User information for Andy Rink

Real Name
Andy Rink
Nickname
personman_145
Description
Homepage
None given.
Signed On
June 2, 2010
Supporter
-
Total Posts
18 (Suspect)
User ID
55735
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
18 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
8.
 
Re: Out of the Blue
Nov 29, 2013, 22:32
8.
Re: Out of the Blue Nov 29, 2013, 22:32
Nov 29, 2013, 22:32
 
I just mow the leaves. Far less a pain in the ass, and it helps preserve the nutrients in the soil.

That said, I also missed my window to take one last mow before the snow hit.
55.
 
Re: Out of the Blue
Nov 28, 2013, 14:26
55.
Re: Out of the Blue Nov 28, 2013, 14:26
Nov 28, 2013, 14:26
 
I just wanted to say I'm sorry about the loss of Hudson the Wonder Dog. I've been reading your site since near the beginning. I feel like I lost a pet.

We take in rescue animals. The current count is 7 cats and 3 dogs.

One of the dogs is an older lab-mix. We knew when we took her in she wouldn't be with us for several years, but we love her.

Another dog we took in, a shih-tzu, has severe kidney problems and probably won't be with us for long, unfortunately. According to the vet.

I just want to send my best wishes as I know you've had too many recent losses in your family. And I include Hudson as family.

I admire your strength. I hope I can handle as well.

I can count on one hand the number of times I've commented on here, but this seems a good reason.
12.
 
Re: Project CARS on Steam
Jul 8, 2013, 19:08
12.
Re: Project CARS on Steam Jul 8, 2013, 19:08
Jul 8, 2013, 19:08
 
My understanding is the current plan is to sell the base game with the more popular cars and tracks, with possible option of purchasing niche DLC like a vintage car & track pack, etc.

I'm not sure how set these plans are, it's possible things could change.

This comment was edited on Jul 8, 2013, 19:22.
6.
 
Re: Project CARS on Steam
Jul 8, 2013, 16:43
6.
Re: Project CARS on Steam Jul 8, 2013, 16:43
Jul 8, 2013, 16:43
 
The tires are under heavy development. Keep in mind, we've only been on the new SETA tire model for the last few months, tires are still being made and tweaked. Right now they are adding the tire heating and wear that seems to be causing all sorts of issues, but is to be expected in pre-alpha with an early implementation. Also FFB is far from final AFAIK. Could account for the disconnected feeling. This all changes from build to build.

I'm sure Dmitri knows this, but those without access to the info we have may not.

We also have 2 pro drivers as handling and physics consultants, and judging by their forum posts, they take the job very seriously.

I'm not saying you're wrong. I'm just saying it's a bad time to judge the handling.
16.
 
Re: Batman: Arkham Origins Revealed
Apr 9, 2013, 17:40
16.
Re: Batman: Arkham Origins Revealed Apr 9, 2013, 17:40
Apr 9, 2013, 17:40
 
Haven't they milked Arkham enough? Asylum was cool, City was a stretch...

They should get a GTA-like engine and put you in Gotham, so you can rip around town in the bat mobile and rescue people, etc.

That's something I've wanted since the beginning, actually. Would be a nice reboot if they are using a different dev.
19.
 
Re: Vivendi Denies Break-up Rumors
Apr 27, 2012, 17:01
19.
Re: Vivendi Denies Break-up Rumors Apr 27, 2012, 17:01
Apr 27, 2012, 17:01
 
"Never believe anything until it is officially denied."

Briefly tried to source this quote but each google result seems to credit a different person so... meh.
17.
 
Re: Vivendi Denies Break-up Rumors
Apr 27, 2012, 16:44
17.
Re: Vivendi Denies Break-up Rumors Apr 27, 2012, 16:44
Apr 27, 2012, 16:44
 
I enjoyed some need for speed world, so I'm not totally opposed to F2P/"P2W" model. As long as I can have some fun for free I'm cool. For the record, I'm not cheap, I'm just broke.
14.
 
