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User information for gilly775

Real Name gilly775   
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Signed On Dec 10, 2009, 03:20
Total Comments 506 (Apprentice)
User ID 55394
 
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News Comments > etc.
5. Re: On Sale Feb 21, 2018, 09:40 gilly775
 
Rigs wrote on Feb 21, 2018, 09:38:
Teddy wrote on Feb 20, 2018, 23:04:
It's the latter, or mostly so. Every time you perform an action, you gain some experience in that particular skill and leveling that particular skill gains you a point to spend on a perk every few levels.

I say mostly so, because some of the perks aren't attached to that, but rather to completing story quests. For example, the "perfect block" perk which is to say the ability to block someone swinging at you at exactly the right time instead of just holding your shield/sword up until they hit your block, is earned through completing a story quest where you are taught how to do so by a guard.

You can also spend money to train with the appropriate trainer, and you can read books (once you're taught how to read) to learn things as well. It's a fairly in-depth system and it goes a long way to making you feel like you're starting off as an incompetent rube, learning and improving as you go.

Outside of herbalism/alchemy I haven't found it to be particularly grindy. You gain skills as you use them in the game at a fairly reasonable pace. Sometimes (often in the early game) you're outmatched by enemies and it's better to run sometimes and look for weaker solo enemies. These guys don't just stand around and wait for you to finish fighting one guy before stepping in, they'll all mob you at once and cut you down within seconds if you're not careful.

So, basically, it's the Risen-series all over again, then, ja? Because that explains the exact way you progress in that series. Not complaining, just it sounds awfully familiar...

=-Rigs-=

I have read that people have compared it to the Gothic series but I only played one of them years ago. I don't recall the combat being the same though.
 
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News Comments > etc.
4. Re: On Sale Feb 21, 2018, 09:39 gilly775
 
Teddy wrote on Feb 20, 2018, 23:04:
It's the latter, or mostly so. Every time you perform an action, you gain some experience in that particular skill and leveling that particular skill gains you a point to spend on a perk every few levels.

I say mostly so, because some of the perks aren't attached to that, but rather to completing story quests. For example, the "perfect block" perk which is to say the ability to block someone swinging at you at exactly the right time instead of just holding your shield/sword up until they hit your block, is earned through completing a story quest where you are taught how to do so by a guard.

You can also spend money to train with the appropriate trainer, and you can read books (once you're taught how to read) to learn things as well. It's a fairly in-depth system and it goes a long way to making you feel like you're starting off as an incompetent rube, learning and improving as you go.

Outside of herbalism/alchemy I haven't found it to be particularly grindy. You gain skills as you use them in the game at a fairly reasonable pace. Sometimes (often in the early game) you're outmatched by enemies and it's better to run sometimes and look for weaker solo enemies. These guys don't just stand around and wait for you to finish fighting one guy before stepping in, they'll all mob you at once and cut you down within seconds if you're not careful.

The save thing is something that a lot of people complain about in the game, and I understand it partly. They /should/ have had a save and exit option so that you don't need to spend time trying to get somewhere to save if you need to go quickly. That said, I absolutely would encourage anyone NOT to use the mod that allows you to save whenever you like. It makes a huge difference on how you think and play the game, if you know you might lose 2 hours of gameplay if you choose to engage that group of bandits over there and haven't saved recently. It lends something to how you value your character's life and what risks you're willing to take.

It's got some bugs and quirks and stuff and it's certainly not going to be to everyone's tastes, but I've been thoroughly enjoying it. The whole theme is something that I genuinely appreciate. A more realistic slant, a touch of survival gameplay, and a character who isn't the all powerful world saver. You're just some kid who's found himself in the middle of a war. Its a refreshing change of pace for me.

The Devs have said that the save on exit option is coming in the next major patch.

Op: Yes, this game has been done before but so has the Division. Frankly, I found the Division pretty much what you labeled as this one....same thing over and over again and quite frankly found it boring. What makes this one different is the story is pretty intriguing and the combat is a lot harder than other games of this type. It's no Skyrim....you can just go in and slash at your heart's content. You have to parry, dodge, block, etc. And there is no healing mid-fight. You will either have to kill the other(s) or run.

I'm still having issues with the combat but I am learning. And I really like the story.
 
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News Comments > Morning Consolidation
8. Re: On Sale Feb 12, 2018, 13:57 gilly775
 
wtf_man wrote on Feb 12, 2018, 12:07:
Any backers get notified on how to get their copy yet? I haven't received squat.

I got an email on Friday that you have to link your Profile on the website to Steam and the game will be put in your account. I did that and it's there. Not sure if there will be a preload yet.
 
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News Comments > Into the Breach This Month
4. Re: On Sale Feb 8, 2018, 13:36 gilly775
 
theglaze wrote on Feb 7, 2018, 13:09:
Big FTL fan here, had a great time exploring space and listening to new music with that game.

