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User information for Ken Matlock

Real Name Ken Matlock   
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Nickname Krael
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Oct 16, 2009, 16:38
Total Comments 31 (Suspect)
User ID 55264
 
User comment history
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News Comments > Star Citizen Status Update
73. Re: Star Citizen Status Update Oct 19, 2015, 17:09 Krael
 
InBlack wrote on Oct 19, 2015, 17:03:
With all of that said, Im not looking for that in a space sim. I want them to make a good game, and so far nothing that RSI has shown of Star Citizen has me convinced they are anywhere close to that goal.

Oh, I don't want that in SC at all. I want a good 'fun' game where I can jump in and start shooting things sometimes, and other times I want a game like Rogue System where you manage the *ship* as a fully-functional entity (ala DCS). There's definitely room for both games in this market, and honestly I don't think they really compete all that much. Sure they're both space games, but cater to different tastes.

 
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News Comments > Star Citizen Status Update
66. Re: Star Citizen Status Update Oct 19, 2015, 15:27 Krael
 
Tipsy McStagger wrote on Oct 19, 2015, 15:18:
You realize that DCS is not fun right? It's neat and Cool but anything that takes 11 minutes to just undock is a fucking chore.

You realize that your idea of 'fun' and someone else's aren't necessarily the same right?

I don't presume to preach to you about what is, and is not 'fun', I'd recommend you do the same unless your goal is to just troll (if that's the case, I guess that's 'fun').
 
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News Comments > Star Citizen Status Update
58. Re: Star Citizen Status Update Oct 19, 2015, 14:43 Krael
 
Tumbler wrote on Oct 19, 2015, 13:33:
I want to be able to just walk up to my ship and take off, no loading, no selecting a ship and level in a menu, just let me explore the world/ universe.

I also want the flight model to be a lot more interesting to use. It's a fucking joke currently but the tweaks it needs sound like little things we'd normally see right at the end of development. I know they have bigger problems to solve but I'd really like them to tweak the thruster values so the ships feel like they have some weight to them when turning and changing course.

I haven't tried it yet personally, but 'Rogue System' might be more up your alley. I'm picking it up tonight to check it out. It unfortunately had it's kickstarter right when Elite Dangerous and Star Citizen did, so got lost in the shuffle (because it's just 1 guy doing it).

Think of it like the DCS games as far as fidelity and interaction with the ship, but in space (if you're into that, which I am)

11 minute startup/undocking sequence:
https://www.youtube.com/watch?v=EKSLhRTnAtk

And the game's site:
http://imagespaceinc.com/rogsys/

And only $10 to try it out, and that $10 gets you a $10 credit on the final when it comes out apparently.

And now we return to our regularly scheduled circlejerk
 
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News Comments > Star Citizen Star Cast Revealed
197. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 16:44 Krael
 
jdreyer wrote on Oct 12, 2015, 16:36:
Krael wrote on Oct 12, 2015, 16:07:
give me a *good* single player space game in the vein of Wing Commander or Tie Fighter or the like and I'd be a very happy camper).

Tried either Eterium or Battle of Sol?

Also, if you're looking for something like what SC promises with FPS, ship battles, boarding, and ground combat, look at Angels Fall First.


Well, there goes my next few weekends! Thanks for the links, had no idea these were even out there
 
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News Comments > Star Citizen Star Cast Revealed
188. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 16:26 Krael
 
Kxmode wrote on Oct 12, 2015, 16:13:
Check out the Escapist forum for their article. It's like the Superbowl in there!


Ha! Was not even aware they had a forum. I've been missing out on a lot then! (but keeping my weight down by not gobbling up truckloads of popcorn!).

Really, all I want is Wing Commander or Tie fighter or the like. Single player campaign I can play at my leisure, and not have to deal with the idiots, trolls, griefers, etc you get with most MMOs. Short of a HUGE, active in-game support staff keeping an eye on things, I just don't see how you can effectively police people, on something as inherently anonymous as the internet. Because of the anonymity, people feel free to act like dicks when there's no real repercussions
 
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News Comments > Star Citizen Star Cast Revealed
182. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 16:07 Krael
 
Really, right now none of us *really* know the state of things at CIG, so I'm still holding off on a judgement one way or another. I backed waaaaay back when at the $35 level and if I get something out of it, great! If not, it was worth a shot at what the vision was (and hope that Squadron42 does come out, I have no desire for another MMO, but understand a lot of people do, more power to them! give me a *good* single player space game in the vein of Wing Commander or Tie Fighter or the like and I'd be a very happy camper).

Now, I do wonder about some of the decisions (things like shoehorning a FPS game engine into a full space game, where the 32 bit float problem was a well-known and well-documented thing), but other than that, it's a lot of he-said, she-said nonsense, and I'm getting a LOT of entertainment value out of seeing the zealots on both sides of the argument butting heads. Right now I see *that* as the real game

 
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News Comments > C&C: Online is Online
8. Re: Op Ed Jul 7, 2014, 08:16 Krael
 
LibertyOrDeath wrote on Jul 6, 2014, 22:19:
Businesses are in it to make money, but since you guys think it is so easy, donate for a year's worth of service! Oh wait, that takes money (gasp)!

While I agree that server/bandwidth/etc take money to run, I disagree with *why*.

