User information for Deepjay

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Deepjay
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Signed On
March 29, 2010
Total Posts
113 (Novice)
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55631
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113 Comments. 6 pages. Viewing page 1.
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16.
 
Re: Dragon Age: Inquisition - The Descent DLC Released
Aug 12, 2015, 01:39
16.
Re: Dragon Age: Inquisition - The Descent DLC Released Aug 12, 2015, 01:39
Aug 12, 2015, 01:39
 
I enjoyed DAI and was thoroughly impressed with the graphics and zones overall - but i too didnt finish it. I became rapidly weary of the sheer number of collectibles and found it not particularly clear which zones to be spending time in - almost an overwhelming number of options. Having the freedom to choose is nice, but im a bit of a completionist when it comes to games like this, particularly with finishing quests in order, not wanting to outlevel areas etc and found DAI very difficult to tell any of this - that and so utterly sick of collecting shards, those astro puzzles and numerous other things.

They definitely improved on DA2 - but DAI's collection insanity was a few steps back. Witcher 3 by comparioson blew it away.
21.
 
Re: Activision Blizzard Financials; WoW at 5.6M Subs
Aug 4, 2015, 21:17
21.
Re: Activision Blizzard Financials; WoW at 5.6M Subs Aug 4, 2015, 21:17
Aug 4, 2015, 21:17
 
It was inevitable that it would begin to drop eventually. The real amazing thing here though is just how much money and subs they've been able to wring from the game, and for how long. And it's not like it's blatant money grabs either (despite the purchasable mounts etc) - they've genuinely invested a ton into the game and reaped the rewards because of it.

5+ million subs is still nothing to sneeze at, either.

If i had a hat, I'd take it off to Blizzard, but wish they'd hurry the hell up and create an amazing, new, Warcraft RTS on a new engine.
13.
 
Re: Warhammer 40,000: Inquisitor – Martyr Revealed
Jul 16, 2015, 04:23
13.
Re: Warhammer 40,000: Inquisitor – Martyr Revealed Jul 16, 2015, 04:23
Jul 16, 2015, 04:23
 
InBlack wrote on Jul 16, 2015, 02:14:

I won't hold my breath either, still waiting for that Space Hulk FPS to come out....where is that BTW?

Yeah you and me both. Was severely disappointed no footage other than some basic over the shoulder very low quality cam came out of E3. It's looking mad though from what i saw.
10.
 
Re: Warhammer 40,000: Inquisitor – Martyr Revealed
Jul 15, 2015, 23:47
10.
Re: Warhammer 40,000: Inquisitor – Martyr Revealed Jul 15, 2015, 23:47
Jul 15, 2015, 23:47
 
Tipsy McStagger wrote on Jul 15, 2015, 19:29:
chances are if it's even fun for an hour or two I'll probably still buy this. Warhammer 40k is my weak point...

Yeah same, as i just dropped 7 bucks on Deathwatch: Tyranid invasion that released today for iOS etc...which i'll likely play for 10 minutes then never load again.
6.
 
Re: Batman: Arkham Knight PC DLC Delay Confirmed
Jul 11, 2015, 21:19
6.
Re: Batman: Arkham Knight PC DLC Delay Confirmed Jul 11, 2015, 21:19
Jul 11, 2015, 21:19
 
If these guys had half a clue they'd be releasing this first DLC free. Considering what state they've released the game in - for people's hard earned money, then adding DLC on top is just poor form/a slap in the face.
23.
 
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support
Jul 8, 2015, 03:39
23.
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support Jul 8, 2015, 03:39
Jul 8, 2015, 03:39
 
InBlack wrote on Jul 8, 2015, 02:28:
Sounds like the first survival game I would like to play. Problem is, Im old. I work. I have a girlfriend, a stepdaughter, a dog. I just feel like I don't have the time for MMOs, especially team based MMOs like this one, where its important to make friends online (or die). Is this a game I could play for half an hour, to an hour at a time? Cos it sounds like a huge fucking time investment, that I just dont have...:(

Yeah you can easily, there's a lot you can do in small bursts. I'm the same as you - wife that doesnt like me gaming, full time job, no kids yet but gaming time for me is valuable. I play in fits and starts. It's not ideal, but it works.
20.
 
