User information for Nameless One

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Nameless One
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Concealed by request
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Signed On
August 14, 2009
Total Posts
24 (Suspect)
User ID
55146
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24 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
9.
 
Re: EverQuest Next Cancelled
Mar 11, 2016, 17:49
9.
Re: EverQuest Next Cancelled Mar 11, 2016, 17:49
Mar 11, 2016, 17:49
 
CJ_Parker wrote on Mar 11, 2016, 17:09:
Another Smedley success story.
Ahh yes the Smedley hate, blaming him for something he has had no involvement in for quite some time.
More like the greedy new owners wanted a generic cookie cutter cash cow MMO that could be brought to market quickly and cheaply, and when they looked at the design goals and how hard they had been sold to the buying public, it was decided that simply killing it with that vague generic excuse was the safer option rather than the howls of indignation they would have received if they dropped the innovative stuff and released same old same old.
3.
 
Re: DiRT Rally Adds World RX Content
Jul 9, 2015, 20:45
3.
Re: DiRT Rally Adds World RX Content Jul 9, 2015, 20:45
Jul 9, 2015, 20:45
 
There are three main things I hated with the only other Dirt game I have experienced, Dirt 2 (as far as I remember it):

The other people, with revolting personalities and revolting voices, that they had talking at the player in and around that pointless trailer you moved around to select menu items, "hey come do this", "you'll need to buy one of these cars" etc,

Those massive fugly SUV pieces of garbage, fat cars for fat (headed) people,

and this, round and round in "circles" racing in a rally game. If things are structured such that I never have to touch them then it will be ok I suppose, but force it on me as part of some progression "story" and I'll probably stop playing.

Motorbike rallying (not motocross but proper rallying on bikes) I would like to see, since I can't remember there ever being such a game, but if they were to do it save it for later and focus on the car game first.

@Flatline so far it seems quite good, since the force feedback fixing patch a while ago the more hard-core players are much happier with it and they are both working hard on getting it right and listening to feedback (as evidenced by the FFB fixing patch).
45.
 
Re: Guild Wars 2 Expansion Pricing Backlash
Jun 20, 2015, 08:29
45.
Re: Guild Wars 2 Expansion Pricing Backlash Jun 20, 2015, 08:29
Jun 20, 2015, 08:29
 
As far as I can remember from back when I played it regularly Everquest 2 expansions came with all of the game content released prior to the latest expansion. As for Arenanet and any backlash, people moan and complain about the evilness of EA and Ubisoft all the time but most seem to ultimately bend over and take it up the rear like the good little spending machines they are.
2.
 
Re: Car Mechanic Simulator 2014 Free 4x4 Expansion
Apr 29, 2014, 21:16
2.
Re: Car Mechanic Simulator 2014 Free 4x4 Expansion Apr 29, 2014, 21:16
Apr 29, 2014, 21:16
 
I'm waiting for Simulator Simulator.
61.
 
Re: Roberts:
Nov 18, 2013, 23:35
61.
Re: Roberts: Nov 18, 2013, 23:35
Nov 18, 2013, 23:35
 
When Star Citizen is likely to release given the possibility of slippage due to the large amount of stuff that they're promising, hardware will have progressed somewhat. One of the things we like about PCs compared to consoles, Today's high-end computer is likely to be Tomorrow's mid-range machine. Even if you do have to upgrade I doubt it would require that big a spend.
17.
 
Re: X Rebirth Trailer & LE Details
Oct 21, 2013, 20:25
17.
Re: X Rebirth Trailer & LE Details Oct 21, 2013, 20:25
Oct 21, 2013, 20:25
 
I've enjoyed this series immensely, although I still struggle to get to the stage of creating stations in the X3 games after making it there in X2. I also enjoy seeing more games coming out where a 64 bit OS is part of the minimum requirements.
24.
 
Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video
Oct 20, 2013, 04:24
24.
Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 20, 2013, 04:24
Oct 20, 2013, 04:24
 
Cutter wrote on Oct 20, 2013, 04:14:
My point exactly. That's why I said like clockwork. Almost a million bucks a week, week in and week out? That's simply too good to be true. And if something sounds too good to be true. Most ponzi scheme victims think they're going to be well rewarded too.

