Verno wrote on Mar 18, 2013, 11:57:
FalconerHG wrote on Mar 18, 2013, 11:54:
Actually, don't you think it is possible that people still enjoy this game? (I am, and I have two friends who play it every day as well).
Since you asked, I think it's possible people could potentially enjoy it for a short period of time until they start bumping into the games limitations. But it really has nothing to do with what I was saying, if the time check is annoying then people can essentially patch it out with Cheat Engine or another memory editor.
If you meant the crappy game comment, I've played it with a friend for awhile and I think it's a crappy game It's not awful but it's certainly far from good, the best thing I can say about it is that the early game stuff works well when the servers cooperate but the restrictive city size and shitty AI ruin most other aspects for me.
I've spent quite some time with the game over the last week and a half and I can honestly say that most of the server issues are over. Since the first weekend after launch, I've been booted out of the game 4 times and have had trouble logging in twice, neither lasted for more than a few minutes. Not a perfect score, but there are many online games that do a lot worse, even months after their release.
I agree with the city size, maps are tiny. While there is a fun challenge to be found in there as well, I think map size should have been a choice rather than forced upon the player.
It has everything to do with the shitty AI though. I can see them downsizing the map so that the game can handle an complex AI in an earlier build, then not solving the AI issues and deciding on using a simplistic AI but never restoring the map size.
Both - are - problems and while I think they will fix 'm, I have to agree that at this point in time, the game is severely hampered.
But that does not necessarily mean it is not fun.
Making a good/cool city DESPITE the AI and size is an (unmeant) challenge on its own. My two friends and I love playing with the three of us, talking over Skype to share ideas and findings. But I've also enjoyed playing long stretches alone.
Consider that Blue's readers are not your average gamer. We are actually able to see the AI/pathing issues, we realize some of the stupid design decisions, we can pinpoint the flaws. But most of all, we read up on the game online and read all the criticisms, the hacks, the complaints as the story evolves.
Most SimCity players aren't as sophisticated when it comes to gaming. SC has always been somewhere between a casual and core game and the casuals will not realize any of this, thinking it it part of the game.
Even the core gamers who are not reading all the news will probably not notice the problems beyond the server issues. Their thoughts will be along the line of "Oh, my roads are clogged up, how does the game intend for me to solve that?".
In short, I think you are underestimating how many people play the game and love the experience.