Flatline wrote on Jan 16, 2015, 17:06:
Vall Forran wrote on Jan 16, 2015, 13:33:
Mr. Tact wrote on Jan 16, 2015, 11:53:
So, is there a consensus on the pros and cons of Viper vs Corba as a fighting ship?
Pros - Fastest ship (currently) in the game. Good hardpoint locations. Very strong shields. Cheap to repair. Sounds like an angry cat. Small ship, you can fly sideways through the mail slot.
Cons - Limited utility slots and internal space. You have to 'specialize' your ship. You can always change it up, but you need to do so at a station. Jump range is terrible until you get the 'A' frameshift upgrade, then it's decent but you're never going to be an explorer.
Pros - Versatile. With upgrades can have a great 20+ ly jump range, a capable fighter, and it has a good amount of internals/utilities to equip discovery or bounty hunter stuff. Can also be outfitted to be a trader. Most people use this ship to bridge from a hauler to a type-6. During beta I fought and traded almost exclusively with this ship.
Cons - Without upgrades the handling of this ship is bad. You need to spend on thruster upgrades and power distribution. Two of the weapon hardpoints are on the wings, which mean you need to put gimbaled or turret style weapons there. Fixed weapons will never converge on your target unless they are 10m in front of you. The subsystems are probably the easiest of any ship to hit. An assassin with railguns who knows what he's doing can zap your power system twice and you explode before you know what happened.
Cobra's convergence points on the wings are ATROCIOUS. Namely because they don't converge. Why they don't toe the damn hardpoints to converge at say 3km is beyond me. Most other "paired" hard points I've come across in the game have convergence points.
New pro...holy shit this thing is precise. It stops on a dime. Any fool telling you an eagle can out maneuver a viper may be right, but while their dumb ass is spinning around, the viper is locked on to them dead to rights.
New con to the Viper. Power management fucking sucks. I pimped mine out with cannons and pew-pew lasers. Interdicted a dude, deployed hardpoints.....ppppeeeewwwwww....everything turned off. Oxygen, weapons, even my goddamn shields and thrusters. I'm getting my ass shot off while I'm doing BIOS bullshit.
I've never had to mess with the power priorities until now. I think next time, when I deploy weapons, my kill warrant scanner, fuel scoop, and interdictor should turn off.
And I don't even have a railgun!
I also noticed the cargo hatch takes up 5% of your power. Really? I don't even have a cargo BAY. (So I outright turned it off. Down from 109% to 104%..better.)
This is kind of fun reviewing ships. I never paid this close attention before. Honestly, the viper is new to me. When it was introduced, I ignored it. This is the first time I've put actual hours into flying one. I saw videos of people fiddling with system power stuff and it always baffled me.
As I look closer, each ship has a weird deficiency.
Viper = small power capacitor.
Cobra = idiot wing weapon placement...kind of like an animal with divergent eyes.
Imperial Clipper = Ferrari in space...with a tiny fuel tank and a jump range rivaling the viper, and! also with the divergent eye problem.
Asp = fucking awesome thing of beauty, except for the fact it's the ugliest piece of shit in the game. Makes up for it by having a WWII bomber engine sound and can pretty much straight blow up anything in the game (short of human pythons and anacondas).This comment was edited on Jan 17, 2015, 04:03.