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support
Jul 8, 2015, 02:25
20.
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support Jul 8, 2015, 02:25
Jul 8, 2015, 02:25
 
Man sorry for all the spammy comments!

Just wanted to add one final cool thing (other than player hosted servers) - you can run the game local host/single player. There's no story as such, it's still the same experience, but you have full admin control so can summon in any dinos and insta tame them, any items, speed up harvesting, speed up tamign whatever variables you want - and truly mess around and experiment.

The dinos on the official servers do suffer from server frame rate issues liek H1Z1's zombies do/did too. Not all - like a Triceratops comign at you will be slow and he'll hit you smoothly - but fast movers like Raptors, Sabretooth Tigers and Eagles do warp around a bit. This will get better with time, but on your own local host - smooth as silk (adn in fact those dinos will usually OWN you there because they're actively hithithitting you rather than warping around).

Anyway yeah, might be of interest to potential purchasers as it means you can experience everything at your own pace in your own world. I think you could host your own server to play with a friend or three via that way too if you just wanted to build, get some dinos etc. The game does have some bosses - like the broodmother (giant spider) and i believe ohers, but i dont know much more about these. Tons to explore and see though.
19.
 
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support
Jul 8, 2015, 02:13
19.
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support Jul 8, 2015, 02:13
Jul 8, 2015, 02:13
 
Mordecai Walfish wrote on Jul 8, 2015, 02:05:
Deepjay wrote on Jul 7, 2015, 23:03:
At night it’s pitch black making torches mandatory. You can see other players carrying them in the distance, the lights in your base of your tribe, or if other people are online. Nights can vary in darkness depending on the moon.

Are people able to up their gamma like most other games and see in the night or did they find a way to circumvent that? I'm not a fan of the uneven playing field in most survival games because of most hacky shit like this people either have to learn to do every time they play or become someone's prey quickly.

On a player hosted server i believe yes, but not anymore on official servers. When it's dark it's pitch black. Although as i said it can be slightly lighter when the moon is out. THe game has a really nice dynamic cloud system - gets foggy, they come in when its raining etc. I actually like how when you're high up on the side of a volcano, you are often above the cloud layer and its foggy etc.

While you might be able to see at night when the moon is out, if you go under trees, like into the jungle, you can NOT see squat. Torches are easy as to make though and work well. Kind of freaky though to know that T-Rex's can literally be anywhere out there.

I also like during the day that when you're in the thickest jungle where it's really quite dark (but easy to see), when you lop down a few trees, suddenly it's light - you can make clearings etc. When you build a base structure, trees wont respawn in a radius around the base to stop you having to continually clear them out - but if you stick a base in the jungle and make sure not to take the plants and trees down around it, you can have a really nicely hidden base. Particularly good as flyers like pterandon and eagle riders wont be able to see through the tree canopy.

And im the same with you in regards to visibility - it has to be even IMO. If i cant see squat, no-one else should be able to either.
18.
 
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support
Jul 8, 2015, 02:09
18.
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support Jul 8, 2015, 02:09
Jul 8, 2015, 02:09
 
gravity wrote on Jul 7, 2015, 23:55:
Deepjay wrote on Jul 7, 2015, 23:03:
Highly recommend checking this game out. Of all the EA survival games, I would be surprised if anything can compare to this.

I didn’t mention the fact they patch almost daily, and sizable feature heavy patches at that. There are bugs and performance issues and all the other things you’d expect, but these guys exude
confidence. I thought it looked crap when I watched a few streams on Twitch, and are sick to death of bloody survival games in my face every second day on Stream. But took a punt because some gamer friends of mine were playing it, and now am hooked as hell. It’s the first game in a long time I’ve actually considered sneaking home from work at lunch time to get a bit of play in.

There's my honest 4 cents.

... and that definitively just sold another copy (to me) on Steam... I mean, it's been #1 for weeks, and is 20% off right now.

It can't possibly be so bad (at this point, given everyone's praises and purchases) that it'll land beneath 'Arkham Origins' which I paid $30 for.

I SAID ORIGINS, NOT KNIGHT!

Good stuff, you wont regret it!
17.
 
