User information for Razumen

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Razumen
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March 13, 2010
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Total Posts
970 (Graduate)
User ID
55599
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970 Comments. 49 pages. Viewing page 1.
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75.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 23:32
75.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 23:32
Oct 26, 2020, 23:32
 
Orogogus wrote on Oct 26, 2020, 23:21:
Razumen wrote on Oct 26, 2020, 23:05:
Orogogus wrote on Oct 26, 2020, 22:45:
ForgedReality wrote on Oct 26, 2020, 22:22:
HorrorScope wrote on Oct 26, 2020, 18:48:
ForgedReality wrote on Oct 25, 2020, 19:59:
Oculus was always the inferior device anyway.

It is too bad that isn't true. Who has a better all around device than the Oculus Quest? And for $300. I'm not aware. So there's that.

I dunno about the new one but for YEARS, the Vive was far ahead of the Oculus. Better resolution, better refresh rate, no motion sickness... I wouldn't doubt the situation has changed much, considering it's Facebook we're talking about.

The Rift CV1 and the Vive had the same resolution (2160x1200) and refresh rate (90 Hz). The primary advantages of the Vive were 1) better controller tracking, 2) Lighthouses not plugged into the PC, so they didn't have the CV1's early USB issues, and 3) it shipped with motion controllers out the gate. But after the Oculus Touch controllers shipped, the general consensus was that they were better than the Vive wands.

The Vive Pro did improve the resolution, but it was still 90 Hz. Valve introduced higher refresh with the Index.

The Rift had terrible black levels, the Vive used OLED and so its blacks were excellent. That's one thing I think Valve made a mistake with the Index; going back to LCD was a big mistake and is pretty much my biggest complaint with the headset. Everything else is great. Even still using Vive wands, which I think are solid.

Are people posting from an alternate dimension today, or just trolling? The Rift CV1 also used OLED displays, and had basically the same black levels as the Vive.

Yes you're correct, I remembered incorrectly. They DID have an issue with black levels, but that was because Oculus wasn't turning off the pixels completely to prevent smearing, though that could be fixed in software.
73.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 23:05
73.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 23:05
Oct 26, 2020, 23:05
 
Orogogus wrote on Oct 26, 2020, 22:45:
ForgedReality wrote on Oct 26, 2020, 22:22:
HorrorScope wrote on Oct 26, 2020, 18:48:
ForgedReality wrote on Oct 25, 2020, 19:59:
Oculus was always the inferior device anyway.

It is too bad that isn't true. Who has a better all around device than the Oculus Quest? And for $300. I'm not aware. So there's that.

I dunno about the new one but for YEARS, the Vive was far ahead of the Oculus. Better resolution, better refresh rate, no motion sickness... I wouldn't doubt the situation has changed much, considering it's Facebook we're talking about.

The Rift CV1 and the Vive had the same resolution (2160x1200) and refresh rate (90 Hz). The primary advantages of the Vive were 1) better controller tracking, 2) Lighthouses not plugged into the PC, so they didn't have the CV1's early USB issues, and 3) it shipped with motion controllers out the gate. But after the Oculus Touch controllers shipped, the general consensus was that they were better than the Vive wands.

The Vive Pro did improve the resolution, but it was still 90 Hz. Valve introduced higher refresh with the Index.

The Rift had terrible black levels, the Vive used OLED and so its blacks were excellent. That's one thing I think Valve made a mistake with the Index; going back to LCD was a big mistake and is pretty much my biggest complaint with the headset. Everything else is great. Even still using Vive wands, which I think are solid.
59.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 12:37
59.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 12:37
Oct 26, 2020, 12:37
 
theglaze wrote on Oct 26, 2020, 12:24:
Razumen wrote on Oct 26, 2020, 11:45:
ForgedReality wrote on Oct 26, 2020, 09:31:
Razumen wrote on Oct 26, 2020, 07:46:
Intern wrote on Oct 26, 2020, 05:54:
Razumen wrote on Oct 26, 2020, 01:57:
Orogogus wrote on Oct 25, 2020, 22:45:
Luckey's super unpopular since he's openly conservative

LOL, you say that like it's such a terrible thing, when in fact ~36% of the US identify as conservative, ~26% as liberal.
Lots identify as conservative but when asked they support more liberal policies than conservative.
Examples
58 percent of the public favors replacing Obamacare with “a federally funded healthcare program providing insurance for all Americans.
63 percent of registered voters think the minimum wage should be adjusted each year by the rate of inflation
[url=]https://prospect.org/power/americans-liberal-even-know/[/url]

Yes, like I said, being conservative isn't a monolithic belief system, it's possible for people to hold some conservative and liberal beliefs at the same time.

Peer pressure is fine. Let's all join a brainwashed cult. The more people involved, the more correct and good it is...

The entire premise for your argument is flawed.