Re: Vivendi Denies Break-up Rumors
Apr 27, 2012, 16:21
14.
Re: Vivendi Denies Break-up Rumors Apr 27, 2012, 16:21
Apr 27, 2012, 16:21
 
I've been boycotting them since they dropped support for Tribes: Vengeance (a couple months after I bought it), and I've been blaming them for the death of the franchise.

Have yet to try Tribes Ascend, worried it will be disappointing...Maybe I'll give it a shot.

Edit: I mean seriously, they had Battlefield with jetpacks before battlefield existed, how do you screw that up???

This comment was edited on Apr 27, 2012, 16:28.
34.
 
Re: CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt
Jan 12, 2012, 19:59
34.
Re: CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt Jan 12, 2012, 19:59
Jan 12, 2012, 19:59
 
"So we’ve decided that we will immediately cease identifying and contacting pirates."

You mean SUSPECTED pirates... Guilty till proven innocent, gotta love it. Might as well use DRM.

Edit: At any given time, I could hop on 2 or 3 different unprotected wifi connections and pirate whatever I wish.
38.
 
Re: Insider: Rockstar/Team Bondi Split
Jul 5, 2011, 18:22
38.
Re: Insider: Rockstar/Team Bondi Split Jul 5, 2011, 18:22
Jul 5, 2011, 18:22
 
I've created mods for Open Arena, Oblivion, and Battlefield 2142.

(Open Arena Fortress, The Nine and the One (also part of the MERP team), and Battlefield Revolution: Anarchists vs Feds, respectively)

I'm thinking the only way to avoid wage-slavery in gaming (or any other venture) is to fund yourself.
4.
 
Re: NVIDIA Beta Reference Drivers
Jan 6, 2011, 17:48
4.
Re: NVIDIA Beta Reference Drivers Jan 6, 2011, 17:48
Jan 6, 2011, 17:48
 
StingingVelvet wrote on Jan 6, 2011, 12:10:
personman_145 wrote on Jan 6, 2011, 10:27:
Dead Space, anti-aliasing override

Are you fucking kidding me? It only took them like 2 fucking years to do this? I would have killed for AA in that game when I played it.

Anyway...

Oh, and I use more than 4xMSAA in several games and have had no crashes with these drivers.

Most of my info was gleaned from:

http://forums.nvidia.com/index.php?showtopic=189759
http://forums.guru3d.com/showthread.php?t=335924

If it's any consolation, I hear it causes the textures to blur somewhat in Dead Space, some posts indicate it needs to be forced w/ some AA bits craziness I have not yet bothered to understand. I don't own the game, so I can't test.

There is some mention of a Dead Space 2 profile being added in the post I read, but it was unclear if they meant it had AA or not... Just mentioning in case you are a fan of the series.

Screens:

http://forums.guru3d.com/showpost.php?p=3835806&postcount=116

Would be nice if they could do this for GTA4, speaking of games from 2 years ago...

They added AA to another game too, but couldn't find/remember the name.

Regarding the >4xAA bug, I guess it doesn't affect all cards (I have GTX 480). I was an early reporter of the problem in the nVidia thread, made my PC hard-lock in BFBC2.

Here are some relevant quotes from ManuelG (nVidia tech support) regarding the issue:

"It seems there are reports here of crashing with Anti-Aliasing enabled (sometime dependent on the level of AA selected). Can I get a list of games users are seeing crashing with AA enabled and what graphics card you have?"

"It looks as we have a repro for the high AA causing games to crash with certain cards. I expect this to be fixed with the next driver. For now, running at 4x AA or lower does not seem to have these problems. No further details needed for the high AA bug. Thank you all for your excellent feedback. For other bugs reports, please keep them coming."

-Andy
1.
 
