 03:24:
Ive gotten pretty far along in the main quest line with Fallout4 as I find the settlement building boring beyond belief. Then again, the Sims make me puke so I guess I just have a general dislike of games that do the whole doll house simulator thing...

Never was much for playing with dolls either when I was a kid, although I did like transformers, model planes and toy cars...

What fascinates me is the simulation of a living world with living creatures that have hobbies, needs etc... that's why I liked Sims 3 and will probably never touch Sims 4. That's also the reason why Dwarf Fortress is so awesome.

I haven't played Fallout 4 but I don't believe that the simulative aspect is very fleshed out.
 
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News Comments > Evening Legal Briefs
15. Re: Evening Legal Briefs Dec 22, 2015, 12:25 yuastnav
 
ZeroPike1 wrote on Dec 22, 2015, 09:45:
eRe4s3r wrote on Dec 22, 2015, 07:23:
Nice try.. Siberia is not in Europe.....

Nice try yourself, its still under Russian law, Which being that I live in Germany, you call Russia part of Europe. Try reading a map sometime.

Well, I also live in Germany and in school they teach you basically what RedEye9 said.
 
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News Comments > Evening Legal Briefs
12. Re: Evening Legal Briefs Dec 22, 2015, 09:23 yuastnav
 
Rilcon wrote on Dec 21, 2015, 22:25:
FU wrote on Dec 21, 2015, 19:35:
for such a mediocre, down right shitty RPG

Do you get off sexually from making comments like that? I really am curious about what drives so many to just leave derisive comments condemning in absolute terms games (and movies and books and food and anything) that thousands upon thousands clearly appreciate. Is this "hipsters", the whole "I know better than these plebes" thing?

Also, it's either mediocre (ie. average) or shitty (ie. significantly below average).

Is that a dictionary definition?
 
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News Comments > UnderRail Released
5. Re: UnderRail Released Dec 19, 2015, 04:29 yuastnav
 
Caladell wrote on Dec 18, 2015, 20:25:
I'm finally going to play this. Bought the alpha on Desura...I don't know how many years ago. Tried a couple times as updates came in, but didn't want to play much until it was final.
Now I'm going to check it out. Hope it was worth the wait.

Heh yeah, same here. Wasn't sure but checked Desura yesterday and yep, it's there. I have not a single clue when I bought it but I'm pretty sure it was long before the early access thing on Steam existed and the only way (?) of getting alpha versions of games was on Desura.
 
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News Comments > Star Citizen Procedurally Generated Planets
70. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 09:35 yuastnav
 
Razumen wrote on Dec 18, 2015, 09:15:
Bub wrote on Dec 18, 2015, 06:33:
Notice how they only hinted that the CGI reel was from ingame, very slick lying craft there.

Proceduraly generated stuff us usually crap-tastic.

Here is how it works:

* have 14 different tile sets
* have 5 different skyboxes
* have 12 different terrain types
* have 8 different fauna types
* have 4 different indigent life forms

Put each set in a different hat, then take one from each and mix, rinse and repeat.

Garbage in, Garbage out. What you get is cookie cutter planets with about as much personality as Dan Quayle.

That's not procedural generation, that's just randomization, you don't really know what you're talking about. There are many games that use PG for great effect.

Well yeah but they are mostly garbage.

You could argue that your universe is procedurally generated since you would need to define all the laws of nature and set some initial condition and then let the universe propagate from that point on. However, it is much, much more complex than anything we were able to make so far.
In my opinion the best looking environments were the ones that were hand-made because you can look at parts of the universe and try to imitate that. If you use an algorithm, on the other hand, it looks quite terrible.


I do not understand how what RSI did so far is impressive. We've seen that all before. Infinity Universe, or whatever it was called, did this like eight years ago or so. Back then it looked awesome. RSI gotta step up their game, hard, if they want to make something awesome.
 
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News Comments > X Rebirth: Home of Light Announced
8. Re: X Rebirth: Home of Light Announced Dec 14, 2015, 17:49 yuastnav
 
I'm just glad they are going to build a full real full scale X game. I've played Rebirth for only about 15 hours and in my opinion this game is unfixable. Which is why I think it's great they are doing another game, because you'd need to start from scratch to build a real X game.

[edit]
With that said, I've only read rumours on bluesnews about there being a real X game in the future. Where did it come from? I tried to look at the official site and the official forums and haven't found anything.
 
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News Comments > Sunday Crowdfunding Roundup
1. Re: Sunday Crowdfunding Roundup Dec 14, 2015, 07:24 yuastnav
 
I admit that I had a lot of doubts they'd be able to reach 5.5 million but I'm really, really glad they did.  
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News Comments > Tom Clancy's Rainbow Six Siege Released
10. Re: Tom Clancy's Rainbow Six Siege Released Dec 1, 2015, 21:20 yuastnav
 
CJ_Parker wrote on Dec 1, 2015, 16:02:
yuastnav wrote on Dec 1, 2015, 11:23:
So how does this compare to Rogue Spear and Raven Shield?

This was a joke question, right?

I just want a modern version of Rogue Spear.
 
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News Comments > Morning Crowdfunding Roundup
5. Re: Morning Crowdfunding Roundup Dec 1, 2015, 15:30 yuastnav
 
ldonyo wrote on Dec 1, 2015, 11:53:
yuastnav wrote on Dec 1, 2015, 11:25:
It would be really cool if they could reach the 5.5 millions but I strongly doubt that is going to happen.
The $5.5 million is to do a 12-episode season. They've already passed their goal for a six-episode run and $4.4 million to go nine episodes. There are still have 11 days to hit the $5.5 million mark.

I know, but already from the beginning I was sceptical whether a network or something like that would pick it up if it only reached two million to make three episodes. And then Joel mentioned something similar, too.

I'm happy that there are going to be at least six new episodes but I would have loved a revival of MST3K.
 
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1204 Comments. 61 pages. Viewing page 13.
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