Steazy wrote on Jul 26, 2012, 19:27:jdreyer wrote on Jul 26, 2012, 19:18:GameplayTheEmissary wrote on Jul 26, 2012, 18:41:jdreyer wrote on Jul 26, 2012, 18:28:
Cool trailer, but the graphics engine itself is just okay, IMO. That being said, it's good enough (and has to handle a far draw distance), and so it will all come down to the gameplay.
One thing that concerns me is that there's no endgame, so I'm wondering if anyone in the beta can comment how the missions and gameplay work. It's not like Tribes or BF3 where there are missions with goals that end, and you restart. It just goes on forever.
Planetside is a sandbox shooter it doesn't need an endgame. If you watched the E3 streams and the Total Biscuit stuff you would know they have other continents. Any one can jump in and enjoy the game and battles will rage on for hours compared to the 10-30 minute ones on typical shooters.
PvE isn't the point of this game at all.
Right, but that's kind of my point. Imagine WoW for example, without PvE. Would people be attracted to that if they could just kill other people and capture castles or something? I'd think folks might get bored quickly, so I'm wondering what's the long term hook? Weapon unlocks? Achievements?
Axis wrote on Jul 25, 2012, 13:59:
Someone needs to inform Nadeo that it takes a focused team to make anything worthy of an "Esport" like they are trying to spin shootmania.
Especially considering how shootmania, in its current form, is a joke.
007Bistromath wrote on Jul 25, 2012, 18:39:
Nuketown 2025, huh?
I'm pretty sure this is the first time a promised preorder bonus has made me not want the product at all.
AnointedSword wrote on Jul 25, 2012, 06:12:
Calibrate with your hand on the stick? oO
peteham wrote on Jul 21, 2012, 11:02:Verno wrote on Jul 20, 2012, 10:28:As long as they keep the silly stuff actually useful, it's sad when 100% of the 5-6 legendaries I've seen total in 100+ hours are made even more useless than they had to be by having random stats in useless combinations, such as DEX+INT on a barbarian-only weapon (useless anyway due to far too little DPS).. It's currently like "YAY LEGENDARY!!!!! oh.... :((".. No thanks to +10% chance to spawn a menagerie of dancing leprechauns
Attempting to get back on topic after Krovven's usual trolling:
Mike says that they are buffing legendary items in ways that players aren't anticipating, I hope hes being sincere. I want silly shit like "on hit summons 2 skeletons" or "10% chance to cast Meteor at target" type stuff. The game has enough bullshit Slightly Increment Numbers modifiers already. It's an instanced action RPG, they don't need to worry about balance other than making sure everyone can kill shit. There's a reason people liked +skill items in Diablo 2 and while buffing your main DPS stat might be an equivalent in Diablo 3, it isn't represented in a way that is enjoyable to players.
Gear also needs to be less universal to builds. Main Stat + all res + vit or whatever pretty much translate to everything. Most people just swap gear for MF or maybe to throw on a single defensive item like a shield. Heck, due to NV people try to avoid swapping at all. Compare this to Diablo 2 where different builds had drastically different gear setups and you start to see the reduced variety and complexity. A smiter was geared nothing like a hammerdin in Diablo 2. Contrast to that to Diablo 3 where my Wizard can swap from a melee-critmass build to Disintegrate ranged without changing anything. Those kinds of decisions really affect the games longevity value more than they realized.
The class skills/runes really need a redo as well, they went too drastic at the end of beta and really should have tested longer. Looking at my Witch Doctor is a chore, he has so many interesting things and pretty much none of them are viable. Even the summons start dropping off in usefulness in Nightmare, let alone Inferno.
Completely agree this being an instanced RPG. They really need to stop balancing drops around a global economy/auction house. The chance of finding anything good in this game is already tiny, so that proverbial carrot to keep you playing is completely missing. In my own experience we're talking less than one usable item in 20 hours of A1/A2 inferno farming. With usable mostly meaning sellable.
I really wonder how they spent all that development time. The core gameplay is solid enough but the game feels *rough* in spots. Really braindead simple stuff that shouldn't have been overlooked with any form of playtesting. It seems obvious that Inferno basically got the "Hell x 50" treatment. Moreover you have silly things like succubi homing blood stars debuffing melee class armor by 50% (i.e. die twice as fast to nearby phase beasts) while ranged classes are merely inconvenience with attack debuff.. Then there's all the completely useless skills/runes, the fact that two-handed weapons are seriously gimpy compared to weapon+shield or dual-wielding, and a whole slew of other things.
