User information for ThisIsMyName

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ThisIsMyName
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DaHauns
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November 24, 2009
Total Posts
34 (Suspect)
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55347
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34 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
3.
 
Re: PLAYERUNKNOWN'S BATTLEGROUNDS Sells 1M
Apr 10, 2017, 21:11
3.
Re: PLAYERUNKNOWN'S BATTLEGROUNDS Sells 1M Apr 10, 2017, 21:11
Apr 10, 2017, 21:11
 
Suppa7 wrote on Apr 10, 2017, 21:09:
jdreyer wrote on Apr 10, 2017, 21:07:
PLAYERUNKNOWN'S BATTLEGROUNDS Sells 1M

...aaaand now it will never be finished. Great job internet.

Nothing new, gamers showed their true dumbass colors with the rise of mmo's and steam.

Really going for the Get Off My Lawn Award here, aren't we?
34.
 
Re: Steam Review Changes to Fight Fraud
Sep 13, 2016, 16:19
34.
Re: Steam Review Changes to Fight Fraud Sep 13, 2016, 16:19
Sep 13, 2016, 16:19
 
Cutter wrote on Sep 13, 2016, 12:15:
It's idiotic they don't use a scale of 10. That's still the best way to rate something.

No, it isn't. There's a reason sites like youtube switched to a like/dislike system.
This is how interval scales for user reviews turn out in reality.

If anything, I'd like a "meh" rating (like the piggies on pouet.net).
15.
 
Re: Evening Metaverse
Aug 24, 2016, 09:10
15.
Re: Evening Metaverse Aug 24, 2016, 09:10
Aug 24, 2016, 09:10
 
jdreyer wrote on Aug 24, 2016, 08:07:
One last post (yes, I know I posted too much in this thread).

All the fuckers over at Ars who danced on Gawker's grave, turned around not 2 days later and defended Backpage's posting of sex trafficking ads as protected speech. Mind boggling.


They did? Where? And really, all of them?

Oh, and regarding the "but it was ruled free speech, so why has this even gone to trial?" bit: I wish more people knew what "Preliminary injunction" and "Prior restraint" means.

This comment was edited on Aug 24, 2016, 09:18.
32.
 
Re: Evening Legal Briefs
Aug 8, 2016, 04:17
32.
Re: Evening Legal Briefs Aug 8, 2016, 04:17
Aug 8, 2016, 04:17
 
jacobvandy wrote on Aug 8, 2016, 02:51:
Dualshock has always been too stubby for me, far less comfortable than an Xbox controller, though they may have finally improved on that with the latest version (I've still not upgraded to a PS4 yet, so I dunno).

If you haven't tried the DS4 yet - it's amazing. I never really liked the predecessors, but the DS4 is a quantum leap in ergonomics. (Only exception: The start/select..I mean share/option buttons - what the hell, Sony?)
4.
 
Re: etc.
Jul 11, 2016, 09:00
4.
Re: etc. Jul 11, 2016, 09:00
Jul 11, 2016, 09:00
 
The_Pink_Tiger wrote on Jul 10, 2016, 19:34:
One of the things I liked about the original Gothic was the scale.

Indeed. Realistic scale of the environment is something that might not be immediately obvious, but makes a HUGE difference for the "sense of place". Too bad that it's a) not that easy to get right (if you want the game to be fun as well) and b) not a very good selling point.

A really great blog post about this topic

Judging from the beta, Kingdom Come:Deliverance is the first game since Gothic that really nails this.


29.
 
Re: System Shock Kickstarter and Demo
Jun 29, 2016, 10:27
29.
Re: System Shock Kickstarter and Demo Jun 29, 2016, 10:27
Jun 29, 2016, 10:27
 
Jerykk wrote on Jun 28, 2016, 22:47:
The real solution is to make faster, stronger and smarter enemies.

No. It is not.
21.
 
Re: System Shock Remaster Becomes a Reboot
Jun 25, 2016, 09:14
21.
Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 09:14
Jun 25, 2016, 09:14
 
The_Pink_Tiger wrote on Jun 24, 2016, 20:11:
Can't say I'm that upset about this. System Shock was innovative for its time, but its level-design and gameplay hearken back to an era when FPS games were pointless mazes gated by find-the-keycard puzzles, and hasn't aged well because of it.

This couldn't be further from the truth. System Shock's level design was a landmark precisely because it wasn't a pointless maze, but a somewhat believable blueprint of a space station.
26.
 
Re: Godus Becomes Godus Wars
Feb 4, 2016, 06:24
26.
Re: Godus Becomes Godus Wars Feb 4, 2016, 06:24
Feb 4, 2016, 06:24
 
http://steamcommunity.com/sharedfiles/filedetails/?id=615515357

*siiiiigh*

Seriously.
What the F*CK, Peter.

19.
 
Re: Endless Space 2 Announced
Dec 16, 2015, 03:47
19.
Re: Endless Space 2 Announced Dec 16, 2015, 03:47
Dec 16, 2015, 03:47
 
Bitterbug wrote on Dec 16, 2015, 00:28:
For half the cost of a subscription based MMO you get an MMO that lets you decide whether you just want to play Solo, Play only with friends, or jump into the community populated area -- whichever suits your mood at any time.

But what if my mood is after a decidedly non-MMO experience? With a galaxy that is made for and reacts to a single player in a way that isn't possible with a persistent shared universe?
Y'know, that which was originally promised?

Nah, I'm with Cutter here.
11.
 
