Ok. This isn't Activision's fault. It's Infinity Ward. Which is ironic, because when they did MW1 I thought they were one of the few remaining developers who knew the PC Gamer and were themselves PC Gamers. I recall seeing that Activision was willing to give IW a ridiculous sum of money if they wanted it. If IW gave a shit they could've accepted that and spent it on developing something special for their hard-core audience. Instead, they decided catering to the lowest common denominator was best. I take no issue with them wanting to craft a more accessible game. But for them to completely neglect the audience that has an attention span longer than fifteen minutes is sad. They were the front-runners in many forward thinking FPS implementations. The last thing I thought they would do is gimp their own game. Unfortunately, us hard-core gamers aren't going to be vindicated anytime soon. MW2 is poised to rake in a ton of cash. That's due to rampant, conditioned, ADD consumerism more than it is a good game. Hard-core gamers spread the word and yes, the ideas that have made CoD a winner. The people who the franchise now seems to be catered to just want to blow shit up for a week.
A 100 ms ping for a fast paced "twitch" shooter is ridiculous. Though the one positive thing is that punkbuster will no longer be involved. What a pile that thing is.
That all said, I don't think it's anybody's right to pirate the game. If you're truly upset about the neglect IW has shown then go play something else. I'm no RIAA enthusiast but either pay for the work put into the game, or go play something you believe in.
This comment was edited on Nov 9, 2009, 18:21.