BIGtrouble77 wrote on Jan 15, 2016, 16:32:
I'm definitely buying this game at some point, but is there a game worth buying yet? I'm still enjoying Elite Horizons immensely, but I want to get into SC when there's something of substance. It's hard to tell as these threads get polluted so quickly.
CJ_Parker wrote on Jan 15, 2016, 08:01:
I'm playing with a Thrustmaster HOTAS Warthog and I put the thrusters on the throttle thumb stick which works pretty well. With a little help of the TARGET software (you don't need to be able to script... RTFM will do) I have set up my custom config and it works great. I've even done some silly stuff like using the green LEDs to indicate whether the landing gear is lowered or raised.
The long list of in-game commands/functions looks a little intimidating at first but once you figure out what you actually really need, you can create a profile where the stick is used to 100% and only a few buttons/switches/hats on the throttle. I can 100% literally play HOTAS including the menus at a station which I navigate with the thumb stick on the joystick. Might as well unplug the kb.
Flatline wrote on Jan 14, 2016, 18:59:Vall Forran wrote on Jan 14, 2016, 17:03:
Unlike Star Citizen, Elite fucking sucks with mouse/keyboard. (I still don't get why SC is designed to be flown with m/k...) Like someone said, the xbox controller is much better -- but a true HOTAS setup is the ideal way to go.
I use a combo joystick/keyboard. I usually have 3 thrust vectors going at once and the xbox controller won't do. I even get kind of pissy at HOTAS. With the keyboard I can control throttle (-50%, 0%, 50% on Z,X, and C respectively), have fine tuned throttle (W, S), strafe horizontally (Q, E), and vertically (R, F). Plus I have pitch and roll controls in the joystick. So I can seriously have upwards of like 4 or 5 different thrust vectors applied to my ship at once. Plus I have all the joystick buttons. I haven't found a HOTAS that offers that kind of convenient response. Maybe a HOTAS with twist and some rudder pedals, but that's getting absurd.
DangerDog wrote on Jan 6, 2016, 21:05:CJ_Parker wrote on Jan 6, 2016, 20:48:
This bitch better be good. Star Citizen is gonna take ages, Elite: Dangerous is decent but not exactly a space combat sim so it is high time that at least one studio delivers some awesome sauce space action.
This game makes Elite Dangerous look like a hard core DCS flight simulator.
This is nothing more than Call of Duty in space, you don't even get free look with the VR headset but instead it's used to track your lock-on weapon systems. That's not to say that the game may be fun but if you're expecting "Freespace" type game ... not exactly.
Cutter wrote on Dec 18, 2015, 20:36:Cabezone wrote on Dec 18, 2015, 19:01:
I love how Cutter thought we didn't understand his point and tried to explain himself.
Well, in all fairness, a lot of you are that stupid, yes.
RedEye9 wrote on Dec 18, 2015, 17:15:
Poor ole cutter. A dick and a wanna be elitist. Does that make him a deletist.
fujiJuice wrote on Dec 17, 2015, 23:08:
Once it leaves the area of the installation, the environment begins to look like something made with Bryce from the late 90's.
If they could continue with the original level of detail, they might have something.
Tipsy McStagger wrote on Dec 17, 2015, 19:05:descender wrote on Dec 17, 2015, 16:37:
You would think someone with a few hundred dollars invested in a space sim would literally know that light years are a measure of distance.
I laughed. We are 18 Trillion kilometers from being finished.
Flatline wrote on Dec 16, 2015, 18:06:
So dick-waving about whether or not Elite promised an offline mode at first (It did, and it was a big stink), has anyone played Horizons? What gameplay does it add?
I played the hell out of the original but eventually burned out on it. So far I've seen bases and planet exploration. What exactly do the outposts *do* and what's the purpose of landing on a planet?