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support
Jul 8, 2015, 02:08
17.
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support Jul 8, 2015, 02:08
Jul 8, 2015, 02:08
 
Quboid wrote on Jul 7, 2015, 23:27:
Thanks HoSpanky and Deepjay.

Do you work as part of a group or is it everyone-for-themselves with co-operation breaking out when it's convenient?

Hey you're completely welcome.

You work as a group. The Tribe has a range of permissions, but the way mine works (which i assume is normal) - eveyrone owns everything and it comes down to how you work together. You can access everything in the base, access any doors etc. We all work together - like we might have someone focusing on wood, another stone, another berries to make narcotics (which assists with taming dinos - particularly carnivores).

You can easily go off on your own and create another small base - or a water base or what not. In fact on a PVP server it's neccessary to have a range of them as when your main base gets raided (and it WILL get raided) you'll want fallbacks.

But yeah, it's flexible in this regard but i wouldnt play the game if you wanted to play solo. It's a dangerous world out there. You could do it on a PVE server as you can build a base that's dino proof fairly quick and easily - but on a pvp server players are going to be a problem and defences are important.

I'd also reccomend a PVP server for this reason, danger is important in these games IMO, but that's personal preference.
11.
 
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support
Jul 7, 2015, 23:03
11.
Re: ARK: Survival Evolved Sells 1M; Adds Mod Support Jul 7, 2015, 23:03
Jul 7, 2015, 23:03
 
These games are a dime a dozen these days, but I think this one is the real deal. It’s got a much larger scope than many of the others (which seem to be making it up as they go) and developers who I think actually have the ability to realise most of them.

Already it’s got a really large amount of features – comparable if not exceeding those of the competition. I’m not a vet of many of these games, H1Z1 was my first real experience with them, but this craps all over H1Z1 IMO.

The graphical performance has improved exponentially in the last few weeks. The game looks amazing – particularly deep in the jungles. It’s also pretty mind-blowing that it’s all destructible.
The dinosaurs also took me by surprise. They’re implemented in a far better way than I anticipated and in many cases present a very real danger. By taming them they become a fantastic way to harvest resources, destroy things, or just as transport. But the untamed wild dinos – awesome. They wander around in herds, groups of herbivores together, being preyed upon by the carnivores who actively hunt them down, kill them (or are often killed too) and eat them.

Base building has a ridiculous amount of things already, clear tiers of advancement and a lot of options. You can build a hell of a lot of things, and if you’re on a PVP server have all the base raid/defence element – though to be fair most pansies attack your base in the dead of the night while you sleep. The fact your unconscious body remains in the game when you leave, and your tamed dinos are vulnerable means you really have far more to consider than simply logging out.

There’s just so much to do in the game and it honestly doesn’t feel like a grind. Obviously some things like large dinos can take a long time to tame, or obtaining things like stone/metal etc can take a long time to build structures, but this exponentially decreased when you play with other people – and that’s a key selling point, you really don’t want to go into this alone, or at least with the aim of playing solo. You really need to be part of a tribe for safety.

But ultimately I just love the feeling of survival. I have to monitor my food and water constantly, be aware of temperature which has very real negative effects. I cant go swimming without being mindful of energy or drowning is a reality. It’s basically very easy to die if you just play it like an arcade game, and that risk of death just makes all the difference. You actually feel like a bit of a vet when you can get around safely. You learn to avoid the big predators, hide from other players etc.

Oh the day night cycle also owns. At night it’s pitch black making torches mandatory. You can see other players carrying them in the distance, the lights in your base of your tribe, or if other people are online. Nights can vary in darkness depending on the moon. And did I mention the graphics own?

Highly recommend checking this game out. Of all the EA survival games, I would be surprised if anything can compare to this.
I didn’t mention the fact they patch almost daily, and sizable feature heavy patches at that. There are bugs and performance issues and all the other things you’d expect, but these guys exude
confidence. I thought it looked crap when I watched a few streams on Twitch, and are sick to death of bloody survival games in my face every second day on Stream. But took a punt because some gamer friends of mine were playing it, and now am hooked as hell. It’s the first game in a long time I’ve actually considered sneaking home from work at lunch time to get a bit of play in.

