User information for Razumen

Real Name
Razumen
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Signed On
March 13, 2010
Total Posts
2156 (Senior)
User ID
55599
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2156 Comments. 108 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    108  ] Older
15.
 
Re: Classic Marathon Announced
Mar 18, 2024, 20:30
15.
Re: Classic Marathon Announced Mar 18, 2024, 20:30
Mar 18, 2024, 20:30
 
1badmf wrote on Mar 18, 2024, 04:27:
Orogogus wrote on Mar 17, 2024, 20:25:
>including being one of the first games to offer vertical aiming, perhaps the first, as it launched two days before Heretic.

Maybe Ultima Underworld (1992) or System Shock (1994, 2 months before Marathon), both of which used free reticle aiming and let players look up and down.

didn't have mouselook which was the revolution in gaming controls. ultima and SS1 were dead ends.
SS1 still had mouse aiming and let you look up and down.
8.
 
Re: Classic Marathon Announced
Mar 17, 2024, 22:40
8.
Re: Classic Marathon Announced Mar 17, 2024, 22:40
Mar 17, 2024, 22:40
 
Whatever Bungie is making is definitely not a new installment of the series. It's just yet another extraction shooter shamelessly using the franchise's name for clout.
8.
 
Re: TRIBES 3: Rivals Early Access
Mar 13, 2024, 21:39
8.
Re: TRIBES 3: Rivals Early Access Mar 13, 2024, 21:39
Mar 13, 2024, 21:39
 
Looks like all the other attempts before it, they focus too much just on the spinfusor and the esports aspect, instead of making it a fun, expansive, all around team game like Tribes 2.
1.
 
Re: Quoteworthy
Mar 13, 2024, 21:36
1.
Re: Quoteworthy Mar 13, 2024, 21:36
Mar 13, 2024, 21:36
 
Flying enemies would be interesting, currently everything that you fight is landborne, and the bugs could use something that spices them up against the more deadly bot faction.
8.
 
Re: Morning Danger Zone
Mar 13, 2024, 21:29
8.
Re: Morning Danger Zone Mar 13, 2024, 21:29
Mar 13, 2024, 21:29
 
The Flying Penguin wrote on Mar 13, 2024, 16:47:
This is an issue in Killing Floor 2 as well, but it's not a big deal. Heck I've been kicked off my own server a few times (although it's fun to rejoin as admin). It'll sort itself out. I sorta sympathize a bit with peeps who don't want obvious noobs, that are in way over their head, playing in their match.

I'm trying to finish Dying Light 2 before jumping into this game. Hoping I can talk a few friends into playing with me regularly.
Which is why votekicking is a terrible idea, no one will play when they can get kicked from a game THEY are hosting, and they could possibly lose 30-60 minutes of progress and rewards. The whole point of hosting games is that you are the host, especially since the game is peer to peer.

The only way it could work, which was suggested elsewhere, is if kicking people created a fork of the mission, where both parties continue playing separately in there own copied instance of the game the moment the kick took place. Though that would most likely require a lot more work to implement.
4.
 
Re: Morning Danger Zone
Mar 12, 2024, 22:39
4.
Re: Morning Danger Zone Mar 12, 2024, 22:39
Mar 12, 2024, 22:39
 
Avus wrote on Mar 12, 2024, 22:05:
If it is a VOTE kick, then i dont see the problem. Respect the democratic system. Or even make it only kick with 3:0 vote.
Nah, then toxic people can join and kick you from your own game. That's not managed democracy.

The system they have now is not bad, you can block people that have kicked you easily as they show up in your recent player list and then you won't get matched with them anymore. They just need to highlight who was the kicker, because sometimes it's hard to remember who was the host after the fact.

Another thing they need to do is to able to add a reason for kicking someone, because sometimes people are just making room for another friend. Though that shouldn't be done mid mission anyways. The also need to display the message immediately, there's several seconds where you're booted back to your destroyer and you don't know if you were kicked, or the host just left the game.
2.
 
Re: Morning Danger Zone
Mar 12, 2024, 21:45
2.
Re: Morning Danger Zone Mar 12, 2024, 21:45
Mar 12, 2024, 21:45
 
The game is balanced, players are just mad they can't solo every enemy with ease and now have to actually work as a team. Oh, and they want to kill every enemy they see, which results in insane amounts of aggro and hordes of enemies that eventually overwhelms the team: and of course it's the game's fault that it doesn't cater to their "playstyle".

The game, just like the first, is about jumping behind enemy lines and completing objectives as quickly as possible, against overwhelming enemy forces. That's why kills don't matter and reward nothing at all-the objective is to get in, get the job one, and get out. Kill only the enemies that you have to, and evade the rest.
15.
 
