Creston wrote on Nov 16, 2014, 18:49:
Comet wrote on Nov 16, 2014, 18:37:
But I also disagree that people should be upset when crowd funding projects don't deliver on all their promises.
Again, they would have known this LONG ago. They didn't make the decision to switch to a "the server does everything" model in the past few months. They made that decision basically all the way back in the beginning. Had they made the announcement then, it would have been quite a different story from them making it exactly one month before release.
Also, making it online-only means some people simply either can't play the game at all, or only sporadically, etc. People on satellite basically are screwed, because the latency would fuck everything.
I'd call that slightly more than a feature getting stripped out or a promise being broken. A portion of the backers backed this basically because he promised there would be an offline version of the game. He changes that promise with a month to go. I call that shitty. YMMV.
Yeap, this very much. I too wouldn't have minded at all if E:D had been announced as an online-game only, it's not my type of game but hey, at least they would be portraying the game's net requirement clearly and those who don't mind it would get it. This, however, is simply FD trying to call a turd as gold nugget, not to mention this simply kills modding, one of the things I was really looking forward. Without modding and with the already sparse content the game has I don't see a bright future for the game, not anymore.
This game wasn't announced as a MMO, hell even Braben went to Reddit and confirmed there would be an offline mode. Doing this at this point of development is a huge PR blunder and betrays a lot of KS backers who bought into it under the promise of offline play and, perhaps, modding.
Ah well, Limit Theory seems to be shaping up pretty well, better than Elite: Dangerous that's for sure. I guess I'll have to wait for that one instead now, at least the dev behind it is pretty honest and straightforward.