User information for Ken Matlock

Real Name
Ken Matlock
Nickname
Krael
Email
Concealed by request
Description
Homepage
None given.

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Signed On
October 16, 2009
Total Posts
37 (Suspect)
User ID
55264
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37 Comments. 2 pages. Viewing page 1.
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21.
 
Re: Elite Dangerous: Beyond - Chapter Four Next Week
Dec 5, 2018, 08:17
21.
Re: Elite Dangerous: Beyond - Chapter Four Next Week Dec 5, 2018, 08:17
Dec 5, 2018, 08:17
 
Yep, the one I did was to 'Lunan Holdings' in the '36 Ophiuchi' system. I didn't pay attention to the distance before accepting the courier mission, thinking it was going to be an easy 750k cr......

Still, was a very easy (if boring) quick hit of cash...
19.
 
Re: Elite Dangerous: Beyond - Chapter Four Next Week
Dec 4, 2018, 22:40
19.
Re: Elite Dangerous: Beyond - Chapter Four Next Week Dec 4, 2018, 22:40
Dec 4, 2018, 22:40
 
jdreyer wrote on Dec 4, 2018, 05:54:
Yeah, binary star systems are annoying when the nav beacon is at one star, and the station you need is at the other star 5000 Ls away.


Ha! had one last night that the binary star was 0.14Ly from the main one (~4,000,000Ls!) It literally took like 80-90 minutes to get there!
2.
 
Re: DCS: World Free Weekend
Sep 29, 2018, 15:11
2.
Re: DCS: World Free Weekend Sep 29, 2018, 15:11
Sep 29, 2018, 15:11
 
One thing to keep in mind, this is a *high* fidelity sim. This isn't a 'hit E to start engine' and take off thing. Their A-10C sim it literally takes 15-20 *minutes* from hopping in the aircraft until you're taxiing for takeoff. (Yes, experienced people can reduce that, but that takes a lot of effort to get to that point).

That being said, it's a hell of a lot of fun! (But not for everyone)
6.
 
Re: Evening Metaverse
Feb 21, 2018, 00:14
6.
Re: Evening Metaverse Feb 21, 2018, 00:14
Feb 21, 2018, 00:14
 
See, the thing is, if they have an 'internet' stream, then they can just sidestep any semblance of truth. They can spout whatever garbage they want to 24/7 and since it's not an official 'broadcast' they're not bound by nearly the same 'standards' they were before...
1.
 
Re: Morning Interviews
Jan 24, 2018, 12:53
1.
Re: Morning Interviews Jan 24, 2018, 12:53
Jan 24, 2018, 12:53
 
"We changed the name from New Amsterdam to New York long ago."

People just liked it, better that way?
2.
 
Re: Morning Metaverse
Jul 3, 2017, 23:27
2.
Re: Morning Metaverse Jul 3, 2017, 23:27
Jul 3, 2017, 23:27
 
They *were* given tax breaks and HUGE incentives to do this previously, and did fuck-all with the money (besides huge bonuses for the executives), no results from all that money, no repercussions for not doing anything with it, and now want more?

Welcome to the 'free market' ;-)
73.
 
Re: Star Citizen Status Update
Oct 19, 2015, 17:09
73.
Re: Star Citizen Status Update Oct 19, 2015, 17:09
Oct 19, 2015, 17:09
 
InBlack wrote on Oct 19, 2015, 17:03:
With all of that said, Im not looking for that in a space sim. I want them to make a good game, and so far nothing that RSI has shown of Star Citizen has me convinced they are anywhere close to that goal.

Oh, I don't want that in SC at all. I want a good 'fun' game where I can jump in and start shooting things sometimes, and other times I want a game like Rogue System where you manage the *ship* as a fully-functional entity (ala DCS). There's definitely room for both games in this market, and honestly I don't think they really compete all that much. Sure they're both space games, but cater to different tastes.

66.
 
Re: Star Citizen Status Update
Oct 19, 2015, 15:27
66.
Re: Star Citizen Status Update Oct 19, 2015, 15:27
Oct 19, 2015, 15:27
 
Tipsy McStagger wrote on Oct 19, 2015, 15:18:
You realize that DCS is not fun right? It's neat and Cool but anything that takes 11 minutes to just undock is a fucking chore.

