User information for Zyr

Real Name
Zyr
Nickname
Zyr
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Concealed by request
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Signed On
May 27, 2010
Total Posts
11 (Suspect)
User ID
55728
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11 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
95.
 
Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More
Aug 1, 2011, 14:20
Zyr
95.
Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 1, 2011, 14:20
Aug 1, 2011, 14:20
Zyr
 
As someone that has put 100s of hours into StarCraft 2 and enjoys the hell out of that game despite the hatred for it here...

This is complete bullshit. The AH issue alone is a dealbreaker.
39.
 
Re: On Risen 2 DRM
Jul 26, 2011, 19:38
Zyr
39.
Re: On Risen 2 DRM Jul 26, 2011, 19:38
Jul 26, 2011, 19:38
Zyr
 
I really don't get the guys upset about Steamworks in this case. This isn't a DRM-free/sensible implementation of DRM title suddenly switching to something much more restrictive for the sequel.

It was Tages. Poorly done Tages, at that.

The retail version was the disk check form but it was so poorly done that the dreaded "insert the original DVD" error was fairly common, forcing you to contact support to get an activation key that was only good for one activation. Retail's DRM wasn't that bad but it wasn't particularly good either, the problem is that they completely missed the boat with the digital versions in a time where that's what a lot (not all, don't yell at me Velvet) of PC gamers seem to prefer.

It's bad enough that it used Tages at all, but 3 activation limit, no revokes, and no regenerating activations? As someone that genuinely prefers digital distribution (be it Steam, D2D, GoG, or GamersGate...the only one I simply won't use anymore is Impulse), this immediately killed any interest I may have had for Risen no matter how cheap it gets.

I realize certain people in this thread prefer physical copies over digital distribution, but even for them this was hardly ideal. You'd have to really, truly hate Steam and Steamworks to prefer Risen 1's DRM over what Risen 2 will be using, quality of the games aside.
58.
 
Re: Crysis 2 Steam Crisis, Origin Exclusivity Planned?
Jun 15, 2011, 04:19
Zyr
58.
Re: Crysis 2 Steam Crisis, Origin Exclusivity Planned? Jun 15, 2011, 04:19
Jun 15, 2011, 04:19
Zyr
 
Yeah, this is not going to end well. The Origin client is complete shit right now and packed with DRM. I don't care how good it is, I'm not using it.
50.
 
Re: Valve Looks to Steam Power Your TV
Feb 28, 2011, 19:25
Zyr
50.
Re: Valve Looks to Steam Power Your TV Feb 28, 2011, 19:25
Feb 28, 2011, 19:25
Zyr
 
The press release is vague enough that it could be some sort of OnLive/Gaikai streaming service, but I don't find that very likely at all. This sounds more like presenting Steam in a much more HTPC friendly way.

I have a pretty modest HTPC that I primarily use to stream media off a NAS. It's powerful enough that I can run Mass Effect 2 at max settings on my 1080p Plasma, and I've done local co-op on Street Fighter 4 as well. It works great once the game is running (and yes, you can use a mouse/keyboard just fine from a couch/comfy chair with some preparation), but using Steam is an absolute chore at 1920x1080 on a 50 inch display from 15 ft away. So an improvement there would be absolutely awesome for me.

HTPCs are a niche market but genuinely great. I'd love to see more local co-op/split screen in PC games as a result of a big platform like Steam catering to that market.
32.
 
Re: More StarCraft II Sales Figures
Aug 2, 2010, 16:59
Zyr
32.
Re: More StarCraft II Sales Figures Aug 2, 2010, 16:59
Aug 2, 2010, 16:59
Zyr
 
Prez wrote on Aug 2, 2010, 13:59:
Bear in mind I've only owned the game for 2 full days, but afaik, yes, you can stay logged out of Bnet. I actually have 2 campaigns going. One, I connect to Bnet as a sort of a test of how the system works. I have a pretty stable connection and still I've lost connection to Bnet 4 times over a span of 8 hours or so. All that happens is a message comes up saying that you will no longer earn achievements and that the game will only save locally. For the other campaign I have never connected to Bnet again beyond the initial activation.