Back in the day you bought a game and were given a server (dedicated) option (executable or command-line switch) to run your own servers, and foot the bill for hosting yourself. You'd either have a master server which all the servers registered to in order to find player-hosted, or you had to know the IP or hostname of it. You also were given free reign to modify ('mod') the game; different weapons, different maps, etc.

Those days are all gone because of *greed* by the dev studios or producers. Once companies figured out they can charge for DLC, any incentive they had at all to allow modding and player-run servers went out the window.

As a side-effect of that it forced them to run their own servers. This has a real-world cost to it (as you said), and puts dual pressure on them to shutter it as soon as they think they can. One pressure is to get rid of those costs, the other is to 'encourage' people to buy the next iteration of their game (with slightly reskinned models).

We as consumers also share some of the blame because we're letting it happen. As consumers as a whole (not anyone in particular) we're responsible for it because we don't push back and demand the things we used to enjoy.

</rant_off>

 
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News Comments > Elite Dangerous Premium Beta
45. Re: Elite Dangerous Premium Beta Apr 11, 2014, 08:19 Krael
 
Yeah, honestly when Elite:Dangerous and Star Citizen were both announced I was full convinced that Elite:Dangerous would be vaporware and Star Citizen would be moving forward at a fast pace.

Now it seems like the exact opposite is true. I'm super-excited about Elite:Dangerous, and a big 'meh' for Star Citizen.

 
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News Comments > Interplanetary Alpha
4. Re: Interplanetary Alpha Dec 3, 2013, 10:46 Krael
 
And apparently I'm old enough to not remember to refresh before posting  
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News Comments > Interplanetary Alpha
3. Re: Interplanetary Alpha Dec 3, 2013, 10:45 Krael
 
Apparently you're young enough to not have had the pleasure of "Scorched Earth"  
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News Comments > Homeworld IP Sold; Kickstarter Refunding Pledges
20. Re: Homeworld IP Sold; Kickstarter Refunding Pledges Apr 19, 2013, 12:26 Krael
 
Creston wrote on Apr 19, 2013, 12:20:
EA bought the Homeworld IP and is going to turn it into a 3rd person shooter with QTE Microtransactions.

Creston

Ha! New revenue stream! Microtransactions to bypass the QTE's. Microtransactions to bypass the advertisements for x seconds, etc....

 
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News Comments > "Most Challenging Game Ever" Kickstarter
14. Dwarf Fortress? Apr 17, 2013, 20:03 Krael
 
More challenging than Dwarf Fortress? I think not!  
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News Comments > GarageGames Game Development Kit Kickstarter
13. Re: GarageGames Game Development Kit Kickstarter Jan 4, 2013, 08:54 Krael
 
Keep in mind that backing this kickstarter gives you a small amount of art assets, and a few templates.

Doesn't mention how much art, if it can be used commercially, and even if it's of a good enough quality (and quantity) to use for a project.

I just don't see anything here that screams out half a million dollars.... Cheaper to just KS some sort of 'co-op' for assets and use one of the many pre-existing engines out there, but that's just me. I just don't see the market for indie devs that are looking for something like this to even come close to meeting the funding goal.


 
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News Comments > Out of the Blue
18. Re: Chivalry: Medieval Warfare Dec 10, 2012, 16:54 Krael
 
Creston wrote on Dec 10, 2012, 14:27:
I'd be slightly worried about that, if I was you.

Creston

Oh believe me, I am worried about that! I can remember stuff like that, but have a HORRIBLE time with names and faces. Go figure.
 
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News Comments > Out of the Blue
9. Re: Chivalry: Medieval Warfare Dec 10, 2012, 14:11 Krael
 
AT&F&C1&D2&K3S0=0
ATDT<number>


*sigh* it's been 18 years since I did dialup tech support, and that's *still* stuck in my head!
 
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News Comments > PlanetWar Closed Beta
3. Re: PlanetWar Closed Beta Aug 10, 2011, 23:17 Krael
 
Upper-right image is the Space Station from Star Wars: Phantom Menace

Lower-Left is a Starfury from Babylon 5....

Nope, no copyright problems there!

And of course, it's a Chinese company.....

 
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News Comments > Steam Trading Beta
15. Re: Steam Trading Beta Aug 10, 2011, 12:21 Krael
 
Ahh, hadn't delved too deep into the gifts

If that's the case, then that's awesome!
 
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News Comments > Steam Trading Beta
13. Re: Steam Trading Beta Aug 10, 2011, 11:44 Krael
 
The way I'm reading this, is not for trading the games themselves, but the ITEMS within said games...  
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News Comments > Hi-Rez on F2P Tribes Ascend
40. Re: Hi-Rez on F2P Tribes Ascend Jul 11, 2011, 12:33 Krael
 
V-G-S!

How important would graphics be in a remake of Tribes? Could Tribes 2 era graphics (early 2000's) work these days? Would good gameplay overcome 'dated' graphics?
 
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News Comments > Hi-Rez on F2P Tribes Ascend
37. Re: Hi-Rez on F2P Tribes Ascend Jul 11, 2011, 10:13 Krael
 
There's probably a better place to ask this, but what exactly made Tribes 1 so much fun? I played the heck out of it back in the day, and still have a soft spot for it. I just can't quite put my finger on exactly *why* I loved it  
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31 Comments. 2 pages. Viewing page 1.
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