You realize that your idea of 'fun' and someone else's aren't necessarily the same right?

I don't presume to preach to you about what is, and is not 'fun', I'd recommend you do the same unless your goal is to just troll (if that's the case, I guess that's 'fun').
58.
 
Re: Star Citizen Status Update
Oct 19, 2015, 14:43
58.
Re: Star Citizen Status Update Oct 19, 2015, 14:43
Oct 19, 2015, 14:43
 
Tumbler wrote on Oct 19, 2015, 13:33:
I want to be able to just walk up to my ship and take off, no loading, no selecting a ship and level in a menu, just let me explore the world/ universe.

I also want the flight model to be a lot more interesting to use. It's a fucking joke currently but the tweaks it needs sound like little things we'd normally see right at the end of development. I know they have bigger problems to solve but I'd really like them to tweak the thruster values so the ships feel like they have some weight to them when turning and changing course.

I haven't tried it yet personally, but 'Rogue System' might be more up your alley. I'm picking it up tonight to check it out. It unfortunately had it's kickstarter right when Elite Dangerous and Star Citizen did, so got lost in the shuffle (because it's just 1 guy doing it).

Think of it like the DCS games as far as fidelity and interaction with the ship, but in space (if you're into that, which I am)

11 minute startup/undocking sequence:
https://www.youtube.com/watch?v=EKSLhRTnAtk

And the game's site:
http://imagespaceinc.com/rogsys/

And only $10 to try it out, and that $10 gets you a $10 credit on the final when it comes out apparently.

And now we return to our regularly scheduled circlejerk
197.
 
Re: Star Citizen Star Cast Revealed
Oct 12, 2015, 16:44
Re: Star Citizen Star Cast Revealed Oct 12, 2015, 16:44
Oct 12, 2015, 16:44
 
jdreyer wrote on Oct 12, 2015, 16:36:
Krael wrote on Oct 12, 2015, 16:07:
give me a *good* single player space game in the vein of Wing Commander or Tie Fighter or the like and I'd be a very happy camper).

Tried either Eterium or Battle of Sol?

Also, if you're looking for something like what SC promises with FPS, ship battles, boarding, and ground combat, look at Angels Fall First.


Well, there goes my next few weekends! Thanks for the links, had no idea these were even out there
188.
 
Re: Star Citizen Star Cast Revealed
Oct 12, 2015, 16:26
Re: Star Citizen Star Cast Revealed Oct 12, 2015, 16:26
Oct 12, 2015, 16:26
 
Kxmode wrote on Oct 12, 2015, 16:13:
Check out the Escapist forum for their article. It's like the Superbowl in there!


Ha! Was not even aware they had a forum. I've been missing out on a lot then! (but keeping my weight down by not gobbling up truckloads of popcorn!).

Really, all I want is Wing Commander or Tie fighter or the like. Single player campaign I can play at my leisure, and not have to deal with the idiots, trolls, griefers, etc you get with most MMOs. Short of a HUGE, active in-game support staff keeping an eye on things, I just don't see how you can effectively police people, on something as inherently anonymous as the internet. Because of the anonymity, people feel free to act like dicks when there's no real repercussions
182.
 
Re: Star Citizen Star Cast Revealed
Oct 12, 2015, 16:07
Re: Star Citizen Star Cast Revealed Oct 12, 2015, 16:07
Oct 12, 2015, 16:07
 
Really, right now none of us *really* know the state of things at CIG, so I'm still holding off on a judgement one way or another. I backed waaaaay back when at the $35 level and if I get something out of it, great! If not, it was worth a shot at what the vision was (and hope that Squadron42 does come out, I have no desire for another MMO, but understand a lot of people do, more power to them! give me a *good* single player space game in the vein of Wing Commander or Tie Fighter or the like and I'd be a very happy camper).

Now, I do wonder about some of the decisions (things like shoehorning a FPS game engine into a full space game, where the 32 bit float problem was a well-known and well-documented thing), but other than that, it's a lot of he-said, she-said nonsense, and I'm getting a LOT of entertainment value out of seeing the zealots on both sides of the argument butting heads. Right now I see *that* as the real game

8.
 
Re: Op Ed
Jul 7, 2014, 08:16
8.
Re: Op Ed Jul 7, 2014, 08:16
Jul 7, 2014, 08:16
 
LibertyOrDeath wrote on Jul 6, 2014, 22:19:
Businesses are in it to make money, but since you guys think it is so easy, donate for a year's worth of service! Oh wait, that takes money (gasp)!