There's my honest 4 cents.
39.
 
Re: Star Citizen Adds $400 Ship
Jul 1, 2015, 03:01
39.
Re: Star Citizen Adds $400 Ship Jul 1, 2015, 03:01
Jul 1, 2015, 03:01
 
It's honestly unbelievable.

People can of course spend money on whatever they want, but how anyone can see value in these ships is beyond me.
34.
 
Re: Star Citizen Adds $400 Ship
Jul 1, 2015, 00:08
34.
Re: Star Citizen Adds $400 Ship Jul 1, 2015, 00:08
Jul 1, 2015, 00:08
 
There was a legitimate ship pack for $15,000.

_$15,000_
29.
 
Re: Into the Black
Jun 30, 2015, 23:08
29.
Re: Into the Black Jun 30, 2015, 23:08
Jun 30, 2015, 23:08
 
The thing is - this just another game. It'll have it's hype period closer to release, it will come and it will go when the next best thing comes along. I get the impression that people who are dropping cash on these ships are somehow fooled into believing their investing in their future.

It's literally fiction - marketing fiction. Hoping someone makes a documentary about it as it's geniuinely interesting what people will spend on effectively nothing but the idea of a particular experience.

And to think there's people out there in the world dying of hunger, while over here people are spending $15,000 on fictional spaceship packs. Ah god there's not a lol/rofl/omglol variant strong enough.
13.
 
Re: Star Citizen Adds $400 Ship
Jun 30, 2015, 18:58
13.
Re: Star Citizen Adds $400 Ship Jun 30, 2015, 18:58
Jun 30, 2015, 18:58
 
It's clever the way they're selling basically a piece of fiction - people are slamming down $400 and thinking they're going to be crusing fuel efficiently down some space lanes on their way to their space job, drinking juice-pax and enjoying virtual radio ...

WTF

Who is fucking buying this stuff. Seriously.

2.
 
Re: Warhammer 40,000: Regicide Patched
Jun 29, 2015, 20:01
2.
Re: Warhammer 40,000: Regicide Patched Jun 29, 2015, 20:01
Jun 29, 2015, 20:01
 
Yeah i agree - the gameplay is so much deeper than just 'Warhammer 40k Chess." The Regicide game mode is in itself a serious tactical challenge vs another player.
11.
 
Re: Battlefield 2143 Images?
Jun 28, 2015, 20:50
11.
Re: Battlefield 2143 Images? Jun 28, 2015, 20:50
Jun 28, 2015, 20:50
 
jacobvandy wrote on Jun 28, 2015, 20:21:
The music was the best part of BF:V. Sadly, I doubt they'd have the same caliber of soundtrack if they make a sequel, let alone with the ability to blare it from any vehicle you're in.

BFV was definitely underrated as a BF title. It certainly shat over that DLC add-on to BF3 (or whatever it was for)
4.
 
Re: Space Engineers Source Code; $100K Mod Support Fund
May 15, 2015, 01:30
4.
Re: Space Engineers Source Code; $100K Mod Support Fund May 15, 2015, 01:30
May 15, 2015, 01:30
 
It's different people working on Medieval Engineers
3.
 
Re: Battlefleet Gothic: Armada Trailer
May 7, 2015, 19:39
3.
Re: Battlefleet Gothic: Armada Trailer May 7, 2015, 19:39
May 7, 2015, 19:39
 
jdreyer wrote on May 7, 2015, 19:34:
Well, that was rather silly. They jump from one shattered asteroid field in an orange nebula to another shattered asteroid field in an orange nebula. Or maybe they just jumped 200 feet within the same asteroid field.

So it's the battle of Trafalgar in outer space.

Heh yeah that's exactly what i thought too - pretty underwhelming teaser, really.
6.
 
Re: ArcheAge Head Start Issues
May 5, 2015, 22:06
6.
Re: ArcheAge Head Start Issues May 5, 2015, 22:06
May 5, 2015, 22:06
 
Im surprised at just how fun the regicide mode is - it's far more tactical than i would have thought, particularly with the movement limitations of standard chess pieces.

Production quality is also top notch. For 13 bucks it's a steal. Cant wait for some new game boards etc -
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