User information for Jacob Bowers

Real Name
Jacob Bowers
Nickname
Necrophob
Email
Concealed by request - Send Mail
Description

Supporter
Bronze – Founding
Duration
Since February 24, 2020

Signed On
March 23, 2010
Total Posts
416 (Amateur)
User ID
55616
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416 Comments. 21 pages. Viewing page 4.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    21  ] Older
44.
 
Re: Quake
Apr 26, 2016, 09:14
44.
Re: Quake Apr 26, 2016, 09:14
Apr 26, 2016, 09:14
 
Doombringer wrote on Apr 26, 2016, 09:03:
ForgedReality wrote on Apr 25, 2016, 20:53:
Remember back when Quake was first announced, and it was supposed to be all about this dude with an axe in like medieval times or whatever, and you were supposed to be able to hit things with your axe and you could chop wood and lop off limbs and stuff and if you fell, you'd tumble realistically and stuff... All this crazy Romerohype that basically never saw the light of day. It was to be this crazy realistic shit, and look at what we got instead. XD Romero is full of shit.

I have to set the record straight here, because Romero gets crap he doesn't deserve, but if you did some research you'd know. Quake's development cycle went way off the rails, and it wasn't because of Romero's design doc. Yeah, he had plans for it... they weren't any more or less crazy than what they came up with for Doom. The id guys cribbed ideas left and right from Dungeons & Dragons, which they played. So an axe or hammer-wielding warrior with fantasy elements wasn't that strange a concept for Quake.

Quake's engine took too long to sort out, and they had to rush the "creative" side of it toward the end of development. Any truly interesting ideas were stripped out and what we got was more of a tech demo than an actual game... I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?

And Daikatana... the game had some great ideas, but execution was flawed. They aimed too high with too green a team at ION Storm. It definitely could have and should have been handled better.

Yah, from Masters of Doom (really good read), they talk about the trouble during Quake's development. A lot of it was the fact that they never really had an engine to develop for until the end, and they were stuck churning out assets that ultimately had to be scrapped. However, Romero was also in the middle of his "rockstar" phase, so he takes some of the blame. It's not like it mattered in the end though, since everyone was so awed by the Quake engine they didn't care about the schizo game design.

Speaking of schizo design, it seems to be what Romero loves the best. I wish he'd nail down a style and stick with it all the way through a game, rather than coming up with these scenarios so he can design anything he wants and glue it together into a game.
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12.
 
Re: John Romero's BLACKROOM Kickstarter
Apr 25, 2016, 17:47
12.
Re: John Romero's BLACKROOM Kickstarter Apr 25, 2016, 17:47
Apr 25, 2016, 17:47
 
So at what backer tier do you get to virtually choke John Romero? Also, that was some truly horrible voice-over work. Might be an interesting game, though. Did I miss what game engine they'll be using?
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25.
 
Re: DOOM Open Beta Next Week; DLC/Season Pass Plans
Apr 7, 2016, 10:29
25.
Re: DOOM Open Beta Next Week; DLC/Season Pass Plans Apr 7, 2016, 10:29
Apr 7, 2016, 10:29
 
SpectralMeat wrote on Apr 7, 2016, 08:38:
Cutter wrote on Apr 6, 2016, 20:41:
Considering the spirit of DOOM is supposed to be all about community. Community made maps, tweaks, mods, servers. This is just DOOM in name only. That writing was on the wall the moment iD sold out.


They still support that according to the news bit above. Am I missing something?

We know the DOOM community has always been about great user-generated content, and that’s something we want to continue to encourage with SnapMap, an innovative new component of DOOM designed to make creating, sharing and playing new game experiences fast and easy. On top of being able to access and play new modes and maps created by your fellow gamers, id plans to offer content updates for SnapMap, including map modules; props and objects; additional features and functionality; AI enhancements; editing tool enhancements and more. Multiplayer will also receive content updates in the form of new game modes. Both of these SnapMap and multiplayer updates will be free to use and play.

Am I reading this wrong, or does it mean that you won't be able to create new meshes or create your own mods for Doom? They'll sell you new shit that you can then drop into this SnapMap Kindergarten map editor?
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7.
 
Re: Out of the Blue
Mar 9, 2016, 13:35
7.
Re: Out of the Blue Mar 9, 2016, 13:35
Mar 9, 2016, 13:35
 
I saw George Martin Dead at 90 and for a brief second thought "shit, now we'll never know who John Snow's parents were".
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4.
 
Re: Dream Theater Game Plans
Mar 1, 2016, 14:21
4.
Re: Dream Theater Game Plans Mar 1, 2016, 14:21
Mar 1, 2016, 14:21
 
Dream Theater lost their way when they tried to get heavy after the 2005 Gigantour with Megadeth. Now it's just virtuoso wankery between the guitarist and the pianist. And kicking out their old drummer was a terribly bad decision. I saw them on the Gigantour, and that guy was awe inspiring.

If you want to listen to some good Porcupine Tree, I'd recommend trying out Fear of a Blank Planet or In Absentia first. Their older stuff was mostly Pink Floyd influenced. PT is pretty much dead in the water now, but Steve Wilson (the singer/guitarist/songwriter from PT) has some really good solo work.
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9.
 
Re: Out of the Blue
Mar 1, 2016, 14:14
9.
Re: Out of the Blue Mar 1, 2016, 14:14
Mar 1, 2016, 14:14
 
Beamer wrote on Mar 1, 2016, 11:57:
Verno wrote on Mar 1, 2016, 11:05:
Glad to see the Dark Tower project is finally coming together, can't wait to check it out.