I said none of that, perhaps you're the one brainwashed for reading things that don't exist?

It's funny to see the bickering. Like hens in the chicken coop squabbling over scraps or the warmest spot to nest... forgetting that the eggs will be stolen and they'll both be slaughtered.

The game is rigged, gentlemen.

You'd be better off finding common ground in what you see as fair and free, and working (dare I say) together to fight against the systems that oppress you.

It's quite funny you think I'm bickering. I hold neither stake in the so called divide being discussed, but things are so polarized that you and him can't help but place me on one binary side simply because I don't agree with something and am discussing it.
57.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 11:45
57.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 11:45
Oct 26, 2020, 11:45
 
ForgedReality wrote on Oct 26, 2020, 09:31:
Razumen wrote on Oct 26, 2020, 07:46:
Intern wrote on Oct 26, 2020, 05:54:
Razumen wrote on Oct 26, 2020, 01:57:
Orogogus wrote on Oct 25, 2020, 22:45:
Luckey's super unpopular since he's openly conservative

LOL, you say that like it's such a terrible thing, when in fact ~36% of the US identify as conservative, ~26% as liberal.
Lots identify as conservative but when asked they support more liberal policies than conservative.
Examples
58 percent of the public favors replacing Obamacare with “a federally funded healthcare program providing insurance for all Americans.
63 percent of registered voters think the minimum wage should be adjusted each year by the rate of inflation
[url=]https://prospect.org/power/americans-liberal-even-know/[/url]

Yes, like I said, being conservative isn't a monolithic belief system, it's possible for people to hold some conservative and liberal beliefs at the same time.

Peer pressure is fine. Let's all join a brainwashed cult. The more people involved, the more correct and good it is...

The entire premise for your argument is flawed.

I said none of that, perhaps you're the one brainwashed for reading things that don't exist?
42.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 09:06
42.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 09:06
Oct 26, 2020, 09:06
 
MindStalker3 wrote on Oct 26, 2020, 08:52:
MoreLuckThanSkill wrote on Oct 25, 2020, 20:24:
Okay, so I will never buy any Oculus model, thanks for being openly greedy/evil, Facebook.

As far as other VR systems, I have not really looked into any of them; does the Vive have the same kind of restrictions via Steam, or something? Honest question, this Oculus/Facebook thing is the first I've read of any VR system requiring some account to even work.

The Oculus price is Much cheaper than its competitors. Facebook is essentially selling this at a loss, its competitors are not. While the Vive uses Steam its not hard locked to steam, the drivers are open enough to use it with other things if people were so inclined, much like the steam controller.

I really hope the headset gets hacked completely open, like Revive but sans the requirement for the Oculus/FB account. At this point I don't care, FB deserves it.
40.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 07:46
40.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 07:46
Oct 26, 2020, 07:46
 
Intern wrote on Oct 26, 2020, 05:54:
Razumen wrote on Oct 26, 2020, 01:57:
Orogogus wrote on Oct 25, 2020, 22:45:
Luckey's super unpopular since he's openly conservative

LOL, you say that like it's such a terrible thing, when in fact ~36% of the US identify as conservative, ~26% as liberal.
Lots identify as conservative but when asked they support more liberal policies than conservative.
Examples
58 percent of the public favors replacing Obamacare with “a federally funded healthcare program providing insurance for all Americans.
63 percent of registered voters think the minimum wage should be adjusted each year by the rate of inflation
[url=]https://prospect.org/power/americans-liberal-even-know/[/url]

Yes, like I said, being conservative isn't a monolithic belief system, it's possible for people to hold some conservative and liberal beliefs at the same time.
36.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 05:41
36.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 05:41
Oct 26, 2020, 05:41
 
Dirk wrote on Oct 26, 2020, 05:15:
Razumen wrote on Oct 26, 2020, 01:57:
Orogogus wrote on Oct 25, 2020, 22:45:
Luckey's super unpopular since he's openly conservative

LOL, you say that like it's such a terrible thing, when in fact ~36% of the US identify as conservative, ~26% as liberal.

I mean, it is a terrible thing. The US is full of terrible people, and your stats just prove the point.

Nah, assuming people are terrible is what's terrible. Being conservative isn't. Especially since conservatism isn't a monolithic belief system.
34.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 04:09
34.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 04:09
Oct 26, 2020, 04:09
 
drloser wrote on Oct 26, 2020, 03:00:
Prez wrote on Oct 26, 2020, 02:50:
If you buy from Steam or Epic, you don't care what they do with your Oculus account. Right?
Of course. If you use your Oculus as a PC VR device, you dont care about the "risk" to see you FB account deleted. That's why it doesn't make sense to pretend it's a better idea to buy another PC VR device because of FB.

If you're scared about FB, just don't buy games on the Oculus shop. Stick with PC VR games on Steam and EGS. You will have a great device for only $300.

