Last night was pretty exciting. I was flying my clipper around on a short trade route when I get interdicted. I wasn't too worried, the clipper outruns pretty much everything and the AI won't follow.
Then I see a message, "Cut your throttle or I will attack." Holy shit, it's a player Asp pirate. And I don't even a full complement of guns! So, I put 4 pips into engine, 2 into shield and run like hell. Problem is, the Asp is big enough to mass lock you. It took like 30 seconds (felt like 10 minutes) for my frameshift to charge up, meanwhile he's shooting me in the ass with lasers. I was going pretty fast and juking around so if he had multicannons they were out of range.
He knocked me down to 85% hull, but I was able to jump away. Fuck him, I'm not giving up my progenitor cells. My repair bill was pretty expensive, but not nearly as bad as losing all my cargo. Spent the next bit of time doing more cautious trading runs and bought a pair of $400k 3T pulse lasers to put on my nacelles.
I'd never used turret weapons (other than point defense, which is totally automated) before, so I was curious. The Clipper has two class 3 weapon slots, but they are on the nacelles. Think how the cobra can't use fixed weapons on the side slots because they will never converge on your target... now make it ten times worse for the Clipper. So, turrets! (And two class 2 gimballed multicannons underneath.)
I haven't tested them against anything substantial, but the poor, unfortunate sidewinders deciding to interdict me had a tough time. My first engagement, I shot my multicannons at the enemy to trigger the "hositle red" status. Then, the turrets fucking opened up a can of whoopass...almost exactly like in a station when someone gets blown up. Then, I promptly ran out of energy because I forgot to put pips into weapons. (This is two seconds into the fight.) I look at his health, and he's at 10% already. Throw a couple pips into weapons, BOOM.