User information for Krzysztof Roman Ferenc

Real Name
Krzysztof Roman Ferenc
Nickname
Iurand
Email
Concealed by request - Send Mail
Description
Homepage
None given.
Signed On
May 19, 2010
Supporter
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Total Posts
147 (Novice)
User ID
55709
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147 Comments. 8 pages. Viewing page 3.
Newer [  1  2  3  4  5  6  7  8  ] Older
11.
 
Re: Ancient Space Announced
Aug 21, 2014, 15:03
11.
Re: Ancient Space Announced Aug 21, 2014, 15:03
Aug 21, 2014, 15:03
 
Whiskers wrote on Aug 21, 2014, 10:18:
Exactly what I thought. Hopefully it's good. We could use some good RTS 3d space games with a story.

How about some Shallow Space?


Whiskers wrote on Aug 21, 2014, 10:18:
I think the last one I played was Nexus Jupiter Incident. It was good but it had some quirky things.

Nexus is more fleet simulator than RTS.
31.
 
Re: Star Citizen Gamescom Video; Funding to be Deemphasized
Aug 21, 2014, 05:10
31.
Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 05:10
Aug 21, 2014, 05:10
 
Creston wrote on Aug 20, 2014, 18:39:
While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises,

What? Didn't you guys say back way when you started, that you needed 20 to 25 million to make the game fully without compromises. And now you have 50 million, and yet you need more funding to build Star Citizen?

These two statements don't match up. You said you needed 20 or 25 million for the game, and everything extra that you've promised since then should have already been funded through the stretch goals. So why do you NEED more money to keep building this game? I get that it's nice to get more money, but you shouldn't NEED it. You should already have enough money to build this game, and all the stretch goals you've promised, because you already collected money to do those things.


Can you show me an example when having more money is worse?

eRe4s3r wrote on Aug 20, 2014, 19:28:
ED has a fully living universe by now and it's expanding, didn't these games start developing around the same time?

Nope, Elite 4 started in 2000.

CJ_Parker wrote on Aug 20, 2014, 19:53:
With that said, it is definitely very noticeable how Braben & co actually quietly and humbly get shit done and how that Roberts clown showman gets nothing done except "moooaaar sales'n'commercials".

Dude, srsly, you are commenting a video showing that shit gets done.

This comment was edited on Aug 21, 2014, 05:27.
14.
 
Re: Battlefield Hardline in February; Open Beta in January?
Aug 20, 2014, 15:00
14.
Re: Battlefield Hardline in February; Open Beta in January? Aug 20, 2014, 15:00
Aug 20, 2014, 15:00
 
Prez wrote on Aug 20, 2014, 12:05:
I'll Stick with BF2 and 2142 thanks.

How large is community? And are there any servers with titans?
39.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 11, 2014, 17:16
39.
Re: Capture Added to Star Citizen Arena Commander Aug 11, 2014, 17:16
Aug 11, 2014, 17:16
 
CJ_Parker wrote on Aug 11, 2014, 10:33:
Alpha or pre-alpha or not even born yet, it's certainly not "unreasonable" to expect progress AFTER OVER A FULL YEAR.

Indeed. It took Bioware only 18 months to complete Dragon Age 2 and we all know how good it was. They only had proven engine and team of devs exprienced working with it and themselfs.

Stupid Chris Roberts can't conjure anything starting from scratch.

CJ_Parker wrote on Aug 11, 2014, 10:33:
Because that's how long the hangar has been out now. Instead of progress we've seen the opposite where more stuff has been broken than fixed (like multi GPU support which actually used to work fine and has now gone with the wind and no comment by the devs whatsoever when it will be fixed). But, yay, we got towels and fish! Awesome!

And more ships. And another (somewhat) playable module.
15.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 17:32
15.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 17:32
Aug 10, 2014, 17:32
 
Eirikrautha wrote on Aug 10, 2014, 10:30:
Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has. I understand not wanting modellers to sit idle while you are programming, but is RSI seriously telling me with this that their programmers have nothing to do but add modes to the arena? Seriously?

Sooo, they shouldn't meet their goals, because they should meet theit goals.

AC with 5 or 6 modes was promised back in April.
15.
 