Re: Quoteworthy
Mar 12, 2024, 21:39
15.
Re: Quoteworthy Mar 12, 2024, 21:39
Mar 12, 2024, 21:39
 
RogueSix wrote on Mar 12, 2024, 05:53:
Razumen wrote on Mar 12, 2024, 01:20:
RogueSix wrote on Mar 11, 2024, 12:42:
Desalus wrote on Mar 11, 2024, 09:43:
RogueSix wrote on Mar 10, 2024, 19:03:
The shitbox going the way of the dodo will be the day when LVMH is going to get top dollar from me.

But I don't think that it will happen too soon, unfortunately. M$ have not fought the FTC for a year+ over the Actiblizz acquisition only to bury their ambitions in the console space (including the hardware sales). Not gonna happen. Yet. Sadly.

How is less competitors in the console market, especially when there are only three, a good thing? If I was a PS fan, I'd be hoping MS doesn't remove itself from being a console competitor. Sony would likely raise prices significantly since they would be the only ones selling 'high-end' consoles. Having strong competition is a good thing. Any PS fanboy who wishes for the demise of the Xbox console is a fool (and vice versa).

Zero fucks given about the number of competitors in the console market (someone would surely fill the gap) or what "any PS fanboy wishes for" . I only care about PC gaming and Xbox has hurt and held back PC gaming so much over the years that it will be a HUGE celebration day if or when shitbox goes the way of the dodo.

As I said, I don't think it will happen anytime soon so you Microsoft fanbois can rejoice (for now) but maaaaaaannnn... IF... IF(!)... LVMH, here I come, and I'm gonna make you rich!
It's not that simple, PC gaming benefits from a healthy console market because a lot of great games that come to PC are developed for consoles first.

Exactly. And what is the result? Right. Abysmal ports, shitty performance/optimization, dumbed down into oblivion games for the unwashed masses, clunky control schemes, sometimes without even being able to remap the keys on PC, typical consoles controller gameplay (GTAV/RDR2 PC, I'm staring ya in ya dumb faces!) that translates like ass to PC (I still have nightmares of the fucking yoga game in GTA V), and a myriad of issues that would not even exist if a game would have been made with the PC as the lead platform in the first place.

Just dare to imagine what it would have been like if MS would never have entered the consoles market. Imagine a world where they would have focused on DirectX/Windows/PC gaming. We would probably be on DirectX 21.2 now with features we can only remotely dream of.
We would long since have received multiple proper(!) sequels to Freelancer, Starlancer, the MechWarrior games, Age of Empires (from Ensemble!), Microsoft Flight Simulator (from Aces!) many moons ago. Those series would have evolved into pure awesomeness over the years. They would look and play on PC like they were made on a different planet (instead of e.g. the consolized garbage that is AoE IV).
Series like Gears of War or Halo/Forza/Fable would have been released on the PC in their entirety instead of fucking over PC gamers at every turn.

Go full John Lennon, dude, and simply IMAGINE. I-M-A-G-I-N-E how unshitty it could have all been instead of the shitty Shitbox reality we are living in today!
For every shitty port you can name, I could name two or three more amazing games that were on PC as well. A lot of games are multiplatform anyways these days, and partly why they're able to do so is the profit from console sales.

It's also kinda funny you mention games like Halo or Gears of War, because they probably wouldn't even have existed or succeeded without the money from console publishers and sales.

And this isn't even taking into account games from Japan, where PC gaming is very niche, yet continues to provide classic gems from the console market.
12.
 
Re: Quoteworthy
Mar 12, 2024, 01:20
12.
Re: Quoteworthy Mar 12, 2024, 01:20
Mar 12, 2024, 01:20
 
RogueSix wrote on Mar 11, 2024, 12:42:
Desalus wrote on Mar 11, 2024, 09:43:
RogueSix wrote on Mar 10, 2024, 19:03:
The shitbox going the way of the dodo will be the day when LVMH is going to get top dollar from me.

But I don't think that it will happen too soon, unfortunately. M$ have not fought the FTC for a year+ over the Actiblizz acquisition only to bury their ambitions in the console space (including the hardware sales). Not gonna happen. Yet. Sadly.

How is less competitors in the console market, especially when there are only three, a good thing? If I was a PS fan, I'd be hoping MS doesn't remove itself from being a console competitor. Sony would likely raise prices significantly since they would be the only ones selling 'high-end' consoles. Having strong competition is a good thing. Any PS fanboy who wishes for the demise of the Xbox console is a fool (and vice versa).

Zero fucks given about the number of competitors in the console market (someone would surely fill the gap) or what "any PS fanboy wishes for" . I only care about PC gaming and Xbox has hurt and held back PC gaming so much over the years that it will be a HUGE celebration day if or when shitbox goes the way of the dodo.

