User information for August

Real Name
August
Nickname
Vall Forran
Email
Concealed by request
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November 2, 2009
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Total Posts
786 (Graduate)
User ID
55306
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786 Comments. 40 pages. Viewing page 31.
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596.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 17:05
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 17:05
Jan 15, 2015, 17:05
 
Mr. Tact wrote on Jan 15, 2015, 16:51:
Had insurance, had about 20t of rare cargo. Does that all fall out into space for them? Or is in lost in the destruction of the ship? Actually the worst thing is it puts you back at the last station you were in, which was about 150 ly from where I was...

If you get blown up, your cargo blows up with you. Small victories, eh?

However they can target your cargo hatch, causing you to slowly lose it all.

Pirating is tricky. Most don't know how to do it properly. A lot just try to outright kill you, which doesn't lead to any loot. A proper pirate is actually polite, but most people balk at being told they are getting robbed. To the pirate's mind, it's cheaper for you to drop cargo and leave alive, than have to rebuy your stuff with insurance, or outright start over because you don't have enough.

It would be nice if they had some tribes 2 style voice commands that you can launch quickly. Like pressing "v22" goes through a quick menu of commands and results in, "I mean you no harm, if you drop some (non-junk) cargo."

This comment was edited on Jan 15, 2015, 17:39.
591.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 13:36
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 13:36
Jan 15, 2015, 13:36
 
SpectralMeat wrote on Jan 15, 2015, 13:23:
That sounds awesome!
What's a nacelles?

Never watched Star Trek? A nacelle is usually an engine that is attached to the main body of a ship by a strut. In the Clipper's case, they look like wings.
589.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 13:15
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 13:15
Jan 15, 2015, 13:15
 
Last night was pretty exciting. I was flying my clipper around on a short trade route when I get interdicted. I wasn't too worried, the clipper outruns pretty much everything and the AI won't follow.

Then I see a message, "Cut your throttle or I will attack." Holy shit, it's a player Asp pirate. And I don't even a full complement of guns! So, I put 4 pips into engine, 2 into shield and run like hell. Problem is, the Asp is big enough to mass lock you. It took like 30 seconds (felt like 10 minutes) for my frameshift to charge up, meanwhile he's shooting me in the ass with lasers. I was going pretty fast and juking around so if he had multicannons they were out of range.

He knocked me down to 85% hull, but I was able to jump away. Fuck him, I'm not giving up my progenitor cells. My repair bill was pretty expensive, but not nearly as bad as losing all my cargo. Spent the next bit of time doing more cautious trading runs and bought a pair of $400k 3T pulse lasers to put on my nacelles.

I'd never used turret weapons (other than point defense, which is totally automated) before, so I was curious. The Clipper has two class 3 weapon slots, but they are on the nacelles. Think how the cobra can't use fixed weapons on the side slots because they will never converge on your target... now make it ten times worse for the Clipper. So, turrets! (And two class 2 gimballed multicannons underneath.)

I haven't tested them against anything substantial, but the poor, unfortunate sidewinders deciding to interdict me had a tough time. My first engagement, I shot my multicannons at the enemy to trigger the "hositle red" status. Then, the turrets fucking opened up a can of whoopass...almost exactly like in a station when someone gets blown up. Then, I promptly ran out of energy because I forgot to put pips into weapons. (This is two seconds into the fight.) I look at his health, and he's at 10% already. Throw a couple pips into weapons, BOOM.
578.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 04:14
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 04:14
Jan 15, 2015, 04:14
 
Oh yeah! I'm a Viscount now. There's Count and Earl left.

(The rank progression is probably the easiest thing in the game. I'm still proud, though.) I thought something was broken, but apparently you just need to still do missions. I did a few to break up the trading grind...and voila!
577.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 14, 2015, 21:46
Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 21:46
Jan 14, 2015, 21:46
 
Hey Spectral,

I've been meaning to ask how you go about recording your videos? Anything tricksy you do?
576.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 14, 2015, 21:25
Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 21:25
Jan 14, 2015, 21:25
 
Lave has turned into Mos Eisley. Rogue Asps everywhere center-punching ships docking.
572.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 14, 2015, 17:27
Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 17:27
Jan 14, 2015, 17:27
 
I didn't donate on the kickstart of the game, but I bought into the beta (the $150 one). I wasn't expecting to get in, but I have the pass. Premium beta is confusing to me, there were so many betas, so I don't really know what the cutoff was. I wasn't expecting to get the pass, but I got it, so check it out at least after work.
570.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 14, 2015, 14:28
Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 14:28
Jan 14, 2015, 14:28
 
It's not the name of the system, but if you type it on the map it'll find it for you. I think the system has a weird Shangrila-type name.

You can check on the right-side UI panel. Cycle it from the reputation info screen to the left a few times and you'll find one with all of your permits. If you have it, it should list "Founder's World Permit."
566.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 14, 2015, 14:16
Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 14:16
Jan 14, 2015, 14:16
 
Yeah, that's annoying about the rare trade runs. I never make it through the list before I want to do something else. I end up selling some rares just to clear out space.

If you were a beta backer, you should have a system pass to the Founder's World. The station there has all the ships (minus the clipper, as it's in Fed space) and all the components at a 10% discount. I bought the type7 there for $15 million instead of $17. I decked out my Asp there...so nice when an upgrade is $4.5mill instead of $5 million.

It's sort of near Lave and has its own rare good as well.
564.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 14, 2015, 13:44
Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 13:44
Jan 14, 2015, 13:44
 
If you like Yahtzee, he's got a review up of ED. Pretty much right on.