Re: Where Crytek Stands
Jul 31, 2014, 04:15
15.
Re: Where Crytek Stands Jul 31, 2014, 04:15
Jul 31, 2014, 04:15
 
Task wrote on Jul 30, 2014, 23:13:
Crytek are singing this probably

You mean, this one

Mordhaus wrote on Jul 30, 2014, 19:40:
How can they claim to maintain a presence in Austin? The bulk of the studio quit coming to work and the management has moved on. Bad news for Cryengine licensees.

They moved to CIG?
44.
 
Re: Elite Dangerous Beta Begins
Jul 30, 2014, 17:20
44.
Re: Elite Dangerous Beta Begins Jul 30, 2014, 17:20
Jul 30, 2014, 17:20
 
Creston wrote on Jul 30, 2014, 17:00:
In any case, E:D looks beautiful, but to me it's not the most beautiful space sim ever made.

Here's one picture and here's fragment of that picture.

Cobra engine is gloriousssss.
43.
 
Re: Elite Dangerous Beta Begins
Jul 30, 2014, 17:16
43.
Re: Elite Dangerous Beta Begins Jul 30, 2014, 17:16
Jul 30, 2014, 17:16
 
Phasenoise wrote on Jul 30, 2014, 13:44:
At least the early backer perk is a lifetime DLC pass and not an in-game towel.

And half of Life Time Insurance.

Zanthar wrote on Jul 30, 2014, 14:47:
It's not Newtonian, but it's not arcadish either.

What do you mean "not Newtonian"?

DangerDog wrote on Jul 30, 2014, 15:20:
Yes it's a "paid" beta/early access but this is going to be a niche game and I don't think they're making mad money just yet unlike Star Citizen - which we'll be luck to see it in the same shape as the Elite beta in 2015.

Unlike Frontier, CIG two years ago didn't have team of 240, who used to work with themselfs, or working engine. Actually, they still don't have either former or latter...
5.
 
Re: More Crytek Rumors
Jul 4, 2014, 02:35
5.
Re: More Crytek Rumors Jul 4, 2014, 02:35
Jul 4, 2014, 02:35
 
Beamer wrote on Jul 4, 2014, 02:06:
You need to look up what "on-rails" actually means, because it isn't what you think it is.

Hint: for a shooter on-rails, see House of the Dead.

Or Metro 2033
13.
 
Re: Z Remake Tomorrow [Updated]
Jul 3, 2014, 12:54
13.
Re: Z Remake Tomorrow [Updated] Jul 3, 2014, 12:54
Jul 3, 2014, 12:54
 
Fantaz wrote on Jul 3, 2014, 12:45:
i wish EA or someone would remake the original C&C with better graphics... i have very fond memories of C&C1 and has a special place in my heart.

How about that?
19.
 
Re: Thief Film Plans
Jul 2, 2014, 17:24
19.
Re: Thief Film Plans Jul 2, 2014, 17:24
Jul 2, 2014, 17:24
 
Panickd wrote on Jul 2, 2014, 09:37:
a movie about a thief in a medieval/fantasy setting but no, that won't do. There isn't any previous IP there.

Robin Hood.
13.
 
Re: Stardock and Ironclad Prevail in Rebellion Lawsuit; Fight Continues
Jun 27, 2014, 04:23
13.
Re: Stardock and Ironclad Prevail in Rebellion Lawsuit; Fight Continues Jun 27, 2014, 04:23
Jun 27, 2014, 04:23
 
jdreyer wrote on Jun 26, 2014, 19:38:
Does Rebellion seriously have nothing better to do?? How about fixing all those bugs in Sniper Elite 3?

Do you really want Rebellion's lawyers to fix those bugs?
17.
 
Re: MS:
Jun 22, 2014, 18:30
17.
Re: MS: Jun 22, 2014, 18:30
Jun 22, 2014, 18:30
 
Telegram to Microsoft:

Dear Microsoft. Stop.
Please. Stop.
77.
 
Re: Ubisoft's Newfound DRM Insight
Jun 22, 2014, 04:43
77.
Re: Ubisoft's Newfound DRM Insight Jun 22, 2014, 04:43
Jun 22, 2014, 04:43
 
The Half Elf wrote on Jun 21, 2014, 12:07:
Now about Uplay itself. They give you free games, offered by Ubisoft, and your surprised you can't redeem them anywhere else but Uplay? Really? But yet it's ok for EA to do this?