I'd be shocked if it's good. To the point that, given all the advanced news, I can't say I'd even check it out.

It's nice that it's happening, but I'm just not convinced it'll happen well.

What are your opinions on the casting? At first I was wtf, but now I'm meh :/
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1.
 
Re: Dream Theater Game Plans
Mar 1, 2016, 11:44
1.
Re: Dream Theater Game Plans Mar 1, 2016, 11:44
Mar 1, 2016, 11:44
 
Dream Theater hasn't made a good album in over a decade. The concept of the new one is pretty cringe worthy. If I want good progressive rock, I listen to Porcupine Tree instead.
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2.
 
Re: Sunday Mobilization
Feb 7, 2016, 14:13
2.
Re: Sunday Mobilization Feb 7, 2016, 14:13
Feb 7, 2016, 14:13
 
So then, that means they're going to close down their Chinese iPad sweatshops, right? iCrickets...
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10.
 
Re: Out of the Blue
Feb 1, 2016, 11:15
10.
Re: Out of the Blue Feb 1, 2016, 11:15
Feb 1, 2016, 11:15
 
Pulling wisdom teeth is good money for sadists...I mean dentists. My wife had one pulled, and it cost us $800. Didn't have dental at the time, and they had to gas her.
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3.
 
Re: Saturday Tech Bits
Dec 19, 2015, 19:01
3.
Re: Saturday Tech Bits Dec 19, 2015, 19:01
Dec 19, 2015, 19:01
 
LittleMe wrote on Dec 19, 2015, 15:09:
Tax laws encourage and reward this behavior. I don't blame them for utilizing the system. What incentive is there for them to fork out many billions of dollars when they don't have to?

However the allegations that they use forced child labor is far and above. Is that just 'human rights crap'?


Of course the laws encourage them, they wrote them!
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4.
 
Re: Out of the Blue
Dec 17, 2015, 11:04
4.
Re: Out of the Blue Dec 17, 2015, 11:04
Dec 17, 2015, 11:04
 
Sith kills Dumbledore?
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14.
 
Re: GOG.com Winter Sale
Dec 2, 2015, 11:36
14.
Re: GOG.com Winter Sale Dec 2, 2015, 11:36
Dec 2, 2015, 11:36
 
Anyone want a Divine Divinity gift code? I already have it.
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10.
 
Re: GOG.com Winter Sale
Dec 2, 2015, 11:00
10.
Re: GOG.com Winter Sale Dec 2, 2015, 11:00
Dec 2, 2015, 11:00
 
ldonyo wrote on Dec 2, 2015, 10:53:
nin wrote on Dec 2, 2015, 09:45:
So what happens when you buy a mystery game and you already own it?


You end up with a code you can gift or you can try trading it for something you want in the Clearinghouse thread.

Where do these gift codes show up? I'm looking all around my account to see if that's where the games went. I'll admit, this has certainly been a Mystery :/
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6.
 
Re: GOG.com Winter Sale
Dec 2, 2015, 10:35
6.
Re: GOG.com Winter Sale Dec 2, 2015, 10:35
Dec 2, 2015, 10:35
 
Ok, I'm a bit confused with the Mystery Games thing. I bought two, yet it doesn't tell me what games I actually got :/ I don't see any new games for download in my account. Sad panda...
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4.
 
Re: Space Engineers Adds Planets
Nov 13, 2015, 09:54
4.
Re: Space Engineers Adds Planets Nov 13, 2015, 09:54
Nov 13, 2015, 09:54
 
This looks pretty cool! I wonder what Derek Smart would think about it? WWDSD
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10.
 
Re: System Shock Remake Plans; System Shock 3 Possible
Nov 12, 2015, 11:08
10.
Re: System Shock Remake Plans; System Shock 3 Possible Nov 12, 2015, 11:08
Nov 12, 2015, 11:08
 
I don't think I could take a modern SS2. The monkeys...
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2.
 
Re: Morning Tech Bits
Nov 11, 2015, 11:21
2.
Re: Morning Tech Bits Nov 11, 2015, 11:21
Nov 11, 2015, 11:21
 
I'm kind of hoping for the end of the Apple, myself. Without Job's vision, I don't think they're gonna be as dominant as they once were. Back to the niche with you!
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9.
 
Re: Steamship Ahoy - Fallout 4
Nov 10, 2015, 10:36
9.
Re: Steamship Ahoy - Fallout 4 Nov 10, 2015, 10:36
Nov 10, 2015, 10:36
 
How does Fallout 4 run on older computers? Say, one with a AMD Phenom II and a Radeon HD 6950. I'm, like, uh, asking for a friend :/
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2.
 
Re: Game Reviews
Nov 6, 2015, 15:47
2.
Re: Game Reviews Nov 6, 2015, 15:47
Nov 6, 2015, 15:47
 
Keilun wrote on Nov 6, 2015, 11:27:
That CoD:BO3 "PC port review" wasn't so much of a review as it was whining about how his GTX680 couldn't handle max settings. He's 3 GPU architectures behind...

So's CoD's graphics! Ooooo
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3.
 
Re: Overwatch Origins Edition Details
Nov 6, 2015, 15:45
3.
Re: Overwatch Origins Edition Details Nov 6, 2015, 15:45
Nov 6, 2015, 15:45
 
Leave it to Bobby Kotick to create a PF2P (Paid Free 2 Play) model! The man's a genius! :/
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416 Comments. 21 pages. Viewing page 4.
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