As I said, I don't think it will happen anytime soon so you Microsoft fanbois can rejoice (for now) but maaaaaaannnn... IF... IF(!)... LVMH, here I come, and I'm gonna make you rich!
It's not that simple, PC gaming benefits from a healthy console market because a lot of great games that come to PC are developed for consoles first.
1.
 
Re: etc., etc.
Mar 5, 2024, 20:06
1.
Re: etc., etc. Mar 5, 2024, 20:06
Mar 5, 2024, 20:06
 
It'll be interesting to see how they're implemented into the game where enemies have a much longer range than the first, it's going to make keeping them up a lot harder unless they're more resistant to light gun fire. Though in the first you could repair them as well, which I hope is the case as well.

An important thing to note is that the mech, or rather Exosuit as the game calls them, pictured here, the EXO-44 Walker, isn't the dedicated anti-armor mech. It has missiles which CAN punch through armor, but they're primarily anti-infantry missiles, and will home in on those exclusively, and are not as effective as punching through armor as the heavy cannon on the EXO-51 Lumberer Exosuit is.
1.
 
Re: Morning Postmortems/Retrospectives
Mar 4, 2024, 19:28
1.
Re: Morning Postmortems/Retrospectives Mar 4, 2024, 19:28
Mar 4, 2024, 19:28
 
Dune was plenty popular before the game, it was never going to become "obscure".
23.
 
Re: STAR WARS: Dark Forces Remaster
Mar 1, 2024, 00:03
23.
Re: STAR WARS: Dark Forces Remaster Mar 1, 2024, 00:03
Mar 1, 2024, 00:03
 
WannaLogAlready wrote on Feb 29, 2024, 22:35:
Typically as with a few others uber gamers here, any differing opinion however slight is an automatic nonsense spouting Shame

Please try to convince without being gratuitously insulting, it's more effective.
Incredibly, may happen that others will go on preferring their own tastes, what can you do.

I also recommend watching something informative about adulting
Personal taste is one thing, spreading misinformation is another.
If you can't handle nonsense being called nonsense, then I would say you need to watch something informative about "adulting".
21.
 
Re: STAR WARS: Dark Forces Remaster
Feb 29, 2024, 22:08
21.
Re: STAR WARS: Dark Forces Remaster Feb 29, 2024, 22:08
Feb 29, 2024, 22:08
 
MoreLuckThanSkill wrote on Feb 29, 2024, 09:01:
The original is one of my favorite games, probably my favorite game at the time it came out and for years after.

However, this remaster looks arguably terrible, and I am not buying it. It's yet another nostalgic cash grab with upscaled textures.... meanwhile a new Star Wars FPS just got shitcanned at a modern studio.

People need to stop buying remasters or remakes, especially if they are this low effort.

*Disclaimer* Cool opportunity for people who weren't even alive in 1995 to play this obviously, but they too, would have probably been better served by a modern Dark Forces sequel than this reskin.

*EDIT* Should have read the other comments first, a lot of people already said what I just typed.
The textures aren't just upscaled, nor is this a low effort remaster. They put in a lot of work across the board for this.
I recommend watching something informative like the Digital Foundry video on it, before spouting nonsense.
2.
 
Re: Quoteworthy
Feb 29, 2024, 21:59
2.
Re: Quoteworthy Feb 29, 2024, 21:59
Feb 29, 2024, 21:59
 
Timmeh wrote on Feb 29, 2024, 13:24:
Helldiver 2 is not even remotely like MGS 5
They're talking about the surprisingly deep stealth mechanics in the game. It's a lot of fun to sneak past roaming patrols of Atomatons, or to make your way into an enemy base unnoticed and then call in a hellbomb, arm it, and then escape, completing the objective without firing a shot. Tactics like this become much more valuable on the harder difficulties, and it's more time efficient to split up and do multiple objectives at once.

There's also an evacuation mission where the best way to tackle it is to have the majority of the team divert the enemy away from civilian base, while one person stealthily escorts the civilians to the extraction point. Afaik, not many games, especially PvE games, have this level of stealth mechanics.
4.
 
Re: Respawn's Star Wars FPS Cancelled
Feb 28, 2024, 23:45
4.
Re: Respawn's Star Wars FPS Cancelled Feb 28, 2024, 23:45
Feb 28, 2024, 23:45
 
Jivaro wrote on Feb 28, 2024, 22:30:
People just want new Star Wars stories that don't involve a Skywalker or Palpatine somehow. It's not some sort of riddle.
Where was it ever revealed the FPS was going to be centered around Skywalker or Palpatine?
5.
 
