User information for Yakubs

Real Name
Yakubs
Nickname
Yakubs
Email
Concealed by request
Description
Homepage
None given.

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Signed On
October 8, 2009
Total Posts
467 (Amateur)
User ID
55251
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467 Comments. 24 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    24  ] Older
11.
 
Re: Dragon's Dogma II Announced
Jun 17, 2022, 18:38
11.
Re: Dragon's Dogma II Announced Jun 17, 2022, 18:38
Jun 17, 2022, 18:38
 
I am hoping for a full co op implementation for this one. I want to go through the entire campaign with a friend.
1.
 
Re: Flashback 2 Announced
Jun 9, 2022, 19:42
1.
Re: Flashback 2 Announced Jun 9, 2022, 19:42
Jun 9, 2022, 19:42
 
You're kidding! The original is a true classic. Hopefully this lives up to it somehow.
5.
 
Re: Outward: Definitive Edition This Month
May 7, 2022, 07:48
5.
Re: Outward: Definitive Edition This Month May 7, 2022, 07:48
May 7, 2022, 07:48
 
Quinn wrote on May 7, 2022, 00:55:
Isn't this game built around the idea of coop but at the same time sucks at that immensely? I tried this game with a friend. One of us picked up fundamental items like the BACKPACK, leaving the other stranded without one. Same for gaining skills through quest completion -- only the person completing it gained said skill. Utterly ridiculous. We quit within hours.

Yes out of the box the co op is weird. But you can spend like 2 minutes of research to find and install a mod that fixes it...
2.
 
Re: Outward: Definitive Edition This Month
May 6, 2022, 22:54
2.
Re: Outward: Definitive Edition This Month May 6, 2022, 22:54
May 6, 2022, 22:54
 
Agreed. Very unique and underrated game. It has its fair share of jank and annoying design decisions... But I found it worth it.

Also the ending of the main quest was so anticlimactic that I burst out laughing.
1.
 
Re: Gone Gold - The Quarry
Apr 30, 2022, 10:57
1.
Re: Gone Gold - The Quarry Apr 30, 2022, 10:57
Apr 30, 2022, 10:57
 
Denuvo...
4.
 
Re: New Diablo Plans Revealed?
Jul 1, 2016, 22:05
4.
Re: New Diablo Plans Revealed? Jul 1, 2016, 22:05
Jul 1, 2016, 22:05
 
Cram wrote on Jul 1, 2016, 20:57:
Damn. Good luck to him though. He took almost everything Wilson got wrong, and made it right. Took everything Wilson got right (combat), and made it better.

He certainly did an admirable job with what he had to work with. However, there were a lot of major problems with Diablo 3 that Josh never addressed, such as the fundamental character/combat design cues taken from WoW.
3.
 
Re: The Division Beta Filling Up
Jan 29, 2016, 22:02
3.
Re: The Division Beta Filling Up Jan 29, 2016, 22:02
Jan 29, 2016, 22:02
 
"Due to high-demand."

Nice grammar.
15.
 
Re: Steamship Ahoy - That Dragon, Cancer
Jan 12, 2016, 13:28
15.
Re: Steamship Ahoy - That Dragon, Cancer Jan 12, 2016, 13:28
Jan 12, 2016, 13:28
 
Game seemed interesting until I found out the parents believe their child has survived this long through the power of Christian prayer. Apparently all the kids that weren't so lucky simply didn't have enough prayer power going for them and The Jesus was like, "Meh."
2.
 
Re: Morning Consolidation
Jan 4, 2016, 10:35
2.
Re: Morning Consolidation Jan 4, 2016, 10:35
Jan 4, 2016, 10:35
 
Not really commentary. He's just making fun of the poorly-written headline.

Always funny, though, when Blue notices this stuff.
1.
 
Re: Morning Interviews
Dec 9, 2015, 10:11
1.
Re: Morning Interviews Dec 9, 2015, 10:11
Dec 9, 2015, 10:11
 
"Mastermind" implies that Todd Howard has a functional brain. The only thing that dude has proven is that he can bring RPGs further and further down to his level.
5.
 
Re: Out of the Blue
Sep 9, 2015, 11:12
5.
Re: Out of the Blue Sep 9, 2015, 11:12
Sep 9, 2015, 11:12
 
Except the article is misleading. You all do realize it's OK to film your opponents in the NFL... just not from the sideline. Every team has a film room with a zillion hours of footage, guaranteed, and it's perfectly legal.
54.
 
Re: More Derek Smart vs. Star Citizen
Aug 24, 2015, 13:56
54.
Re: More Derek Smart vs. Star Citizen Aug 24, 2015, 13:56
Aug 24, 2015, 13:56
 
Tumbler wrote on Aug 24, 2015, 12:51:
Maybe "looming disaster" means something a lot different to you?

