User information for August

Real Name
August
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Vall Forran
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November 2, 2009
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786 (Graduate)
User ID
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786 Comments. 40 pages. Viewing page 30.
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644.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 17, 2015, 01:39
Re: Spaceship Ahoy - Elite: Dangerous Jan 17, 2015, 01:39
Jan 17, 2015, 01:39
 
Flatline wrote on Jan 16, 2015, 17:06:
Vall Forran wrote on Jan 16, 2015, 13:33:
Mr. Tact wrote on Jan 16, 2015, 11:53:
So, is there a consensus on the pros and cons of Viper vs Corba as a fighting ship?

Viper
Pros - Fastest ship (currently) in the game. Good hardpoint locations. Very strong shields. Cheap to repair. Sounds like an angry cat. Small ship, you can fly sideways through the mail slot.

Cons - Limited utility slots and internal space. You have to 'specialize' your ship. You can always change it up, but you need to do so at a station. Jump range is terrible until you get the 'A' frameshift upgrade, then it's decent but you're never going to be an explorer.

Cobra
Pros - Versatile. With upgrades can have a great 20+ ly jump range, a capable fighter, and it has a good amount of internals/utilities to equip discovery or bounty hunter stuff. Can also be outfitted to be a trader. Most people use this ship to bridge from a hauler to a type-6. During beta I fought and traded almost exclusively with this ship.

Cons - Without upgrades the handling of this ship is bad. You need to spend on thruster upgrades and power distribution. Two of the weapon hardpoints are on the wings, which mean you need to put gimbaled or turret style weapons there. Fixed weapons will never converge on your target unless they are 10m in front of you. The subsystems are probably the easiest of any ship to hit. An assassin with railguns who knows what he's doing can zap your power system twice and you explode before you know what happened.

Cobra's convergence points on the wings are ATROCIOUS. Namely because they don't converge. Why they don't toe the damn hardpoints to converge at say 3km is beyond me. Most other "paired" hard points I've come across in the game have convergence points.

New pro...holy shit this thing is precise. It stops on a dime. Any fool telling you an eagle can out maneuver a viper may be right, but while their dumb ass is spinning around, the viper is locked on to them dead to rights.

New con to the Viper. Power management fucking sucks. I pimped mine out with cannons and pew-pew lasers. Interdicted a dude, deployed hardpoints.....ppppeeeewwwwww....everything turned off. Oxygen, weapons, even my goddamn shields and thrusters. I'm getting my ass shot off while I'm doing BIOS bullshit.

I've never had to mess with the power priorities until now. I think next time, when I deploy weapons, my kill warrant scanner, fuel scoop, and interdictor should turn off.

And I don't even have a railgun!

Edit:
I also noticed the cargo hatch takes up 5% of your power. Really? I don't even have a cargo BAY. (So I outright turned it off. Down from 109% to 104%..better.)

This is kind of fun reviewing ships. I never paid this close attention before. Honestly, the viper is new to me. When it was introduced, I ignored it. This is the first time I've put actual hours into flying one. I saw videos of people fiddling with system power stuff and it always baffled me.

As I look closer, each ship has a weird deficiency.

Viper = small power capacitor.

Cobra = idiot wing weapon placement...kind of like an animal with divergent eyes.

Imperial Clipper = Ferrari in space...with a tiny fuel tank and a jump range rivaling the viper, and! also with the divergent eye problem.

Asp = fucking awesome thing of beauty, except for the fact it's the ugliest piece of shit in the game. Makes up for it by having a WWII bomber engine sound and can pretty much straight blow up anything in the game (short of human pythons and anacondas).

This comment was edited on Jan 17, 2015, 04:03.
643.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 18:24
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 18:24
Jan 16, 2015, 18:24
 
Dacron wrote on Jan 16, 2015, 18:02:
Always disliked escort missions, but a 'protect these miners' mission would work, get contracted out to provide security at a mining site to counter a recent sighting of pirates.

Plus you'd get fighting in asteroid fields.

I like that idea. It's essentially going to a resource extraction zone. The nice thing is that it would actually *point* players to where to go. So much of this game is roaming around until something turns up. I get a lot of people like that, but a completely open sandbox of billions of systems wouldn't hurt for some directions to hot spots.
641.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 17:49
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 17:49
Jan 16, 2015, 17:49
 
Undocumented Alien wrote on Jan 16, 2015, 16:26:
Seems like there should be a way to "buy passage" to other systems within a reasonable distance, say 100 ly. That way you could relocate to another system.

Yes! Need a paid for transport service! For either your pilot or ship, either would be fine.

That would be cool if that turned into a new sort of mission type. Escort the tow ship to its target. Probably not practical, as most people would want a sort of instant warp of their ship (which leads me to think Frontier would never do that). And now that I think about it, escort missions always suck.
635.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 14:28
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 14:28
Jan 16, 2015, 14:28
 
Yeah, that's the danger. I guess one workaround is that the turret lasers range isn't as far as a normal one, definitely not as far as your scanner range. Or you could get creative and place them in separate firegroups or even turn them off. I wonder if it's possible to have a hotkey to toggle the power of a module/weapon.