The silly dialog and choose-your-own-adventure element gave it a lot of replay, toss in random weapons from shops and super fun gameplay... FTL is a classic!

Into the Breach doesnít have the choose-your-own-adventure, and Iím skeptical of the gameplay has enough depth.

You might want to read this:

https://www.rockpapershotgun.com/2017/03/01/into-the-breach-details-preview/
 
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News Comments > Civilization VI: Rise and Fall Scotland Trailer
4. Re: On Sale Jan 26, 2018, 09:34 gilly775
 
If it's not Scottish....IT'S CRAP!!!  
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
26. Re: On Sale Jan 3, 2018, 11:34 gilly775
 
MeanJim wrote on Jan 2, 2018, 20:21:
Comet wrote on Jan 2, 2018, 19:45:
I completely agree with the WHO assessment.
Games are addictive and we all know that.

If they weren't people wouldn't invest so much time playing them almost on a daily basis.
With that said, as pointed out by NKD, TV disorder should be included as well.

Video games are a fucking hobby. At least with video games, there is some activity and interaction going on, unlike TV, movies and books where you just sit and consume the entertainment through your face holes. If I don't play video games in my free time, I would do something else to fill that time. They might as well call it "free time entertainment disorder."

So, what's your take on reports overseas about people playing MOBAs/MMOs non-stop, not taking breaks and separating from their gaming that they die?

I tend to believe that if you start having deaths related to addictions, it needs to be classified as a disorder
 
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News Comments > Hearts of Iron IV: Waking the Tiger Announced
3. Re: On Sale Nov 16, 2017, 10:43 gilly775
 
I still find it hard to get into this game  
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News Comments > Into the Black
9. Re: On Sale Sep 1, 2017, 09:49 gilly775
 
I'm guessing the same reason why everyone else doesn't drive on the "right" side of the road despite Henry Ford creating the automobile...stubbornness. (Haven't read the article yet, btw).  
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News Comments > Lode Runner Legacy Next Month
8. Re: On Sale Jun 29, 2017, 15:38 gilly775
 
Played this after loading from a cassette tape on a Commodore 64 computer way back in the day. Damn, I'm old....  
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News Comments > Evening Previews
5. Re: On Sale Jun 16, 2017, 00:49 gilly775
 
Or it will be like Wildlands and the enemies won't see them when you sneak up and they are in front of their faces until the enemies see you!  
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News Comments > Arkane: Steam Refunds = PC Prey Demo
57. Re: On Sale May 4, 2017, 12:36 gilly775
 
HorrorScope wrote on May 3, 2017, 18:21:
gilly775 wrote on May 3, 2017, 14:49:
So those of us that have bandwidth caps get f'd in the end by not having a demo which could be less to download. Ooook. Here's a game I won't be buying then....

We'll find any angle to play and play it hard, even an old one like this. Circular conversation, I guess you don't play many different things if demo's are required.

No I don't, esp. when it comes to FPS games. But I will buy more strategy/RPG games just because over time I've settled into that genre.

But again, my issue here is the entire game and refund system excuse. I think it's ludicrous for those of us that do have caps. I don't know about everyone else here with a cap on their ISP but I'm a systems admin. I've got 4 kids and a wife that tend to chew up bandwidth at home. I Windows Update Dev servers one weekend night after Patch Tuesday and then Prod servers the weekend after. Granted I don't play a lot of online games but Steam/Uplay will update my library as updates are released. Sometimes I remote in after hours to fix issues, chewing up more bandwidth. I'm just disappointed that the mentality to create demos off of the full game is happening less and less. I miss the days of Game Demos on CDs and the availability to go to CNET.com to download them back in the mid/late 90s. It just baffles me how studios/publishers don't care anymore.
 
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News Comments > Arkane: Steam Refunds = PC Prey Demo
40. Re: On Sale May 3, 2017, 18:19 gilly775
 
ItBurn wrote on May 3, 2017, 15:00:
gilly775 wrote on May 3, 2017, 14:49:
So those of us that have bandwidth caps get f'd in the end by not having a demo which could be less to download. Ooook. Here's a game I won't be buying then....

Well, in their defense, no one does a demo nowadays. They didn't take anything away from PC gamers and gave something to console gamers. It's not new content or anything, just a demo. I find it hard to complain.

Not always true. Demos do exist; just not often. Civ 6 came out with one, albeit took a looong time lol. I just think it's a BS excuse to call out a Demo for a console but say a Steam refund is a "demo." That's not what I think a Steam refund is for, despite what people may use it for.
 
