User information for XM-S

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XM-S
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Signed On
October 28, 2009
Total Posts
48 (Suspect)
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55297
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48 Comments. 3 pages. Viewing page 1.
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11.
 
Re: Age of Conan: Rise of the Godslayer Rises
May 11, 2010, 15:54
11.
Re: Age of Conan: Rise of the Godslayer Rises May 11, 2010, 15:54
May 11, 2010, 15:54
 
The xpac test this weekend was, in my experience, a sad gank fest. I tried to struggle out from the constant attacks to see what had actually been added to the game, but wasn't able to. From literally the second I logged in I was forced to contend with roving gangs of gankers against whom a single player had no chance.

I uninstalled. I'm sure some people like that sort of grief based PvP. I'm just not one of them.

20.
 
Re: RAGE Next Year
May 4, 2010, 16:18
20.
Re: RAGE Next Year May 4, 2010, 16:18
May 4, 2010, 16:18
 
I've been reading Blue's since somewhere around Doom 2, but I don't recall exactly when the community went from like-minded gamers excited about the industry to a bunch of kids looking for an excuse to bitch about everything that gets printed.

I gotta stop reading these comments.



(edit) Maybe it was Quake. I don't remember. Long time ago. Probably before half of you were born, come to think of it.
2.
 
Re: Team Fortress 2 Patch, Statues
Apr 30, 2010, 14:06
2.
Re: Team Fortress 2 Patch, Statues Apr 30, 2010, 14:06
Apr 30, 2010, 14:06
 
This last patch was surprisingly sloppy for Valve. Glad they fixed it all quickly (but OK, I admit, last night's Sentry Wars was fun for a little while).

I think I see what they're doing with the Backburner. The recent change to the air blast helps solidify the Flamethrower as a defensive weapon. Now the buff on damage for the Backburner helps solidify it as an offensive weapon. Valve wants you to pick one or the other.

7.
 
Re: Apocalypse Now Game?
Apr 12, 2010, 17:46
7.
Re: Apocalypse Now Game? Apr 12, 2010, 17:46
Apr 12, 2010, 17:46
 
Kind of unrelated, but I have to hope this may be part of a larger media push that might include the long awaited Blu-ray transfer.
9.
 
Re: Duke Nukem Forever Answers, Footage
Apr 5, 2010, 12:09
9.
Re: Duke Nukem Forever Answers, Footage Apr 5, 2010, 12:09
Apr 5, 2010, 12:09
 
Kenn: big fanboy here. Thanks for all the work over the years, I've enjoyed it all.

As to Broussard, Blue, this isn't news. If he was talking about DNF in public for the first time it would be news. This is just an asshat pretending people actually want to know if he wears boxers.
9.
 
Re: World of Warcraft Patched
Mar 23, 2010, 19:11
9.
Re: World of Warcraft Patched Mar 23, 2010, 19:11
Mar 23, 2010, 19:11
 
Someone translate the WoW-ese to those of us that haven't played this in years:

What's the effect of switching marks to honor points? Does this make the honor rewards easier to get or something?
1.
 
Re: Star Wars Galaxies Trading Card Game Expands
Mar 16, 2010, 21:47
1.
Re: Star Wars Galaxies Trading Card Game Expands Mar 16, 2010, 21:47
Mar 16, 2010, 21:47
 
/tumbleweeds
10.
 
Re: Steam Top 10
Mar 1, 2010, 13:21
10.
Re: Steam Top 10 Mar 1, 2010, 13:21
Mar 1, 2010, 13:21
 
I've Got The News Blues wrote on Mar 1, 2010, 12:27:
Prez wrote on Mar 1, 2010, 11:43:
Assassins Creed 2 is uncomfortably high on that list for my tastes. My suspicion is that many of these pre-orders are by people unaware of Ubisoft's new DRM scheme.
I think it is people who misguidedly think that the release of the game on Steam will only have Steam's DRM and not also Ubisoft's new DRM.
I sincerely doubt that most people even know what DRM is or, if they do, give a goddamn about it.

I assure you that publishers have researched this in the finest detail and have determined that what they save by using DRM vastly outweighs what they lose through the nerd rage against it. Gaming is a massive business these days, and accordingly, every dollar exchanged is scrutinized.
1.
 
Re: Aion: The Official Magazine
Feb 26, 2010, 11:43
1.
Re: Aion: The Official Magazine Feb 26, 2010, 11:43
Feb 26, 2010, 11:43
 
Does anyone actually look at that Kerub Hat and think, "Wow, that looks cool! I must have it!"

I seriously don't understand the target market here. This has to be a cultural difference.
54.
 
Re: Ships Ahoy - BioShock 2
Feb 10, 2010, 12:47
54.
Re: Ships Ahoy - BioShock 2 Feb 10, 2010, 12:47
Feb 10, 2010, 12:47
 
Not to interrupt the "I can't afford this so it sucks" flame war, but I have a couple of actual observations after about 4 hours of play last night.

I think a lot of us were hoping this would be to Bioshock what Half Life 2 was to its original, and its not. But that doesn't mean its a bad game, just one a bit less inspired than its predecessor. Less than masterpiece can still be good.

Surprisingly, though, it kinda limps out of the gate. The opening sequence of the original was a classic, and the sequel is going to have issues establishing that same cred at the beginning. I see a lot of "I played for half an hour and it sucks." I can see why. It didn't grab me at first, either. Felt a little shallow, like a third party developer had been given the IP and didn't quite know how to capture the magic.

But by about the third zone it starts to take shape, and gets much more engaging. Rapture is actually quite a bit more detailed in this than in the original. The environment design better reflects its history, and its minute details tell a good secondary story (that occasionally rewards you for paying attention with hints and tips).