The biggest downside is that once offline, only the guest campaign can be continued. Any game started on Bnet can only be played on Bnet. Just play as a guest (you can have up to 3 campaigns going at once it looks like) all the time and you'll never have a problem.

You're half right. You can actually play your B.Net campaign offline, as you've already noticed when you lost connection mid-game (and to offer a counterpoint, I've put in nearly 20 hours on the campaign and haven't lost connection yet).

All you need to do is check "Remember Account" on the login, it'll save your account credentials. Block SC2 with your firewall/unplug the router/whatever to test it and load up SC2. It'll offer to take you to your offline profile, where all your saves are available.
37.
 
Re: On StarCraft II Anti-aliasing
Jul 27, 2010, 15:34
Zyr
37.
Re: On StarCraft II Anti-aliasing Jul 27, 2010, 15:34
Jul 27, 2010, 15:34
Zyr
 
MeNameisMUD wrote on Jul 27, 2010, 13:53:
I just wanted to clear up a misconception...

SC2's rendering engine is what they call a defered renderer. More and more developers are using this technique because it simplifies the renderer and minimizes shader bloat (among other things).

It is NOT possible to support AA natively in a defered renderer using DX9 (which SC2 is). the only real option is control panel AA or moving to DX10/11.

This. This needs to be read and acknowledged by some of you guys.

And honestly, this is not something they hid. Beta was open for a long time and there were no AA options right from the beginning, and the DX9 engine was given as the reason. One of the benchmark tests Blue reported on a while back (Hardwarecanucks.com, I think) specifically mentioned that only Nvidia cards currently could flip on AA. Considering WoW is finally getting additional DX 10/11 support in Cata, it could be possible that's something they could add in for the expansions. Maybe?

The real news is ATI not planning to allow it to be turned on manually without the bioshock renaming trick, which is kind of...weird. I turned it on during beta and the performance hit was perfectly acceptable at 1920x1200 ultra settings. It wasn't a huge difference in graphical quality, but I stayed above 60 FPS so why not?

This comment was edited on Jul 27, 2010, 15:43.
5.
 
Re: Out of the Blue
Jul 27, 2010, 15:29
Zyr
5.
Re: Out of the Blue Jul 27, 2010, 15:29
Jul 27, 2010, 15:29
Zyr
 
Cutter wrote on Jul 27, 2010, 13:00:
I'd still like to see the game however so I hope they do a demo at some point.

Might be sooner than you think, all new copies of SC2 come with two key codes for a 7 hour demo. I don't think it's for the campaign though.
25.
 
Re: WSJ: StarCraft II Cost More Than $100M
Jul 17, 2010, 02:37
Zyr
25.
Re: WSJ: StarCraft II Cost More Than $100M Jul 17, 2010, 02:37
Jul 17, 2010, 02:37
Zyr
 
Flatline wrote on Jul 17, 2010, 00:41:
Actually, it *is* a Facebook game to be technical.

That RealID system is more than likely the fruit of a massive deal between Blizzard and Facebook penned a while ago.

No, it's really not. Unless they snuck in playing ranked SC2 matches in your browser on facebook, it's not a facebook game. There may be connectivity features that you and I actively dislike, but there is nothing wrong or compromised about it's gameplay.

I fully expect to hear about some irritating achievement pushing to facebook feeds soon after release, but going as far as calling it a facebook game is a little much, imo.

I don't get the negativity towards SC2 either, to be honest. B.Net 2.0? Absolutely, it's really shabby right now. But SC2? Not liking the genre (base-building micro heavy RTS) is no reason to wish a dedicated PC game from one of the few dedicated PC devs left to fail, that's just asinine and short-sited.