Sadly, the vast majority of people seem to have something going on in their "mind" such that anything they hear that sounds good is automatically made true so the "sounds too good" refrain just doesn't work on them.
23.
 
Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video
Oct 20, 2013, 04:20
23.
Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 20, 2013, 04:20
Oct 20, 2013, 04:20
 
As long as they can keep coming up with new ideas and don't release any actual game they're set for life.
23.
 
Re: NVIDIA G-SYNC Display Tech
Oct 18, 2013, 22:14
23.
Re: NVIDIA G-SYNC Display Tech Oct 18, 2013, 22:14
Oct 18, 2013, 22:14
 
Kitkoan wrote on Oct 18, 2013, 17:10:
They forgot to mention the usual problem with things like this.

Requires: Windows 7/8

Not compatible with Linux because we don't care, that's all.

This seems to me to be entirely the signalling between the graphics card and the monitor and how the two pieces of hardware interact, something that is merely turned on or off via the drivers as vsync is.
If that is the case then what OS is being used is largely irrelevant, at most it would require a config setting to turn it on or off as is the case for vsync and which would require little effort from Nvidia to add to their Linux drivers.
From the game/application side of things it would be the same as with vsync off in that the software (game or whatever else) draws frames as fast as it can and the monitor deals with that output, assuming that games actually do things differently for vsync on rather than let the drivers and hardware internals sort it out.
6.
 
Re: Master Thief Announced
Sep 28, 2013, 00:06
6.
Re: Master Thief Announced Sep 28, 2013, 00:06
Sep 28, 2013, 00:06
 
"Infiltrate the City’s most secure location"

So once we've done that and have nothing more to prove we can pack up and go home not bothering with the rest?

Perhaps turning to the talk show circuit instead?

This comment was edited on Sep 28, 2013, 00:14.
86.
 
Re: Steam Machines Announced
Sep 25, 2013, 23:43
86.
Re: Steam Machines Announced Sep 25, 2013, 23:43
Sep 25, 2013, 23:43
 
Just as some console gamers own both consoles (and probably a PC too) some PC owners will want to buy one of these, Valve are certainly making it as attractive as possible for them to do so.
By convincing as many Windows users as possible to run SteamOS/Linux (dual booting be it for older games or just for general use) and/or buying a Steam Machine they are presumably trying for as close as they can get to a single market of about PC + one console in size which for any games company but especially for the smaller ones would be very tempting.

Plenty of what-ifs and strong (possibly misplaced) optimism but at any rate, the only guarantee is that if they don't try then they will fail.

It is nice to see some enthusiasm and genuine innovation in amongst the usual world of marketing driven sequels and sure bets.
What a shame that there are so many nay-sayers pissing all over it given that failure is as likely to be because of the nay-sayers swaying enough of everyone else as because of any inherent flaw in Valve's plans.
84.
 
Re: Steam Machines Announced
Sep 25, 2013, 22:51
84.
Re: Steam Machines Announced Sep 25, 2013, 22:51
Sep 25, 2013, 22:51
 
2nd_floor wrote on Sep 25, 2013, 22:40:
But like you're saying, Valve may not be after the PC user base.
Valve are after anyone and everyone they can convince to become their (ongoing) customer on Steam.
80.
 
Re: Steam Machines Announced
Sep 25, 2013, 21:53
80.
Re: Steam Machines Announced Sep 25, 2013, 21:53
Sep 25, 2013, 21:53
 
It's interesting that some people seem to be treating Steam Machines in the same way as they would a PC, rather than treat it as a console, and bringing up all sorts of negatives as if they were the target audience when at best they may be a small part of it.
I hope Valve are very successful, I think it would be great to have a situation where (for the most part) "console" and "PC" are the same thing and there is no need to port anything as they are the same platform with consoles at worst being like an old PC that games companies try (perhaps a little too hard) to keep supporting ahead of bleeding edge hardware that few have.