Re: NVIDIA Beta Reference Drivers
Jan 6, 2011, 10:27
1.
Re: NVIDIA Beta Reference Drivers Jan 6, 2011, 10:27
Jan 6, 2011, 10:27
 
These also:

Add NFS:HP, Dead Space, anti-aliasing override

Add ambient-occlusion for Starcraft II

Fix low GPU usage in BFBC2

A bug has been found in these that causes AA higher than 4x to crash.

This comment was edited on Jan 6, 2011, 10:56.
22.
 
Re: ATI Beta Drivers Add StarCraft II Anti-Aliasing
Jul 31, 2010, 19:40
22.
Re: ATI Beta Drivers Add StarCraft II Anti-Aliasing Jul 31, 2010, 19:40
Jul 31, 2010, 19:40
 
Ant wrote on Jul 31, 2010, 17:03:
Bosanac wrote on Jul 30, 2010, 18:04:
Whats the big deal? I play on 1920x1200 on Ultra and haven't once noticed a need for anti-aliasing. Looks beautiful, runs beautiful, who the shit needs AA?
Same here. I do use a little FSAA like 2X. I do use it more for older games that have plenty of juice to sarcifice. Overall, I don't care for it. I do care for anisotropic. Also, I play on a 19" LCD monitor at native 1280x1024 resolution.

Yeah I'm not that crazy about 24-bit color either... and what's with these texture-mapped polygons?
19.
 
Re: ATI Beta Drivers Add StarCraft II Anti-Aliasing
Jul 31, 2010, 10:32
19.
Re: ATI Beta Drivers Add StarCraft II Anti-Aliasing Jul 31, 2010, 10:32
Jul 31, 2010, 10:32
 
mag wrote on Jul 30, 2010, 22:02:
Overon wrote on Jul 30, 2010, 20:38:
Don't blame Blizzard for this - they're using a modern engine.
Blame all the people that refuse to leave Windows XP. In order to support XP Blizzard must leave out AA, as it doesn't work with modern engine techniques in DX9.
Where are you getting this info from? How do you figure?

His poop hole.

Remember GTA4 and all the bitching about anti-aliasing? GTA4 uses a deferred renderer and DX9...
2.
 
Re: LEGO Harry Potter: Years 1-4 Demo
Jun 24, 2010, 21:31
2.
Re: LEGO Harry Potter: Years 1-4 Demo Jun 24, 2010, 21:31
Jun 24, 2010, 21:31
 
You know what, forget that part about playing and enjoying.

I'm not going to waste my time with this simplistic crap.

How about a real game with a real engine?

Lego can kiss my ass.
1.
 
Re: LEGO Harry Potter: Years 1-4 Demo
Jun 24, 2010, 21:24
1.
Re: LEGO Harry Potter: Years 1-4 Demo Jun 24, 2010, 21:24
Jun 24, 2010, 21:24
 
As cool as this looks... Why can't they just make a regular non-lego game that doesn't suck?

What nerdy white kid like myself DOESN'T want to be Harry Potter?

Do I want a yellow cylindrical head and no individual fingers? I think not.

I'll probably play this demo and enjoy it, and wish it was a game without lego-shaped people...
2.
 
Re: Evening Mobilization
Jun 3, 2010, 07:34
2.
Re: Evening Mobilization Jun 3, 2010, 07:34
Jun 3, 2010, 07:34
 
A mobile fermi?

Well, I guess if you don't mind the smell of your testicles cooking, it might be worthwhile.
14.
 
Re: GTA4 and Episodes from Liberty City Patched
Jun 1, 2010, 20:36
14.
Re: GTA4 and Episodes from Liberty City Patched Jun 1, 2010, 20:36
Jun 1, 2010, 20:36
 
"Niko, Just cup them bro, one time"

Haha, god I love Brucie... Haven't heard THAT one yet...

Why do I love Brucie? 'Cause we're genetically different bro... Ohh... gotta go work my lats and my delts and gips... ok...that last one might not be a real muscle, but umma find the sumbitch and work it!

-Andy
18 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older