They could have dumbed it down to the point of being a disgrace like Supreme Commander 2, and half the people trashing SC2 for being "more of the same" would be griping how Blizzard sold out to the casual WoW crowd instead of giving the hardcore fans what they want...
6.
 
Re: Fallout 3 DLC on Steam
Jul 17, 2010, 02:25
Zyr
6.
Re: Fallout 3 DLC on Steam Jul 17, 2010, 02:25
Jul 17, 2010, 02:25
Zyr
 
StingingVelvet wrote on Jul 17, 2010, 00:19:
The retail and GFWL versions always worked on the Steam version, and neither has any DRM. This release is solely for the people who never buy anything anywhere other than Steam, which shockingly and sadly is starting to be a big number.

Oh look, it's StingingVelvet continuing his private Steam crusade while lamenting the negativity of PC gamers elsewhere.

Hint: Not wanting to use a stupid point system in order to purchase DLC =/= never buying anything anywhere other than Steam. Real currency > 800 MS points any. day. of. the. week. Not to mention the hoops you have to jump through just to *get* to that point.
17.
 
Re: New Slimmer Xbox 360 this Week
Jun 14, 2010, 18:20
Zyr
17.
Re: New Slimmer Xbox 360 this Week Jun 14, 2010, 18:20
Jun 14, 2010, 18:20
Zyr
 
I don't wanna be an ass, but...why, exactly, is this in the main news section? There's already a posting in the Consolidation section about it and the official name for Natal.

Honestly, if I wanted to buy a console (I don't) or know about a new 360 model (I don't) I'd go to any number of console-centric sites that are being swamped in E3 news.
40.
 
Re: StarCraft II Regions Divided
May 27, 2010, 18:08
Zyr
40.
Re: StarCraft II Regions Divided May 27, 2010, 18:08
May 27, 2010, 18:08
Zyr
 
MoreLuckThanSkill wrote on May 27, 2010, 13:49:

Apparently you are correct, Blizzard have always had higher(than other pc games) prices, at least as suggested retail. However I don't really see many people arguing the actual game is SHORTER, just that in order to get the 'complete' game you are going to end up spending somewhere around $180, and it will be at least 2-3 years later before you have the entire thing, according to Blizzard.

Also there really doesn't seem to be any debate over 29.99 or whatever the expansions were for SC1 and War3 vs 59.99 for each SC2 expansion, potential single player campaign game length aside. The multiplayer is the same client you get with the first game.

This site cracks me up, I wonder if any of the people arguing with me are actually going to even buy SC2 in the first place. I'm sure most of you will PLAY it, but...


Your ignorance is astounding.

Blizzard has already confirmed that the additional campaigns will be charged at expansion price, not the full price that Wings of Liberty is being charged for. Since..y'know, they're *expansions* this is kinda obvious. Did you complain about Blizzard being greedy for releasing Brood War for $29.99 back in the day, too? After all, they charged you more and made you wait to get the COMPLETE game!

Wings of Liberty, for that matter, is also easily found at ~$40-$50 pre-order if you know where to look. Like mine, which I snagged for $45. No, Amazon.com and Gamestop are not the only places to order games from. This price will likely be more widely available once it's released digitally as well, since retailers love to undercut.

The reason for the region division is A.) lag (no, 200ms is not very fun to play) and B.) integration with the World of Warcraft servers, which are already like this, for cross-game communication.

And yes, let's throw in accusations of most of us being pirates after multiple people have proven you wrong.

And, by the way? Most mods/maps are going to be free. They'll be allowing a micro-transaction marketplace as an option due to the power of the map editor and as a way to reward modders for supporting their game. It'll be a completely optional thing, kind of like NWN's premium modules worked.

Seriously, just stop. I wish there was LAN too, but you're grossly uninformed on the rest.
11 Comments. 1 pages. Viewing page 1.
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