While I agree that server/bandwidth/etc take money to run, I disagree with *why*.

Back in the day you bought a game and were given a server (dedicated) option (executable or command-line switch) to run your own servers, and foot the bill for hosting yourself. You'd either have a master server which all the servers registered to in order to find player-hosted, or you had to know the IP or hostname of it. You also were given free reign to modify ('mod') the game; different weapons, different maps, etc.

Those days are all gone because of *greed* by the dev studios or producers. Once companies figured out they can charge for DLC, any incentive they had at all to allow modding and player-run servers went out the window.

As a side-effect of that it forced them to run their own servers. This has a real-world cost to it (as you said), and puts dual pressure on them to shutter it as soon as they think they can. One pressure is to get rid of those costs, the other is to 'encourage' people to buy the next iteration of their game (with slightly reskinned models).

We as consumers also share some of the blame because we're letting it happen. As consumers as a whole (not anyone in particular) we're responsible for it because we don't push back and demand the things we used to enjoy.

</rant_off>

45.
 
Re: Elite Dangerous Premium Beta
Apr 11, 2014, 08:19
45.
Re: Elite Dangerous Premium Beta Apr 11, 2014, 08:19
Apr 11, 2014, 08:19
 
Yeah, honestly when Elite:Dangerous and Star Citizen were both announced I was full convinced that Elite:Dangerous would be vaporware and Star Citizen would be moving forward at a fast pace.

Now it seems like the exact opposite is true. I'm super-excited about Elite:Dangerous, and a big 'meh' for Star Citizen.

4.
 
Re: Interplanetary Alpha
Dec 3, 2013, 10:46
4.
Re: Interplanetary Alpha Dec 3, 2013, 10:46
Dec 3, 2013, 10:46
 
And apparently I'm old enough to not remember to refresh before posting
3.
 
Re: Interplanetary Alpha
Dec 3, 2013, 10:45
3.
Re: Interplanetary Alpha Dec 3, 2013, 10:45
Dec 3, 2013, 10:45
 
Apparently you're young enough to not have had the pleasure of "Scorched Earth"
20.
 
Re: Homeworld IP Sold; Kickstarter Refunding Pledges
Apr 19, 2013, 12:26
20.
Re: Homeworld IP Sold; Kickstarter Refunding Pledges Apr 19, 2013, 12:26
Apr 19, 2013, 12:26
 
Creston wrote on Apr 19, 2013, 12:20:
EA bought the Homeworld IP and is going to turn it into a 3rd person shooter with QTE Microtransactions.

Creston

Ha! New revenue stream! Microtransactions to bypass the QTE's. Microtransactions to bypass the advertisements for x seconds, etc....

14.
 
Dwarf Fortress?
Apr 17, 2013, 20:03
14.
Dwarf Fortress? Apr 17, 2013, 20:03
Apr 17, 2013, 20:03
 
More challenging than Dwarf Fortress? I think not!
13.
 
Re: GarageGames Game Development Kit Kickstarter
Jan 4, 2013, 08:54
13.
Re: GarageGames Game Development Kit Kickstarter Jan 4, 2013, 08:54
Jan 4, 2013, 08:54
 
Keep in mind that backing this kickstarter gives you a small amount of art assets, and a few templates.

Doesn't mention how much art, if it can be used commercially, and even if it's of a good enough quality (and quantity) to use for a project.

I just don't see anything here that screams out half a million dollars.... Cheaper to just KS some sort of 'co-op' for assets and use one of the many pre-existing engines out there, but that's just me. I just don't see the market for indie devs that are looking for something like this to even come close to meeting the funding goal.


18.
 
Re: Chivalry: Medieval Warfare
Dec 10, 2012, 16:54
18.
Re: Chivalry: Medieval Warfare Dec 10, 2012, 16:54
Dec 10, 2012, 16:54
 
Creston wrote on Dec 10, 2012, 14:27:
I'd be slightly worried about that, if I was you.

Creston

Oh believe me, I am worried about that! I can remember stuff like that, but have a HORRIBLE time with names and faces. Go figure.
37 Comments. 2 pages. Viewing page 1.
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