I'm still testing them out... Anyone know where a combat zone is? I can go check if the turrets freak out after work.
633.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 13:51
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 13:51
Jan 16, 2015, 13:51
 
SpectralMeat wrote on Jan 16, 2015, 13:46:
That's not good than.
Sounds like more pain to babysit it than help.

That's why the "Target Only" should be your first order of business to set. You can have fixed weapons and solely focus on firing them while your turrets go off in the background.

I wouldn't put them on a viper, as you shouldn't really have troubles with anyone behind you. On a cobra, it might be fun to test it out, though gimbaled weapons work great as well.
631.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 13:43
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 13:43
Jan 16, 2015, 13:43
 
SpectralMeat wrote on Jan 16, 2015, 13:29:
Mr. Tact wrote on Jan 16, 2015, 13:25:
SpectralMeat wrote on Jan 16, 2015, 12:32:
Is there anything I can fit on there that shoots backwards when I am turning my back to the enemy?
Point Defence Turret does this, maybe?
I think they only work against missiles. I specifically remember being shot between the eyes by a Cobra flying away from me.
The Ai isn't smart enough to fly backwards in this game

My friends, let me introduce you to Turreted Laser/Multicannons! They swivel 360 degrees to shoot any fool who is "red". They are he weakest of the weapon types, but they constantly fire when in range and you don't have to do any aiming on your part, and like you asked, the best part is they can shoot at people tailing you.

The problem, is they tend to shoot EVERYTHING. If anyone is red and you deploy them, they will start firing when in range...which may cause a bounty on your head. There's a setting to set them to "Fire at will" (default), "Target only", and there might be one more that I'm forgetting. If you get interdicted, fire at will is fine. If you want to fight in a warzone, be careful, if a turret accidentally zaps a police fighter...everything will turn red and your turret will start a tantrum spiral and shoot everyone around you.
630.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 13:33
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 13:33
Jan 16, 2015, 13:33
 
Mr. Tact wrote on Jan 16, 2015, 11:53:
So, is there a consensus on the pros and cons of Viper vs Corba as a fighting ship?

Viper
Pros - Fastest ship (currently) in the game. Good hardpoint locations. Very strong shields. Cheap to repair. Sounds like an angry cat. Small ship, you can fly sideways through the mail slot.

Cons - Limited utility slots and internal space. You have to 'specialize' your ship. You can always change it up, but you need to do so at a station. Jump range is terrible until you get the 'A' frameshift upgrade, then it's decent but you're never going to be an explorer.

Cobra
Pros - Versatile. With upgrades can have a great 20+ ly jump range, a capable fighter, and it has a good amount of internals/utilities to equip discovery or bounty hunter stuff. Can also be outfitted to be a trader. Most people use this ship to bridge from a hauler to a type-6. During beta I fought and traded almost exclusively with this ship.

Cons - Without upgrades the handling of this ship is bad. You need to spend on thruster upgrades and power distribution. Two of the weapon hardpoints are on the wings, which mean you need to put gimbaled or turret style weapons there. Fixed weapons will never converge on your target unless they are 10m in front of you. The subsystems are probably the easiest of any ship to hit. An assassin with railguns who knows what he's doing can zap your power system twice and you explode before you know what happened.
626.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 13:23
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 13:23
Jan 16, 2015, 13:23
 
Mr. Tact wrote on Jan 16, 2015, 08:50:
Are you saying you arm your transport to the max? That might be viable on a Asp or Clipper, but on a Type 6 you are wasting your money, unless the pirate is a total novice with lousy weapons, you are going to lose.

I think he meant when he flies his unshielded transport ship, it sucks to get interdicted in open. I fully support not having guns to increase your jump distance, but flying without shields is crazy because of this reason.
625.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 13:16
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 13:16
Jan 16, 2015, 13:16
 
Mr. Tact wrote on Jan 16, 2015, 07:46:
Yeah, I'm not ready to give up on open play, yet. That was the first time I've been killed by another player and I have certainly been around quite a bit. Time will tell, but if I start getting killed "too often" (whatever that turns out to be) I'll just jump in solo.

It just occurred to me, how long to save and exit if you've been attacked? Is that a way to escape from these weenies? Save and exit, re-enter in solo, proceed to station.

Actually, you can ctrl-alt-delete, kill the process, and you will disconnect from the game. If you do it before you die in game, you will still be alive when you log back in.

Edit:
I always forget about alt-F4. There's quite the rage over people that do this. If you're in a dogfight and losing, you can alt-f4, then when you log back in, your ship will be safe and at full health.

This comment was edited on Jan 16, 2015, 14:24.
614.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 16, 2015, 00:57
Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 00:57
Jan 16, 2015, 00:57
 
<3 We are. For such a bad game it's weird, yeah?