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News Comments > Arkane: Steam Refunds = PC Prey Demo
29. Re: On Sale May 3, 2017, 14:49 gilly775
 
So those of us that have bandwidth caps get f'd in the end by not having a demo which could be less to download. Ooook. Here's a game I won't be buying then....  
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News Comments > Evening Metaverse
14. Re: On Sale Feb 7, 2017, 09:27 gilly775
 
MoreLuckThanSkill wrote on Feb 6, 2017, 21:01:
ledhead1969 wrote on Feb 6, 2017, 20:04:
http://bit.ly/2kfnKPA

http://for.tn/2liw7eh

Ohh, and let's not forget that these 'poor' people probably have cars, cell phones, air conditioning, free education, a place to live, computers, consoles and the list goes on.

Air conditioning is required depending on where you live, and I question whether or not the poor strawman in your example would actually have cars, computers, consoles, or especially *truly* free education. Certainly not in modern day America.

Not to sound heartless but I wonder how people with no AC prior to its invention got along without it. Must have survived because we wouldn't be here.

/coming from a 70s/80s kid who had no AC in the family car and was kicked out of the house every day living in the south because I could play outside.
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Jan 28, 2017, 17:59 gilly775
 
El Pit wrote on Jan 28, 2017, 16:27:
John Hurt - that chestburster scene will always haunt me. Alien is one of the best (sci fi) horror movies ever, and it would have been a lesser movie without Hurt's acting chops. Great actor!

Maybe you didn't know but Hurt, the director and only a few crew knew that the chestburster was coming. The looks on everyone's face including actress playing Lambert was authentic.
 
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News Comments > Galactic Civilizations III Patch; Sale
14. Re: On Sale Jan 27, 2017, 15:11 gilly775
 
How easy is Star Ruler 2 to get into? I found the new MOO pretty easy as well as GalCiv 3 but wonder about SR2.  
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News Comments > etc., etc.
17. Re: On Sale Jan 20, 2017, 14:08 gilly775
 
Verno wrote on Jan 20, 2017, 09:31:
El Pit wrote on Jan 20, 2017, 03:05:
I have just started my first playthrough of vanilla XCOM2 and, maaaan, it is hard! I have not lost any soldiers in the field, but lots of wounded in action, had to hire a new recruit, but now I am already totally underpowered in missions... It seems you have to follow a pretty strict queue of research or you will have to start the whole game again. Sorry, this is not fun to me. I like the missions and that hey are harder and the time pressure is just right, but less pressure outside the missions and a bit more time to develop your teams and armor and guns would be great.

There are difficulty curves in the game man, just be patient. You go from underpowered to overpowered pretty quickly so modding will just break the little difficulty the game presents. The game is very forgiving, just treat the soldiers as the expendable resource that they are instead of obsessing about preserving them at all costs. You will have time to get everything done even if you don't follow an optimal build path.

This is the beauty of modding. Not everybody plays like you or others and had different ideas for what they want to do. I like to take my time and not take chances. So why can't a mod or edit be available for us to tweak the way we want to play?

You think people would know this for years now.
 
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News Comments > Windows 10 Update Breaks Multi-Monitor Support
42. Re: On Sale Jan 12, 2017, 09:19 gilly775
 
BTW, per a MS PFE that came to our work last week re: our new AD environment we are building, he said that any CUs that are uninstalled get rolled into next month's...so just a FYI.  
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News Comments > Bethesda Holding Back Review Copies
32. Re: On Sale Oct 26, 2016, 09:29 gilly775
 
People read read and trust media reviews? I take them them with a grain of salt. I prefer to read user reviews and watch user videos instead. And I'm not talking about the big You Tubers....more of the "little people" and make a decision for myself. Besides, with Steam's refund policy, at least I can make an educated decision trying it out myself, deciding if I want to refund the purchase.  
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News Comments > Clockwork Empires This Month
3. Re: On Sale Oct 7, 2016, 10:12 gilly775
 
I played it a couple of times during some various builds. It is fun. Reminds me of RimWorld in that resources AND people matter when it comes to keeping everyone happy. You'll be tested in the environment by Fishpeople and some hostile animals attacking every now and then but every colonist fights until you get some soldiers mustered. Everyone will have an opinion and often times may or may not do what you assign them to do based on their mood.

Standard fare of assigning people roles: making sure to cut down trees, make planks out of them and build walls or cots/beds is there. Farming is there too. There are other advanced buildings and whatnot that come along which I never played long enough to experiment. You also have people going crazy and/or creating cults which I never witnessed.

The only downside, and take it as you may, is that the menus seems cluttered, similar to how RimWorld can get. If you can get past that and know where everything is, it shouldn't be an issue.

Gaslamp has done a very good job with this game, similar to how addicting Dungeons of Dreadmoor is so I would certainly recommend it imho. I'm waiting for the final release to actually get into it with the finished product and play a good, long game of it.
 
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506 Comments. 26 pages. Viewing page 1.
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