Also, with PS4 and XBone being fancy PC hardware (what I presume is a standard x86 CPU instruction set being the key here) they are both potential Steam Machines, the work of porting SteamOS to either platform (Sony/Microsoft permitting) would be fairly easy and nothing would need to be done to the games for it to work. Sony allowing dual boot is a remote possibility I believe, Microsoft is likely to take an "over our dead bodies" approach.

edit: the Heterogeneous Unified Memory Access architecture of the consoles would likely complicate SteamOS porting matters somewhat but if the APIs such as OpenGL were suitably modified on the hypothetical PS4/XBone SteamOS ports then while it wouldn't necessarily take advantage of the different memory architecture it would still allow those consoles to behave like a standard Steam Machine from the point of view of the games and end users (assuming there isn't something else to get in the way of a port and that HUMA isn't an insurmountable obstacle).

This comment was edited on Sep 25, 2013, 22:48.
8.
 
Re: Morning Mobilization
May 3, 2013, 08:09
8.
Re: Morning Mobilization May 3, 2013, 08:09
May 3, 2013, 08:09
 
Speaking to Wired via Skype, a fat cigarette jutting from his smiling lips, Molyneux swears that what awaits within will
“change that person’s life forever.”

Yep, massive disappointment will likely do that.
10.
 
Re: CD Projekt RED Roadmap
Mar 21, 2013, 23:56
10.
Re: CD Projekt RED Roadmap Mar 21, 2013, 23:56
Mar 21, 2013, 23:56
 
And there is no country called "America". There is one called the "United States of America" but none called "America".
3.
 
Re: PlanetSide 2 EU Breach
Feb 27, 2013, 05:30
3.
Re: PlanetSide 2 EU Breach Feb 27, 2013, 05:30
Feb 27, 2013, 05:30
 
Cutter wrote on Feb 26, 2013, 22:26:
You'd think by now sony would have learned to take their security a lot more seriously. Cheap pricks.
It doesn't matter how many breaches you fix or how well you fix them (or how seriously you take security in general), best security practice doesn't magically make you invulnerable.
5.
 
Re: New AMD Drivers
Oct 23, 2012, 07:37
5.
Re: New AMD Drivers Oct 23, 2012, 07:37
Oct 23, 2012, 07:37
 
Apart from killing Dishonored when attempting to load a saved game the beta drivers aren't really doing anything noticeable.
1.
 
Re: Saturday Tech Bits
Dec 31, 2011, 18:32
1.
Re: Saturday Tech Bits Dec 31, 2011, 18:32
Dec 31, 2011, 18:32
 
Actually he got a KBE aka a knighthood, not an OBE.
10.
 
Re: Just Cause 3 Next Year?
Oct 27, 2011, 05:56
10.
Re: Just Cause 3 Next Year? Oct 27, 2011, 05:56
Oct 27, 2011, 05:56
 
Provide the ability to use a steering wheel, use some decent car sim/physics code, and provide some rally stages and/or challenges
like in NFS and similar games in there then coop or no I'd pretty much live there for large stretches of time. In my favourite rally game,
Network Q Rally Championship, there were stages that'd take a good half an hour to drive, not the short sprints in current games.
This could provide long stretches of really good driving with minimal repetition.
13.
 
Re: More on RAGE Tweaking
Oct 6, 2011, 04:32
13.
Re: More on RAGE Tweaking Oct 6, 2011, 04:32
Oct 6, 2011, 04:32
 
SirKnight Wrote: on Oct 5, 2011, 21:23:

Looks like they aren't kidding that you need A LOT of video ram to have 16K texture page tables. My 460 SLI (each has around 700-something MB) gave me the finger.

ATI & Nvidia still seem to be failing to communicate effectively that with SLI & Crossfire textures are duplicated across all GPUs used, the VRAM isn't shared from one card to the next
(and how could it be? it could work for multiple GPUs on the same card though if they do/have done that). From a texture usage perspective it doesn't matter if you had four of those
460s or just one, you have roughly 768MB of VRAM to allocate. You can't even use the 8k textures with that if as they suggest you need >= 1.5GB.

Forced to used the high resolution textures my old 2GB HD4870 could (and probably would) stomp on a quad SLI setup of those 460s (relatively speaking, and ignoring problems such as texture popping ).
24 Comments. 2 pages. Viewing page 1.
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