Not really. This is Chris Roberts we're talking about. Just because a project gets more money doesn't mean it's going to actually finish.
31.
 
Re: More Derek Smart vs. Star Citizen
Aug 24, 2015, 12:34
31.
Re: More Derek Smart vs. Star Citizen Aug 24, 2015, 12:34
Aug 24, 2015, 12:34
 
I'm always surprised by the lack of critical thought at Blue's in response to these Derek Smart articles. Sure the guy sounds semi-crazy sometimes and he's clearly an attention whore but does anyone here honestly believe Star Citizen isn't a looming disaster? They asked for only $500k originally (dishonest crowdfunding campaign), they're way behind schedule (bad project management from a guy with a history of bad project management), and they're carrying the cost of a massive development team spanning continents.
34.
 
Re: Blizzard Diablo Job Posting
Aug 11, 2015, 09:22
34.
Re: Blizzard Diablo Job Posting Aug 11, 2015, 09:22
Aug 11, 2015, 09:22
 
Diablo 3 was corporate banality. Just because D2 was a flawed game doesn't make that any less true. Wrong decision after wrong decision, ad nauseum. Their frantic attempt to mop up the mess, while admirable, didn't even come close. Maybe it was because they were trying to monetize console gamers at the same time.
5.
 
Re: The Bard's Tale IV Chris Avellone Stretch Goal
Jun 29, 2015, 11:33
5.
Re: The Bard's Tale IV Chris Avellone Stretch Goal Jun 29, 2015, 11:33
Jun 29, 2015, 11:33
 
HorrorScope wrote on Jun 29, 2015, 10:52:
When Chris left Obsidian, here and elsewhere there was a bit of a cry as to "Don't Go!". Finishing up Pillars, his name is way way down the credits and isn't even credited as lead writer in the game. How some were stating his leaving as some type of huge writing loss, I found this odd.

Uh, Chris Avellone co-founded/co-owns Obsidian. It's not like he submitted his two-week notice and then bounced. His partners were most likely aware of his departure months, if not a year+ in advance. You don't officially assign a departing senior manager to a lead role on an unreleased project.
7.
 
Re: HITMAN Announced
Jun 16, 2015, 11:35
7.
Re: HITMAN Announced Jun 16, 2015, 11:35
Jun 16, 2015, 11:35
 
Why is no one pointing out that this online component is thinly-veiled DRM? How long until we hear that the online stuff is "part of the experience" and "cannot be disabled."
8.
 
Re: Fallout Countdown
Jun 2, 2015, 14:08
8.
Re: Fallout Countdown Jun 2, 2015, 14:08
Jun 2, 2015, 14:08
 
I'm very excited to see what innovative methods Bethesda has developed to dumb down the genre even further!
4.
 
Re: Ship Ahoy - Hand of Fate
Feb 18, 2015, 13:53
4.
Re: Ship Ahoy - Hand of Fate Feb 18, 2015, 13:53
Feb 18, 2015, 13:53
 
Not to be confused with the classic, recommended Legends of Kyrandia: Hand of Fate.
18.
 
Re: Valve Apologizes as Hatred Greenlight Campaign Returns
Dec 17, 2014, 09:53
18.
Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 09:53
Dec 17, 2014, 09:53
 
shul wrote on Dec 17, 2014, 09:16:
I'm sorry, but I've watched the trailer and the game makes me sick.

I know that if I don't like it I don't need to play it but putting stuff like that out there is like poisoning minds.

Classic correlation without causation argument. I suppose you want to blame Doom 2 for Columbine also? In reality, it works the other way around. Poisoned minds tend to gravitate toward media that appeals to them. Media doesn't turn healthy people into murderers.
6.
 
Re: Alien: Isolation Now Easier (and Harder)
Dec 10, 2014, 09:29
6.
Re: Alien: Isolation Now Easier (and Harder) Dec 10, 2014, 09:29
Dec 10, 2014, 09:29
 
InBlack wrote on Dec 10, 2014, 08:55:
From what little Ive seen of the game, the difficulty is mainly in figuring out how to get past certain set pieces. I have strong and mostly negative feelings about games that force you to trial and error your way through everything. A 'difficulty' level isnt going to fix design faults.

Par for the course for this new breed of "narrative" games. I sort of applaud them for making this type of game with some sort of actual gameplay, as bad as it may be. Compare this to some of the other ones where you literally just walk through the game and watch cutscenes/listen to dialog...
467 Comments. 24 pages. Viewing page 1.
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