I played to level 16 in the beta. What I didn't like about the game is that there really wasn't anywhere to explore. You just couldn't go off in your ship to find an outer region of space, land on a planet and go walking around hoping to find something cool. In fact, you can't land most planets I've found without having the mission in your log. All planets you land on have a rather small area where the quest mobs are located with an outside perimeter of nothing of interest. I have seen one planet where there was a fleet mission, though.
There's no raid grouping in this game AFAIK with groups only being 5 people, I believe. When I did fleet missions I was usually walking around with other people outside of a group. No one seemed interested in starting groups--they may as well have been bots. Same goes for when you're on a mission and you get auto-grouped with others. They may as well be your away-team bots.
One of the things I enjoy doing in an MMORPG is accumulating items. Was pretty disappointed with personal gear in STO. You have slots for your stat-less uniform that you always have on, body armor (that you can hide to show your uniform), shield (not visible), kit (belt with abilities), two weapon slots you can swap between, and some device slots where you have to equip the items you plan on using (food or health pack for instance). There is nothing else. You can't get chest piece, legs, feet, hands, helmet or anything like that.
Your ship has a bit more options to choose from. I had one with 4 weapon slots, shields, consoles that modify your bridge officer skills, and, uh, couple more things, can't find a picture right now to refresh my memory.
All the items you can get are either mission rewards or random drops. AFAIK you can't go kill so-and-so with a loot table and hope to get a drop.
Knowing what stats affect what abilities was head scratching. Your own character really doesn't have much for abilities. Your bridge officers have most the abilities you'll be using and using them on the ground felt like a PITA, unless you want to stop the action and play it like some kind of "turn based" game. I just let them run around and do their own thing.
I'm sure you've heard already, but everything is instanced. Sector space traveling is extremely frustrating. Finding out what system in what sector in what sector block you need to go to for quests really sucks ass and usually required going through multiple sector block zones and then zoning into the system. Going to spacedocks means zoning into a small area of space where nothing else exists except the spacedock, which means you have to zone in, move your ship forward for a few seconds, and then wait through another zone load. Kind of ridiculous. Also a bunch of missions are like this where you zone into the system, fly for 20 seconds to the planet or asteroid without incident, and them beam down and wait for another instance to load.
All missions are a mix of the same types objectives.. Fly to base, beam down, fight in base, beam to ship and fight in space, end of mission. Pretty much sums up the missions, just mix those elements around and sometimes make the base a planet surface. Nothing special or unexpected drops off the mobs. It's either a gun, a shield, a kit, food, energy, or a tribble. No chests or anything like that to loot in the game world besides intangible objects that are HUD pointers labeled "anomalous data" that's always a research item or unusable items for a random "collect 10" quest.
Most of the quests I received were gotten by pushing a "Hail Starfleet" button under my mini-map where I could speak to one of several NPC's who would give me a mission.
I only played several ground PVP matches. Usually waiting 10 minutes to get into a match that lasted, literally, 1 minute. Maybe they fixed this.
I already pointed in another thread the lack of 3D movement in space. Another annoying aspect of space battling was diverting power to shields. You had to keep spamming the key EVERY 3 SECONDS of the battle if you were getting hit. You should just be able to tell your crew to divert power to fore shields and don't stop until you say otherwise. And every space battle was the same deal with no real strategy. Just use your abilities to get their shields down while firing disruptors, then use your torpedoes once their shield failed. Wash, rinse, repeat.
So there's a few reasons for you NOT to like it.
This comment was edited on Feb 8, 2010, 14:08.