Escapist Review
563.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 14, 2015, 13:42
Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 13:42
Jan 14, 2015, 13:42
 
Yeah, the price of fixing hull damage seems out of whack. You don't make that much from combat missions, yet it causes the biggest drain in your wallet. I can't tell how many times collecting a bounty was several times less than the repair bill. However, the trading ships like the type6 and type7 must have hulls made of the cheapest metal ever. My type7 got pretty jacked up by a pirate and only cost a few thousand to fix.

I keep selling/rebuying between the Asp and the Clipper. The rare trade runs are getting really boring and my Clipper can hold 224t of cargo...so I make more $$ jumping between the two stations. When I get tired of that, I get the Asp again. I might just keep the clipper and buy a viper to satisfy the combat itch.
561.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 14, 2015, 13:15
Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 13:15
Jan 14, 2015, 13:15
 
SpectralMeat wrote on Jan 14, 2015, 06:11:
I hate Pythons
90% of the time they kick my ass too.
Have you ever considered buying one of those repair thingies that repairs your ship automagically?
Can't remember what they are called, but might be a better way to go than get the station to repair it

I believe the auto-field maintenance unit repairs damaged (or broken) subsystems. It won't fix your hull.
551.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 13, 2015, 22:42
Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 22:42
Jan 13, 2015, 22:42
 
That's funny. Playing solo never crossed my mind. I have yet to fight another player.

I had my clipper, but didn't have enough for insurance. I was so scared, thinking that if I die, all is lost and it's essentially game reset. Nothing ever happened, though...so the world's not that "dangerous" yet.

I fought an AI python today that was rank "dangerous" and got my ass kicked...I limped away at 30% hull strength and had a $250k repair bill. Not gonna try that again.
549.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 13, 2015, 21:20
Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 21:20
Jan 13, 2015, 21:20
 
SpectralMeat wrote on Jan 13, 2015, 21:13:
Vall Forran wrote on Jan 13, 2015, 20:27:
All these harmless commanders...I'm tempted to mess with them.
I am not harmless anymore

I would never shoot you.

I was telling someone that this game has gone completely opposite of what I expected. Instead of non-stop ganking and pirating, everyone is trading -- but without proper funds to cover insurance or without shields to increase trading dividends. So, no one wants anything to do with a fight.

Edit:

I'm still novice...I've been stuck here forever, but haven't been fighting much. I did get Merchant and Surveyor.

This comment was edited on Jan 13, 2015, 21:28.
547.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 13, 2015, 20:27
Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 20:27
Jan 13, 2015, 20:27
 
All these harmless commanders...I'm tempted to mess with them.
546.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 13, 2015, 19:00
Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 19:00
Jan 13, 2015, 19:00
 
You're right, I just pulled $10 mill out of my ass.
544.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 13, 2015, 18:39
Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 18:39
Jan 13, 2015, 18:39
 
So, for a trader...your progression is usually:

Sidewinder > Hauler > Cobra > Type-6.

Once you get the type-6, save up and upgrade your cargo bays (duh) and jump range. Then you can go on the 11-loop rare-trade run. Takes a few hours, but will net you a million credits or so. If you have an advanced discovery scanner (expensive, $1.5 mill) and detailed scanner (fairly cheap, $250k), you will probably make another $500k just by scanning immediate stars/planets. Don't waste your time scanning asteroid belts, they count for nothing money-wise. Advanced Disc. Scanner will automatically find everything in the system, but leave it unexplored. Detailed Scanner adds two seconds to your scan time, but will double or triple the money you make off of it...so it's very worthwhile to buy.

I was shocked at how cheap the type-7 is to repair. The asp must be made of some super nasa stealth material; a dent costs $5000. I jacked my type-7 up (about %30 hull left) and that cost me around $5000. I think the type-6 is similarly cheap to insure/repair.

The Asp can be outfitted to replace the type-6, but you will end up spending tons more money getting it up to snuff and repairing things. My brand new Asp is almost fully upgraded, sitting at about $30 million. I think a fully upgraded type-6 is less than $5 million.

This comment was edited on Jan 13, 2015, 18:52.
543.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 13, 2015, 17:52
Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 17:52
Jan 13, 2015, 17:52
 
I know, right? That's about a million credits every 10 minutes.

I am seriously curious what the thruster differential would be on that thing from an 'E' to an 'A'. It's only a $51 million upgrade.
541.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 13, 2015, 15:05
Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 15:05
Jan 13, 2015, 15:05
 
SpectralMeat wrote on Jan 13, 2015, 06:10:
I feel so bad for you for being so poor.
Damn you Vall
What's the jump range of the Type9?
I can not get more than 25 out of my type6 unless I take the shields and some of the cargo expanders off, but I like to have 100ton of cargo space

http://eliteshipyard.nfshost.com has been updated to include all of the ships! Just messing around with the type-9, it looks to get about 14.5ly unladen and just over 10ly laden (with 464t of cargo!!!)

I can't imagine using the space cow to hop more than two jumps at a time. That would be so boring...

This comment was edited on Jan 13, 2015, 15:13.
532.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 13, 2015, 01:42
Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 01:42
Jan 13, 2015, 01:42
 
Gah! I'm conflicted. Do I sell my clipper and rebuy the Asp, totally pimped up? 25+ ly range, but only 84 cargo, but I can pretty much do anything, bounty hunt, fight, explore, rare trade. Or keep the clipper, and suffer through it's limited jump range. I can sell 242t of cargo but basically go from point A to B...over and over.

edit:
Re-bought Asp. I haven't flown the Python but, so far, the Asp has been the best ship in the game for me. And now, I can use the $25 mill on the clipper to upgrade it pretty severely.

This comment was edited on Jan 13, 2015, 02:00.
786 Comments. 40 pages. Viewing page 31.
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