Where did he wrote, that it's OK for EA to do this?

Kitkoan wrote on Jun 21, 2014, 17:04:
Out of every form of DRM, online DRM has always proven the worst for customers. Issues with flaky internet, Diablo 3/SimCity/numerous other games whom severs couldn't handle the pounding, etc... Just because something can be down, doesn't mean it's the best/only option.

At least you have a chance to run it on anything post XP. Try play Blazing Angels now.

Kitkoan wrote on Jun 21, 2014, 17:31:
Purposefully cripple product = unequal treatment. Or, as their own developers put it "is PC only, who cares."

Was that confirmed?

This comment was edited on Jun 22, 2014, 04:56.
9.
 
Re: Summer Sales
Jun 14, 2014, 02:17
9.
Re: Summer Sales Jun 14, 2014, 02:17
Jun 14, 2014, 02:17
6.
 
Re: THQ TM to Return
Jun 13, 2014, 14:05
6.
Re: THQ TM to Return Jun 13, 2014, 14:05
Jun 13, 2014, 14:05
 
Cutter wrote on Jun 13, 2014, 12:52:
And if THQ were so great they wouldn't have folded, would they?

You prefer Activision?
38.
 
Re: Star Citizen Patched
Jun 8, 2014, 11:01
38.
Re: Star Citizen Patched Jun 8, 2014, 11:01
Jun 8, 2014, 11:01
 
CJ_Parker wrote on Jun 8, 2014, 07:35:
Listen up, homefuck. Before calling others retarded you may want to google hard enuff cuz then you will find a quote from Christ (typo intentional) Roberts where he said that they were aiming for a WW2 feel with regards to the dogfighting style.

It's your job to back your claim with evidence.
33.
 
Re: Star Citizen Patched
Jun 8, 2014, 05:19
33.
Re: Star Citizen Patched Jun 8, 2014, 05:19
Jun 8, 2014, 05:19
 
Frijoles wrote on Jun 7, 2014, 13:00:
ItBurn wrote on Jun 7, 2014, 11:58:
Moving and aiming takes some getting used to. It could be more responsive.

I couldn't fly worth shit. Broke out the joystick that I haven't touched in five years (surprised it still works), but every time I try to aim, I overshoot the target. Switched to mouse/keyboard and it was worse. The game needs a "I see you can't fly" option. Just didn't feel good. I did enjoy the graphics though.

Try Xbox controller.

Harrowing wrote on Jun 8, 2014, 05:09:
AC most certainly does not play like a realistic simulation.
It feels much more arcadey to qualify for a simulation.

Dev comment

Mordhaus wrote on Jun 7, 2014, 20:01:
After flying my hornet in AC, I asked for a refund of my kickstarter. The flight model is not what they promised, you hit the spacebar and basically can just turret in space. It was supposed to be a ww2/star wars style dogfight flight model, but it's the complete opposite.

This video is from October, Kickstarter ended in November.

Maybe you should try Eterium instead? Or Starlight Inception? Wings of St. Nazaire?

This comment was edited on Jun 8, 2014, 05:40.
55.
 
Re: Star Citizen
Apr 27, 2014, 05:24
55.
Re: Star Citizen Apr 27, 2014, 05:24
Apr 27, 2014, 05:24
 
Kosumo wrote on Apr 27, 2014, 05:20:
Iurand wrote on Apr 27, 2014, 05:17:
Flatline wrote on Apr 26, 2014, 19:19:
Bullshit we're what, 6 months past when we were supposed to have the multiplayer dogfight module?

4 months past when we were supposed to have the singleplayer dogfight module.

If it was a singleplayer dogfight module, why was the netcode the hold up?

They changed their plans and decided to do it in one pass and release both SP and MP together.
54.
 
Re: Star Citizen
Apr 27, 2014, 05:21
54.
Re: Star Citizen Apr 27, 2014, 05:21
Apr 27, 2014, 05:21
 
Creston wrote on Apr 27, 2014, 01:03:
xXBatmanXx wrote on Apr 26, 2014, 18:48:
I just don't have much confidence in ANYTHING kickstarter or publicly funded. Nothing has had polish thus far.

? Really? What's wrong with Shadowrun Returns? Or Wasteland 2? Or Broken Age?

He never seen them.
147 Comments. 8 pages. Viewing page 3.
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