As far as I know you NEED an FB account to even use the device. No account, no VR at all. Not even with games on other storefronts because those still need the Oculus software running, which you guessed it, needs to be logged into a FB account to work.

So yeah, it IS definitely a better idea to buy another VR device because of FB. Their walled garden just keeps getting worse and worse.
31.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 02:52
31.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 02:52
Oct 26, 2020, 02:52
 
Greentiger wrote on Oct 25, 2020, 23:30:
RedEye9 wrote on Oct 25, 2020, 19:11:
Not getting into VR because the Oculus is tied to Facebook is akin to not driving because the Ford Pinto went boom when rear ended.

Nothing against VR myself, though I like AR more.
I just have a problem with Zuckerberg and FB.

Have you tried VR? Like on an actually good headset? There's a LOT more great VR experiences than there are AR at the moment. For example games like Phasmophobia are a blast in VR, especially with friends (who don't need VR to play with VR players).
28.
 
Re: Oculus Users Should Not Delete Facebook
Oct 26, 2020, 01:57
28.
Re: Oculus Users Should Not Delete Facebook Oct 26, 2020, 01:57
Oct 26, 2020, 01:57
 
Orogogus wrote on Oct 25, 2020, 22:45:
Luckey's super unpopular since he's openly conservative

LOL, you say that like it's such a terrible thing, when in fact ~36% of the US identify as conservative, ~26% as liberal.
4.
 
Re: Steam Top 10
Oct 25, 2020, 20:43
4.
Re: Steam Top 10 Oct 25, 2020, 20:43
Oct 25, 2020, 20:43
 
RedEye9 wrote on Oct 25, 2020, 15:27:
Phasmophobia is scratching that itch.

Phasmophobia is so much fun, especially in VR-the feeling of being there works SO well. There's a lot of jank to the game and it isn't the prettiest, but it just *works* so well that it's so easy to ignore the rough edges.
18.
 
Re: Oculus Users Should Not Delete Facebook
Oct 25, 2020, 20:40
18.
Re: Oculus Users Should Not Delete Facebook Oct 25, 2020, 20:40
Oct 25, 2020, 20:40
 
MoreLuckThanSkill wrote on Oct 25, 2020, 20:24:
Okay, so I will never buy any Oculus model, thanks for being openly greedy/evil, Facebook.

As far as other VR systems, I have not really looked into any of them; does the Vive have the same kind of restrictions via Steam, or something? Honest question, this Oculus/Facebook thing is the first I've read of any VR system requiring some account to even work.

It uses SteamVR to run, so you need a Steam account. Maybe there's a way around that but I haven't looked because why bother? It works well and Steam accounts aren't anywhere close to the dumpster fire that FB accounts are.

Though I upgraded my headset to an Index,that transition was painless too.
62.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 15, 2020, 01:40
62.
Re: Star Citizen Leaves Some CPUs Behind Oct 15, 2020, 01:40
Oct 15, 2020, 01:40
 
RedEye9 wrote on Oct 14, 2020, 21:53:
Over 5 years of cheerleading.

Ha, I'm hardly their staunchest defender, just poking holes in the ridiculousness of people's arguments here. Some of ya'll are so triggered by the continued development of a game you've never even paid for.
59.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 14, 2020, 20:59
59.
Re: Star Citizen Leaves Some CPUs Behind Oct 14, 2020, 20:59
Oct 14, 2020, 20:59
 
jdreyer wrote on Oct 14, 2020, 15:05:
Razumen wrote on Oct 13, 2020, 21:00:
jdreyer wrote on Oct 13, 2020, 18:43:
Razumen wrote on Oct 13, 2020, 00:24:
You realize the game is in ALPHA right? By your logic every game before release is a "broken mess."

The vast majority of game developers don't release their alpha code and trumpet how awesome it is. CIG does this regularly.

Every game developer trumpets developments and features in their code.

You're really reaching here bud.

Yes, but they don't release their code and trumpet how awesome it is. You conveniently missed that key difference. Also, this team spends 25-30% of their effort on community outreach, forums, newsletters, etc. On the one hand, this amount of promotion makes them a lot of money. On the other hand, it's a big reason why things are taking so long.

Yes they do, that's what early access IS.

Oh no, a developer is communicating with their supporters! How DARE they!!!

56.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 13, 2020, 21:00
56.
Re: Star Citizen Leaves Some CPUs Behind Oct 13, 2020, 21:00
Oct 13, 2020, 21:00
 
jdreyer wrote on Oct 13, 2020, 18:43:
Razumen wrote on Oct 13, 2020, 00:24:
You realize the game is in ALPHA right? By your logic every game before release is a "broken mess."

The vast majority of game developers don't release their alpha code and trumpet how awesome it is. CIG does this regularly.

