I'm not directing this at you, silvaril, or demanding an answer btw, mostly just wondering aloud.
What I'm curious about are all the mechanics surrounding multiplayer. How are offline players handled? How do they make moment-to-moment gameplay fun between players? What systems exist to help a majority of players feel they were integral to winning? What systems exist to keep all players aware of the larger struggle?
The developers, and their marketing, should put more effort into highlighting what is different and cool. I see the words regarding multiplayer but it's just words so far. All the visuals and videos I've seen (not gone looking, just a couple) are all bog-standard RTS. I know how to build stuff and balance resources and expand. Show me how it works with 5000 players. Show me how it's exciting. Show me how players with 2hrs/day won't just be resource generators for kids with 12hrs/day that get to do the real fighting.