A very noticeable failure, however, is the execution of underwater segments. It just plain doesn't work relies on outdated visual tricks. This was a hugely lost opportunity.

Haven't tried MP yet. Not really that interested in it. That may change when I finish SP, we'll see.

So jury's still out, but with lights off and 5.1 cranked, I was deeply immersed and I'm looking forward to going back tonight.

14.
 
Re: Star Wars Galaxies Adds Content, Woos Former Players
Jan 27, 2010, 17:26
14.
Re: Star Wars Galaxies Adds Content, Woos Former Players Jan 27, 2010, 17:26
Jan 27, 2010, 17:26
 
NKD wrote on Jan 27, 2010, 15:26:
I would say those are the two things I miss the least. Cumbersome, time consuming, and pointless unless you were the best crafter of at least one type of item on your server. There was no reason to buy from anyone else.

Spending hours moving your harvesters around was a pain in the ass, and to be serious about crafting you had to have access to the lots on multiple accounts.

Personally, I agree with you completely. But that said, for people who enjoy "crafting" in video games (and it appears there actually are people out there that enjoy that sort of thing), SWG is still the finest implementation of a crafting system yet written.
2.
 
Re: Star Wars Galaxies Adds Content, Woos Former Players
Jan 27, 2010, 11:52
2.
Re: Star Wars Galaxies Adds Content, Woos Former Players Jan 27, 2010, 11:52
Jan 27, 2010, 11:52
 
This woulda been a lot of fun 5 years ago.
3.
 
Re: BioShock 2 Pre-Sales on Steam
Jan 19, 2010, 18:24
3.
Re: BioShock 2 Pre-Sales on Steam Jan 19, 2010, 18:24
Jan 19, 2010, 18:24
 
$45. I'm good with that. Particularly as the console edition will surely be $60.

Bought.


edit: tax free, too.

This comment was edited on Jan 19, 2010, 18:27.
13.
 
Re: Original Aliens vs. Predator to Return
Jan 15, 2010, 12:49
13.
Re: Original Aliens vs. Predator to Return Jan 15, 2010, 12:49
Jan 15, 2010, 12:49
 
"Original version" is quite misleading. There were several AvP games released long before this one, most notably the Jaguar version already mentioned here -- which is still one of my all time great gaming experiences.

18.
 
Re: Star Trek Online Beta Details, Interviews
Jan 12, 2010, 18:17
18.
Re: Star Trek Online Beta Details, Interviews Jan 12, 2010, 18:17
Jan 12, 2010, 18:17
 
Ant wrote on Jan 12, 2010, 15:23:
Ugh, the BitTorrent one is not doing much. I downloaded 2.1 MB so far!

I jumped to bit torrent and after a slow start I'm averaging about 10 mbps. And since I"m on a dedicated 50 Mbps pipe, I'm uploading at more than a 3-1 ratio as well to help others. I have about 20 mbps going out right now. Hope some is you.
15.
 
Re: Star Trek Online Beta Details, Interviews
Jan 12, 2010, 15:22
15.
Re: Star Trek Online Beta Details, Interviews Jan 12, 2010, 15:22
Jan 12, 2010, 15:22
 
FWIW, I just made a free account on Ten Ton Hammer and got a key immediately.

Clients downloading at a whopping 50kbps, though. See you on Thursday!
5.
 
Re: Hello Kitty Online Trailer
Jan 11, 2010, 17:41
5.
Re: Hello Kitty Online Trailer Jan 11, 2010, 17:41
Jan 11, 2010, 17:41
 
The MMO for the final untapped demographic - unemployed nine year old girls who spend 10 hours a day on the computer.
8.
 
Re: Blizzard's MMOFPS?
Jan 8, 2010, 17:32
8.
Re: Blizzard's MMOFPS? Jan 8, 2010, 17:32
Jan 8, 2010, 17:32
 
It never ceases to amaze me how little business sense there is in Blues comments.

Blizzard will not make a new MMO that is aimed to compete directly with their largest successful product.

Duh.

They will be targeting a completely new demographic to find new success in parallel with their existing games.

Certainly someday they will replace WoW. But we all know that will be WoW 2, or some direct spin off. WoW is still top of its game and is poised to remain so for another couple of years at least.

The article makes a compelling observation, though its a bit of a stretch.

12.
 
Re: Another Duke Nukem Forever Curveball
Jan 7, 2010, 00:18
12.
Re: Another Duke Nukem Forever Curveball Jan 7, 2010, 00:18
Jan 7, 2010, 00:18
 
I don't get it. Why does everyone assume that since the original developer tanked that the IP is dead? Its one of the most successful games ever published. OF COURSE its going to get made. Its cash in the bank for the publisher.

If someone gives you a Benz, you drive the fucking thing, you don't trash it just because the old owner couldn't figure out how to start it.

What you should be wondering is, will it completely suck when it gets released without 3DRealms?
30.
 
Re: DNF Postmortem
Dec 22, 2009, 13:50
30.
Re: DNF Postmortem Dec 22, 2009, 13:50
Dec 22, 2009, 13:50
 
I'm going to give George a tad bit of credit.

1) He blew his own fortune on this thing. He obviously believed in what he was doing.

2) He knew that after about 1999, if he released anything other than the most dramatically impressive game ever produced, he would be savaged in the industry and would have lost everything, including fortune and reputation. That's a lot of pressure.

I manage multi-million dollar projects, too. I understand the pressures. I think the tragic flaw here was his inability to say "OK, this is where we can stop and go live." Its a tricky spot, and the game industry is especially fickle about it.

On another angle, I'm a little disappointed there isn't more news in this story. George chased the newest carrot until the donkey died? I pretty much already figured that out for myself.
48 Comments. 3 pages. Viewing page 1.
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