Every game developer trumpets developments and features in their code.

You're really reaching here bud.
1.
 
Re: Evening Consolidation
Oct 13, 2020, 02:10
1.
Re: Evening Consolidation Oct 13, 2020, 02:10
Oct 13, 2020, 02:10
 
Having a slower system that's supposedly in the same generation is going to shoot MS in the foot. Developers will be forced to accomodate for it's weaker specs, meaning that they won't be able to fully take advantage of the much faster Series X. Why buy the more expensive console when games will run fine on the cheaper one? Moreover these games will be compared to PS5 games which won't have to deal with this. PS5 games may end up better looking and performing overall.
53.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 13, 2020, 00:24
53.
Re: Star Citizen Leaves Some CPUs Behind Oct 13, 2020, 00:24
Oct 13, 2020, 00:24
 
Dacron wrote on Oct 12, 2020, 21:20:
Razumen wrote on Oct 12, 2020, 18:32:
Dacron wrote on Oct 12, 2020, 11:17:
Razumen wrote on Oct 12, 2020, 05:40:
theyarecomingforyou wrote on Oct 12, 2020, 03:38:
Razumen wrote on Oct 11, 2020, 20:18:
crazedgironemo wrote on Oct 11, 2020, 19:26:
Remember the 'cutting edge' camera feature that will translate your facial motions into the game? Yeah, I didn't think so.
\
That's actually in the game. And it works.
It is in game but it is a broken mess. It is only shown locally and not transmitted across the network, which defeats the point in an MMO.

It's not really a broken mess if it works but the data's just not being sent across the server. It's also a bloody alpha, so things are bound to break anyways.

That said, I don't think it's something the game need right from 1.0. They should've planned it as a post-release addition.


"It's not really broken if it doesn't work right."

SC fans in a nutshell.

I didn't say it wasn't broken, I said it wasn't a broken MESS. There's a distinction there you'd recognize if you weren't too busy hatejerking over CR.

Oh, my bad. I'll correct it.



"It's not really a broken MESS if it doesn't work right."

SC fans in a nutshell.

You realize the game is in ALPHA right? By your logic every game before release is a "broken mess."
51.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 18:32
51.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 18:32
Oct 12, 2020, 18:32
 
Dacron wrote on Oct 12, 2020, 11:17:
Razumen wrote on Oct 12, 2020, 05:40:
theyarecomingforyou wrote on Oct 12, 2020, 03:38:
Razumen wrote on Oct 11, 2020, 20:18:
crazedgironemo wrote on Oct 11, 2020, 19:26:
Remember the 'cutting edge' camera feature that will translate your facial motions into the game? Yeah, I didn't think so.
\
That's actually in the game. And it works.
It is in game but it is a broken mess. It is only shown locally and not transmitted across the network, which defeats the point in an MMO.

It's not really a broken mess if it works but the data's just not being sent across the server. It's also a bloody alpha, so things are bound to break anyways.

That said, I don't think it's something the game need right from 1.0. They should've planned it as a post-release addition.


"It's not really broken if it doesn't work right."

SC fans in a nutshell.

I didn't say it wasn't broken, I said it wasn't a broken MESS. There's a distinction there you'd recognize if you weren't too busy hatejerking over CR.
32.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 05:40
32.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 05:40
Oct 12, 2020, 05:40
 
theyarecomingforyou wrote on Oct 12, 2020, 03:38:
Razumen wrote on Oct 11, 2020, 20:18:
crazedgironemo wrote on Oct 11, 2020, 19:26:
Remember the 'cutting edge' camera feature that will translate your facial motions into the game? Yeah, I didn't think so.
\
That's actually in the game. And it works.
It is in game but it is a broken mess. It is only shown locally and not transmitted across the network, which defeats the point in an MMO.

It's not really a broken mess if it works but the data's just not being sent across the server. It's also a bloody alpha, so things are bound to break anyways.

That said, I don't think it's something the game need right from 1.0. They should've planned it as a post-release addition.
31.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 05:37
31.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 05:37
Oct 12, 2020, 05:37
 
Slick wrote on Oct 11, 2020, 23:57:
So there's always the debate between one man's "poor optimization" and another man's "future-thinking"

I usually fall on the latter side, and complain that not enough games are future-thinking with their system requirements.

That being said, that Crytek engine is simply unoptimized. There's no excuse for that engine to run so poorly. It makes Unreal Engine 4 look as efficient as Frostbite LOL. (Boarderlands 3 struggling to surpass 60fps @ 4k ultra even on an RTX 3080, yet somehow looking virtually identical to Boarderlands 10 years ago.)

Usually when someone complains about poor optimization on the internet, it's safe to assume they don't actually know what they're talking about. SC is surely be not be optimized at the moment, but there are a multitude of reasons for poor performance due to all of the changes they've had to make to the engine.
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