Edit:
Your grammar is atrocious. Have a nice day. Unless that's intentional?

This comment was edited on Jan 16, 2015, 01:56.
71.
 
Re: Star Citizen Status Report
Jan 15, 2015, 22:59
71.
Re: Star Citizen Status Report Jan 15, 2015, 22:59
Jan 15, 2015, 22:59
 
Zor wrote on Jan 13, 2015, 09:21:
Yes, I have seen the Wing Commander movie. I also know a bit behind the scenes about it, such as the fact he was only given 8 months to make it. I think what he was able to pull off, while a shadow of what it could have been, was surprising given the limited time and budget.

And this is why no one wants to talk to you.
612.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 22:32
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 22:32
Jan 15, 2015, 22:32
 
SpectralMeat wrote on Jan 15, 2015, 22:28:
So is there any at all reasons for traders to play online?
Online play will become a battleground.

For fun?

Edit:
Sorry, that seemed harsh. Definitely play your own style. I just think once you have insurance money, you should play open mode. It can be thrilling, and the accounts of player griefing are greatly exaggerated.

Give me a call, I'll fly with you. (Goddamn it, if you don't know Star Trek, how will you know Top Gun?) How can you make me feel old on Bluesnews? What voodoo is this?

This comment was edited on Jan 15, 2015, 23:23.
610.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 22:28
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 22:28
Jan 15, 2015, 22:28
 
Indeed, if you have friends, you can make a private game...which is solo, except with them in the universe. Sounds totally boring to me.
609.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 22:26
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 22:26
Jan 15, 2015, 22:26
 
You can "hire" wingmen, but they have to be real. No ai defenders. So, you're basically hosed.
607.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 22:15
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 22:15
Jan 15, 2015, 22:15
 
There's not much detail out yet, but, from what I've read, you can group with other players and share your missions. Essentially, you can make a fireteam of 6 people or so. Which is fucking crazy to traders trying to not get ganked.
605.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 22:08
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 22:08
Jan 15, 2015, 22:08
 
I'm surprised that so many people play solo, when there really is very little threat from other players.

I kind of laugh thinking about when Elite beta was only open to five systems. You HAD to learn combat because you were attacked every 30 seconds. Get off my lawn!
604.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 22:05
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 22:05
Jan 15, 2015, 22:05
 
Mr. Tact wrote on Jan 15, 2015, 21:13:
As I said before, unless I need a bio break or a new soda, I just move on. In ten minutes you'll be at or near the next station... plus who wants to just sit and wait.

Totally. And, even in a type-6, you can get close to full on your cargo. I find the stations don't refill very fast anymore. I've waiting 30 minutes while I've done chores and stuff, only to come back to 0 refilled. Time is money. Buy shizzle and move on.

That being said, there are certain stations that always have 10+ items for purchase. If I were ever to do the rare trade again, I'd stalk those 5 stations or so and just deal with them.
600.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 19:55
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 19:55
Jan 15, 2015, 19:55
 
Weird...

In the frontier forums, there's this thread called, "Who's Emperor's Grace?" Turns out it's a player's guild (and also an in-game sub-empire faction, to be extra confusing). But they are taking control of an area and flat out blasting anyone non-empire.

The weird thing, is you can't see any player's faction loyalties, so they send you a chat message. You can reply that, "Yes, hail the emperor or some shit" or "go fuck yourself". The latter response usually results in your immediate death, as they have 3-4 ships patrolling that area.

This has also ignited a war with the GoonSquad (who I didn't know were playing, but totally doesn't surprise me). Ironically, they are Empire as well, but claiming them to be a terrorist faction, pointing out logic holes in the obviously less than 20 year old leadership of Emperor's Grace.

Anyway. Seems Eve is coming to Elite. I kind of am not looking forward to the "Wings release". I thought the whole point of not having guilds/corporations was to prevent fleets of douchebags blockading systems and griefing traders.
599.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 18:30
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 18:30
Jan 15, 2015, 18:30
 
Yes, unless you were in Anarchy space. Even if you were wanted, him shooting first ($300 credits or so) and murdering you ($5000 credits) would create a bounty. He can pay it off at a station though.

Or unless you shot first...which doesn't sound like what happened.

This comment was edited on Jan 15, 2015, 19:01.
597.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 15, 2015, 17:12
Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 17:12
Jan 15, 2015, 17:12
 
Also, pirating for booty fucking sucks. The black market will *maybe* give you half of an item's worth. Granted, it's not like legit trading where you actually *bought* something cheaper and are selling it high, but if you consider the bullshit you have to go through...

For instance, every time you interdict someone, you take hull damage. Then take more damage or be outright destroyed by said pilot. You can't go into normal zones without automatically being fined for the FULL price of your stolen goods. You can try to sneak in, but I've found security can still scan you even in silent running mode. You just have to get lucky.

As it stands now in game, being a pirate is shitty. And then you have a bounty on you, and EVERYONE scans for bounties to collect.
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