DangerDog wrote on Jul 18, 2012, 16:10:
Microsoft is just as bad as EA in terms of destroying franchises, look what they've done to Flight Simulator, Age of Empires etc
Agent.X7 wrote on Jul 12, 2012, 14:10:ASeven wrote on Jul 11, 2012, 22:25:Agent.X7 wrote on Jul 11, 2012, 21:56:ASeven wrote on Jul 11, 2012, 19:54:Agent.X7 wrote on Jul 11, 2012, 19:48:
I wonder if Acti-Blizz will just buy itself out, or at least the majority of outstanding shares. Oh, wait, I forgot who the CEO is.
Anyone who says that the crash of '83 is going to happen all over again has a very limited knowledge of business and finance. The circumstances are only similar in the vaguest, most stretched reality sense ever.
Guess you have no idea about the causes of the 83 crash then.
Wow, great comeback. In fact, I know a good deal about it, but I refuse to have any sort of discussion with a person who accuses everyone of being a shill when he disagrees with them. You are clearly not worth the time it took me to type this.
Wow, great comeback. Exaggerate much, you wannabe dramaqueen? Me accusing anyone of being a shill for disagreeing? What? Only Beamer and Krovven got that distinction and for good reason. Then again, anyone who goes out full guns like this isn't worth anyone's time at all.
And guess this proved you really know nothing about the crash if this is your best you have to reply. In the future please refrain from talking about stuff you know shit about if all you are going to do is troll.
MadBoris wrote on Jul 16, 2012, 13:26:
While I liked one of the vids, it almost looked like it might get close...but this online silliness, I don't know.
The first Most Wanted, was my favorite, true of many other NFS fans that have been waiting...
While Criterion may have been one of the better things to the NFS series in a while, it looks like they might blow this too...
10-15 years ago, games weren't being made childish, for stupid kids so they can compare themselves, so they can daydream they are cooler than their 'friend'. The games weren't designed in THAT WAY AT ALL."In Need for Speed Most Wanted, everything players do earn them Speed Points which are used to compete to be the Most Wanted amongst their friends" said Matt Webster, executive producer at Criterion Games."
So you changed the whole premise of the game. It's not Most Wanted by the police action game that is the very core. But now how can I make one child jealous of another child...
Now Billy will want to be cool like me, because I am Most Wanted.
That is not competition at all, that is insecurity, and it sounds just like EA.
We just liked the great game play in "NFS:Most Wanted" that people have been asking for for many many years, but EA always failed...
Dumbing down game concepts to get a bunch of children online just being jealous of each other and calling it competition, sound like a great premise EA. As if that is the crowd I want to play with. I hope they come to your forums and leave what is deserved.
I definitely DON'T want any speed points and DON"T want to be Most Wanted!
Having said that, it's not necessarily over for me yet, my Logitech FF MOMO is waiting, lets see if you are willing to give the PC some love. Focus on the core game not online or speed points, and I will come around vocally and financially. Although, with the online push of wasted dev resources, doubtful.
SimplyMonk wrote on Jul 16, 2012, 13:52:Luke wrote on Jul 16, 2012, 13:25:
I guess you play Diasko 3 ?and if so forget about this "Hopefully they will get rid of this DRM" because you accepted it with one game tho not the other....Thats wierd don't ya think
Although you can draw a comparison between Uplay and Battle.Net, it really isn't that cut and dry. Even though anti-piracy is a big win for the publisher in how B.Net functions, it at least makes a honest attempt of giving the user features and security in exchange for the annoyance that is DRM. Blizzard has no legitimate reason for not offering an offline mode to D3, but to say their DRM scheme is the same as Uplay when it comes to user acceptance leaves out the added value B.Net offers.
I suppose though, in the end they are both still shackles that hamper your gaming experience, and a solid gold shackle with gems and shinies in it isn't much better than a cold iron one, but at least B.Net makes an effort to make up for it. If that effort isn't enough for you though... Well, don't buy any of their games. Problem solved.