Re: WRATH: Aeon of Ruin Leaves Early Access
Feb 28, 2024, 23:43
5.
Re: WRATH: Aeon of Ruin Leaves Early Access Feb 28, 2024, 23:43
Feb 28, 2024, 23:43
 
Acleacius wrote on Feb 28, 2024, 08:43:
Thought I had this on Wish List but it's in my Steam Catalog, not sure where or when but looking forward to it!
Only downside I see, it's not Coop damn it. How can games like this exist in the 1990s with Coop but not in 2020s, wtf?
https://i.postimg.cc/d7SK1g4p/big-lebowski-stirring.gif
Pretty strange, considering it's based on the Q1 engine, co-op should've been easy to include.
13.
 
Re: STAR WARS: Dark Forces Remaster
Feb 28, 2024, 21:59
13.
Re: STAR WARS: Dark Forces Remaster Feb 28, 2024, 21:59
Feb 28, 2024, 21:59
 
Armengar wrote on Feb 28, 2024, 12:15:
more a reshade than a remaster. Hard pass, this is one game that is best left as a good memory.
Yeah no, the game runs at a much higher resolution and framerate, with EVERY asset redone in HD. They even created completely new 3D videos for the cutscenes instead of just upscaling them, and all of this is very faithful to the original. Along with a lot of other improvements and QoL additions, this is another example of a remaster done right. The price IS a bit high though, $25 at most would have been more palatable.

Atun Desenfrenado wrote on Feb 28, 2024, 16:22:
Just get the The Force Engine port, it's free.
I has even MORE features than the remaster.
It doesn't, this remaster is based on the Force Engine Code, if anything it has more features.

IgWannA wrote on Feb 28, 2024, 18:03:
I would pretty well expect the game to run at 4K 120 fps considering it's pushing less than 100 polygons.

Honestly, this Remaster was not necessary. I think the old pixelated look is just better. I really dislike the cartoon-ised cutscenes, they lose the art style of the original.
Based on the review I watched, the game will run at whatever framerate your PC can handle, it's only consoles that have it locked at 60. Besides that, the cutscenes are the exact same artstyle of the original, just in a higher resolution. But if they really bu you for some reason, you can swap between the old lowres style and the new one on the fly if you want anyways.
2.
 
Re: Respawn's Star Wars FPS Cancelled
Feb 28, 2024, 21:54
2.
Re: Respawn's Star Wars FPS Cancelled Feb 28, 2024, 21:54
Feb 28, 2024, 21:54
 
Bet another smoothbrained executive that doesn't even play games made this decision.
13.
 
Re: Increased player stats and filters
Feb 27, 2024, 20:45
13.
Re: Increased player stats and filters Feb 27, 2024, 20:45
Feb 27, 2024, 20:45
 
budrojr wrote on Feb 27, 2024, 02:16:
That would be nice too. But how many people would be honest about why they kicked someone? If I'm kicked, it's almost exclusively been prior to playing in a game. So I just assume it can't be for a bad reason other than maybe I'm just not up to the level of match the host is running. Don't often get kicked after a match, and I'm admittedly not that good (still learning the game). Which I can kinda understand. Not everyone wants to play hard games with someone only able to run underpowered strategems or weapons that don't pack enough punch.
I've seen it in a few other games, I think Deep Rock allows it as well, and it's a nice addition, because sometimes you don't know whether they're actually being toxic or not otherwise. There's no real downside to it if you keep the reasons limited, and a lot of reasons that'll help the community keep toxicity down.

Although, sometimes you do know, like when I played with a bunch of French people, who apparently couldn't wait a few extra seconds for me to choose my loadout. 😂

This comment was edited on Feb 27, 2024, 20:57.
8.
 
Re: Increased player stats and filters
Feb 27, 2024, 00:10
8.
Re: Increased player stats and filters Feb 27, 2024, 00:10
Feb 27, 2024, 00:10
 
budrojr wrote on Feb 26, 2024, 22:19:
Maybe they should beef up the player stat system to let you see how often a player kicks people from their game. Then use filters to weed out randomizing with high percentage kickers. Likewise, let them choose to only play with people who run certain builds that way they can pigeonhole themselves off from the community at will. I just block jerks so hopefully I won't encounter them again. I've enjoyed playing with all levels of players. The newbies gotta learn, and do so faster when teaming up with vets. It can be a lot of fun watching a newbie turn into a vet and see how you had a hand in making that happen. Be nice. Coop games need more coop minded people and less rude elitism.
One thing the game needs is a reason that you've kicked. Even if it's just from a few developer picked options, it's still better than just having the message "You've been kicked from the game.", because sometimes people do just need to kick someone from the game to make way for a friend, or maybe they forget to set the game to private, etc.
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