Heya
Game is designed around 5000+ players seeking victory over the course of 10 weeks of gameplay, followed by the server winding up and victory being declared.
The Alpha focus was on the PvP aspects, thus previously there were Coalitions of multiple Alliances (up to 20 players per Alliance) playing for a single Victory condition, being most points earned by controlling specific locations.
Game going into Beta is currently designed around 15 player Alliances each trying to win one or more of the three victory conditions, with no Coalitions.
The recent changes include adding a Hybrid victory condition (total area controlled) and a PvE victory condition (Relic victory).
Which aspect of the MMO side were you interested in?