Re: System Shock 3 Announced
Dec 14, 2015, 11:34
11.
Re: System Shock 3 Announced Dec 14, 2015, 11:34
Dec 14, 2015, 11:34
 
Wallshadows wrote on Dec 14, 2015, 10:10:
Here's to hoping it's not just a cash grab! Bioshock was fine as a spiritual successor but it never really provided me with the same level of enjoyment as System Shock so this gives me something fun to look forward to.

Funny, it's the other way around for me: I enjoyed Bioshock for what it was - but IMO it spectacularly failed as a spiritual successor due to it being so streamlined shootery.
11.
 
Re: Ubisoft Club Seeks Members
Oct 20, 2015, 06:19
11.
Re: Ubisoft Club Seeks Members Oct 20, 2015, 06:19
Oct 20, 2015, 06:19
 
eRe4s3r wrote on Oct 20, 2015, 05:50:
KilrathiAce wrote on Oct 20, 2015, 01:32:
UBI SOFT CLUB LOL, sure just stop UBI, I wish UBI left pc gaming and gaming altogether and just go mobile or gambling machines.

They still make 1 decent game series though which is Anno

They also have done stuff like Rayman Legends, Valiant Hearts, Child of Light, Trackmania, Rocksmith, Grow Home, Driver:SF, M&M:Legacy...
No, they shouldn't go away - just Uplay, please.
11.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Oct 1, 2015, 07:23
11.
Re: Divinity: Original Sin 2 Gets $2M in Funding Oct 1, 2015, 07:23
Oct 1, 2015, 07:23
 
Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "

I have been waiting for exactly this for 2 decades.


Didn't Neverwinter Nights do exactly this over a decade ago?
14.
 
Re: Morning Metaverse
May 18, 2015, 18:40
14.
Re: Morning Metaverse May 18, 2015, 18:40
May 18, 2015, 18:40
 
HorrorScope wrote on May 18, 2015, 14:27:
Running out of Internets. Timely for all the politics going on right now.

Nah, just the usual sensationalist clickbait bullshit from Gawker.
6.
 
Re: Trine 3 Trailer
Apr 11, 2015, 05:25
6.
Re: Trine 3 Trailer Apr 11, 2015, 05:25
Apr 11, 2015, 05:25
 
Rhialto wrote on Apr 10, 2015, 19:17:
Trine 2 and 1 were among the best looking 3D Vision games out there, and it looks like Trine 3 score even higher. Can't wait.

So much this. Trine 2 is definitely not a twitch game, and still I died several times ogling at the surroundings. *sigh* That underwater cave...*drowns*
9.
 
Re: Op Ed
Mar 24, 2015, 12:08
9.
Re: Op Ed Mar 24, 2015, 12:08
Mar 24, 2015, 12:08
 
Please, everyone. Stop linking MPoC. The amount of sheer BS (i.e. things they get wrong) combined with the insufferable and hypocritical US-centric imperialist cultural approach to race is maddening.
29.
 
Re: Valve: Steam Machines
Jan 9, 2015, 08:30
29.
Re: Valve: Steam Machines Jan 9, 2015, 08:30
Jan 9, 2015, 08:30
 
Slick wrote on Jan 9, 2015, 06:28:
harlock wrote on Jan 8, 2015, 22:24:
i dunno - i feel like this is at least a step in the right direction for PC gaming - towards my vision of pc gaming utopia:

which is, a PC platform that does nothing but run games, with no OS to speak of, maybe a couple of completely transparent layers of middleware - but more or less just straight from the metal to the game.. thats what im talkin bout...

it will take a long while but this is the kinda move that makes it theoretically possible, which is the first step towards being actually possible

impossible.

if you want direct code to the metal, you want a console.

if the hardware is customizable, then you'll never get "to the metal" anything, you'll have the same API layers to dig through. if it was a fixed hardware design, then you could get "to the metal".

No, those times are over. The abstraction level of, say, XBOne programming is about the same as a PC with Mantle.
Knownt Target? Sure. But you have your API layers on bioh sides.
12.
 
Re: Morning Legal Briefs
Jan 8, 2015, 06:51
12.
Re: Morning Legal Briefs Jan 8, 2015, 06:51
Jan 8, 2015, 06:51
 
"Lately" doesn't properly describe it.
This is really old news, going back to at least 2012 (IIRC Yogscast got into some DMCA brouhaha back then).
12.
 
Re: Getaway Day Interviews
Nov 27, 2014, 07:13
12.
Re: Getaway Day Interviews Nov 27, 2014, 07:13
Nov 27, 2014, 07:13
 
CJ_Parker wrote on Nov 27, 2014, 03:45:
Yep, well, maybe *GASP* the official reason he gave for the online requirement was actually, you know, *BIG-GASP-AGAIN* NOT EVEN A LIE?
Imagine that! He could have actually spoken the truth that it's due to technical reasons and a lack of feasibility that no offline mode could be supported.

Well, *YAWN* then he lied before when he repeatedly stated offline single player *BIG-YAWN-AGAIN* would definitely come.
14.
 
Re: etc.
Nov 24, 2014, 10:16
14.
Re: etc. Nov 24, 2014, 10:16
Nov 24, 2014, 10:16
 
Squirmer wrote on Nov 24, 2014, 06:58:
That gamergaters are so angry shows the blocklist did its job.

I've read conclusions of that kind several times on both sides now. And everytime I'm asking myself: HOW?!
18.
 
Re: Morning Interviews
Nov 4, 2014, 20:33
18.
Re: Morning Interviews Nov 4, 2014, 20:33
Nov 4, 2014, 20:33
 
I see where you're coming from, Rigs. But it all comes back to the fact that this discussion has been had repeatedly since I don't know when. For books, for comics, for movies, for games.
34 Comments. 2 pages. Viewing page 1.
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